<?xml version="1.0" encoding="UTF-8"?><ns2:project xmlns:ns1="http://gtr.rcuk.ac.uk/gtr/api" xmlns:ns2="http://gtr.rcuk.ac.uk/gtr/api/project" xmlns:ns3="http://gtr.rcuk.ac.uk/gtr/api/fund" xmlns:ns4="http://gtr.rcuk.ac.uk/gtr/api/person" xmlns:ns5="http://gtr.rcuk.ac.uk/gtr/api/project/outcome" xmlns:ns6="http://gtr.rcuk.ac.uk/gtr/api/organisation" ns1:created="2026-06-22T07:57:45Z" ns1:href="http://gtr.ukri.org/gtr/api/projects/18140BA5-6EE6-4CBF-8A1F-50234B2A12C7" ns1:id="18140BA5-6EE6-4CBF-8A1F-50234B2A12C7"><ns1:links><ns1:link ns1:href="http://gtr.ukri.org/gtr/api/persons/4DD850A7-8447-47BF-A95A-565921CBF323" ns1:rel="PM_PER"/><ns1:link ns1:href="http://gtr.ukri.org/gtr/api/organisations/3B765734-78B1-4005-A594-C555A722A87A" ns1:rel="LEAD_ORG"/><ns1:link ns1:href="http://gtr.ukri.org/gtr/api/organisations/3B765734-78B1-4005-A594-C555A722A87A" ns1:rel="PARTICIPANT_ORG"/><ns1:link ns1:end="2016-10-31T00:00:00Z" ns1:href="http://gtr.ukri.org/gtr/api/funds/258068BD-B075-4E5E-9CF8-9950EEEDD836" ns1:rel="FUND" ns1:start="2015-11-01T00:00:00Z"/></ns1:links><ns2:identifiers><ns2:identifier ns2:type="RCUK">971432</ns2:identifier></ns2:identifiers><ns2:title>Virtual Field Trips as a Service</ns2:title><ns2:status>Closed</ns2:status><ns2:grantCategory>Small Business Research Initiative</ns2:grantCategory><ns2:leadFunder>Innovate UK</ns2:leadFunder><ns2:abstractText>Hundreds of thousands of students benefit from field trips every year. These trips are highly valued and are vital to give students the skills and knowledge to meet learning objectives – yet educators are facing increasing challenges in providing them. 3D Virtual World technology has been used in education for over a decade, however technical, commercial, usability and social challenges have always limited its adoption. This project will deliver a 3D virtual field trips service, which will allow groups of students to viscerally interact with a wide variety learning locations within a multi-user 3D avatar-driven environment, using computers, tablets and virtual reality headsets. The service uses gaming technology combined with a commercial ecosystem to allow educators to create and share a library of virtual field trips. The result will be improved engagement and attainment levels across field-work based studies, related STEM and humanities disciplines, in schools and in Tertiary education.</ns2:abstractText></ns2:project>