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Musically Embodied Machine Learning

Lead Research Organisation: UNIVERSITY OF SUSSEX
Department Name: School of Media, Arts and Humanities

Abstract

'Musically Embodied Machine Learning' is an investigation into the musically expressive potential of machine learning (ML) when embodied within physical musical instruments. It proposes 'tuneable ML', a novel approach to exploring the musicality of ML models, when they can be adjusted, personalised and remade, using the instrument as the interface. Moving forward from the static preset models used in today's instruments, musicians playing instruments with a tuneable approach will be able to customise the ML models within their instruments, adapting to personal needs and varying situations, just as one might change the strings or pickups on an electric guitar, reconfigure modules in a synthesiser, or retune a set of drums for a particular performance.

ML has been highly successful in the broader cultural and technical landscape, in allowing us to build novel creative tools for musicians. For example, generative models that bring new approaches to sound design, or models that allow musicians to build complex, nuanced mappings with musical gestures. These instruments offer new forms of creative expression, because they are configurable in intuitive ways using data that can be created by musicians. They can also offer new modes of control, with techniques such as latent space manipulation. Currently, to train a ML model, standard practice is to collect data (e.g sound or sensor data), create and pre-test the model within a data science environment, before testing it with the instrument. This distributed approach creates a disconnection between the instrument and the machine learning processes. With ML embodied within an instrument, musicians will be able to take a more creative and intuitive approach to making and tuning models, that will also be more inclusive to those without expertise in ML. This embodied approach to ML fits with wider views in the philosophy of artificial intelligence, on how we need to situate and embody models within the real world to improve them. Musicians can get the most value from ML if the whole process of machine learning is accessible; there are many creative possibilities in the training and tuning of models, so it's valuable if the musician can have access to the curation of data, curation of models, and to methods for ongoing retuning of models over their lifetime.

We have reached the point where ML technology will run on lightweight embedded hardware at rates sufficient for audio and sensor processing. This opens up innumerable additions to our electronic, digital, and hybrid augmented acoustic instruments. Our instruments will contain lightweight embedded computers with ML models that shape key elements of the instruments behaviour, for example sound modification or gesture processing, responding to sensory input player and/or environment. This project will demonstrate how Tuneable ML creates novel musical possibilities, as it allows to create self-contained instruments, that can evolve independently from the complex data science tools conventionally used for ML.

The project asks how instruments can be designed to make effective and musical use of embedded ML processes, and questions the implications for instrument designers and musicians when tunable processes are a fundamental driver of an instrument's musical feel and musical behaviour. With the speed of modern AI, it is clear that new instruments will emerge with tuneable ML, and is vital that we have a nuanced understanding of them, through experimental use in the hands of musicians, developers and designers. That way, we will support the design of future instruments, and offer new insights into our creative workflow with ML tools.

Publications

10 25 50
 
Title Luuma S27 
Description A performance to a non-academic audience in Reykjavik, using MEMLNaut technology. 
Type Of Art Performance (Music, Dance, Drama, etc) 
Year Produced 2026 
Impact - 
URL https://monsieurtom.is/wp-content/uploads/2026/02/S2722-724x1024.jpg
 
Title Luuma SoG 
Description Chris Kiefer played at the Spirit of Gravity in Brighton, using MEML technology as a foundation for the performance. 
Type Of Art Performance (Music, Dance, Drama, etc) 
Year Produced 2025 
Impact The performance was to a non-academic audience. 
URL https://spiritofgravity.com/2025/12/
 
Title MEMLNaut 
Description The MEMLNaut is a hardware instrument and research platform for machine learning. 
Type Of Art Artefact (including digital) 
Year Produced 2025 
Impact The are around 30 MEMLNauts around the world, given out to musicians as part of a research study. The instrument and accompanying software is the topic of a knowledge exchange partnership with Geeky Punks (Lithuania) 
URL https://musicallyembodiedml.github.io/memlnaut/
 
Title Mengi Performance 
Description A performance in Reykjavik in May 2025, following a week of instrument building with local musicians. Four performance played, all using MEML technology. 
Type Of Art Performance (Music, Dance, Drama, etc) 
Year Produced 2025 
Impact Performers played to a full house. Musicians continue to use the MEMLNaut. 
URL https://iil.is/news/MEMLNauts
 
Title Rose Hill performances 
Description A workshop and concert with participants in the project. 
Type Of Art Performance (Music, Dance, Drama, etc) 
Year Produced 2025 
Impact We had a busy audience for this concert, which was open to the public. 
URL https://musicallyembodiedml.github.io/events/gigs/RoseHill/
 
Description We have developed NISPS (Neural Interactive Shaping of Parameter Spaces). This is a novel method for musicians to train and play embedded machine learning systems.
Exploitation Route NISPS is implemented in our open source hardware instrument, the MEMLNaut, which is available to musicians. We are currently exploring commercialisation of this instrument.
Sectors Creative Economy

Education

Electronics

Retail

URL https://musicallyembodiedml.github.io/
 
Description It's still early to assess impact, as the project is still running. There are around 30 MEMLNauts given to musicians around the world, and we will review the creative impact of these instruments later in 2026. We have been granted KEI Fellowship funding with partners Geeky Punks in Lithuania, and are currently exploring commercialisation opportunities for MEML technology. The technology is being implemented into commercial products with Emute Lab Instruments, an enterprise unit running at Sussex that builds modular synthesis technology. Through ELI, the MEMLNaut is being shown at European tradeshows.
First Year Of Impact 2025
Sector Creative Economy,Digital/Communication/Information Technologies (including Software),Electronics,Retail
Impact Types Cultural

 
Description KEI Fellowship
Amount £29,978 (GBP)
Organisation University of Sussex 
Sector Academic/University
Country United Kingdom
Start 02/2026 
End 07/2026
 
Description Sound and Music Computing, AAU 
Organisation Aalborg University
Country Denmark 
Sector Academic/University 
PI Contribution We ran a three-day PhD Course on Musically Embodied Machine Learning at Aalborg University Copenhagen
Collaborator Contribution We contributed to the training of PhD students
Impact Research at this workshop contributed to the shaping of workshops that followed, including a workshop at NIME conference in Canberra.
Start Year 2025
 
Title MEML Sensor Board 
Description A circuit board to facilitate reading resistive sensors, designed to support fast prototyping. 
Type Of Technology Systems, Materials & Instrumental Engineering 
Year Produced 2025 
Open Source License? Yes  
Impact The board has just been released and is in use during our participatory design research. 
URL https://github.com/MusicallyEmbodiedML/MEMLSensorBoard
 
Title MEMLNaut 
Description The MEMLNaut is a hardware musical instrument that implements NISPS machine learning system for musicians. 
Type Of Technology Systems, Materials & Instrumental Engineering 
Year Produced 2026 
Open Source License? Yes  
Impact The instrument is being used by several musicians and has supported multiple performance. 
URL https://github.com/MusicallyEmbodiedML/MEMLNaut
 
Title MEMLP library 
Description MEMLP is a machine learning library specifically designed for enabling training on embedded systems 
Type Of Technology Software 
Year Produced 2025 
Open Source License? Yes  
Impact - 
URL https://github.com/MusicallyEmbodiedML/memlp
 
Title NISPS 
Description Neural Interactive Shaping of Parameter Spaces - this firmware runs on the MEMLNaut hardware, and implements a form of reinforcement learning that is one of the key outputs of the project. 
Type Of Technology Software 
Year Produced 2025 
Open Source License? Yes  
Impact - 
URL https://github.com/MusicallyEmbodiedML/MEMLNaut-NISPS
 
Title PicoMEML 
Description C++ library for running machine learning and audio/sensor signal processing on the RP2350 microcontroller 
Type Of Technology Software 
Year Produced 2025 
Open Source License? Yes  
Impact The library was used as the basis for a recent PhD course at Aalborg University Copenhagen 
URL https://github.com/MusicallyEmbodiedML/PicoMEML
 
Description PhD Course 
Form Of Engagement Activity Participation in an activity, workshop or similar
Part Of Official Scheme? No
Geographic Reach International
Primary Audience Postgraduate students
Results and Impact 14 people, a mixture of postgraduate students, musicians and academics, attended a three-day PhD Course on Musically Embodied Machine Learning at Aalborg University Copenhagen.
Year(s) Of Engagement Activity 2024
URL https://phd.moodle.aau.dk/course/index.php?categoryid=316