Virtual Heritage Futures: Navigating virtual technologies, creative industries and AI for cultural heritage in the UK and China

Lead Research Organisation: Nottingham Trent University
Department Name: Sch of Archit Design and Built Env

Abstract

The United Kingdom is home to 2,500 museums, of which 1,800 are accredited and formally registered, whilst there are 2,389 registered archives in the UK, of which 122 are national, 654 locals, and 324 university-based, with overall total of 4,889 heritage public institutions, largely on both public funding and income generated from visitors and tourists. China, by comparison, has an incredible growth in number of museums from 300 in 1978 to 3,589 museums in 2020, of which 3,054 are state-owned museums, of which 1,514 are public, whilst 535 are private. Museums in China have been classified as First Class, Second Class and Third Class, but only 851 museums have been accredited, yet they are very popular for educational activities and approximately 334,610 activities were organised during 2019. Boosting over 8,000 annual exhibitions, over 20 million items collections, most Museums are entry fee-free and boost 1 billion visits a year. Whilst Creative industries and digital heritage technology has been growing in the UK for a few decades, it is still growing, yet at fast pace in China. Since late 2004, the concept of the creative industries arrived in China. It was warmly welcomed in Shanghai and then subsequently adopted with some degree of caution in Beijing. In the years since, officials, scholars, practitioners, entrepreneurs and developers have exploited the idea of creative industries, and a range of associated terms, to construct an alternative vision of an emerging China.


The Project will study how major R&D funding programmes in both countries are driving radical change with a dramatic rise in creating new digital cultural content, datasets, virtual tours, and experiences for user engagement in the museum and cultural heritage sectors. Through sectors surveys and case studies of key projects, partnerships and successful collaborations, the project will generate a series of new datasets, analysis of effective strategies, emerging knowledge, and skillsets to inform future UK-China partnerships in the digital and virtual heritage domains. The research team of the Centre for Architecture, Urbanism and Global Heritage (CAUGH) at Nottingham Trent University, will undertake this project in collaboration with key Chinese partners with nationally-leading research team and knowledge in this field, including: Tong-Ji University's School of Architecture and Urban Planning; The School of Design & Arts at Beijing Institute of Technology; the Old Summer Palace Authority through the jointly established the CEntre of Virtual Intelligence for Cultural Heritage [CEViC]; and The Communications University of China through the recently developed China-UK University Museum Alliance. It will provide an important contribution to inform policy, investment and support programmes that help both governments address key Sustainable Development Goals in both countries, looking at Creative economy, Sustainable cities and infrastructures and, Sustainable preservation of cultural heritage.

Publications

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Title Virtual Hawara 
Description The LABYRINTH: Conservation, Analysis and Virtual Reconstruction of the Archaeological Site of Hawara Pyramid and Labyrinth Project developed and implemented an evidenced-based strategy and action plan to inform the sustainable preservation of the endangered archaeological site using digital technologies. This exhibition displays a series of ground-breaking virtual modelling, historic layers and inventive interactive tours across time and space. The Exhibition displayed scans of the pyramid and labyrinth area and 3D digital models of the site created for conservation and preservation purposes. This exhibition provided novel ways to foster tourism by increasing global awareness of the site and its historical and archaeological significance. 
Type Of Art Artistic/Creative Exhibition 
Year Produced 2022 
Impact Virtual Hawara Exhibition Date: 28-30 March 2022; Venue: Grand Nile Tower Hotel, Cairo, Egypt This Exhibition is the first of its kind in showcasing methods and techniques of virtual heritage technology in translating scientific analysis into virtual journeys into a historic environment that has been reconstructed to a realistic atmosphere of ancient times. It also provided the first master plan and tourism developemnt plan for the heritage site accompanied by the pioneering Virtual Hawara Museum Design Scheme. This Exhibition was accompanied by a Policy Event in which the Ministry of Tourism and Antiquities in Egypt, the Egyptian Exploration Society, The British Council in Egypt, and Newton Musharafa were represented and participated in the displays and discussions. This led to advancing the decisions of the Ministry to place Hawara Pyramid's preservation and site Tourism Development plan as a priority agenda and securing funding for the immediate construction work to dewater the site and develop its tourist infrastructure. 
URL http://irep.ntu.ac.uk/id/eprint/47140/
 
Description This is still a work in progress, especially with the complications of COVID-19 Lockdowns in China and the limited information and accessibility to date on the Chinese side.

Early findings of this project suggest the contrasting funding, engagement and modes of involvement, recruitment and support for the Creative Industry contribution to the virtual heritage applications in museums and heritage institutions. Whilst the processes and use of technology for generating creative and media outputs from museums are similar, the types of projects, their vision and goals or distinctively different. The most effective approach to creating an exchange between both countries' creative sectors is through the best practice and case study approach, as it focuses on innovative practice, the use of advanced technology and technical creativity.
Exploitation Route Sector mapping survey - A survey was designed and distributed across various professional networks, which aimed to grasp an overview of the creative industries of the UK and China. The outcome of this survey, could provide a generic overview of the share and different perspectives in the sectors in each country. They may help navigate through joint fundign models and strategci planning for collaborations.

Creative industry database in the UK - Database of a list of companies in the UK that are involved in the development of virtual technologies, as well as a list of recently published reports (n=43) which are related to cultural heritage development, have been created. We have found around 85 companies that are in various locations in the UK, and the most common location was London. Researchers and organisations can use these databases to seek their future potential partners.

Creative industry databases in China - Similarly, we also created database of companies in the creative industry in China and their recent reports (n=47) regarding cultural heritage development. We have found 69 companies that are relevant to either virtual technologies, creative industries, or cultural heritage, and they locate in 25 different locations, of which Shanghai, Hangzhou, Beijing, and Shenzhen are the popular locations.

Workshops and knowledge sharing - Two online workshops were organised: The first workshop was hosted and organised by the Communication University of China, and it had 9 informative presentations, 1 roundtable discussion and more than 50 participants. It focused on emerging technologies and the digitalisation of cultural heritage, museums, and exhibitions in China. Two key discussed projects include the Grand Canal Museum of China in Yangzhou and the Digital exhibition "Barrows on the Canal".

The second workshop was hosted by Nottingham Trent University and there were 3 panels, 11 presentations and 2 roundtable discussions, and around 200 participants from the UK and China joined online. This workshop focused on cultural heritage development in the UK, including projects to reconstruct the intangible heritage of Nottingham medieval walls through augmented reality, the AI digital model of Historic Liverpool, and virtual reconstruction of Nottingham Castle and Old Summer Palace.

Many academic researchers, industrial partners and professionals, and policymakers from both the UK and China joined and shared their opinion towards applying virtual technologies to restore, reconstruct, and document cultural heritage. They also discussed potential collaborative opportunities regarding the development of both countries' cultural heritage for the future.

Case studies and best practice - Ten case studies have been selected to demonstrate key best practice, success and challenges facing virtual technologies within cultural heritage sector.

Output - Policy Document: "Virtual Heritage Futures: Review of UK Policies and Funding Programmes for Virtual Heritage Technologies" is in progress and undergoing drafting and analysis. This output will inform policy makers in both the UK and China about the potential areas of fruitful collaorations and joint support, and areas that are less effective.
Sectors Creative Economy,Digital/Communication/Information Technologies (including Software),Culture, Heritage, Museums and Collections

URL https://caugh.org/vhfs-project#b4dbfa86-8762-467c-9e8c-d99b3957fd9c
 
Description The Virtual Heritage Futures project builds investigates the short and long-term impact and opportunities for the private sector and creative industry (with a focus on digital and virtual technology for cultural heritage) to inform, support, and optimise the direction of museums' business models and transformation into the digital. The project helped to forge connections with key academic and heritage sector partners in China that are largely closed to external partners. Through the VHF project, we strengthened our strategic partnerships with the Beijing Institute of Technology (BIT), Old Summer Palace, the Communications University of China (CUC), the Chinese University Museums Directors Forum, and the Creative Industry sector. Through organising workshops, both sides exchanged their perceptions of virtual heritage technologies and applications by the creative industry and third sector with the cultural heritage sector, which varied from Historic city centres, heritage sites and museum exhibitions. This approach includes developing a database of around 50 creative industry providers and leaders of digital and virtual technology for heritage and culture. Over the past 12 months, the project developed and enhanced its methodological approach to explore current trends, challenges, and shortcomings facing the application of digital and virtual technologies in the heritage and museum sectors in both UK and China. This included developing sector and stakeholders surveys, knowledge exchange workshops and case study investigations through inviting and interviewing key players in the digital culture and heritage domains in both countries. It was challenging to reach out to the Chinese creative industry and heritage institutions due to the government-led funding model and its related confidentiality. Whilst the project is still in progress and yet to generate concrete impact. However, our UK-China Workshops were made public via Zoom. They were attended by specialists and stakeholders from the heritage sectors, major Museums, and the creative industry from both the UK and China. Workshops and knowledge sharing - Due to China's travel and COVID-19 Restrictions, only virtual workshops were possible. Two online workshops were organised: The first workshop was hosted and organised by the Communication University of China, and it had 9 informative presentations, 1 roundtable discussion and more than 50 participants. It focused on emerging technologies and the digitalisation of cultural heritage, museums, and exhibitions in China. Two key discussed projects include the Grand Canal Museum of China in Yangzhou and the Digital exhibition "Barrows on the Canal". The second workshop was hosted by Nottingham Trent University and there were 3 panels, 11 presentations and 2 roundtable discussions, and around 200 participants from the UK and China joined online. This workshop focused on cultural heritage development in the UK, including projects to reconstruct the intangible heritage of Nottingham medieval walls through augmented reality, the AI digital model of Historic Liverpool, and virtual reconstruction of Nottingham Castle and Old Summer Palace.
First Year Of Impact 2022
Sector Creative Economy,Digital/Communication/Information Technologies (including Software),Leisure Activities, including Sports, Recreation and Tourism,Culture, Heritage, Museums and Collections
Impact Types Cultural,Societal,Economic

 
Description Sino-British University Museums Alliance 
Organisation Communication University of China
Country China 
Sector Academic/University 
PI Contribution The Sino-British University Museums Alliance, is a UK-China Network Joint-Collaboration between Nottingham Trent University, UK and Communications University of China on the application of advanced digital and virtual technologies to museums and heritage sites in both countries. In this partnership My research team contributes to the training and capacity building in the Chinese University Museums use and advancing digital and virtual technology through comprehensive digital transformation of cultural heritage sites and collections. We have collaborated on surveying the engagement of the creative technology industry with the heritage sector in China, whilst leading key knowledge exchange and best practice examples in the museum sector.
Collaborator Contribution The team of Communications University of China, led by Professor Pan Li, has led to engagement with key museums and heritage institutions in China, sharing their strategising planning, and researching their media strategies and digital outputs.
Impact This partnerships is still developing with a number of outputs and policy reports are under development.
Start Year 2022
 
Description The Centre of Virtual Intelligence in Cultural Heritage (CEViC) 
Organisation Beijing Institute of Technology
Country China 
Sector Academic/University 
PI Contribution The joint Centre of Virtual Intelligence in Cultural Heritage (CEViC), a Joint- Collaboration between Nottingham Trent University, UK and Beijing Institute of Technology, China. This is a strategic collaboration and partnership between both Chinese and British Partners to facilitate the preservation of the Old Summer Palace World Heritage Site, China's most prestigious historic site, in collaboration with the Old Summer Palace Authority. This includes research collaboration, knowledge exchange and a training programme based on NTU-led and pioneering HeritageCAVE virtual platforms. In this partnership, I have provided training workshops and apacity building for the use of virtual heritage technology and our structured methods and applications on teh systeatic documentation and recording for heritage sites, with overlyered historic records, narratives and material culture.
Collaborator Contribution Professor Huaping Chen, the Head of Cultural Heritage at Beijing Institute of Technology, is a lead for the development of cultural and digital outputs for the Old Summer Palace, and her team provided details history and heritage records of the site and its critical importance and meaning in Chinese culture and society. Through this collaboration, both teams provided unique knowledge and are developing creative methods and action plan on how to engage the last history of the Old Summer palace, as well as many other sites in China, with common and young visitors who are more connected to digital technology and associated merchandise.
Impact This collaboration is currently developing a series of workshops and co-production of digital and virtual displays of the Old Summer Palace history and disappearing artefacts. Joint outputs are still in progress.
Start Year 2022