Do People Use Games to Compensate for Psychological Needs During Crises? A Mixed-Methods Study of Gaming During COVID-19 Lockdowns (2022)

First Author: Ballou N
Attributed to:  The Digital Creativity Hub funded by EPSRC

Abstract

No abstract provided

Bibliographic Information

Digital Object Identifier: http://dx.doi.org/10.1145/3491102.3501858

Publication URI: http://dx.doi.org/10.1145/3491102.3501858

Type: Conference/Paper/Proceeding/Abstract