Shaping the Connected Museum II

Lead Research Organisation: University of Nottingham
Department Name: School of Computer Science

Abstract

Museums and galleries are increasingly receptive to using digital technology and participatory methods to grow and diversify their audiences. International partnership is a further attractive route to achieving these aims, bringing the additional benefits of cross-cultural understanding and so demonstrating global relevance. This project brings digital technologies, participatory methods and international partnership together through the vision of the 'connected museum' in which visitors, artefacts and also stories move and project themselves between museums - both physically and virtually.

Our aims are to cement our existing network of UK and Chinese partners into a long-term strategic partnership; refine our vision of the connected museum by identifying target audiences, opportunities and challenges; demonstrate this to others through production projects that showcase the value and feasibility of our approach; while also establishing the theoretical, methodological and technical research agendas that to underpin or vision.

The project will enable a partnership of Universities (Nottingham, including its Ningbo Campus in China, Exeter, Shanghai Jiao Tong, Hangzhou Normal and Zhejiang Science and Technology), cultural institutions (Tate, Shanghai Museum, Shanghai Science and Technology Museum) and industry partners (Factory42, Alibaba) to explore technical, methodological and theoretical challenges, driven by the shared practice of making, deploying and studying our two 'production projects' that run across networked UK and Chinese museums. This will be supported by a series of workshops, including a design workshop using the Visitor Box method that has emerged from previous AHRC projects, and staff and PhD exchanges.

Planned Impact

As a project with extensive industry and international collaboration, we will have a wide ranging impact.

Creative industries will be enabled to deliver future interactive visiting experiences that connect museums across the UK and China. They will benefit from: conceptual and practical knowhow; early access to technologies emerging from research; and a shop window in China to showcase examples of their work. These will help open up a potentially vast market for their work overseas while strengthing their position in the home market. Our creative industry partner Factory 42 brings the following pathways to impact: business expansion and exporting; establishing a Shanghai office; preparing the company to raise Series A round of investment in late 2020; employment/staff development; and dissemination at industry conferences such as Beyond, Museum Next, Remix and many BAFTA events.

Cultural institutions will gain greater access to international audiences and new ways of engaging existing audiences. They will benefit from: growth of audiences; overcoming barriers to touring; enhanced international reputations; and experience of new participatory methods. Collectively our three cultural partners in the UK and China bring the following pathways to impact: public presentation of our production projects; international partnership development; international audience development; and Tate Exchange as a unique meeting ground between audiences and research.

Universities and IROs will grow their capability to carry out practice-led creative research in China and benefit from increased impact of their research with new stakeholders. Specific benefits will be: increased relevance of their research; revenue from consultancy, services rendered development, licensing of IP and KTPs; and career development for researchers and PhD students. Our university partners will deliver impact through the Visitor Box tookit of museum ideation cards; delivering industry training; policy impact through briefings and internships at DCMS; PhD internships through our doctoral training programmes; and the release of open source platforms.

Finally, audiences will be the ultimate beneficiaries of our research through novel engaging and interactive experiences; appreciation of other cultural perspectives; and being able to experience previously inaccessible artefacts.

Publications

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Ch'ng E (2023) Social Augmented Reality: Communicating via Cultural Heritage in Journal on Computing and Cultural Heritage

 
Title Landscapes Reimagined 
Description An app that employs augmented reality to enable visitors to explore paintings from Tate's and Shanghai Museum's collections, appear to place them in their homes, and combine elements of them to create new works. 
Type Of Art Artefact (including digital) 
Year Produced 2022 
Impact Joint collaboration between the two museums and industry parter Factory 42. 
URL https://www.tate.org.uk/about-us/projects/landscapes-reimagined-app
 
Title The Gift app (Mandarin Translation) 
Description An app that enables visitors to choose exhibits from a museum, take photos of them, add personal messages, and wrap the whole package up as a digital gift to be shared with someone else. The project has created a Mandarin translation of the app (the English version existed before the project) so that it can be sued by Chinese as well as UK (and other) visitors. 
Type Of Art Artefact (including digital) 
Year Produced 2022 
Impact The app supported a Masters project at the University of Nottingham to deliver an initial user study. 
URL https://www.blasttheory.co.uk/projects/gift/
 
Description The challenges of the COVID-19 pandemic led us to explore new ways of stimulating collaborations between UK and Chinese universities, museums and industry. These included hosting a 10 week long virtual intern scheme and summer school for students from both China and the UK. We have implemented three demonstrator experiences of how digital technologies can connect UK and Chinese museums and their visitors. The Landscapes Reimagined app uses augmented reality to enable visitors to select and compare paintings from the Tate and Shanghai Museum collections, display them in their own homes and mash them up to create new works. The Gift app (Mandarin and English versions) enables visitors to create personal museum tours as gifts for others. The Ningbo City museum created a pubic exhibition that compared life in the cities of Ningbo and Nottingham.
Exploitation Route The students undertook audience studies and prototyping of immersive experiences, the results of which are now shaping discussions between the partners for our demonstrator projects. The demonstrators cod be further developed by the partners or on some cases other s(The Gift app is open source).
Sectors Culture, Heritage, Museums and Collections

 
Description The first year of the project has been extensively impacted by COVID both in terms of industry partners' ability to engage and also our ability to travel to China as was originally envisaged. However, a series of online discussions have identified two possible practice projects for further development, one arising from an ongoing discussion between Tate, Factory 42 and the Shanghai Museum, and the other based on translating Blast Theory into a version suitable for a Chinese audience. We have implemented three demonstrator experiences of how digital technologies can connect UK and Chinese museums and their visitors. The Landscapes Reimagined app uses augmented reality to enable visitors to select and compare paintings from the Tate and Shanghai Museum collections, display them in their own homes and mash them up to create new works. The Gift app (Mandarin and English versions) enables visitors to create personal museum tours as gifts for others. The Ningbo City museum created a pubic exhibition that compared life in the cities of Ningbo and Nottingham.
First Year Of Impact 2022
Sector Creative Economy,Culture, Heritage, Museums and Collections
Impact Types Cultural

 
Description SHJT 
Organisation Shanghai Jiao Tong University
Country China 
Sector Academic/University 
PI Contribution Partnership on co-designing museum experiences that connect UK and Chinese museums and their audiences
Collaborator Contribution Partnership on co-designing museum experiences that connect UK and Chinese museums and their audiences
Impact Co-design of connected museum experience
Start Year 2021
 
Description Shangai Museum 
Organisation Shanghai Museum
Country China 
Sector Academic/University 
PI Contribution Partnership on co-designing museum experiences that connect UK and Chinese museums and their audiences
Collaborator Contribution Partnership on co-designing museum experiences that connect UK and Chinese museums and their audiences
Impact Design workshops and initial concept
Start Year 2021
 
Description UNNC 
Organisation University of Nottingham Ningbo China
Country China 
Sector Academic/University 
PI Contribution Partnership on co-designing museum experiences that connect UK and Chinese museums and their audiences
Collaborator Contribution Partnership on co-designing museum experiences that connect UK and Chinese museums and their audiences
Impact Co-design of connected museum experiences
Start Year 2021
 
Description Summer School and intern Programme 
Form Of Engagement Activity Participation in an activity, workshop or similar
Part Of Official Scheme? No
Geographic Reach International
Primary Audience Postgraduate students
Results and Impact A ten week long Summer School to engage over ten student interns from our partner universities with industry partners and museums exploring specific development and study ideas and reporting results in a final workshop.
Year(s) Of Engagement Activity 2021