<?xml version="1.0" encoding="UTF-8"?><ns2:project xmlns:ns1="http://gtr.rcuk.ac.uk/gtr/api" xmlns:ns2="http://gtr.rcuk.ac.uk/gtr/api/project" xmlns:ns3="http://gtr.rcuk.ac.uk/gtr/api/fund" xmlns:ns4="http://gtr.rcuk.ac.uk/gtr/api/person" xmlns:ns5="http://gtr.rcuk.ac.uk/gtr/api/project/outcome" xmlns:ns6="http://gtr.rcuk.ac.uk/gtr/api/organisation" ns1:created="2026-09-03T10:35:59Z" ns1:href="http://gtr.ukri.org/gtr/api/projects/5B935B85-0F5C-418C-81CD-F491522B6392" ns1:id="5B935B85-0F5C-418C-81CD-F491522B6392"><ns1:links><ns1:link ns1:href="http://gtr.ukri.org/gtr/api/persons/10ED037E-498C-4634-9098-A1B7C5EC5661" ns1:rel="PM_PER"/><ns1:link ns1:href="http://gtr.ukri.org/gtr/api/organisations/E0FA8B9A-BB5A-4644-B39A-395509661F6C" ns1:rel="LEAD_ORG"/><ns1:link ns1:href="http://gtr.ukri.org/gtr/api/organisations/358791EA-A7E8-47B5-8151-052A794DD594" ns1:rel="PARTICIPANT_ORG"/><ns1:link ns1:href="http://gtr.ukri.org/gtr/api/organisations/0E53E0E4-3B27-438C-AF07-2D99A807D118" ns1:rel="PARTICIPANT_ORG"/><ns1:link ns1:href="http://gtr.ukri.org/gtr/api/organisations/E0FA8B9A-BB5A-4644-B39A-395509661F6C" ns1:rel="PARTICIPANT_ORG"/><ns1:link ns1:end="2017-12-31T00:00:00Z" ns1:href="http://gtr.ukri.org/gtr/api/funds/7FF18C42-1572-46EB-BAE9-E1855C940B16" ns1:rel="FUND" ns1:start="2016-06-30T23:00:00Z"/></ns1:links><ns2:identifiers><ns2:identifier ns2:type="RCUK">102686</ns2:identifier></ns2:identifiers><ns2:title>ALIVE – Live Action Lightfields for Immersive Virtual Reality Experiences</ns2:title><ns2:status>Closed</ns2:status><ns2:grantCategory>Collaborative R&amp;D</ns2:grantCategory><ns2:leadFunder>Innovate UK</ns2:leadFunder><ns2:abstractText>ALIVE is an eighteen-month applied research project that aims to make it possible to create immersive Virtual

Reality experiences that use live action video, by using lightfield capture technology to give a much more

realistic appearance and sense of immersion than is currently possible. The project will result in new algorithms

and methods, incorporated in advanced software prototypes and demonstrated in a short experimental

production. We will develop new ways of accurately tracking moving multi-camera lightfield rigs; representing,

editing, post-producing and streaming immersive light-fields; and rendering the results as free-viewpoint video

with true parallax to support viewer head movement, in real time, to consumer headsets.

The project consortium is made up of a leading medium-sized visual effects software developer (The Foundry),

an SME creative production company specialising in VR experiences (Figment Productions) and a leading

research centre specialising in multi-view data capture and processing (University of Surrey).</ns2:abstractText></ns2:project>