'The Common Line: generating novel encounters with place through art-geography and immersive technologies'

Lead Research Organisation: University of Exeter
Department Name: Geography

Abstract

Imagine a line that crosses the longest reach of mainland Britain, from the south coast of England to the north-west of Scotland. Think about the incredible diversity of places and landscapes such a line would traverse and connect: fields, farms & housing estates; shopping centres, roads & railways; schools, factories & mountain-tops. What would happen if you could see that line, interact with it, and hear its hidden voices and the politics of its places as you walked along or across it?

This line is 'The Common Line', the brainchild and vision of Exeter-based artist Volkhardt Mueller. This AHRC/EPSRC-funded research development project will provide one means to realise that vision, through exploring how immersive technologies can render it into rich, live experience, and by disclosing and discussing thereof issues of access, knowledge, ownership and commonality. Cultural geographers John Wylie (PI) and Paula Crutchlow (PDRA) from the University of Exeter will work with creative technologists Controlled Frenzy, artists Volkhardt Mueller and John Levack Drever (Blind Ditch), specialists in Geographic Information Systems (GIS) and partners from the University of Cumbria to investigate and develop place-based, digitally immersive activities that can bring the concept of The Common Line to life.

The project will proceed from an expert GIS-calculated estimation of The Common Line's trajectory across Britain, mapped and made scaleable and interactive. In this development phase, field research will focus on sites in and around the city of Carlisle, Cumbria, which is established as sitting close to the centre of the line. Having opened dialogue with and brokered access via key local landowners and experts, the project team will deploy their varied expertise to create field recordings, data visualisations and performance walks. The outcome of this work will be a web-based or downloadable platform, providing users with a novel placed-based, multi-sensory immersive experience on The Common Line. In creating this platform, we will be especially alert to the potential that the gradations of mediation to be experienced through 'in situ' AR and VR, and will pay attention to how their combination can create not only deepened layers and rhythms of experience, but also points of interruption and dislocation. In terms of further development and scaleability, we will develop our work through open source data and code; this will secure its future accessibility to users, and its ongoing potential evolution as a resource for other digital technologists to work with and develop.

The Common Line project more widely calls public attention to pressing questions concerning place, environment and identity in contemporary Britain. Like all human-made land-lines and borders, it has an arbitrary quality. Like all such lines, it both connects and divides - it brings people together, and it pushes them apart. The production and testing of a digitally-immersive experience of place on The Common Line will expose participants, and future wider publics, to questions of ownership and belonging over time, and of what is held in common across Britain's places and landscapes.

Planned Impact

Who might benefit from this research,and how?

The Common Line project envisions a line of trees planted along the the longest straight line mappable across Britain, reaching from the north-west coast of Scotland down to the south coast of England, and traversing in its course myriad places, environments and habitats. This AHRC-EPSRC funded development project has the aim of bringing this vision into lived experience by producing digitally-mediated, mixed-reality place-based immersive experiences at specific sites in Cumbria, close to the centre of the Common Line. The project will draw on expertise from a range of sectors and sources, and will engage also with members of the public to realise its vision. In this way the work will have particular impact upon the following groups of people:

Digital and creative technologists - The main partner of this research will be Controlled Frenzy, a prototyping, software development and research consultancy. Controlled Frenzy will work in partnership to develop and realise project outcomes, and thus the work will facilitate new networks of knowledge and collaboration, and allow Controlled Frenzy to access new data and sources for the realisation of immersive digital experiences. More widely, our intention in this project is to work through, and to create, open source data, tools and software. By working in an open source manner, the potential future evolution and wider reach and impact of the project outcomes is enhanced. Rather than producing a one-off event, fixed digital tool or physical artefact, this project will result in a digital platform that other digital technologists can work with and adapt.

Creative arts communities and organisations - Members of the art group Blind Ditch will be commissioned as members of the project team, working on the production of content and delivery of project outcomes. This research will therefore directly and positively impact upon Blind Ditch's artistic profile, research and future sponsorship and project potential. It will do so in three key ways: a) through enabling the production of new original artistic outputs, b) through facilitating the acquisition of new technical expertise and experience, and c) through providing new platforms for Blind Ditch's creative talent and acumen to be showcased and communicated to wider audiences, including peer audiences in the UK and overseas. This project also has potential to impact upon other artistic groups, communities and organisations, in the UK especially in the first instance. The project through its online dissemination and exhibition, will provide a stimulus to others in the creative industries whose work deals with issues of place, environment and experience.

The Woodland Trust - confirmed partners within the wider Common Line project, providing both seedlings and expert advice as part of the wider ambition to physically mark the line with trees along its course. The ambition speaks directly to the Woodland Trust's mission focus on not simply the preservation of the UK's extant forests and trees, but on the creation of new woodlands. The work of this research project will positively impact upon and be of benefit to the Woodland Trust in providing both a new and iconic example of woodland creation, and a template for developing future on-the-ground creative digital interactions with woodland sites.

Public Participants at events stages along the Common Line - Impact here lies in the transformative enhancement of people's knowledge and understanding of local places, in terms of their landscape aesthetics, their sensory amplification and their wider framing within histories of environmental change, stewardship and ownership. While numbers will of necessity be relatively small at this development stage, it is hoped that the experience of The Common Line will result in changed or renewed values and attitudes with respect to issues of place, identity, ownership and belonging.

Publications

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Wylie, J (2021) Landscape Citizenships

 
Title CL audio recording 
Description Set of soundtracks and sounds created by Prof John Drever, member of project art group Blind Ditch 
Type Of Art Composition/Score 
Year Produced 2018 
Impact none as yet 
URL https://thecommonline.uk/
 
Title CL videos 
Description Set of videos regarding the Common Line project, produced by project artist Volkhardt Mueller 
Type Of Art Film/Video/Animation 
Year Produced 2018 
Impact none as yet 
URL https://thecommonline.uk/
 
Description We have discovered / determined and mapped the Common Line itself - the longest straight line traceable across Britain.
We have developed a library of digital artefacts - chiefly drawings of trees - than will be used in AR experiences to digitally plant trees
We are designing an interactive and immersive smartphone-based experience of the Common Line
We have disseminated the work via a wide range of talks and events

We continue to refine our Common Line smartphone app, adding new AR-digital tools based on tree modelling
Exploitation Route Finding a way for the Common Line to become a self-sustaining endeavour via public donation, subscription and interaction, as well as artistic content, is the long-term goal for the project team.
Sectors Creative Economy,Digital/Communication/Information Technologies (including Software),Culture, Heritage, Museums and Collections

URL https://thecommonline.uk/
 
Description The Common Line project is, in part a provocation to the UK public to think again about landscape, property, identity and belonging. The Common Line invites artists, digital developers and public users to engage via websites and other digital tools in a conversation / encounter regarding tree planting and land stewardship.
First Year Of Impact 2018
Sector Creative Economy,Digital/Communication/Information Technologies (including Software),Culture, Heritage, Museums and Collections
Impact Types Cultural

 
Description Common Line collaboration 
Organisation Blind Ditch
Country United Kingdom 
Sector Charity/Non Profit 
PI Contribution PI on this AHRC R&D collaborative project on Immersive Experiences
Collaborator Contribution Blind Ditch - concept work, planning, design, fieldwork production of original artistic content Controlled Frenzy - planning, design, fieldwork, tech. support, web design, app design
Impact https://thecommonline.uk/ Numerous talks and showcase events
Start Year 2017
 
Description Common Line collaboration 
Organisation Controlled Frenzy Ltd
Country United Kingdom 
Sector Private 
PI Contribution PI on this AHRC R&D collaborative project on Immersive Experiences
Collaborator Contribution Blind Ditch - concept work, planning, design, fieldwork production of original artistic content Controlled Frenzy - planning, design, fieldwork, tech. support, web design, app design
Impact https://thecommonline.uk/ Numerous talks and showcase events
Start Year 2017
 
Description Work with In-Situ Arts & Harwes Farm CIC 
Organisation In-Situ
Country United Kingdom 
Sector Charity/Non Profit 
PI Contribution Introducing The Common Line concept and experiences to audiences and publics working with Harwes Farm CIC and In-Situ Arts - both based in Lancashire
Collaborator Contribution Facilitating our work in Lancashire on The Common Line, providing local contexts and contacts, also direct groups with whom they work.
Impact None as yet
Start Year 2020
 
Title CL - app in development 
Description We are developing an app usable by Android/Apple users to guide the Common Line experience. The design of this is led by project partner Controlled Frenzy 
Type Of Technology Webtool/Application 
Year Produced 2019 
Impact none as yet 
URL https://thecommonline.uk/
 
Title CL - the map 
Description As part of our work we have designed an interactive map of the Common Line, available to the public via our webpage. This has been primarily achieved by the Project Co-I Steven Palmer. It is still a work in progress, with a set of future features planned 
Type Of Technology Webtool/Application 
Year Produced 2019 
Impact none as yet 
URL https://thecommonline.uk/
 
Description Common Line Bath Spa presentation 
Form Of Engagement Activity A talk or presentation
Part Of Official Scheme? No
Geographic Reach National
Primary Audience Professional Practitioners
Results and Impact March 2019 - invited research lecture at Bath Spa Environmental Humanities research centre
Year(s) Of Engagement Activity 2019
 
Description Common Line engagement actiivities 2 
Form Of Engagement Activity Participation in an activity, workshop or similar
Part Of Official Scheme? No
Geographic Reach Local
Primary Audience Professional Practitioners
Results and Impact Workshops at Uni of Exeter seeking to test Common Line concept and fieldwork - attended by a group of participants including academics, artists and tech specialists
Year(s) Of Engagement Activity 2018
 
Description Common Line engagement activities 
Form Of Engagement Activity A talk or presentation
Part Of Official Scheme? No
Geographic Reach Regional
Primary Audience Professional Practitioners
Results and Impact As part of our fieldwork on the Common Line in Cumbria we gave two public talks/events hosted by the Univ of Cumbria Institute of the Arts. These were attend chiefly by artists and postgrad students, along with several members of the public we had engaged wth.
Year(s) Of Engagement Activity 2018
 
Description Landscape Citizenships presentation 
Form Of Engagement Activity A talk or presentation
Part Of Official Scheme? No
Geographic Reach International
Primary Audience Professional Practitioners
Results and Impact We presented our work on The Common Line at an international conference on Landscape Citizenships hosted by the Bartlett Archtecture school, UCL, in November 2019
Year(s) Of Engagement Activity 2019