<?xml version="1.0" encoding="UTF-8"?><ns2:project xmlns:ns1="http://gtr.rcuk.ac.uk/gtr/api" xmlns:ns2="http://gtr.rcuk.ac.uk/gtr/api/project" xmlns:ns3="http://gtr.rcuk.ac.uk/gtr/api/fund" xmlns:ns4="http://gtr.rcuk.ac.uk/gtr/api/person" xmlns:ns5="http://gtr.rcuk.ac.uk/gtr/api/project/outcome" xmlns:ns6="http://gtr.rcuk.ac.uk/gtr/api/organisation" ns1:created="2026-06-03T15:52:43Z" ns1:href="http://gtr.ukri.org/gtr/api/projects/AA340D84-D0F5-4EFA-9681-60B203C27DEC" ns1:id="AA340D84-D0F5-4EFA-9681-60B203C27DEC"><ns1:links><ns1:link ns1:href="http://gtr.ukri.org/gtr/api/persons/B44A13C7-4BDF-471E-98F6-C3CFE73A2E00" ns1:rel="PM_PER"/><ns1:link ns1:href="http://gtr.ukri.org/gtr/api/organisations/48877C16-0FDE-4C1A-9FAA-C10E7D3CE2D6" ns1:rel="LEAD_ORG"/><ns1:link ns1:href="http://gtr.ukri.org/gtr/api/organisations/48877C16-0FDE-4C1A-9FAA-C10E7D3CE2D6" ns1:rel="PARTICIPANT_ORG"/><ns1:link ns1:end="2022-03-30T23:00:00Z" ns1:href="http://gtr.ukri.org/gtr/api/funds/BF68EA99-3198-4013-BF22-2C8F77D19ABF" ns1:rel="FUND" ns1:start="2022-01-01T00:00:00Z"/></ns1:links><ns2:identifiers><ns2:identifier ns2:type="RCUK">10021829</ns2:identifier></ns2:identifiers><ns2:title>Feasibility study in how to put the audience at the heart of large scale live streaming events through interactive virtual crowd technology</ns2:title><ns2:status>Closed</ns2:status><ns2:grantCategory>Feasibility Studies</ns2:grantCategory><ns2:leadFunder>ISCF</ns2:leadFunder><ns2:abstractText>Live streaming allows events to be broadcast to remote audiences across the globe. It is continuing to grow in popularity, accelerated by the impact of COVID-19\.

The live entertainment industry has relied on streaming platforms to continue performing to audiences throughout the pandemic and growth is set to continue, even when in-person events resume. Current large-scale streaming solutions, however, lack the interactivity, shared experience and social dynamic that is so important to live events, leaving audiences and artists frustrated with a passive experience.

Filling this gap, TBX aims to put virtual audiences at the heart of the experience, enabling viewers not just to watch a show, but to feel part of it.</ns2:abstractText></ns2:project>