Bridging the Gap - visually impaired and sighted music producers working side by side

Lead Research Organisation: Queen's University Belfast
Department Name: Sch of Arts, English and Languages

Abstract

This research will examine the access barriers encountered by visually-impaired music producers using software-based creative tools in the context of a music production studio. Performance Without Barriers (PwB) an established research team at Queen's University Belfast (QUB), active in the area of inclusive, accessible instrument design, will lead this proposed three-year research project. PwB will collaborate with the Centre for Digital Music (CDM) at Queen Mary University of London (QMUL), benefiting from their engineering expertise in electronics hardware design and development. The research aims to bridge the gap between visually-impaired music producers and their sighted counterparts. At the heart of the PwB team is a firm belief that equal and undifferentiated access to technology can lead to equal employment opportunities.

Many visually-impaired people utilise Screen-reading software for computer access. Due to underlying technical reasons, the majority of software used for music production, digital audio workstations (DAWs) for example, remain incompatible with such accessibility tools. On a fundamental level, the nature of control which screen-reading affords, is likely to have unintended consequences on creative processes such as music composition. In this project, PwB will examine accessibility in music production software for UK-based visually-impaired music producers and develop and evaluate alternatives to the screen-reader paradigm. Four main research questions will be focused upon, which PwB believe will lead to greater equality in accessing digital tools used for creative purposes. The main questions we pose are:

Which usability and accessibility issues are inherent in controlling music production software with a screen-reader?
How could the design of tactile control surface technologies improve the usability and accessibility of music production software for visually-impaired music producers?
Do visually-impaired music producers experience a greater degree of cognitive load when operating music production software in comparison to their sighted counterparts?
How do linear ways of accessing music production software parameters, currently the standard of many accessible software packages, inform or change the creative flow of the music production process?

Following the adage "Nothing About Us Without Us", the research is rooted in the disabled community, guided by the insights of a visually-impaired music producer (Dasent) with over 25 years of industry experience. Dasent will join PwB, on a QUB match-funded PhD studentship, becoming an integral part of this proposed research.

DAWs see use in a range of pursuits; music production, music composition, audio recording, audio mixing and mastering to name but a few. The outcomes of this research, therefore have the potential to impact visually-impaired people working with sound and music in several contexts. Furthermore, due to the pervasive nature of accessibility barriers in computing, the research has a potentially global impact. The outcomes of the research will contribute knowledge in accessibility studies, technological influence on creativity, and tactile human-computer interaction.

Three project partners (Creative United in London and two music production studios in Belfast) will support the team in enabling access to industry-standard music production tools and working methods. These partners will support the dissemination of research outcomes and promote the creative work of visually-impaired music producers through industry facing publications and a symposium. A documentary film of the research processes and outcomes has been discussed and agreed on with Outpost Production, Belfast.

Publications

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TBC (2023) Below 38 BPS, Involving real time monitoring and self medication practices in music performance through IoT technology in New Advances and Novel Applications of Music Technologies for Health, Well-Being, and Inclusion

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McMillan, A (2023) Designing Accessible Musical Instruments by Addressing Musician-Instrument Relationships in New Advances and Novel Applications of Music Technologies for Health, Well-Being, and Inclusion

 
Title ALCI Performance 
Description Together with visually-impaired musician, composer and academic James Cunningham we designed and developed a musical instrument built upon the physicality of an accessible long cane. This was named the accessible long cane instrument (ALCI). James performed with this instrument at the Haptic Audio Interaction Design Conference 2022 
Type Of Art Performance (Music, Dance, Drama, etc) 
Year Produced 2022 
Impact The most notable impacts of this artistic endeavour were the social connections made with those attending the performance. It was also a fantastic opportunity to share the goals and motivations of the Bridging the Gap research project with fellow academics. 
 
Title Bridging the Gap Podcast 
Description This podcast series of five episodes interviews previous research participants from the blind and visually impaired music-making community. It is due to be released very shortly as a free download. 
Type Of Art Artefact (including digital) 
Year Produced 2023 
Impact The creation of this podcast has built on the relationships we have been developing as part of the Bridging the Gap research project. We hope that the podcast will help amplify the voices of our participants and provide an information source to VIB creatives interested in learning sound and music technology and those involved in the design and development of music technology products. 
 
Description Investigating Mental Models Of DAW Software Use By Visually-impaired Musicians
Amount £97,000 (GBP)
Organisation Ableton AG 
Sector Private
Country Germany
Start 04/2022 
End 10/2023
 
Description Accessibility Zone at the Audio Developers Conference 
Form Of Engagement Activity Participation in an activity, workshop or similar
Part Of Official Scheme? No
Geographic Reach International
Primary Audience Industry/Business
Results and Impact The Audio Developer Conference is the largest annual conference of its kind, attracting an international audience of designers and developers of music software. Together with Jason Dasent we supported the Accessibility Zone; a new initiative intended to celebrate VIB-accessible products in the music technology industry.
Year(s) Of Engagement Activity 2022
URL https://audio.dev/conference/
 
Description International Synth Design Hackathon (NI Science Festival) 
Form Of Engagement Activity Participation in an activity, workshop or similar
Part Of Official Scheme? No
Geographic Reach Local
Primary Audience Public/other audiences
Results and Impact This event offered an opportunity for the general public to design and build their very own sound experiences in collaboration Belfast-based sound art collective, Tone Burst. Supported by Cycling 74, Electrosmith and Synthux Academy, this event provided access to a range of cutting-edge digital fabrication technologies, including 3D printers and laser-cutting machines. This was a fantastic event that shared the technical expertise of research staff with those outside of academia.
Year(s) Of Engagement Activity 2022
URL https://nisciencefestival.com/events/international-synth-design-hackathon
 
Description Jason Dasent Genisys Concert and Seminar 
Form Of Engagement Activity A talk or presentation
Part Of Official Scheme? No
Geographic Reach National
Primary Audience Public/other audiences
Results and Impact During a seminar and concert at SARC, blind music producer and academic Jason Dasent shared his experiences in music technology, music production and software development over the past 25 years. Jason is currently pursuing a PhD at Kingston University where he is developing a voice assistant for use in recording studios to allow differently-abled producers and audio engineers to function more independently. His academic work also formed part of his presentation.
Year(s) Of Engagement Activity 2022
URL https://www.qub.ac.uk/sarc/events/EventsArchive/Concert-JasonDasentGENISYS.html
 
Description Music Software Accessibility Symposium 
Form Of Engagement Activity Participation in an activity, workshop or similar
Part Of Official Scheme? No
Geographic Reach International
Primary Audience Professional Practitioners
Results and Impact This was a one-day free hybrid (online and in person) symposium that brought together people interested in understanding and improving blind and visually impaired (VIB) access to music technology. The event was attended by VIB musicians, sound engineers, live performers, bedroom producers, software developers, product owners and academics. The event featured several talks, panel discussions. Attendees also engaged in a design activity.
Year(s) Of Engagement Activity 2022
URL https://performancewithoutbarriers7.wordpress.com/bridging-the-gap/music-software-accessibility-symp...
 
Description Presentation at QUB Disability Research Network Postgraduate Research Forum: Showcase Event 
Form Of Engagement Activity A talk or presentation
Part Of Official Scheme? No
Geographic Reach Local
Primary Audience Postgraduate students
Results and Impact Alex Lucas and James Cunningham gave a 15-minute presentation at this event that provided an overview of the activities of the Bridging the Gap research project to date. This event also provided an opportunity to connect with academics within QUB who's research is linked to disability studies.
Year(s) Of Engagement Activity 2022