Musically Embodied Machine Learning
Lead Research Organisation:
UNIVERSITY OF SUSSEX
Department Name: School of Media, Arts and Humanities
Abstract
'Musically Embodied Machine Learning' is an investigation into the musically expressive potential of machine learning (ML) when embodied within physical musical instruments. It proposes 'tuneable ML', a novel approach to exploring the musicality of ML models, when they can be adjusted, personalised and remade, using the instrument as the interface. Moving forward from the static preset models used in today's instruments, musicians playing instruments with a tuneable approach will be able to customise the ML models within their instruments, adapting to personal needs and varying situations, just as one might change the strings or pickups on an electric guitar, reconfigure modules in a synthesiser, or retune a set of drums for a particular performance.
ML has been highly successful in the broader cultural and technical landscape, in allowing us to build novel creative tools for musicians. For example, generative models that bring new approaches to sound design, or models that allow musicians to build complex, nuanced mappings with musical gestures. These instruments offer new forms of creative expression, because they are configurable in intuitive ways using data that can be created by musicians. They can also offer new modes of control, with techniques such as latent space manipulation. Currently, to train a ML model, standard practice is to collect data (e.g sound or sensor data), create and pre-test the model within a data science environment, before testing it with the instrument. This distributed approach creates a disconnection between the instrument and the machine learning processes. With ML embodied within an instrument, musicians will be able to take a more creative and intuitive approach to making and tuning models, that will also be more inclusive to those without expertise in ML. This embodied approach to ML fits with wider views in the philosophy of artificial intelligence, on how we need to situate and embody models within the real world to improve them. Musicians can get the most value from ML if the whole process of machine learning is accessible; there are many creative possibilities in the training and tuning of models, so it's valuable if the musician can have access to the curation of data, curation of models, and to methods for ongoing retuning of models over their lifetime.
We have reached the point where ML technology will run on lightweight embedded hardware at rates sufficient for audio and sensor processing. This opens up innumerable additions to our electronic, digital, and hybrid augmented acoustic instruments. Our instruments will contain lightweight embedded computers with ML models that shape key elements of the instruments behaviour, for example sound modification or gesture processing, responding to sensory input player and/or environment. This project will demonstrate how Tuneable ML creates novel musical possibilities, as it allows to create self-contained instruments, that can evolve independently from the complex data science tools conventionally used for ML.
The project asks how instruments can be designed to make effective and musical use of embedded ML processes, and questions the implications for instrument designers and musicians when tunable processes are a fundamental driver of an instrument's musical feel and musical behaviour. With the speed of modern AI, it is clear that new instruments will emerge with tuneable ML, and is vital that we have a nuanced understanding of them, through experimental use in the hands of musicians, developers and designers. That way, we will support the design of future instruments, and offer new insights into our creative workflow with ML tools.
ML has been highly successful in the broader cultural and technical landscape, in allowing us to build novel creative tools for musicians. For example, generative models that bring new approaches to sound design, or models that allow musicians to build complex, nuanced mappings with musical gestures. These instruments offer new forms of creative expression, because they are configurable in intuitive ways using data that can be created by musicians. They can also offer new modes of control, with techniques such as latent space manipulation. Currently, to train a ML model, standard practice is to collect data (e.g sound or sensor data), create and pre-test the model within a data science environment, before testing it with the instrument. This distributed approach creates a disconnection between the instrument and the machine learning processes. With ML embodied within an instrument, musicians will be able to take a more creative and intuitive approach to making and tuning models, that will also be more inclusive to those without expertise in ML. This embodied approach to ML fits with wider views in the philosophy of artificial intelligence, on how we need to situate and embody models within the real world to improve them. Musicians can get the most value from ML if the whole process of machine learning is accessible; there are many creative possibilities in the training and tuning of models, so it's valuable if the musician can have access to the curation of data, curation of models, and to methods for ongoing retuning of models over their lifetime.
We have reached the point where ML technology will run on lightweight embedded hardware at rates sufficient for audio and sensor processing. This opens up innumerable additions to our electronic, digital, and hybrid augmented acoustic instruments. Our instruments will contain lightweight embedded computers with ML models that shape key elements of the instruments behaviour, for example sound modification or gesture processing, responding to sensory input player and/or environment. This project will demonstrate how Tuneable ML creates novel musical possibilities, as it allows to create self-contained instruments, that can evolve independently from the complex data science tools conventionally used for ML.
The project asks how instruments can be designed to make effective and musical use of embedded ML processes, and questions the implications for instrument designers and musicians when tunable processes are a fundamental driver of an instrument's musical feel and musical behaviour. With the speed of modern AI, it is clear that new instruments will emerge with tuneable ML, and is vital that we have a nuanced understanding of them, through experimental use in the hands of musicians, developers and designers. That way, we will support the design of future instruments, and offer new insights into our creative workflow with ML tools.
People |
ORCID iD |
| Chris Kiefer (Principal Investigator / Fellow) |
Publications
Kiefer, C
(2025)
Workshop on Musically Embodied Machine Learning
Martelloni A
(2025)
Towards an Ecosystem of Instruments of Tunable Machine Learning
| Title | Luuma S27 |
| Description | A performance to a non-academic audience in Reykjavik, using MEMLNaut technology. |
| Type Of Art | Performance (Music, Dance, Drama, etc) |
| Year Produced | 2026 |
| Impact | - |
| URL | https://monsieurtom.is/wp-content/uploads/2026/02/S2722-724x1024.jpg |
| Title | Luuma SoG |
| Description | Chris Kiefer played at the Spirit of Gravity in Brighton, using MEML technology as a foundation for the performance. |
| Type Of Art | Performance (Music, Dance, Drama, etc) |
| Year Produced | 2025 |
| Impact | The performance was to a non-academic audience. |
| URL | https://spiritofgravity.com/2025/12/ |
| Title | MEMLNaut |
| Description | The MEMLNaut is a hardware instrument and research platform for machine learning. |
| Type Of Art | Artefact (including digital) |
| Year Produced | 2025 |
| Impact | The are around 30 MEMLNauts around the world, given out to musicians as part of a research study. The instrument and accompanying software is the topic of a knowledge exchange partnership with Geeky Punks (Lithuania) |
| URL | https://musicallyembodiedml.github.io/memlnaut/ |
| Title | Mengi Performance |
| Description | A performance in Reykjavik in May 2025, following a week of instrument building with local musicians. Four performance played, all using MEML technology. |
| Type Of Art | Performance (Music, Dance, Drama, etc) |
| Year Produced | 2025 |
| Impact | Performers played to a full house. Musicians continue to use the MEMLNaut. |
| URL | https://iil.is/news/MEMLNauts |
| Title | Rose Hill performances |
| Description | A workshop and concert with participants in the project. |
| Type Of Art | Performance (Music, Dance, Drama, etc) |
| Year Produced | 2025 |
| Impact | We had a busy audience for this concert, which was open to the public. |
| URL | https://musicallyembodiedml.github.io/events/gigs/RoseHill/ |
| Description | We have developed NISPS (Neural Interactive Shaping of Parameter Spaces). This is a novel method for musicians to train and play embedded machine learning systems. |
| Exploitation Route | NISPS is implemented in our open source hardware instrument, the MEMLNaut, which is available to musicians. We are currently exploring commercialisation of this instrument. |
| Sectors | Creative Economy Education Electronics Retail |
| URL | https://musicallyembodiedml.github.io/ |
| Description | It's still early to assess impact, as the project is still running. There are around 30 MEMLNauts given to musicians around the world, and we will review the creative impact of these instruments later in 2026. We have been granted KEI Fellowship funding with partners Geeky Punks in Lithuania, and are currently exploring commercialisation opportunities for MEML technology. The technology is being implemented into commercial products with Emute Lab Instruments, an enterprise unit running at Sussex that builds modular synthesis technology. Through ELI, the MEMLNaut is being shown at European tradeshows. |
| First Year Of Impact | 2025 |
| Sector | Creative Economy,Digital/Communication/Information Technologies (including Software),Electronics,Retail |
| Impact Types | Cultural |
| Description | KEI Fellowship |
| Amount | £29,978 (GBP) |
| Organisation | University of Sussex |
| Sector | Academic/University |
| Country | United Kingdom |
| Start | 02/2026 |
| End | 07/2026 |
| Description | Sound and Music Computing, AAU |
| Organisation | Aalborg University |
| Country | Denmark |
| Sector | Academic/University |
| PI Contribution | We ran a three-day PhD Course on Musically Embodied Machine Learning at Aalborg University Copenhagen |
| Collaborator Contribution | We contributed to the training of PhD students |
| Impact | Research at this workshop contributed to the shaping of workshops that followed, including a workshop at NIME conference in Canberra. |
| Start Year | 2025 |
| Title | MEML Sensor Board |
| Description | A circuit board to facilitate reading resistive sensors, designed to support fast prototyping. |
| Type Of Technology | Systems, Materials & Instrumental Engineering |
| Year Produced | 2025 |
| Open Source License? | Yes |
| Impact | The board has just been released and is in use during our participatory design research. |
| URL | https://github.com/MusicallyEmbodiedML/MEMLSensorBoard |
| Title | MEMLNaut |
| Description | The MEMLNaut is a hardware musical instrument that implements NISPS machine learning system for musicians. |
| Type Of Technology | Systems, Materials & Instrumental Engineering |
| Year Produced | 2026 |
| Open Source License? | Yes |
| Impact | The instrument is being used by several musicians and has supported multiple performance. |
| URL | https://github.com/MusicallyEmbodiedML/MEMLNaut |
| Title | MEMLP library |
| Description | MEMLP is a machine learning library specifically designed for enabling training on embedded systems |
| Type Of Technology | Software |
| Year Produced | 2025 |
| Open Source License? | Yes |
| Impact | - |
| URL | https://github.com/MusicallyEmbodiedML/memlp |
| Title | NISPS |
| Description | Neural Interactive Shaping of Parameter Spaces - this firmware runs on the MEMLNaut hardware, and implements a form of reinforcement learning that is one of the key outputs of the project. |
| Type Of Technology | Software |
| Year Produced | 2025 |
| Open Source License? | Yes |
| Impact | - |
| URL | https://github.com/MusicallyEmbodiedML/MEMLNaut-NISPS |
| Title | PicoMEML |
| Description | C++ library for running machine learning and audio/sensor signal processing on the RP2350 microcontroller |
| Type Of Technology | Software |
| Year Produced | 2025 |
| Open Source License? | Yes |
| Impact | The library was used as the basis for a recent PhD course at Aalborg University Copenhagen |
| URL | https://github.com/MusicallyEmbodiedML/PicoMEML |
| Description | PhD Course |
| Form Of Engagement Activity | Participation in an activity, workshop or similar |
| Part Of Official Scheme? | No |
| Geographic Reach | International |
| Primary Audience | Postgraduate students |
| Results and Impact | 14 people, a mixture of postgraduate students, musicians and academics, attended a three-day PhD Course on Musically Embodied Machine Learning at Aalborg University Copenhagen. |
| Year(s) Of Engagement Activity | 2024 |
| URL | https://phd.moodle.aau.dk/course/index.php?categoryid=316 |