Scottish Heritage Partnership: Immersive Experiences
Lead Research Organisation:
University of Glasgow
Department Name: College of Arts
Abstract
Core Research Question: How successful have approaches to immersive technologies at major heritage sites in Scotland been currently, both in terms of outcomes against business plan expectations and in terms of visitor response, and what kinds of future development are supported by the evidence?
Research Methods: The proposed Research Methods in this initial pilot phase will lay the groundwork for the exploration of the effectiveness and potential of the core Immersive Technology Research Question.
Under the guidance of the PI and research team, the pilot project RA will set up a questionnaire to test visitor response to the immersive dimensions of the Culloden, Robert Burns Museum and Bannockburn sites, as well as at the Riverside Museum in Glasgow (which has secured one of the highest -if not the highest-non-traditional museum audience in the UK) and the National Library of Scotland at Kelvin Hall. In parallel, they will set up observations and a focus group round the proposed collections and policy developments at Newhailes by the National Trust for Scotland. These approaches will follow the methodology used by the PI's CDA to evaluate audience response among the 60 000 visitors to the When Glasgow Flourished exhibition in 2014 and by the PI's Beyond Text RA to evaluate responses to the material Burns January exhibition in the Mitchell Library, Glasgow in 2010 and 2011; and by the CI Economou's RA in three different immersive exhibitions in Rome, Athens, and Ename as part of the Marie Curie CHIRON project between 2005-2008 (Economou & Pujol Tost 2011). The project team will identify audience focus groups from the existing visitor and client contact base of the partner organizations, and will explore their visitor experience while also exposing them to new developments in Immersive Experience technology. Consideration will be given to the development of future 'Smart' response evaluations, such as Fitbit and smartphone visitor response monitoring.
Immersive experiences are means of 'composing' memory (that is, creating the conditions in which the memories which are publicly expressed are those which are formulated within a range of socially acceptable contexts. In the motorized era, trails have fulfilled the same function of embedding preferred memory narratives, while immersive experiences-delivered in part or whole through the medium of technology-strive to present a fusion of memory, place and performance to create a close and lasting relationship of visitor memory to the experience purchased by the visit. Immersive technologies have (although research on this is not yet developed and its development is a key component of the proposed partnership) arguably similar effects to electronic mass media in the composure of memory, but effects which are possibly delivered in stronger and more lasting terms.
We will also work with Soluis as our digital partner, to create a decision-making model for policy and audience development.
Research Context: The research context is that of both the recent rapid growth of the heritage sector, and within that the centrality of cutting edge immersive experiences for tourism, the heritage industry and audience development The development of immersive experiences at 'fantasy' venues such as the London, York, Blackpool and Edinburgh 'Dungeons' from Merlin Entertainments is a connected activity. Some of these visitor experiences are relatively recent, and audience feedback is at an early stage: however, there is some evidence that fully or predominantly CGI immersive experiences such as Bannockburn are less appealing and effective to a comprehensive audience demographic than they are to particular groups.
Research Outputs: Website, a policy paper, a risk assessment, a visualization decision making tool and presentations at the AHRC Showcase, and connected events-e.g. presentations at DH conferences and a media/social media strategy.
Research Methods: The proposed Research Methods in this initial pilot phase will lay the groundwork for the exploration of the effectiveness and potential of the core Immersive Technology Research Question.
Under the guidance of the PI and research team, the pilot project RA will set up a questionnaire to test visitor response to the immersive dimensions of the Culloden, Robert Burns Museum and Bannockburn sites, as well as at the Riverside Museum in Glasgow (which has secured one of the highest -if not the highest-non-traditional museum audience in the UK) and the National Library of Scotland at Kelvin Hall. In parallel, they will set up observations and a focus group round the proposed collections and policy developments at Newhailes by the National Trust for Scotland. These approaches will follow the methodology used by the PI's CDA to evaluate audience response among the 60 000 visitors to the When Glasgow Flourished exhibition in 2014 and by the PI's Beyond Text RA to evaluate responses to the material Burns January exhibition in the Mitchell Library, Glasgow in 2010 and 2011; and by the CI Economou's RA in three different immersive exhibitions in Rome, Athens, and Ename as part of the Marie Curie CHIRON project between 2005-2008 (Economou & Pujol Tost 2011). The project team will identify audience focus groups from the existing visitor and client contact base of the partner organizations, and will explore their visitor experience while also exposing them to new developments in Immersive Experience technology. Consideration will be given to the development of future 'Smart' response evaluations, such as Fitbit and smartphone visitor response monitoring.
Immersive experiences are means of 'composing' memory (that is, creating the conditions in which the memories which are publicly expressed are those which are formulated within a range of socially acceptable contexts. In the motorized era, trails have fulfilled the same function of embedding preferred memory narratives, while immersive experiences-delivered in part or whole through the medium of technology-strive to present a fusion of memory, place and performance to create a close and lasting relationship of visitor memory to the experience purchased by the visit. Immersive technologies have (although research on this is not yet developed and its development is a key component of the proposed partnership) arguably similar effects to electronic mass media in the composure of memory, but effects which are possibly delivered in stronger and more lasting terms.
We will also work with Soluis as our digital partner, to create a decision-making model for policy and audience development.
Research Context: The research context is that of both the recent rapid growth of the heritage sector, and within that the centrality of cutting edge immersive experiences for tourism, the heritage industry and audience development The development of immersive experiences at 'fantasy' venues such as the London, York, Blackpool and Edinburgh 'Dungeons' from Merlin Entertainments is a connected activity. Some of these visitor experiences are relatively recent, and audience feedback is at an early stage: however, there is some evidence that fully or predominantly CGI immersive experiences such as Bannockburn are less appealing and effective to a comprehensive audience demographic than they are to particular groups.
Research Outputs: Website, a policy paper, a risk assessment, a visualization decision making tool and presentations at the AHRC Showcase, and connected events-e.g. presentations at DH conferences and a media/social media strategy.
Planned Impact
Beneficiaries from this research and means by which they might benefit:
Who might benefit from this research?
1. The academic and educational community in archaeology, art history, history, heritage and museum studies
How might they benefit ? Through the research in audiences, the related methodology developed, and the efficacy/potential of immersive experiences underpinning the policy paper in this area to be published. Research will also be integrated into teaching (including teaching relating to vocational and professional development within the heritage field) at the University of Glasgow, such as the UG Information Studies Digital Media and Information Studies and MSc in Museum Studies, which is taught in Kelvin Hall. The aim would be to incorporate leading edge work into the training and practices of a new generation of researchers and cultural heritage professionals.
2. Local and national government
How might they benefit? Through the publication of evidence driven policy documents and through meetings (some already planned) on the importance of right sizing, right scaling and right orienting immersive technology experiences for the future success of visitor attractions and economic growth.
3. The National Trust for Scotland and other heritage, collections and related tourist attractions
How might they benefit? Through the publication of evidence-driven research, meetings and in the NTS's case in particular the continuing consultancy of the PI on the right shaping of their future immersive strategy, and a better alignment of digital providers with that strategy. The PI is engaged directly with the NTS's planes for Newhailes, which have been initiated through a £2.4M garden development, including immersive experiences which are being market tested in 2018.
4. Glasgow Museums
How might they benefit? Through additional audience research which will support their leading position in pioneering and inclusive audience demographic.
5. Glasgow City Council (now known as Glasgow City Government)
How might they benefit? Through evidence supporting their Inclusive Growth strategy for the Creative Economy and the Cultural zone round Kelvin Hall, which is linked to City Deal developments from 2019, combined with PI meetings with Council officials and the leader of the Council, Susan Aitken.
6. The National Library of Scotland
How might it benefit? Through evidence evaluating the use of their Moving Image Archive at Kelvin Hall by different audience groups and with respect to the project's engagement with the audience data pertaining to their wider digital strategy, and the two way discussion arising from that.
7. The Immersive Technology related industry.
How might they benefit? Through evidence supporting a better alignment of their work to audience and customer requirements: currently, heritage site immersive redevelopment can be quite 'visionary' and not based on audience needs. This will include contact with immersive technology and creative industry companies in Europe (using for example, CI Economou's partners of the H2020 EMOTIVE project in France, Ireland, and Italy).
8. The media.
How might they benefit? The PI will set up a Comms strategy with the University of Glasgow Comms office, to promote a greater understanding of the links between cultural tourism and economic growth more broadly.
9. The general public and the economy.
How might it benefit? Through research which underpins higher quality and more appropriately targeted immersive experiences at cultural visitor sites, and a greater awareness of the economic impact and the associated benefits accruing to the economic development of local communities. As an SME with some 90 employees and a global profile, our digital partner Soluis should also benefit.
Who might benefit from this research?
1. The academic and educational community in archaeology, art history, history, heritage and museum studies
How might they benefit ? Through the research in audiences, the related methodology developed, and the efficacy/potential of immersive experiences underpinning the policy paper in this area to be published. Research will also be integrated into teaching (including teaching relating to vocational and professional development within the heritage field) at the University of Glasgow, such as the UG Information Studies Digital Media and Information Studies and MSc in Museum Studies, which is taught in Kelvin Hall. The aim would be to incorporate leading edge work into the training and practices of a new generation of researchers and cultural heritage professionals.
2. Local and national government
How might they benefit? Through the publication of evidence driven policy documents and through meetings (some already planned) on the importance of right sizing, right scaling and right orienting immersive technology experiences for the future success of visitor attractions and economic growth.
3. The National Trust for Scotland and other heritage, collections and related tourist attractions
How might they benefit? Through the publication of evidence-driven research, meetings and in the NTS's case in particular the continuing consultancy of the PI on the right shaping of their future immersive strategy, and a better alignment of digital providers with that strategy. The PI is engaged directly with the NTS's planes for Newhailes, which have been initiated through a £2.4M garden development, including immersive experiences which are being market tested in 2018.
4. Glasgow Museums
How might they benefit? Through additional audience research which will support their leading position in pioneering and inclusive audience demographic.
5. Glasgow City Council (now known as Glasgow City Government)
How might they benefit? Through evidence supporting their Inclusive Growth strategy for the Creative Economy and the Cultural zone round Kelvin Hall, which is linked to City Deal developments from 2019, combined with PI meetings with Council officials and the leader of the Council, Susan Aitken.
6. The National Library of Scotland
How might it benefit? Through evidence evaluating the use of their Moving Image Archive at Kelvin Hall by different audience groups and with respect to the project's engagement with the audience data pertaining to their wider digital strategy, and the two way discussion arising from that.
7. The Immersive Technology related industry.
How might they benefit? Through evidence supporting a better alignment of their work to audience and customer requirements: currently, heritage site immersive redevelopment can be quite 'visionary' and not based on audience needs. This will include contact with immersive technology and creative industry companies in Europe (using for example, CI Economou's partners of the H2020 EMOTIVE project in France, Ireland, and Italy).
8. The media.
How might they benefit? The PI will set up a Comms strategy with the University of Glasgow Comms office, to promote a greater understanding of the links between cultural tourism and economic growth more broadly.
9. The general public and the economy.
How might it benefit? Through research which underpins higher quality and more appropriately targeted immersive experiences at cultural visitor sites, and a greater awareness of the economic impact and the associated benefits accruing to the economic development of local communities. As an SME with some 90 employees and a global profile, our digital partner Soluis should also benefit.
Organisations
- University of Glasgow (Lead Research Organisation)
- Engineering and Physical Sciences Research Council (Co-funder)
- National Library of Scotland (Collaboration, Project Partner)
- Glasgow Life (Collaboration)
- Soluis (Collaboration, Project Partner)
- National Trust for Scotland (Collaboration, Project Partner)
- Glasgow Museums (Project Partner)
Publications

Pittock, M.
(2019)
The Scottish Heritage Partnership: Immersive Experiences Policy Report
Title | Scottish National Heritage Partnership: Immersive Experiences |
Description | Short video explaining evidence base for design and procurement values for the heritage industry. |
Type Of Art | Artistic/Creative Exhibition |
Year Produced | 2018 |
Impact | Widespread interest and contribution to development of ARC XR space at University of Glasgow |
URL | https://www.youtube.com/watch?v=2D_jU1cj3V4 |
Description | * an evidence-based market model for use with government, local tourist authorities and non-governmental agencies *a visualisation exploring the decision-making process and value chain of immersive implementation in heritage organisations *a risk assessment of the blockers to successful development and exploitation of the findings in the creative and cultural industries. Further details can be seen in the video on https://www.gla.ac.uk/schools/humanities/research/information |
Exploitation Route | They were designed to be from the beginning, and already are being discussed in the relevant govt departments and in the National Trust for Scotland. The heritage sector and industry were present at the launch, sponsored by the Scottish Government in London. The findings are internationally relevant. The project findings have been utilized by the National Trust for Scotland and the Scottish Parliament (development of immersive tour of Holyrood) among other users. |
Sectors | Creative Economy,Digital/Communication/Information Technologies (including Software),Leisure Activities, including Sports, Recreation and Tourism,Culture, Heritage, Museums and Collections |
URL | https://www.gla.ac.uk/schools/humanities/research/informationstudiesresearch/researchprojects/scottishnationalheritage/, |
Description | Findings are currently informing policy discussions with Scottish Govt (Culture, Tourism and External Affairs) and National Trust for Scotland (visitor stratgy). There has also been discussion with NESTA as to how the findings of this project relate to the research papers they produced on VR/AR/XR in 2018. The findings have subsequently been used by the National Trust for Scotland and Scottish Parliament Broadcasting and have featured in a number of other policy discussions. They have been complimented as sector leading by the UKRI theme lead and have given rise to further projects, e.g. the VR Athens Concentration Camp Block 15 project funded by the German Government and German Embassy in Greece. They formed part of the evidence for the PI's being awarded KE Champion for 2022 and have led to an ongoing parrtnership with Edify.ac and a shortlisted bid in the Innovation Accelerators competition. |
First Year Of Impact | 2019 |
Sector | Creative Economy,Digital/Communication/Information Technologies (including Software),Education,Leisure Activities, including Sports, Recreation and Tourism,Culture, Heritage, Museums and Collections |
Impact Types | Cultural,Societal,Economic,Policy & public services |
Description | Awarded Scottish National Knowledge Exchange Champion. of the Year 2022 |
Geographic Reach | National |
Policy Influence Type | Influenced training of practitioners or researchers |
Description | Included details of VR developments in Scotland to Scottish Development International and contributed to Scotland House report |
Geographic Reach | Multiple continents/international |
Policy Influence Type | Contribution to a national consultation/review |
Description | Influence on National Trust for Scotland policy, emails in support from Dr David Hopes, Head of Collections and Interiors |
Geographic Reach | National |
Policy Influence Type | Influenced training of practitioners or researchers |
Description | Meeting with Bill Ward, Head of Scottish Parliament Broadcasting, to advise on Immersive video visitor experience and committee witness training using 360 video |
Geographic Reach | National |
Policy Influence Type | Influenced training of practitioners or researchers |
URL | https://visitparliament.scot/immersive-tour/ |
Description | Museum Galleries Scotland Expert Adviser |
Geographic Reach | National |
Policy Influence Type | Participation in a guidance/advisory committee |
Description | National Trust for Scotland Facing our Past BLM Advisory Board |
Geographic Reach | National |
Policy Influence Type | Participation in a guidance/advisory committee |
Impact | Initiative ahargedwith re-presenting chattel slavery across the range of NTS properties-in process, due to complete 2022 |
Description | Royal Society of Edinburgh academic visitor scheme |
Amount | £600 (GBP) |
Organisation | Royal Society of Edinburgh (RSE) |
Sector | Charity/Non Profit |
Country | United Kingdom |
Start | 01/2019 |
End | 01/2019 |
Description | VR Athens Concentration Camp Block 15 |
Amount | € 100,000 (EUR) |
Organisation | Government of Germany |
Sector | Public |
Country | Germany |
Start | 01/2020 |
End | 01/2021 |
Description | Scottish Heritage Partnership |
Organisation | Glasgow Life |
Country | United Kingdom |
Sector | Charity/Non Profit |
PI Contribution | Audience research and interviews |
Collaborator Contribution | Making available research and marketing data |
Impact | Nonw |
Start Year | 2009 |
Description | Scottish Heritage Partnership |
Organisation | National Library of Scotland |
Country | United Kingdom |
Sector | Academic/University |
PI Contribution | Audience research and interviews |
Collaborator Contribution | Making available audience data |
Impact | None |
Start Year | 2017 |
Description | Scottish Heritage Partnership |
Organisation | National Trust for Scotland |
Country | United Kingdom |
Sector | Charity/Non Profit |
PI Contribution | Working with NTS on audience research/observation/interviews on Immersives |
Collaborator Contribution | Supplying building design details plus audience research |
Impact | None |
Start Year | 2017 |
Description | Scottish Heritage Partnership |
Organisation | Soluis |
Country | United Kingdom |
Sector | Private |
PI Contribution | Provided research for Choices and Risk Assessment Video |
Collaborator Contribution | Made video |
Impact | https://www.youtube.com/watch?v=2D_jU1cj3V4 |
Start Year | 2017 |
Description | 'A World of Immersive Experiences: The Scottish Heritage Partnership' |
Form Of Engagement Activity | A talk or presentation |
Part Of Official Scheme? | No |
Geographic Reach | International |
Primary Audience | Professional Practitioners |
Results and Impact | Paper for Digital Humanities Conference (891 proposals in all) given by RA Dr Agiati Benardou |
Year(s) Of Engagement Activity | 2019 |
Description | Address on Scottish Heritage Partnership, UC Berkeley |
Form Of Engagement Activity | A talk or presentation |
Part Of Official Scheme? | No |
Geographic Reach | International |
Primary Audience | Postgraduate students |
Results and Impact | UC Berkeley seminar: presentation by Agiati Benardou |
Year(s) Of Engagement Activity | 2019 |
Description | Article on Scottish Heritage Partnership |
Form Of Engagement Activity | A magazine, newsletter or online publication |
Part Of Official Scheme? | No |
Geographic Reach | International |
Primary Audience | Public/other audiences |
Results and Impact | Article explaining the project for History Scotland |
Year(s) Of Engagement Activity | 2019 |
Description | Articles in The Conversation, History Scotland |
Form Of Engagement Activity | Engagement focused website, blog or social media channel |
Part Of Official Scheme? | No |
Geographic Reach | International |
Primary Audience | Media (as a channel to the public) |
Results and Impact | Publicizing and summary of research findings of project. |
Year(s) Of Engagement Activity | 2018 |
URL | http://theconversation.com/tourist-attractions-are-being-transformed-by-immersive-experiences-some-l... |
Description | Association for Scottish Visitor Attractions- Interface Workshop on VR, AR and Immersive Experiences, St Mungo's Museum, Glasgow. |
Form Of Engagement Activity | Participation in an activity, workshop or similar |
Part Of Official Scheme? | No |
Geographic Reach | National |
Primary Audience | Professional Practitioners |
Results and Impact | See https://www.asva.co.uk/ma-event-details.php?id=2571 To develop better knowledge and expertise in VR/XR for visitor attractions across the heritage sector in Scotland |
Year(s) Of Engagement Activity | 2019 |
URL | https://www.asva.co.uk/images/upload/files/eventfile_2571.pdf |
Description | Blog ifor Interface |
Form Of Engagement Activity | Engagement focused website, blog or social media channel |
Part Of Official Scheme? | No |
Geographic Reach | National |
Primary Audience | Industry/Business |
Results and Impact | Blog for Interface summarizing research findings |
Year(s) Of Engagement Activity | 2018 |
URL | https://interface-online.org.uk/blog/technology-bringing-past-future |
Description | Early Career Seminar on Economic Growth and the Cultural Economy |
Form Of Engagement Activity | A formal working group, expert panel or dialogue |
Part Of Official Scheme? | No |
Geographic Reach | National |
Primary Audience | Professional Practitioners |
Results and Impact | Early Career research seminar on Economic Growth and Cultural Tourism, Advanced Research Centre University of Glasgow, 23 January 2023 |
Year(s) Of Engagement Activity | 2022 |
Description | Engagement event for Scottish Heritage Partnership Report at Scottish Parliament |
Form Of Engagement Activity | Participation in an activity, workshop or similar |
Part Of Official Scheme? | No |
Geographic Reach | Regional |
Primary Audience | Professional Practitioners |
Results and Impact | Engagement event at Holyrood on the Scottish Heritage Partnership Report, held on 27 March 2019, and hosted by Joan McAlpine MSP, Convenor of the Culture, Tourism,. External Affairs and Europe Committee |
Year(s) Of Engagement Activity | 2019 |
Description | Launch of Scottish Heritage Partnership Report, London |
Form Of Engagement Activity | A talk or presentation |
Part Of Official Scheme? | No |
Geographic Reach | Regional |
Primary Audience | Professional Practitioners |
Results and Impact | Some 60-70 guests attended the launch of the Scottish Heritage Partnership Report at Scotland House, 58 Victoria Embankment, London on 21 March 2020. Andrew Chitty, Audiences of the Future lead for UKRI, introduced the launch. |
Year(s) Of Engagement Activity | 2019 |
Description | Opening of EMOTIVE VR exhibition |
Form Of Engagement Activity | Participation in an open day or visit at my research institution |
Part Of Official Scheme? | No |
Geographic Reach | National |
Primary Audience | Professional Practitioners |
Results and Impact | Opening presentation by Murray Pittock at EMOTIVE VR presentation day |
Year(s) Of Engagement Activity | 2019 |
Description | Presentation on Scottish Heritage Partnership |
Form Of Engagement Activity | A talk or presentation |
Part Of Official Scheme? | No |
Geographic Reach | International |
Primary Audience | Postgraduate students |
Results and Impact | Presentation by RA Dr Agiati Benardou at UC Berkeley, 14 November 2019 |
Year(s) Of Engagement Activity | 2019 |
Description | Scottish Heritage Partnership Seminar with Joan McAlpine MSP, Convenor of Culture, Tourism and External Affairs Committee, Scottish Parliament |
Form Of Engagement Activity | A formal working group, expert panel or dialogue |
Part Of Official Scheme? | No |
Geographic Reach | National |
Primary Audience | Postgraduate students |
Results and Impact | Seminar on the research findings of the Scottish Heritage Partnership |
Year(s) Of Engagement Activity | 2020 |
Description | Session Chair, Digital Cultural Heritage event, Engine Shed, Stirling |
Form Of Engagement Activity | Participation in an activity, workshop or similar |
Part Of Official Scheme? | No |
Geographic Reach | Regional |
Primary Audience | Professional Practitioners |
Results and Impact | Chaired and presented on VR/XR/Immersive developments, Engine Shed Stirling, 4 April 2019 |
Year(s) Of Engagement Activity | 2019 |