<?xml version="1.0" encoding="UTF-8"?><ns2:project xmlns:ns1="http://gtr.rcuk.ac.uk/gtr/api" xmlns:ns2="http://gtr.rcuk.ac.uk/gtr/api/project" xmlns:ns3="http://gtr.rcuk.ac.uk/gtr/api/fund" xmlns:ns4="http://gtr.rcuk.ac.uk/gtr/api/person" xmlns:ns5="http://gtr.rcuk.ac.uk/gtr/api/project/outcome" xmlns:ns6="http://gtr.rcuk.ac.uk/gtr/api/organisation" ns1:created="2026-06-03T15:52:43Z" ns1:href="http://gtr.ukri.org/gtr/api/projects/8F40C858-88BC-48FA-AEFA-3F8F9A577BCC" ns1:id="8F40C858-88BC-48FA-AEFA-3F8F9A577BCC"><ns1:links><ns1:link ns1:href="http://gtr.ukri.org/gtr/api/organisations/5062F131-7699-4726-8669-6625DCD18828" ns1:rel="LEAD_ORG"/><ns1:link ns1:href="http://gtr.ukri.org/gtr/api/organisations/5062F131-7699-4726-8669-6625DCD18828" ns1:rel="PARTICIPANT_ORG"/><ns1:link ns1:end="2015-10-31T00:00:00Z" ns1:href="http://gtr.ukri.org/gtr/api/funds/72B940AB-5A36-4C6F-B623-93319ADF34BB" ns1:rel="FUND" ns1:start="2014-04-30T23:00:00Z"/></ns1:links><ns2:identifiers><ns2:identifier ns2:type="RCUK">710462</ns2:identifier></ns2:identifiers><ns2:title>Morgan-IAT: Haptic Sensory System for the Hand</ns2:title><ns2:status>Closed</ns2:status><ns2:grantCategory>GRD Proof of Concept</ns2:grantCategory><ns2:leadFunder>Innovate UK</ns2:leadFunder><ns2:abstractText>Haptic technology, or haptics, is a feedback technology, which mimics the sense of touch by
applying stimuli, such as compression, friction &amp;amp; vibration forces to the user.
In gaming &amp;amp; in &amp;quot;sensory rehabilitation&amp;quot; for individuals with disability, the ability for a user to
'feel' a virtual environment as well as ‘see’ it would be a significant advance on what is
currently available &amp;amp; will open up numerous opportunities.
MIAT, in conjunction with Southampton University, is developing a haptics (multi sensory)
system for the hand that will provide the user with a sense of touch, which when combined
with position sensing technology, will allow the user to 'see' that motion or action. This
technology has significant commercial potential as a gaming product, particularly as virtual
reality gaming is becoming more popular, but will also be transferable to pioneering
rehabilitation technology for sensory re-education in medicine, e.g. stroke recovery.</ns2:abstractText></ns2:project>