<?xml version="1.0" encoding="UTF-8"?><ns2:project xmlns:ns1="http://gtr.rcuk.ac.uk/gtr/api" xmlns:ns2="http://gtr.rcuk.ac.uk/gtr/api/project" xmlns:ns3="http://gtr.rcuk.ac.uk/gtr/api/fund" xmlns:ns4="http://gtr.rcuk.ac.uk/gtr/api/person" xmlns:ns5="http://gtr.rcuk.ac.uk/gtr/api/project/outcome" xmlns:ns6="http://gtr.rcuk.ac.uk/gtr/api/organisation" ns1:created="2026-07-08T08:44:08Z" ns1:href="http://gtr.ukri.org/gtr/api/projects/FE2D50B8-06A7-41A7-8229-76581BAC8133" ns1:id="FE2D50B8-06A7-41A7-8229-76581BAC8133"><ns1:links><ns1:link ns1:href="http://gtr.ukri.org/gtr/api/persons/18F89A33-F7F7-4FFA-AAEF-2BA825750E83" ns1:rel="PM_PER"/><ns1:link ns1:href="http://gtr.ukri.org/gtr/api/organisations/3AE118C0-A8D2-4E4E-9B75-AAC6E8E7DA5C" ns1:rel="LEAD_ORG"/><ns1:link ns1:href="http://gtr.ukri.org/gtr/api/organisations/3AE118C0-A8D2-4E4E-9B75-AAC6E8E7DA5C" ns1:rel="PARTICIPANT_ORG"/><ns1:link ns1:href="http://gtr.ukri.org/gtr/api/organisations/87E66FA8-E664-4076-9773-15536DB066DF" ns1:rel="PARTICIPANT_ORG"/><ns1:link ns1:end="2026-10-31T00:00:00Z" ns1:href="http://gtr.ukri.org/gtr/api/funds/017B2DD4-54EC-458A-8F31-B53E16A9E39B" ns1:rel="FUND" ns1:start="2025-04-30T23:00:00Z"/></ns1:links><ns2:identifiers><ns2:identifier ns2:type="RCUK">10148464</ns2:identifier></ns2:identifiers><ns2:title>Navigo: Transforming English Language Education through Personalised, AI-Driven Learning.</ns2:title><ns2:status>Active</ns2:status><ns2:grantCategory>Collaborative R&amp;D</ns2:grantCategory><ns2:leadFunder>Innovate UK</ns2:leadFunder><ns2:abstractText>Navigo is an ambitious project designed to revolutionise how young learners across the globe acquire English as a Foreign Language (EFL). Leveraging the power of cutting-edge Artificial Intelligence (AI), Navigo combines innovative technology with world-class educational research to create an engaging, adaptive, and personalised learning experience.

Building on the success of the Horizon 2020-funded iRead project, Navigo takes game-based learning to the next level. The project integrates advanced AI capabilities, including Large Language Models (LLMs), to deliver culturally adaptive content, real-time gameplay personalisation, and immersive narrative-driven experiences. By addressing key challenges such as engagement, motivation, and personalisation, Navigo ensures that young learners---particularly those aged 6--12---benefit from effective and enjoyable education tailored to their unique needs.

Developed by fish in a bottle (FIAB), a leading UK-based digital innovation studio, in collaboration with University College London (UCL), Navigo draws on decades of expertise in game design, education, and AI research. The project's innovations include an AI-assisted authoring tool to streamline content creation, an adaptive narrative framework to enhance gameplay, and expanded support for multiple devices, making Navigo accessible to diverse audiences worldwide.

Navigo is a response to the growing demand for high-quality EFL solutions that engage learners through purposeful play. The game is designed to empower children to build strong foundational language skills while fostering a love for learning. Through co-design workshops with educators and students, Navigo incorporates cultural insights and feedback to create meaningful, contextually relevant experiences.

This transformative project has the potential to redefine educational gaming, setting a new standard for excellence in EFL instruction. By seamlessly blending technology and pedagogy, Navigo aims to create a lasting impact on learners, educators, and the wider field of game-based education.</ns2:abstractText></ns2:project>