<?xml version="1.0" encoding="UTF-8"?><ns2:project xmlns:ns1="http://gtr.rcuk.ac.uk/gtr/api" xmlns:ns2="http://gtr.rcuk.ac.uk/gtr/api/project" xmlns:ns3="http://gtr.rcuk.ac.uk/gtr/api/fund" xmlns:ns4="http://gtr.rcuk.ac.uk/gtr/api/person" xmlns:ns5="http://gtr.rcuk.ac.uk/gtr/api/project/outcome" xmlns:ns6="http://gtr.rcuk.ac.uk/gtr/api/organisation" ns1:created="2026-06-03T15:52:43Z" ns1:href="http://gtr.ukri.org/gtr/api/projects/354DAF4C-C80E-4AA7-A3D2-5AD85E9A4F79" ns1:id="354DAF4C-C80E-4AA7-A3D2-5AD85E9A4F79"><ns1:links><ns1:link ns1:href="http://gtr.ukri.org/gtr/api/persons/7B5A64EC-8B28-440E-ABDB-618177D9E0B5" ns1:rel="PM_PER"/><ns1:link ns1:href="http://gtr.ukri.org/gtr/api/organisations/E2CCA71B-0A55-4F4F-9A33-B3E1A577F395" ns1:rel="LEAD_ORG"/><ns1:link ns1:href="http://gtr.ukri.org/gtr/api/organisations/E2CCA71B-0A55-4F4F-9A33-B3E1A577F395" ns1:rel="PARTICIPANT_ORG"/><ns1:link ns1:href="http://gtr.ukri.org/gtr/api/organisations/62B51842-C6A3-44F1-85BB-6E68DEF5C5C0" ns1:rel="PARTICIPANT_ORG"/><ns1:link ns1:href="http://gtr.ukri.org/gtr/api/organisations/DC160ADD-2643-4C86-BB4A-02DEA954B344" ns1:rel="PARTICIPANT_ORG"/><ns1:link ns1:end="2022-12-31T00:00:00Z" ns1:href="http://gtr.ukri.org/gtr/api/funds/CA30C29A-6889-44C7-80E7-EB647D64412C" ns1:rel="FUND" ns1:start="2022-09-30T23:00:00Z"/></ns1:links><ns2:identifiers><ns2:identifier ns2:type="RCUK">10034817</ns2:identifier></ns2:identifiers><ns2:title>Trading Music Memorabilia in the Metaverse</ns2:title><ns2:status>Closed</ns2:status><ns2:grantCategory>Collaborative R&amp;D</ns2:grantCategory><ns2:leadFunder>Innovate UK</ns2:leadFunder><ns2:abstractText>As a music fan, imagine entering a photo-realistic immersive digital environment, being greeted by a digital version of your favourite music artist, who interacts with you and guides you (and your friends) through their content in an immersive and personalised way - where you are educated as to the history, context and personal meaning. Imagine being able to interact with highly realistic 3D representations of memorabilia/collectibles, being able to bid for/purchase or licence them whilst being assured of their provenance.

Imagine no more, as TM3 seeks to evaluate the degree to which this vision can be achieved. The project: develops a realistic demonstrator (using a major name band and their memorabilia for context); robustly evaluates the experience (e.g., for ease-of-use, engagement and customer behaviour) for consumer and commercial audiences; explores the key challenges faced in bringing together the necessary technologies for a commercial platform; and conducts a thorough market analysis. The project seeks to disrupt the ways that we experience, trade and licence music-related memorabilia/collectibles in the context of a highly valuable and growing market.</ns2:abstractText></ns2:project>