Practical Design for Social Action (PRADSA)

Lead Research Organisation: Sheffield Hallam University
Department Name: Faculty of Arts Computing Eng and Sci

Abstract

This project is concerned with designing and using digital technologies in 'social action' settings, or civil society. It follows on from the previous successful 'Technology and Social Action' research cluster.
Applying technology is highly context-sensitive. Some particular characteristics of technology use in social action areas include: the mainly social (rather than economic) objectives of people and organisations, vlaues of inclusion an participation, relative lack of resources and the importance of voluntary effort. These characteristics both place constraints on design, but also create new design opportunities. The opportunities for innovative design become even more apparent when a broad view of design is taken, encompassing social, methodological and organisational innovation alongside the technological. Consequently, this project takes a profoundly sociotechnical view of design as situated in the day-to-day work of innovative social action practitioners.
The research in this project focuses on three main areas:
1) We will gather and analyse experience of practitioners who adopt the 'novel roles' that
are emerging in social action networks. Here, we refer to people who bring together
expertise in technology design and use, social facilitation/organisational skills, and
specific knowledge of social action domains to support innovation in technology and
social action. We shall explore a variety of case studies using ethnographic and
contextual inquiry methods to follow the work of these practitoners. We shall examine how
they operate and fit into their social and technological environments, the skills and
practices they use to orchestrate successful innovation, and the kinds of design methods
and support that can increase their effectiveness.
2) We shall work with selected practitioners to explore the potential of new design methods
to make the most of the particular opportunities in social action settings. This will be
achieved through a programme of workshops and structured online collaboration,
covering issues including participation, digital creativity, narrative, organisation and
evaluation. Practitioners froma r ange of social action settings (for example community
broadband,. open source in the voluntary sector, and community e-learning) will bring
real-world design challenges to the workshops where researchers and other practitioners
can explore different design propositions and approaches, and the contexts in which
these approaches may be useful.
3) The project will establish online spaces for discussion (both synchronous &
asynchronous), including 'hot-seat' discussions with experts. Within these spaces,
structured online activities will complement and extend the work of the face to face
workshops to reach a wider audience.

The project is itself a form of design intervention, we are seeking to 'design' a new commnity for practitioners. This has two implications: firstly internal evaluation of the project is integral; and secondly, disseminating among practitioners is an essential practical component of that intervention. Consequently, while the results of the project will be disseminated throuh conventional acadmeic conference and journal publication, wider dissemination will be achieved through online multimedia resources and training materials, articles in relevant magazines (e.g. Third Sector) and a final open workshop for practitioners.
The project will be carried out by an interdisciplinary team of researchers from software design, journalism, interaction design, onlin learning, community design, organisational psychology and information systems.

Publications

10 25 50
 
Title Skinningrove, welcome to the future 
Type Of Art Film/Video/Animation 
 
Description EMPIRICAL AND THEORETICAL FINDINGS



We uncovered deeper understandings of designing from the social action designer's' perspective. We discovered that obstacles to the flow of designing, such as funding difficulties, local apathy and changing conditions, were viewed by activists as integral parts of the design challenge with process and outcome being constantly renegotiated. Ideas, funding, policy priorities, local skills and serendipitous opportunities are all used as materials for problem-solving, often in opportunistic but deliberate and productive interventions (see Light & Miskelly, 2008; Light, Miskelly & Thompson, 2009).



Values play a critical role both in design outputs, and in framing designing activity. General values of collectivism were evident in all cases (e.g. commitments to peer support, information sharing and communal infrastructure), and specific values played out in particular cases. In innovating, designers often reported tensions between their aims and the accountability requirements of external funding. Designers placed a high value on the autonomy afforded by independent funding, either as a result of strong fundraising by the host organisation or the freedom afforded by innovative (very) low resource solutions, e.g. open source, donated equipment, 'free' on-line services (Walker 2008). However, whilst many values were shared, we discovered that attempts to clearly articulate a single set of shared values tended to draw attention to differences and potential divisions in our network, whereas a focus on actions tended to encourage pragmatic collaboration between diverse actors.



We developed a new framework for distinguishing types of e-SocialAction by reference to the intent and purpose (Dearden & Light 2008a, b). The framework distinguishes: 'Technology SUPPORTED Social Action' in which groups conduct social action, using information and communication technologies to enable the delivery of that action; and 'Technology AS Social Action' in which the organisations or groups create or make available technologies that disrupt and alter existing social arrangements, here the delivery of the technology is the primary focus or 'object' of the activity. Within these two broad categories, symmetrical subcategories can be found. The primary categories deal with technology as or supporting: pathways to services or benefits; internal operations; funding and resources for action; enabling organisational learning and development; enabling education of others outside the organisation; enabling and agitating to promote social change; as a means for organisation and co-ordination of actions.



AN ENGAGED COMMUNITY



The project was successful in mobilising a community of practitioners. Over 140 practitioners and researchers signed up on the project's main collaboration site, and subgroups operate on Facebook and googlegroups. Many of the connections developed during the project are still operating in 2012.



PRACTICAL RESOURCES



The major practical resources developed by the project are:

Fossbox - a low cost, open-source computer network solution for small organisations, that can be run on low specification donated hardware. The configuration uses an Ubuntu server and can drive up to 8 workstations, running OpenOffice software. The solution avoids many of the legal & maintenance problems of proprietary software when social action groups are given machines. Fossbox launched as a community interest company, which is still operating in 2012, three years after the end of the project.

The PRADSA Action Journal. This is a collective action research / reflection tool that allows individuals and groups to use blogging technology to implement a collaborative action research journal.
Exploitation Route The primary outcomes of this project are directed at non-academic contexts, particularly the third sector.



The e-SocialAction framework developed in Dearden & Light (2008a,b) is useful for managers of third sector organisations to better understand the strategic role of ICT in their mission.



Fossbox has continued to develop - both as a technical solution (a standardised distribution and Linux platform for third sector organisations), but more importantly as an organisation (www.fossbox.org.uk) supporting third sector organisations in using open source ICT solutions.
Sectors Communities and Social Services/Policy,Government, Democracy and Justice,Other

URL http://www.technologyandsocialaction.org
 
Description NIHR CLAHRC
Amount £700,000 (GBP)
Organisation National Institute for Health Research 
Sector Public
Country United Kingdom
Start 10/2008 
End 12/2013