<?xml version="1.0" encoding="UTF-8"?><ns2:project xmlns:ns1="http://gtr.rcuk.ac.uk/gtr/api" xmlns:ns2="http://gtr.rcuk.ac.uk/gtr/api/project" xmlns:ns3="http://gtr.rcuk.ac.uk/gtr/api/fund" xmlns:ns4="http://gtr.rcuk.ac.uk/gtr/api/person" xmlns:ns5="http://gtr.rcuk.ac.uk/gtr/api/project/outcome" xmlns:ns6="http://gtr.rcuk.ac.uk/gtr/api/organisation" ns1:created="2026-06-03T15:52:43Z" ns1:href="http://gtr.ukri.org/gtr/api/projects/B4A1D75F-CD24-457A-814F-CFE1B9604EAB" ns1:id="B4A1D75F-CD24-457A-814F-CFE1B9604EAB"><ns1:links><ns1:link ns1:href="http://gtr.ukri.org/gtr/api/organisations/9D14D029-8927-484D-A765-5D648E018E33" ns1:rel="LEAD_ORG"/><ns1:link ns1:href="http://gtr.ukri.org/gtr/api/organisations/27A80F39-B969-4346-9633-3FB9528A849A" ns1:rel="PARTICIPANT_ORG"/><ns1:link ns1:href="http://gtr.ukri.org/gtr/api/organisations/C8B824AC-36C8-4E26-9282-906585F5DF5D" ns1:rel="PARTICIPANT_ORG"/><ns1:link ns1:href="http://gtr.ukri.org/gtr/api/organisations/9D14D029-8927-484D-A765-5D648E018E33" ns1:rel="PARTICIPANT_ORG"/><ns1:link ns1:href="http://gtr.ukri.org/gtr/api/organisations/07AFA70C-EFA9-42C4-A1ED-9E242E844874" ns1:rel="PARTICIPANT_ORG"/><ns1:link ns1:end="2012-03-30T23:00:00Z" ns1:href="http://gtr.ukri.org/gtr/api/funds/9BBEA778-457A-4298-8426-FE99FD25ABC1" ns1:rel="FUND" ns1:start="2011-09-30T23:00:00Z"/></ns1:links><ns2:identifiers><ns2:identifier ns2:type="RCUK">130706</ns2:identifier></ns2:identifiers><ns2:title>SANE - Single Asset Numerous Experiences</ns2:title><ns2:status>Closed</ns2:status><ns2:grantCategory>Fast Track</ns2:grantCategory><ns2:leadFunder>Innovate UK</ns2:leadFunder><ns2:abstractText>The Single Asset, Numerous Experiences (SANE) project delivers effective reuse of TV &amp;amp; Film assets for multiple purposes across multiple platforms. It confronts the issue that whilst current production generates up to 200 minutes of material per minute shown, less than 5% of that is adequately described for re-use.
It will work with wildlife and animation content - the 2 ends of the spectrum of challenge for metadata capture, with a global market for re-use, and lead by the Bristol creative community .
Three fundamental blocks to asset exploitation are unlocked by this project:
1) The unwillingness of key talent to enter descriptive metadata - Overcome with an imaginative, tablet-based device fed with automated metadata, capturing metadata faster than real time.
2) The need to retrieve a limited range of specific assets for re-use in production, just more than is required to edit a story - Overcome by easy identification and segmentation of individual assets; unique addresses using Uniform Resource Identifiers (URIs) and retrieval through Resource Description Framework (RDF) protocols.
3) The poor access to assets outside production facilities, including poor review and approval processes - Overcome by the use of secure cloud-based storage, with proxy copies until the final stages of production, and a visual dashboard interface.</ns2:abstractText></ns2:project>