<?xml version="1.0" encoding="UTF-8"?><ns2:project xmlns:ns1="http://gtr.rcuk.ac.uk/gtr/api" xmlns:ns2="http://gtr.rcuk.ac.uk/gtr/api/project" xmlns:ns3="http://gtr.rcuk.ac.uk/gtr/api/fund" xmlns:ns4="http://gtr.rcuk.ac.uk/gtr/api/person" xmlns:ns5="http://gtr.rcuk.ac.uk/gtr/api/project/outcome" xmlns:ns6="http://gtr.rcuk.ac.uk/gtr/api/organisation" ns1:created="2026-06-22T07:57:45Z" ns1:href="http://gtr.ukri.org/gtr/api/projects/B8469D66-83C0-4531-9EE4-45E9DD10CAA4" ns1:id="B8469D66-83C0-4531-9EE4-45E9DD10CAA4"><ns1:links><ns1:link ns1:href="http://gtr.ukri.org/gtr/api/persons/865FB4DC-D90A-4496-B94F-58DB48096FE7" ns1:rel="PM_PER"/><ns1:link ns1:href="http://gtr.ukri.org/gtr/api/organisations/073D0B0B-C064-42A4-9F9F-A9F43E3651D0" ns1:rel="LEAD_ORG"/><ns1:link ns1:href="http://gtr.ukri.org/gtr/api/organisations/073D0B0B-C064-42A4-9F9F-A9F43E3651D0" ns1:rel="PARTICIPANT_ORG"/><ns1:link ns1:end="2022-10-31T00:00:00Z" ns1:href="http://gtr.ukri.org/gtr/api/funds/C2BA41AE-2313-44A0-BEA5-23CA87F95FBF" ns1:rel="FUND" ns1:start="2021-04-30T23:00:00Z"/></ns1:links><ns2:identifiers><ns2:identifier ns2:type="RCUK">92734</ns2:identifier></ns2:identifiers><ns2:title>Custom technology for scene management, physics simulation and game state</ns2:title><ns2:status>Closed</ns2:status><ns2:grantCategory>Collaborative R&amp;D</ns2:grantCategory><ns2:leadFunder>Innovate UK</ns2:leadFunder><ns2:abstractText>Our vision for this project is to enable our sequel game players aged 7+ to experience groundbreaking levels of interaction and real-time 3D physics simulations.

We will undertake experimental development of a prototype game engine, in parallel with the development of a commercial project, with the end result being a reusable engine for multiple games in the creative sandbox genre.

Sandbox games are architectures for engagement - the more immersive the game performance, the deeper the potential learning. Evidence shows that games of this genre, like global hit game Minecraft:

1. Engage and motivate children with STEM subjects through immersive learning (RAENG, 2016)
2. Teach children coding e.g. Minecraft (Karsenti &amp;amp; Bugmann, 2017)
3. Help students attain learning outcomes (Noelene Callaghan, 2016).

The OECD (March 2020) recommends that long-term digital learning be embraced to counter the loss of human development capital due to Covid-19\. The UK STEM skills crisis costs businesses &amp;pound;1.5bn per year (Stem.org, 2018) and the government spent &amp;pound;1bn p/year from 2007-2017 to encourage uptake of STEM subjects (NAO, 2019).

A potential education edition of our sequel game, built on the reusable engine, could positively impact 1) long-term human capital globally and in the UK and 2) impact Industrial Strategy (2019) and 3) DofE EdTech Strategy (2019).</ns2:abstractText></ns2:project>