Explore how the "Gamification" of energy consumption could be used to drive consumers to use less energy.

Lead Participant: VIDEO MIND GAMES LIMITED

Abstract

This proposed Feasibility Study seeks to explore ways that the "Gamification" of energy consumption could be used to drive consumers to use less energy.

Lead Participant

Project Cost

Grant Offer

VIDEO MIND GAMES LIMITED £26,800 £ 20,100
 

Participant

ALERTME.COM LIMITED £6,500 £ 4,875

Publications

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