Explore how the "Gamification" of energy consumption could be used to drive consumers to use less energy.
Lead Participant:
VIDEO MIND GAMES LIMITED
Abstract
This proposed Feasibility Study seeks to explore ways that the "Gamification" of energy consumption could be used to drive consumers to use less energy.
Lead Participant | Project Cost | Grant Offer |
---|---|---|
VIDEO MIND GAMES LIMITED | £26,800 | £ 20,100 |
  | ||
Participant |
||
ALERTME.COM LIMITED | £6,500 | £ 4,875 |
People |
ORCID iD |
Nalin Sharma (Project Manager) |