Oculus Rift Planetarium Project

Lead Research Organisation: University of Edinburgh
Department Name: Sch of Physics and Astronomy

Abstract

In this pilot project, our aim is to lay the foundations for a valuable new tool in astronomy public engagement: the combination of planetarium software and virtual reality headset that would give each individual user the freedom to look around under a simulated night sky without the need for a planetarium or clear skies. We will adapt virtual planetarium software, Stellarium, to make use of the new Oculus Rift virtual reality headset. This headset is still in the prototype stage but is widely regarded as the future of home gaming and its potential for science communication is currently untapped.

Facebook recently acquired the company, and CEO Mark Zuckerberg was quoted as saying 'Mobile is the platform of today, and now we're also getting ready for the platforms of tomorrow. Oculus has the chance to create the most social platform ever, and change the way we work, play and communicate. The incredible thing about the technology is that you feel like you're actually present in another place with other people. People who try it say it's different from anything they've ever experienced in their lives.'

Our aim is to get involved with this fledgling technology as early as possible. Initially we will attempt to get a single planetarium simulation running and then progress to running multiple headsets simultaneously. The next key stage is to network these independent simulations so that a central speaker might interact with them, perhaps by highlighting a particular planet or constellation. At all stages we will monitor, test and refine the software to achieve the maximum impact with the minimum of user input.

If the pilot project is successful then the foundations will have been laid for a powerful new astronomy tool. A key goal for the future could be to allow home users with their own equipment to connect to a live stargazing talk or perhaps taking the hardware to events at remote sites where 20 or more people can take part at any one time. The possibilities are endless and we would of course share our findings with the rest of the astronomical community.

Planned Impact

We will communicate our findings from this pilot to a variety of science outreach conferences, such as the BAAS, and also to discuss directly with members of the British Association of Planetaria. However, our follow-on intention is to develop a standardised package including software and shows as well as a recommendation on hardware, with the idea that this would be widely disseminated via an open-source repository.

Publications

10 25 50
 
Description We have developed a new version of the popular Stellarium planetarium software which works with the Oculus Rift Virtual Reality headset. The user can look around at the sky just as if they were really there, a wonderfully immersive experience. We then went on to develop a system whereby many separate users can connect to a central hosted version which controls the configuration. This gives us the ability to run public stargazing events over the internet. The presenter runs the show, pointing out astronomical features, switching constellation lines on and off, removing the ground, and so on. The user follows this show, but is free to look around within it. Our plan now is to begin such shows on a test basis, and gradually refine the experience.
Exploitation Route The new version of Stellarium which we have developed will be released to the open source community which contributes to the software, which will lead to further development and improvement.
Sectors Creative Economy,Education,Leisure Activities, including Sports, Recreation and Tourism

URL http://starsightvr.org.uk
 
Description The project was a pilot which developed prototype software and tested concepts. This was very successful and will now lead to public stargazing events over the internet.
First Year Of Impact 2015
Impact Types Cultural

 
Title Stellarium Oculus Branch 
Description We constructed a new branch of the popular open source planetarium software, Stellarium, to work with the Oculus Rift Virtual Reality headset. The new branch will be released to the open source community, and will also be used by ourselves to run public stargazing events over the internet. 
Type Of Technology Software 
Year Produced 2015 
Open Source License? Yes  
Impact We will begin public stargazing events over the internet. 
URL http://www.roe.ac.uk/~al/oculus-temp.htm
 
Description Demonstration of Oculus Planetarium at Edinburgh Science Festival 
Form Of Engagement Activity Participation in an activity, workshop or similar
Part Of Official Scheme? Yes
Geographic Reach Local
Primary Audience Public/other audiences
Results and Impact Provided crucial feedback in developing our prototype system.

The Oculus Planetarium was a big hit, especially with children!
Year(s) Of Engagement Activity 2015
URL https://docs.google.com/forms/d/1Ya8uxjT9qC7JMFAqcvUkAcixoN72amlcPg3brKB8vIQ/viewanalytics?usp=form_...