<?xml version="1.0" encoding="UTF-8"?><ns2:project xmlns:ns1="http://gtr.rcuk.ac.uk/gtr/api" xmlns:ns2="http://gtr.rcuk.ac.uk/gtr/api/project" xmlns:ns3="http://gtr.rcuk.ac.uk/gtr/api/fund" xmlns:ns4="http://gtr.rcuk.ac.uk/gtr/api/person" xmlns:ns5="http://gtr.rcuk.ac.uk/gtr/api/project/outcome" xmlns:ns6="http://gtr.rcuk.ac.uk/gtr/api/organisation" ns1:created="2026-09-03T10:35:59Z" ns1:href="http://gtr.ukri.org/gtr/api/projects/BD349887-923E-4171-9534-150E2CFAB62A" ns1:id="BD349887-923E-4171-9534-150E2CFAB62A"><ns1:links><ns1:link ns1:href="http://gtr.ukri.org/gtr/api/persons/E0789E89-6E82-43E2-B926-D2BD31D0F3EE" ns1:rel="PM_PER"/><ns1:link ns1:href="http://gtr.ukri.org/gtr/api/organisations/1FC5B008-2DDF-42EE-A83B-E19CF6131A6E" ns1:rel="LEAD_ORG"/><ns1:link ns1:href="http://gtr.ukri.org/gtr/api/organisations/1FC5B008-2DDF-42EE-A83B-E19CF6131A6E" ns1:rel="PARTICIPANT_ORG"/><ns1:link ns1:end="2015-04-29T23:00:00Z" ns1:href="http://gtr.ukri.org/gtr/api/funds/D5F9CBB0-300F-4343-9415-55F678AD8038" ns1:rel="FUND" ns1:start="2014-11-01T00:00:00Z"/></ns1:links><ns2:identifiers><ns2:identifier ns2:type="RCUK">971425</ns2:identifier></ns2:identifiers><ns2:title>Carduino</ns2:title><ns2:status>Closed</ns2:status><ns2:grantCategory>Small Business Research Initiative</ns2:grantCategory><ns2:leadFunder>Innovate UK</ns2:leadFunder><ns2:abstractText>We believe that accessible 3D printing, open source technology, inexpensive components and easy to use software could be the perfect storm to empower a generation to create rather than consume. To prepare for this step-change, we urgently need to equip people with an understanding of technology that is cross-curricular, creatively led and scalable.

We propose a new tool for learning that uses an innovative mix of gamification, smartphone technology, collaborative data sharing and hands-on making to affordably teach the world to invent. Informed by expert pedagogy, we want to create an online resource that teaches programming, 3D design and electronic engineering on a massive scale. Through the building of desirable maker projects built with accessible components and taught with an intuitive, reward based user experience, this is a new pedagogy based around making and sharing, increasing engagement and preparing students for the future with a relevant understanding of current technology.</ns2:abstractText></ns2:project>