Circuits of practice: Narrating modern computing in museum environments

Lead Research Organisation: Loughborough University
Department Name: Communication and Media

Abstract

In recent years, computing and digital media have become an increasingly prominent element of museum collections in the UK and globally. In the UK alone, established heritage institutions such as the National Science and Media Museum (2012) and the Science Museum (2014) have opened new permanent exhibitions about the history of ICT, while new museums of computing have been established in locations such as Bletchley Park (2007) and Cambridge (2014). At the same time, digital heritage has become a key subject of interest to museum-based researchers and practitioners, and computing and digital media a key object for media historians: over the past decade, several foundational histories of these new communication technologies were published, and digital history is now a vibrant, fast-growing scholarly field in its own right. These developments suggest that we are living through a key stage in the formation of both scholarly and public narratives about these new technologies - narratives that will, ultimately, also inform key decisions over what counts as historically significant, and thus what should be preserved and exhibited in museum environments. This offers a perfect moment for a reflective investigation of practices that govern the construction, dissemination and impact of narratives about new technologies, and for the generation of new, collaborative forms of knowledge that will be capable of informing both museum practice and scholarly debates addressing computing as part of historical heritage.

To produce this new knowledge, this project will examine the role of museums in constructing narratives about histories of computing through which the past, the present and the future of our societies are imagined and culturally constructed. Rather than adopting a standard scholarly approach that takes museums as objects of study, the project will treat them as equal partners in knowledge generation. Taking up the metaphor of the electronic circuit, where electrical connections between diverse components enable complex operations to be performed, the project will bring together curators from leading museums in the UK (Bletchley Park, the Centre for Computing History, The National Museum of Computing, the National Science and Media Museum, the Science Museum, the Victoria & Albert Museum), leading international institutions (the Computer History Museum in the USA, the National Museum of Emerging Science and Innovation "Miraikan" in Japan, the National Museum of Science and Technology "Leonardo Da Vinci" in Milan, Italy), a company partner (BT Group), and an interdisciplinary team of university-based researchers including PI Simone Natale, co-I Ross Parry and RA Petrina Foti. Leveraging emergent collaborative approaches based on the notion of community of practice, and using the protocols of design thinking and action research methods, the project will carry out a series of practice-led research interventions that will help address three key research questions: RQ1 (TIME): How can museums narrate the development of computers through time? RQ2 (OBJECTS): How can hardware and software artefacts be mobilized by museums to narrate histories of modern computing? RQ3 (DATA): How can museums narrate the role of information and data in computing histories?

Trough that, the project will enable transformative impact in the cultural sector, enhancing the capacity of heritage institutions to effectively collect, preserve and present relevant information about the development and societal impact of new technologies. Public engagement will be enhanced by dissemination activities conducted in collaboration with research partners, including a public-facing Research Report co-authored with research partners, which will provide a summary of key project findings and practical recommendations for best practices in the presentation and exhibition of computing heritage.

Planned Impact

Circuits of Practice will impact on three key beneficiary groups: first, the UK museum partners; second, other UK and international cultural heritage institutions whose mission relates to the preservation and dissemination of histories of computing and digital technologies; third, indirect beneficiaries such as current and potential visitors of the museums. To generate impact on these groups of beneficiaries, a range of impact pathways strategies have been developed and planned.

Impact on the first group of beneficiaries, i.e. the UK museum partners, will be reached through three key means a) The research days organised at each of the partner institutions, which will provide insights and practical contributions for the assessments and improvement of current practices, the revision of existing exhibitions, and the development of new exhibitions. (b) The creation of a community of practice bringing together museum-based and university-based researchers to tackle a shared problem, which will improve existing collaborations and create new opportunity for collaboration. (c) A networking event hosted by the BT Group, to be held in Winter 2021, in coincidence with the 175th anniversary of the company. The event will provide a valuable opportunity for the museum partners to engage with the private sector.

Impact on the second group of beneficiaries, i.e. other UK and international cultural heritage institutions whose mission relates to the preservation and dissemination of histories of computing and digital technologies, will be achieved through two key means (a) The collaborative research report with best practice recommendations, which will be shared online through the project's website as well as the partners' websites, and disseminated through professional networks including the Museums Association, the Computer Conservation Society, and the Museum Computer Network. (b) An International Conference that will provide a space for the representatives of national and international institutions engaged with the history of computing to engage with the research findings and discuss problems of common interest with the members of the community of practice.

Finally, the project will also impact on current and potential visitors of the museums. Impact on this group of beneficiaries will be achieved in two main ways (a) Research outreach activities aimed at a broader public, including article in History Today, and LU Research Blog (b) Online and social media, including the project's website as well as the mobilisation of research partners' websites and social media through which blog articles and online multimedia materials, such as podcasts and slideshows, will be made available and disseminated widely.

The success of impact activities among each group of beneficiaries will be constantly monitored and measured during the project through a specific section of the project's management documentation, which will be administered by the RA. In the first weekly meeting of each month between the PI and the RA, this document will be examined and discussed, collecting evidence of impact achievements and planning corrective actions as needed. All research partners have committed to participate as co-authors of the Circuits of Practice research report, and will be asked to report on how the findings have been incorporated into practice; this will improve the project's capacity to measure and assess impact.
 
Title Circuits of Practice toolkit 
Description The Circuits of Practice's ToolKit is a play theory-based card game designed to help museums answer the guiding question of the Circuits of Practice research - how do museums narrate modern computing? The ToolKit is a card game, based on a tinkering and play approach, that aims to help museum professionals have constructive conversations about and around the history of computing. Through a set of card decks, the game will lead the participants to explore and answer the questions of the Time, Data and Object circuits, while also making connections and learning the terms and concepts of the CoP research. Depending on their background, participants will be led by the game to think about the history of computing from various viewpoints including curatorial, conservation and user experience perspectives. The ToolKit aims to create a context for guided, thought-provoking conversations that can help museum professionals to navigate the three circuits, giving meanings to them that are tailored around their institutions, and apply this within their museological practices. The toolkit was created by Elisabetta Gomelino, Molly Shand and Amelia Taylor as part of Circuits of Practice's Digital Atelier, an ensemble developing alternative, challenging, creative ways of understanding and sharing the project's findings. 
Type Of Art Artefact (including digital) 
Year Produced 2022 
Impact The ToolKit has been inspired by the idea of guiding museum professionals to be able to have the same open and complex conversation that the atelier was having around the questions and findings of the CoP research in relation to their own institutions. In order to achieve this in an engaging and meaningful way, the toolkit has been based on a playful approach that would reduce the barriers of entry and allow for open dialogue. 
 
Description During the project, the Circuits of Practice research team has conducted sixteen research workshops with the partner museums, mobilizing action-research methods. Additionally, over thirty online reading group sessions with the involvement of the partners have helped the project advance its theoretical reach and constantly refined its conceptual framework and approach against the existing literature in museum studies and related areas of research.

The project's findings have been developed through four main areas of contribution. First, our consideration of 'museums' and 'computing history' provides narratology and narrative studies with a unique context in which to observe how narratives can be constructed through objects in institutional settings - and the complex ways in which organisations, markets, society and the public concurrently shape this narrative. Second, our reflections on 'data' and 'society' provide collections management practices inside the museum with the context in which to confront and think through the challenge of not just using but collecting 'information' and 'systems' - and the unorthodox ways in which 'data' appears to decline the usual typologies and nomenclature of 'tangible' and 'intangible' heritage. Likewise, our examination of the confidence and capability with computing in these displayed histories provides further insights to our understanding of the evolving postdigital museum - not least the self-reflexive ways in which the institution's on-going collecting and interpreting of digital technology (through these computing history exhibits) becomes an analogue of its growing digital maturity. Fourth, the practice-based research conducted with our partners provides not just insight into museum practice but also, more broadly, an entry point into the multidimensional nature of digital objects. The museum functions in this regard as a laboratory in which meanings, uses, and definitions of digital objects are self-reflectively negotiated and where the relational circumstances that characterize digital objects becomes manifest.

The key findings of the project are summarized in the Circuits of Practice Research Report, published in February 2022, which is being disseminated to a wide target readership of professionals and researchers in museums as well as scholars in museum studies, media studies and history of computing in universities across the globe. The Report is available here: https://repository.lboro.ac.uk/articles/report/Circuits_of_Practice_research_report_narrating_histories_of_computing_and_digital_media_in_museum_environments/19317764

The findings present in the Circuits of Practice Research Report are intended to start a larger conversation on how museums can continue to make histories of computing and digital media 'real' and relevant for large communities of visitors across the globe. This conversation has already started with an initiative promoted by Circuits of Practice from December 2021 to February 2022: the Digital Atelier, an ensemble developing alternative, challenging, creative ways of understanding and sharing the project's findings. Under the lead of Kimon Keramidas (New York University) and Ross Parry, the Atelier activated the creative work of three researchers and designers - Elisabetta Gomellino, Molly Shand, Amelia Taylor - who moved from the findings presented in this report to generate responses to the three 'Circuit' themes within the project.
Exploitation Route The project's findings call for fields such as media studies and computing history to consider more fully the key role that museums play in constructing narratives about the history of digital media. Although the myths and narratives that underpin the so-called "digital age" have recently gained much attention, the role of museums in this context has been until now scarcely explored. Our research demonstrates that the relational and reflective nature of museum practice can provide a crucial resource to envision new ways to tell accessible, historically nuanced, and evidence-based narratives about "the digital". This is particularly important in a moment when public debates about the governance of digital technologies drive the future of our societies.

Additionally in museum environments, the findings promise to contribute new insights and reflections that will be of potential use to the numerous international cultural heritage institutions that are integrating elements related to histories of computing and digital media within their collections and exhibitions.
Two of the project's outputs will be particularly decisive in disseminating the project's findings: the Circuits of Practice Research Report and an edited book which is being produced for Routledge and is scheduled to be published in 2023.
Sectors Creative Economy,Digital/Communication/Information Technologies (including Software),Culture, Heritage, Museums and Collections

URL https://repository.lboro.ac.uk/articles/report/Circuits_of_Practice_research_report_narrating_histories_of_computing_and_digital_media_in_museum_environments/19317764
 
Description The project has delivered impact at two main levels 1) at the overall level of the "community of practice" which have formed throughout the project, and 2) at the level of the individual research partners. 1) At the wider level of the community of researchers and practitioners who have animated the Circuits of Practice project, the project has achieved its key objective to build a "community of practice" that brings together scholars and professionals interested to reflect on and to practically shape how museums narrate and present to the public the history of digital media and computing. One of the key legacies of the project, in this regard, is the "Circuits of Practice Book Club" - a regular online discussion in which participants in the project and other scholars and practitioners share and discuss relevant literature to the project, including their own work. The Book Club has proved to be a valuable way to connect with our project partners and engage with academic literature outside of our individual professional interests, fostering an interdisciplinary community of academic peers. As the project has ended, the Book Club continues to be conducted with the participation of the Circuits of Practice community of practice, composed by the project's research partners as well as other members of the network who have joined the project during its development. More information about the Book Club is available here: https://www.circuitsofpractice.net/book-club/ 2) At the level of individual research partners, the following impact has been delivered in the following areas: National Science and Media Museum The research of 'Circuit 1' (on 'Time') has informed the Head Curator's drafting of the interpretation principles, particularly around digital media technologies, set out in the museum's transformational masterplan project ('Sound and Vision'). Centre for Computing History The museum is using the 'Framework of Exhibition Time', developed within 'Circuit 1', to inform the redesign of its new 'Graphical User Interface' exhibit. Victoria & Albert Museum The museum is using the research undertaken in Circuit 2 (on 'Things') to identify and generalise the key characteristics of the approach developed at V&A for curating software from a design-oriented perspective. The National Museum of Computing The museum is using the research in Circuit 2 to review its exhibition in light to the objective of improving diversity of visitors to the museum. Museo Nazionale Scienza e Tecnologia Leonardo da Vinci, Milan, Italy Research conducted in Circuit 2 has informed future interventions to develop new research approaches to collection items related to histories of computing that are located in the museum storage, and to find new ways to present them to the public. Science Museum The museum is using the research of 'Circuit 3' (on 'Data') to identify the specific challenges relating to collecting smart technology/internet of things, especially in terms of collecting or representing the data and system networks as part of a larger investigation into collecting digital objects. Bletchley Park The museum is using 'Circuit 3' research to inform the display of data relating to Bletchley Park's Block A exhibition, currently under development. Computer History Museum The museum is using the research conducted during 'Circuit 3' to inform the museum's curatorial approach to the next generation of data-driven topics, including AI technology.
First Year Of Impact 2021
Sector Culture, Heritage, Museums and Collections
Impact Types Cultural,Policy & public services

 
Description Circuits of Practice symposium: "Computer legacies: Narrating histories of digital media in museums" 
Form Of Engagement Activity Participation in an activity, workshop or similar
Part Of Official Scheme? No
Geographic Reach International
Primary Audience Public/other audiences
Results and Impact This online symposium questions how museums can contribute to constructing and disseminating historical narratives about computing through which the past, the present and the future of our societies are imagined and culturally constructed. The symposium builds on research conducted within the AHRC-funded project Circuits of Practice: Narrating Histories of Computing and Digital Media in Museum Environments and will provide a forum to explore new approaches for a historical heritage centred around the emergence and development of computing and digital media.
Year(s) Of Engagement Activity 2022
URL https://www.eventbrite.com/e/computer-legacies-narrating-histories-of-digital-media-in-museums-ticke...
 
Description Circuits of Practice website and blog 
Form Of Engagement Activity Engagement focused website, blog or social media channel
Part Of Official Scheme? No
Geographic Reach International
Primary Audience Public/other audiences
Results and Impact The Circuits of Practice website provides key information about the project. Moreover, the project's blog ( https://www.circuitsofpractice.net/blog/ ) publishes updates about ongoing research that could target a wide international audience. The articles have been posted and retweeted in the research team's and the research partners' social media accounts, attracting attention towards the project during all phases.
Year(s) Of Engagement Activity 2020,2021
URL https://www.circuitsofpractice.net/blog/
 
Description Keynote lecture at WARCNET: Web ARChive Studies Network Meeting, Luxembourg Centre for Contemporary and Digital History (C2DH), University of Luxembourg, 4-6 November 2020. 
Form Of Engagement Activity A talk or presentation
Part Of Official Scheme? No
Geographic Reach International
Primary Audience Professional Practitioners
Results and Impact PI Simone Natale gave a keynote entitled "What is life to digital objects?" at WARCNET: Web ARChive Studies Network Meeting, Luxembourg Centre for Contemporary and Digital History (C2DH), University of Luxembourg, 4-6 November 2020.

The aim of the WARCNET network is to promote high-quality national and transnational research that will help us to understand the history of (trans)national web domains and of transnational events on the web, drawing on the increasingly important digital cultural heritage held in national web archives. The network offers transnational interdisciplinary networking activities for researchers who study the archived web, and it reaches out to web archivists and IT-developers. The keynote allowed the project to reach an audience of key practitioners in the area of the cultural heritage of the Web and web archiving.

A video of the keynote has been made available online at https://youtu.be/j79ATX-nWhg
Year(s) Of Engagement Activity 2020
URL https://cc.au.dk/en/warcnet/meetings/luxembourg-2020/
 
Description Roudtable "Which future for the history of the digital?" Politecnico di Milano, Italy, 9 October 2020. 
Form Of Engagement Activity A talk or presentation
Part Of Official Scheme? No
Geographic Reach International
Primary Audience Schools
Results and Impact PI Simone Natale's participated in the Roudtable "Which future for the history of the digital?" Other participants: Simona Casonato (Museo della Scienza e della Tecnologia Leonardo da Vinci, Milan), Silvio Henin (Coordinator of AICA's History of Informatics group). Politecnico di Milano, Italy, 9 October 2020.

The roundtable was part of a one-day event, "Digital Humanism." Participants included a group of school teachers that followed the event online as a training-related opportunity, and was also opened to the general public. Around 150-200 people connected online to the event. The event also saw the participation of professionals from public and private institutions.
Year(s) Of Engagement Activity 2020
URL https://www.eventi.polimi.it/events/evento-online-digital-humanism-umanesimo-digitale/
 
Description Roundtable "Science Museums and the Intangible: Curating Computer Code" 
Form Of Engagement Activity A formal working group, expert panel or dialogue
Part Of Official Scheme? No
Geographic Reach International
Primary Audience Professional Practitioners
Results and Impact Roundtable "Science Museums and the Intangible: Curating Computer Code" with Rachel Boon, Petrina Foti, Hansen Hsu, Kimon Keramidas, and Ross Parry (moderator), for Artefacts 2021: Responding to COVID-19 annual meeting (online), October 2021.
Year(s) Of Engagement Activity 2021
URL http://www.artefactsconsortium.org/Meetings/MeetingsCurrentF.html
 
Description Science Museums and the Intangible: Curatorial Visions of the Future, presentation at international conference 
Form Of Engagement Activity A talk or presentation
Part Of Official Scheme? No
Geographic Reach International
Primary Audience Professional Practitioners
Results and Impact Presentation given by Petrina Foti with the title "Science Museums and the Intangible: Curatorial Visions of the Future" as part of the Joint SHOT-HSS Session "Visioneering Past and Future in Science Museums and Educational Technologies" with Elizabeth Petrick, Morgan Ames, and Elena Aronova for the combined History of Science Society (HSS) 2021 Annual Meeting/ Society for the History of Technology (SHOT) 2021 Annual Meeting (online), November 2021.
Year(s) Of Engagement Activity 2022
URL https://www.historyoftechnology.org/wp-content/uploads/2021/10/Preliminary-Program-SHOT-Virtual-Annu...
 
Description Telling the history of the digital in museums: The experience of the Circuits of Practice project 
Form Of Engagement Activity A talk or presentation
Part Of Official Scheme? No
Geographic Reach International
Primary Audience Professional Practitioners
Results and Impact The presentation was given in the context of a Research workshop entitled "La mobilità digitale del patrimonio museale: riflessioni e buone pratiche per traiettorie efficaci," at the Museum of Geography, University of Padova, Italy, 23 March 2022.
Year(s) Of Engagement Activity 2022
URL https://www.mobilityandhumanities.it/2022/03/15/la-mobilita-digitale-del-patrimonio-museale-riflessi...