<?xml version="1.0" encoding="UTF-8"?><ns2:project xmlns:ns1="http://gtr.rcuk.ac.uk/gtr/api" xmlns:ns2="http://gtr.rcuk.ac.uk/gtr/api/project" xmlns:ns3="http://gtr.rcuk.ac.uk/gtr/api/fund" xmlns:ns4="http://gtr.rcuk.ac.uk/gtr/api/person" xmlns:ns5="http://gtr.rcuk.ac.uk/gtr/api/project/outcome" xmlns:ns6="http://gtr.rcuk.ac.uk/gtr/api/organisation" ns1:created="2026-06-03T15:52:43Z" ns1:href="http://gtr.ukri.org/gtr/api/projects/29954A5A-4C84-4366-BF23-BA94666ED044" ns1:id="29954A5A-4C84-4366-BF23-BA94666ED044"><ns1:links><ns1:link ns1:href="http://gtr.ukri.org/gtr/api/persons/0196EDC0-7218-4D2A-99E0-0F6885CBB1C2" ns1:rel="PM_PER"/><ns1:link ns1:href="http://gtr.ukri.org/gtr/api/organisations/C06DCB26-B943-40CE-9A4D-5A53A4CBC9AF" ns1:rel="LEAD_ORG"/><ns1:link ns1:href="http://gtr.ukri.org/gtr/api/organisations/C06DCB26-B943-40CE-9A4D-5A53A4CBC9AF" ns1:rel="PARTICIPANT_ORG"/><ns1:link ns1:end="2015-09-29T23:00:00Z" ns1:href="http://gtr.ukri.org/gtr/api/funds/BFCE4D9A-32D2-4437-926A-52985A06F812" ns1:rel="FUND" ns1:start="2014-09-30T23:00:00Z"/></ns1:links><ns2:identifiers><ns2:identifier ns2:type="RCUK">710601</ns2:identifier></ns2:identifiers><ns2:title>Coatsink - AUTOANIM8TR</ns2:title><ns2:status>Closed</ns2:status><ns2:grantCategory>GRD Proof of Concept</ns2:grantCategory><ns2:leadFunder>Innovate UK</ns2:leadFunder><ns2:abstractText>AUTOANIM8TR is a project that seeks to develop an animation technology that can
automate what is currently a labour-intensive and rote task-based element of the videogames
development process.
Combined global videogames revenues have grown significantly over the last decade from
&amp;lt;$20bn in the early 2000s to a predicted $100bn by 2017. If licensing/merchandising,
advertising, TV/video/Events and hardware sales are included, the total will be nearer $200bn
by 2017 according to the Casual Games Sector Report by The Casual Games
Association/Newzoo (2014).
The games industry is also very competitive! New entrants and start-ups need every advantage
they can get. There has been a rapid increase in the number of game studios In the UK (up
from 448 to 620 in 2013 according to TIGA). Many of these studios are start-ups with small
teams (60% have 5 or less employees) and focus on making games for smartphones and
tablets. These companies need to be able to develop and update games very quickly; either to
optimise aspects in response to in-game user data or simply to keep adding more content e.g.
in a ‘games as a service’ (GAAS) scenario.
The animation of in-game objects (e.g. characters and vehicles) is one of the most labour
intensive aspects of the production process for most games and if that can be improved then it
will significantly benefit games studios; saving them time and money and making them more
lean and responsive.</ns2:abstractText></ns2:project>