Centre for the Analysis of Motion, Entertainment Research and Applications (CAMERA)

Lead Research Organisation: University of Bath
Department Name: Computer Science

Abstract

The Centre for the Analysis of Motion, Entertainment Research and Applications (CAMERA) will build on and extend existing impactful relationships between leading researchers at the University of Bath supported by investment from the University, from external partners and with the close participation of Bath's EPSRC Doctoral Training Centre for Digital Entertainment (CDE).

Building on existing expertise in Applied Visual Technology and closely linked with the CDE, CAMERA will draw on knowledge, skills and outputs across multi-disciplinary research areas. These include Computer Vision, Graphics, Motion-Capture, Human-Computer Interaction, Biomechanics and Healthcare, underpinned by a strong portfolio of DE research funding from RCUK and other funders. CAMERA will deliver Applied Visual Technology into our partners companies and their industries, to achieve high economic, societal and cultural impact.

Bath leads the UK in innovative creative industry research and training for post-graduates through our CDE, which is contractually partnered with 35 innovative UK companies. Growing from our established core strength in the area of Visual Technology - capturing, modelling and visualising the real world - and our strong historical foundation of entertainment-delivered research, CAMERA will focus on high-impact work in movies, TV visual vffects (VFX) and video games with partners at the The Imaginarium and The Foundry, two of the world's leading visual entertainment companies. This focused collaboration will push the boundaries of technology in the area of human motion capture, understanding and animation, and artist driven visual effects production, feeding into our existing CDE partnerships.

From this strong foundation, we will extend and apply visual technology to new areas of high economic, societal and cultural impact within the digital economy theme. These include Human Performance Enhancement, with partners in British Skeleton and BMT Defence Services; and Health, Rehabilitation and Assistive Technologies, with partners in the Ministry of Defence.

CAMERA is well placed to lead the application of Visual Technology in these new directions: Bath researchers have helped athletes to win 15 Olympic and World Championship medals in the last 10 years and have contributed significantly to national efforts in integrating ex-soldiers with disabilities into civilian life.

Planned Impact

CAMERA, as a Next Stage Digital Economy Centre, has been set-up to stimulate an ethos of exploring pathways to impact as an intrinsic part of training and research. Our key aims are to:
a) interweave industry and academic work to generate economic, societal and cultural impact and further research outcomes
b) further develop our already substantial training mechanisms to provide an array of highly skilled professionals.

The impact of the Centres' research outcomes will be accelerated by the close working relationships of impact partners. In particular the work within the Movies, TV and Video Games theme will directly benefit the UK Digital Entertainment economy. The UK television export market is £3 billion p.a. (UK TV Production Market Insight (2013) and a report by Oxford Economics in 2012 valued the UK Film industry at £4.6 billion p.a. and supported over 117,000 jobs (up from 100,000 in 2009). The tools developed by this Centre will be immediately relevant for vision-industry applications and will either give our partners a competitive edge (e.g. additional facial capture tools for The Imaginarium) or a lead to potentially marketable products similar to The Foundry's NUKE.
The work proposed by CAMERA is unique worldwide as the technology is only just reaching an applicable state of development. The timeliness of this programme and the scale of the industries it could potentially disrupt highlights the important national impact that could be achieved.

The Centre targets impact through the three core research themes.

The Video Games and Film theme will impact artists and creators by enabling them to create digital content for film and games more easily, for example by automating manual tasks such as rotoscoping.
The cutting-edge augmented environment training technology developed with our partners British Skeleton and leading defence service provider BMT will capture motion and use visualisation in a way that will benefit not only their own industries but her sectors such as the Emergency Services or TV broadcast analysis. Prior analysis on sporting success has highlighted the national level impact success can generate, through both positive associations and copy-cat affects. Improving the way computer generated training is implemented will result in safer and more effective training in the large commercial and military marine sectors.
Through the Health, Rehabilitation and Assistive Technologies theme our vision and motion capture work co-created with the charity Help the Heroes and the MoD will have a step-change in how the rehabilitation of ex-soldiers returning from conflict with trauma will be set-up and assessed. Improved orthopaedic tools will be developed improving amputee outcomes and improving the quality of life for people with ocular impairments and a real opportunity to create a substantial saving to the NHS and MOD (and healthcare beyond the UK).

Training provision adds an additional level of impact. By associating CAMERA with the EPSRC Centre for Doctoral Training in Digital Entertainment we will be able to further develop opportunities for researchers and students to enhance their skills in the three themes. By exposing students to real-world problems and being involved in the co-creation of the solutions with our partners we hope to train a workforce that will support the UK creative industries. Our training provision represents a complete route from research to the real world: from EngD/PhD students, to post-doctoral RA's working directly on transitioning existing research portfolios to industrial impact, to new academics who will become world leaders in this area with industrial links second to none in both the UK and world-wide. To reinforce this we have allied ourselves with the University of Bath Innovation Centre (founding partner of the SETsquared incubator ranked 2nd globally) who will provide entrepreneurship training which is particularly relevant in such fast paced field

Publications

10 25 50

publication icon
Barber A (2015) Inferring changes in intrinsic parameters from motion blur in Computers & Graphics

publication icon
Beale D (2016) Fitting quadrics with a Bayesian prior in Computational Visual Media

publication icon
Bertel T (2018) MegaParallax

publication icon
Bertel T (2019) MegaParallax: Casual 360° Panoramas with Motion Parallax. in IEEE transactions on visualization and computer graphics

publication icon
Bertel T (2019) MegaParallax: Casual 360° Panoramas with Motion Parallax. in IEEE transactions on visualization and computer graphics

publication icon
Bezodis NE (2019) The Biomechanics of the Track and Field Sprint Start: A Narrative Review. in Sports medicine (Auckland, N.Z.)

publication icon
Bilzon J (2020) Sport and Exercise Genomics: the FIMS 2019 Consensus Statement Update in British Journal of Sports Medicine

publication icon
Colyer S (2019) Associations between ground reaction force waveforms and sprint start performance in International Journal of Sports Science & Coaching

publication icon
Colyer SL (2020) The effect of biological maturity status on ground reaction force production during sprinting. in Scandinavian journal of medicine & science in sports

publication icon
Colyer SL (2018) Training-Related Changes in Force-Power Profiles: Implications for the Skeleton Start. in International journal of sports physiology and performance

publication icon
De Angeli D (2018) Agonistic Games

publication icon
De Angeli D (2019) Towards a Gameful Museum: Empowering Museum Professionals via Playing and Making Games in The International Journal of the Inclusive Museum

publication icon
Deng C (2019) Interactive modeling of lofted shapes from a single image in Computational Visual Media

publication icon
Gong H (2017) User-assisted image shadow removal in Image and Vision Computing

publication icon
Gong H (2016) Interactive removal and ground truth for difficult shadow scenes. in Journal of the Optical Society of America. A, Optics, image science, and vision

 
Title Cosmos Within Us 
Description CAMERA was proud to contribute digital characters, using our proprietary animation technology, to Satore Studios' Raindance award-winning VR production Cosmos Within Us directed by Tupac Martir. Martir's team, who's production won the Best Immersive Experience of the Festival, visited the CAMERA studio where actors wore a Vicon Cara headset with 4 video cameras. These were used to track markers strategically placed on their faces. The team at CAMERA used an in-house facial motion capture solver algorithm to match and blend a library of face shapes to fit the changing marker positions. Rubin Shah at Satore noted that "we worked with CAMERA as we knew they could deliver the motion capture that was required for the production to be delivered in the vision we required." 
Type Of Art Film/Video/Animation 
Year Produced 2019 
Impact
 
Title Exhibition at the University of Bath's Festival 
Description To celebrate the University of Bath's 50th Anniversary, CAMERA will exhibit the Chameleon Project, funded by the British Council in partnership with Marshmallow Laser Feast. 
Type Of Art Artwork 
Year Produced 2017 
Impact The exhibition is open to the general public, school groups, and members of the University. 
URL http://50years.bath.ac.uk/story/event/50th-festival-on-campus/?instance_id=131
 
Title George Eksts, Dance Project 
Description Artist George Eksts approached CAMERA in 2016 to set up a one day motion capture shoot of a dancer for an installation he was creating looking at perceptions of time. The shoot used CAMERA's optical body motion capture system and involved capturing a series of eleven choreographed routines. The motion capture files were delivered to the client as fbx files via a secure file transfer protocol. 
Type Of Art Performance (Music, Dance, Drama, etc) 
Year Produced 2016 
Impact *** 
 
Title Renaissance (Ben Dunks) 
Description The CAMERA team worked with Ben Dunks, dance and movement artist, on his immersive falls prevention project Renaissance (funded by the South West Creative Technology Network) Motion capture took place at CAMERA's state of the art studio, to fully capture participants in their seventies performing Ben's movement programme. Renaissance is an immersive falls prevention programme, designed for vulnerable older people living in Sheltered Accommodation and paid for by Housing Associations. At its heart is a movement programme that will be delivered by Housing Association Carers through an interactive platform. It is a programme that will fundamentally change the heath of all who experience it alongside decreasing their chances of falling. Our Prototyping Project is an ambitious set of three different programmes that will ultimately support the success of Renaissance. 1) In partnership with CAMERA at Bath University we will Motion Capture 6 participants from Bath Sheltered Housing as they go through our movement programme across 6 weeks, one session/week. This will demonstrate change in participant movement, validating the programme as suitable for falls prevention. 2) Plymouth Community Homes, our partner in the development of Renaissance, work with sensors embedded into resident armchairs, measuring activity levels. We will work with 3 cohorts of participants in Plymouth, using accelerometers to measure movement in sessions and linking this to residential data to help evaluate session impact. 3) We will work with PCH Carers, participants and senior managers to design, test and iterate their experiences across the programme ensuring the prototype meets needs. About the Team The team behind Renaissance is Ben Dunks, dance/movement artist, trainer and SWCTN Fellow, Emma McFarland, Digital and Innovation Producer and Christopher Hunt, Creative Technologist and Digital Artist. They have worked together for 2 years through Attik Dance and bring a wealth of knowledge, experience and excitement to the project. 
Type Of Art Performance (Music, Dance, Drama, etc) 
Year Produced 2018 
Impact The programme is intended to fundamentally change the heath of all who experience it alongside decreasing their chances of falling. 
URL https://youtu.be/1YRIYYnYe90
 
Title VR Game, Stickee Ltd 
Description Stickee Ltd are a creative technology, software and digital design company based in London. They approached CAMERA to provide motion captured movements for multiple characters in a VR game title they are developing. The shoot used an Xsens suit to capture the performer's movements and allowed our Head of Studio, Martin, to quickly process the data files. 
Type Of Art Film/Video/Animation 
Year Produced 2016 
Impact *** 
URL https://www.stickee.co.uk/portfolio/balls-virtual-reality-cricket-game/
 
Description Modern machine learning approaches are useful for solving a range of problems in entertainment related to animation and artist workflow optimisation.

CAMERA is a research centre which takes research in visual technologies and applies it to new areas. For example, we do research in Visual Effects and animation for film and video games, and look to apply this to sport analysis, rehabilitation and training.

We have discovered and developed a few key findings since our inception in late 2015. One useful discovery is the application of modern machine learning algorithms to perform realistic animation and also increase artist productivity. The creative industries form a major part of our modern economy, and our methods can have an impact increasing efficiency and maintaining the UKs leading position in this area.

We have also been applying some of the same animation methods in an inverse way, i.e. to human motion analysis, so that we are able to point a camera at a person and get accurate biomechanical data about them. This is useful in rehabilitation - e.g. in hospitals where cameras can replace expensive imaging equipment - as well as elite sport. We are continuing to refine these methods and are about to trail our sports analysis system with the British Skeleton Olympic team. Towards the end of 2017, we should start to use the same system for rehabilitation of ex-service personnel with the Ministry of Defence.
Exploitation Route We are planning on putting our technology in the hands of our partners. Markerless motion capture will be used by Bristol Skeleton and other elite sprinters/athletes in Bath. The Ministry of defence will use the same system for rehabilitation of service personnel at Hedley Court. The Foundry are looking to integrate the Roto++ work into their commercial software Nuke.
We also take part in a range of commercial motion capture projects (e.g. SEE OTHER ANSWER) where we are looking to integrate our real time facial animation, animal animation and facial model building software.
Sectors Creative Economy,Digital/Communication/Information Technologies (including Software),Culture, Heritage, Museums and Collections

URL http://www.camera.ac.uk
 
Description We have a growing portfolio of commercial work enabled by this grant. - This has allowed us to deploy our research directly for real world applications and improve communication between academics and external partners. Commercial Project/Impact/Knowledge Exchange 'Chameleon' - with Marsh Mallow Laser Feast and The British Arts Council. Virtual Reality Arts Exhibit, using research code from CAMERA for building realistic facial models from 3D scans. Commercial Project/Impact/Knowledge Exchange 'Boo Zoo' (pilot) - with Busty Kelp and 2LE productions. 7 Episode TV-series involving facial and body motion capture, combined with live-action footage. Currently under negotiation with Channel 4 for full series (6 more episodes). Bristol Old Vic Theatre School/Motion Capture training/Knowledge Exchange Workshops on motion capture and Virtual Reality acting with The Bristol Old Vic Theatre School Commercial Project/Impact/Knowledge Exchange 'Animal Farm' movie. Human to Animal animation R&D with The Imaginarium. For use in Animal Farm movie (shooting April 2017) Digital Catapult - Mentor/ Augmenter Programme Mentor for new Start-Up companies in the area of Virtual/Mixed Reality. Responsible for selecting companies for funding and mentoring ImmerseUK - founding member ImmerseUK is the UK's main network of Immersive Content Creation companies - covering e.g. entertainment, automotive and medical. It is the main lobbying group for the Industrial Challenge Fund. Software for building facial models has been used in the Chameleon project.
First Year Of Impact 2016
Sector Creative Economy,Culture, Heritage, Museums and Collections
Impact Types Cultural,Economic

 
Description Bath Institute for Rheumatic Diseases (BIRD) and University of Bath Alumni Fund
Amount £64,000 (GBP)
Organisation University of Bath 
Sector Academic/University
Country United Kingdom
Start 10/2017 
End 09/2020
 
Description Bath International Funding Schemes
Amount £5,000 (GBP)
Organisation University of Bath 
Sector Academic/University
Country United Kingdom
Start 06/2017 
End 05/2018
 
Description Cure Kids Innovation Seed Fund
Amount $49,350 (NZD)
Organisation Cure Kids 
Sector Charity/Non Profit
Country New Zealand
Start 10/2017 
End 09/2018
 
Description Digital Health Technology Catalyst
Amount £523,224 (GBP)
Organisation Innovate UK 
Sector Public
Country United Kingdom
Start 11/2018 
End 05/2020
 
Description EPSRC Impact Acceleration Account Funding - University of Bath IAA award
Amount £29,865 (GBP)
Organisation Engineering and Physical Sciences Research Council (EPSRC) 
Sector Public
Country United Kingdom
Start 10/2016 
End 03/2017
 
Description EPSRC Impact Acceleration Account Funding - University of Bath IAA award
Amount £68,295 (GBP)
Organisation Engineering and Physical Sciences Research Council (EPSRC) 
Sector Public
Country United Kingdom
Start 10/2015 
End 03/2017
 
Description European Regional Development Fund - Research and Innovation: call in West of England (OC37R17P 0696)
Amount £1,801,368 (GBP)
Funding ID 37R18P02612 
Organisation European Union 
Sector Public
Country European Union (EU)
Start 12/2019 
End 12/2022
 
Description European Space Agency
Amount £35,000 (GBP)
Organisation European Space Agency 
Sector Public
Country France
Start 03/2018 
End 03/2021
 
Description Global Challenges Research Fund
Amount £28,000 (GBP)
Organisation Government of the UK 
Sector Public
Country United Kingdom
Start 11/2018 
End 07/2019
 
Description Innovate UK Emerging and Enabling Technologies
Amount £330,785 (GBP)
Funding ID 103674 
Organisation Innovate UK 
Sector Public
Country United Kingdom
Start 12/2017 
End 09/2019
 
Description Innovate UK Emerging and Enabling Technologies
Amount £432,414 (GBP)
Funding ID 132733 
Organisation Innovate UK 
Sector Public
Country United Kingdom
Start 06/2017 
End 11/2018
 
Description Innovate UK Funding - HARPC Project
Amount £518,000 (GBP)
Funding ID 69029-479295 
Organisation Innovate UK 
Sector Public
Country United Kingdom
Start 09/2016 
End 02/2018
 
Description Leveraged University Research Studentship (LURS)
Amount £65,000 (GBP)
Organisation University of Bath 
Sector Academic/University
Country United Kingdom
Start 10/2016 
End 09/2019
 
Description MRC Proximity to Discovery - University of Bath
Amount £2,150 (GBP)
Organisation Medical Research Council (MRC) 
Sector Public
Country United Kingdom
Start 06/2016 
End 08/2016
 
Description MRC Proximity to Discovery - University of Bath
Amount £11,313 (GBP)
Organisation Medical Research Council (MRC) 
Sector Public
Country United Kingdom
Start 04/2016 
End 09/2016
 
Description MedTech CoRE Seed Fund
Amount $49,960 (NZD)
Organisation Medical Technologies Centre of Research Excellence 
Sector Charity/Non Profit
Country New Zealand
Start 10/2016 
End 09/2017
 
Description MedTech CoRE Seed Fund
Amount $49,922 (NZD)
Organisation Medical Technologies Centre of Research Excellence 
Sector Charity/Non Profit
Country New Zealand
Start 10/2017 
End 09/2018
 
Description National Ankylosing Spondylitis Society
Amount £19,723 (GBP)
Organisation National Ankylosing Spondylitis Society 
Sector Charity/Non Profit
Country United Kingdom
Start 03/2018 
End 03/2020
 
Description RCUK MRC - Facial Emotion Perception
Amount £709,696 (GBP)
Organisation Research Councils UK (RCUK) 
Sector Public
Country United Kingdom
Start 07/2019 
End 12/2022
 
Description RFU IPF
Amount £60,200 (GBP)
Organisation Rugby Football Union RFU Injured Players Foundation 
Sector Charity/Non Profit
Country United Kingdom
Start 10/2017 
End 09/2020
 
Description Royal Society Industry Fellow
Amount £142,813 (GBP)
Organisation The Royal Society 
Sector Charity/Non Profit
Country United Kingdom
Start 06/2017 
End 05/2021
 
Description SBRI Healthcare Phase 2
Amount £700,000 (GBP)
Organisation SBRI Healthcare 
Sector Private
Country United Kingdom
Start 10/2017 
End 09/2018
 
Description SBRI HealthcarePhase 1
Amount £97,000 (GBP)
Organisation SBRI Healthcare 
Sector Private
Country United Kingdom
Start 01/2017 
End 12/2017
 
Description University of Auckland Learning Enhancement Fund
Amount $20,000 (NZD)
Organisation University of Auckland 
Sector Academic/University
Country New Zealand
Start 10/2016 
End 09/2018
 
Description University of Bath Alumni Fund
Amount £18,000 (GBP)
Organisation University of Bath 
Sector Academic/University
Country United Kingdom
Start 09/2016 
End 08/2017
 
Description 11-11: Memories Retold & Is Anna OK? 
Organisation Aardman Animations Ltd
Country United Kingdom 
Sector Private 
PI Contribution CAMERA were commissioned by Aardman to provide motion capture for 11-11: Memories Retold (https://www.bandainamcoent.com/games/11-11-memories-retold) Aardman have collaborated with BANDAI NAMCO Entertainment Europe and DigixArt to create 11-11: MEMORIES RETOLD, a story-driven narrative adventure set during World War I with a unique painted style that plans to deliver an entertainment experience. Nominated for British Game and Game Beyond Entertainment in 2019s BAFTA Games Awards (http://www.bafta.org/games/awards/bafta-games-awards-nominations-winners-2019) The game has scooped the Best Educational/Serious Game Award at the TIGA awards. The Aardman team spent nearly two weeks in the CAMERA Studio over the course of nine individual shoots to get the motion capture data to animate most of the major characters in 11:11. The capture sessions were delivered using CAMERA's Vicon system, and involved two performers, Chris Brown and Alison Garner, along with a selection of props including a rifle and even a stuffed cat. For each shoot the CAMERA team would attach 50 passive optical markers to the performer's motion capture suit. The cameras then track the position of those markers in space to create a skeleton that is used to animate a digital avatar. ---- Is Anna ok? Description: CAMERA, the University of Bath's motion capture research centre, have collaborated with animation studios Aardman on a BBC virtual reality documentary about the story of twin sisters whose lives were torn apart by a terrible accident. The VR documentary, called "Is Anna OK?" allows the viewer to step into the shoes of Anna and her sister Lauren to discover how their lives are changed after Anna suffers a head injury from being hit by a car. Viewers can experience the documentary from multiple points of view, exploring Anna's fragmented memories and piecing together the story of what happened and follow Anna's journey of rehabilitation. Researchers at CAMERA worked closely with the animators at Aardman using motion capture technology to make the movement of the characters more realistic. In particular, they used the latest research methods in facial animation to analyse the 3D movement of the actor's face and transfer it onto the face of the animated character. Professor Darren Cosker, Director of CAMERA, led the research. He explained: "One actor played the parts of both identical twins for the documentary. "We performed a 3D scan of the actor's face and built an animated model from this. We then used a mixture of different research methods to analyse the fine movements of the actor's face, such as her smile and eyebrow movements. "Each movement of the actor's face was assigned values which were then transferred to the model of the character's face. This method is much easier for the animators to edit and tweak movements rather than building a new animated face from scratch. "This work is a result of several years of research, so it's great to be able to put our research into use on a commercial project for the first time." The team recently worked with Aardman on the role-playing game 11-11 Memories Retold, which used motion capture technology to animate the characters. The documentary was nominated for several awards last year, including the 2018 Raindance Film Festival and the 2018 Sheffield Doc Fest. The VR piece is available to download for free on Oculus Rift, and you can see the full length animation version here on YouTube. Real-time pre-visualisation, or pre-vis, is a method of showing live how the motion data that the performer is generating looks on the character avatar. It uses a pipeline taking the motion data into the game engine Unity where it is applied to the character in real time to give a 'rough' version of what of the final outputs will look like. Pre-vis was used during shoots to help the Aardman team direct the performer and make decisions about how the shots should be done. We also had input during the shoots from the lead animator based out in Singapore, who was able to watch the performance in the studio via video link. In total CAMERA delivered around 8000 character seconds of body motion capture data for the project. The project gave opportunities to local performing arts talent, with Bristol Old Vic Theatre School student, Jyuddah Muzahura, volunteering to perform in the initial test shoots. 'Is Anna ok' used the facial motion capture solver that came from Shridhar Ravikumar's PhD Project with Darren, plus further development through an IAA project plus a lot of work from CAMERA staff (Jose in particular). That will hopefully place it well for a future impact case study. The same solver is now going to be used on the upcoming Satore commercial project in March.
Collaborator Contribution **
Impact Commercial Output.
Start Year 2018
 
Description Aardman Project 
Organisation Aardman Animations Ltd
Country United Kingdom 
Sector Private 
PI Contribution The CAMERA team have supplied motion capture and post production services to Aardman as part of an ongoing commercial sensitive project.
Collaborator Contribution Aardman supplied all project content, performers and funding, and have worked with the CAMERA team on developing the applied motion capture pipeline.
Impact In progress.
Start Year 2017
 
Description Axis Productions Ltd Test 
Organisation Axis Studios
Country United Kingdom 
Sector Private 
PI Contribution Test for body and face capture of stylised character. Single Performer.
Collaborator Contribution *
Impact Commercial Output
Start Year 2018
 
Description Bath Cats and Dogs Home 
Organisation Bath Cats and Dogs Home
Country United Kingdom 
Sector Charity/Non Profit 
PI Contribution CAMERA is creating a library of movement data from different dog breeds, to make animal animations in films and video games more realistic. PhD Researcher Sinead Kearney said: "In order to learn how animals move, we first need data of these animals. The majority of motion capture research focuses on humans, so very few datasets of animal motion are available. We decided to tackle this problem by recording some animals ourselves. We started with dogs, since it's straightforward to get them into the studio, there is a wide range of body shapes across different breeds, and dogs can be directed to perform various tasks. By recording the dogs performing each of the selected tasks, not only do we learn how dogs move in general, but how their movements differ from breed to breed." Simon Lynn, Head of Animal Operations at Bath Cats and Dogs Home, said: "This is such an innovative project for our dogs and team to be a part of. It will be so beneficial for the dogs taking part as it is great socialisation for them - meeting new people and seeing different sights and sounds. Kennel life can become repetitive so we're always looking at ways to add enrichment to our dog's lives whilst they're waiting to be adopted and a trip to the CAMERA team at the University of Bath definitely fits the bill."
Collaborator Contribution This project has really captured the public's imagination, and was featured in 44 news items including BBC News, with coverage in the UK, USA, Canada, India and Australia! CAMERA is delighted to hear that two of the dogs used for this motion capture work have now found a loving new home. This project is on-going, and CAMERA is looking forward to welcoming some new four legged friends back to the studio next month.
Impact Data Set creation.
Start Year 2017
 
Description Bristol Centre for Enablement, North Bristol NHS Trust 
Organisation North Bristol NHS Trust
Country United Kingdom 
Sector Academic/University 
PI Contribution Undertaken research regarding wound healing time/swelling reduction for amputee outpatients at North Bristol NHS Trust's Centre for Enablement.
Collaborator Contribution Provision of patient access, space and clinician time in support of research activity.
Impact Academic presentations and journal articles accepted/in progress, but will fall after this reporting period. Disciplines include Design and Materials Engineering, Machine Learning, Visual Computing and Health Sciences.
Start Year 2016
 
Description External CAMERA partners 
Organisation BMT Defence Services
Country United Kingdom 
Sector Private 
PI Contribution We are working with these 5 major partners in CAMERA to develop: marker less motion capture technology (for elite sport and entertainment), immersive training environments and tools for motion analysis in entertainment. The Imaginarium Studios - The UK's leading performance capture company; The Foundry - Global develop of computer graphics, visual effects and 3D design software for the design, visualisation and entertainment industries; BMT - A leading engineering, science and technology consultancy, operating mainly in the maritime industries; British Skeleton - Official Great Britain Bobsleigh and Skeleton Organisation; and DMRC Headley Court - Home of the Ministry of Defence, 'Defence Medical Rehabilitation Centre'.
Collaborator Contribution Our partners are contributing staff time, software, data and facilities where appropriate
Impact Collaborations are ongoing
Start Year 2015
 
Description External CAMERA partners 
Organisation British Bobsleigh & Skeleton Association
Country United Kingdom 
Sector Charity/Non Profit 
PI Contribution We are working with these 5 major partners in CAMERA to develop: marker less motion capture technology (for elite sport and entertainment), immersive training environments and tools for motion analysis in entertainment. The Imaginarium Studios - The UK's leading performance capture company; The Foundry - Global develop of computer graphics, visual effects and 3D design software for the design, visualisation and entertainment industries; BMT - A leading engineering, science and technology consultancy, operating mainly in the maritime industries; British Skeleton - Official Great Britain Bobsleigh and Skeleton Organisation; and DMRC Headley Court - Home of the Ministry of Defence, 'Defence Medical Rehabilitation Centre'.
Collaborator Contribution Our partners are contributing staff time, software, data and facilities where appropriate
Impact Collaborations are ongoing
Start Year 2015
 
Description External CAMERA partners 
Organisation Ministry of Defence (MOD)
Country United Kingdom 
Sector Public 
PI Contribution We are working with these 5 major partners in CAMERA to develop: marker less motion capture technology (for elite sport and entertainment), immersive training environments and tools for motion analysis in entertainment. The Imaginarium Studios - The UK's leading performance capture company; The Foundry - Global develop of computer graphics, visual effects and 3D design software for the design, visualisation and entertainment industries; BMT - A leading engineering, science and technology consultancy, operating mainly in the maritime industries; British Skeleton - Official Great Britain Bobsleigh and Skeleton Organisation; and DMRC Headley Court - Home of the Ministry of Defence, 'Defence Medical Rehabilitation Centre'.
Collaborator Contribution Our partners are contributing staff time, software, data and facilities where appropriate
Impact Collaborations are ongoing
Start Year 2015
 
Description External CAMERA partners 
Organisation The Foundry Visionmongers Ltd
Country United Kingdom 
Sector Private 
PI Contribution We are working with these 5 major partners in CAMERA to develop: marker less motion capture technology (for elite sport and entertainment), immersive training environments and tools for motion analysis in entertainment. The Imaginarium Studios - The UK's leading performance capture company; The Foundry - Global develop of computer graphics, visual effects and 3D design software for the design, visualisation and entertainment industries; BMT - A leading engineering, science and technology consultancy, operating mainly in the maritime industries; British Skeleton - Official Great Britain Bobsleigh and Skeleton Organisation; and DMRC Headley Court - Home of the Ministry of Defence, 'Defence Medical Rehabilitation Centre'.
Collaborator Contribution Our partners are contributing staff time, software, data and facilities where appropriate
Impact Collaborations are ongoing
Start Year 2015
 
Description External CAMERA partners 
Organisation The Imaginarium Studios Limited
Country United Kingdom 
Sector Private 
PI Contribution We are working with these 5 major partners in CAMERA to develop: marker less motion capture technology (for elite sport and entertainment), immersive training environments and tools for motion analysis in entertainment. The Imaginarium Studios - The UK's leading performance capture company; The Foundry - Global develop of computer graphics, visual effects and 3D design software for the design, visualisation and entertainment industries; BMT - A leading engineering, science and technology consultancy, operating mainly in the maritime industries; British Skeleton - Official Great Britain Bobsleigh and Skeleton Organisation; and DMRC Headley Court - Home of the Ministry of Defence, 'Defence Medical Rehabilitation Centre'.
Collaborator Contribution Our partners are contributing staff time, software, data and facilities where appropriate
Impact Collaborations are ongoing
Start Year 2015
 
Description Immerse UK Founding Member 
Organisation Immerse UK
Country United Kingdom 
Sector Private 
PI Contribution CAMERA joins Immerse UK's new Premium Membership to fast track innovation in immersive technologies CAMERA is proud to be part of Immerse UK's NEW premium membership offering an exciting new range of services and member benefits to help grow businesses, make new connections and discover new markets. Over the past three years, Immerse UK has established itself as the UK's leading membership organisation dedicated to supporting those developing, creating and embracing immersive technologies. Having grown a strong and diverse community of over 4,000 active members, Immerse UK is evolving to reflect membership needs and industry demands. Developed in partnership with industry, Premium Membership provides additional member benefits which target some of the issues and challenges outlined in the annual Immersive Economy Report, the most recent report being published on November 19th in association with Digital Catapult. Some of the exciting new benefits include a listing in The Directory, the definitive guide to the UK's immersive tech sector with a member listing, a showcase of our work and direct connections across the UK's immersive marketplace; the ability to discover immersive projects on the R&D Project Board and the ability to find and connect with the potential collaborators, customers, investors and researchers through the extensive network of Immerse UK connections. There are currently 23 Founder Members comprised of leading UK companies and Universities who will support the growth of the network over the next few years and help champion the Immerse UK brand on a UK and international stage.
Collaborator Contribution =
Impact x
Start Year 2019
 
Description Immerse UK, Co-Founder 
Organisation Immerse UK
Country United Kingdom 
Sector Private 
PI Contribution CAMERA is one of the co-founders of ImmerseUK; a new cross-sector network for businesses and research organisations across all parts of the UK economy that are interested in the way that augmented and virtual reality can help drive productivity, social and economic growth. CAMERA supports ImmerseUK to help UK business to take full advantage of these new opportunities, by identifying demand, making connections, facilitating collaboration and tapping into new areas for growth.
Collaborator Contribution See http://www.immerseuk.org/news-1/ The key topics identified as ones where Immerse UK can make a difference are: - access to finance, funding and investment - content, production and user experience - connecting industry and universities (skills and research) - industrial applications - mapping activity in the UK
Impact None to report.
Start Year 2016
 
Description Jane Austen AR Demo 
Organisation Mesmerix
Sector Private 
PI Contribution Photogrammetry shoot and optical motion capture Mesmerix are Bath based specialists in virtual and augmented reality experiences. CAMERA were first commissioned to build a virtual 3D model of the famous statue of Jane Austen standing outside the Jane Austen museum in Bath (https://www.jane-austens-house-museum.org.uk/) using portable 3D scanners. The scan was then turned into a digital model and rigged by CAMERA Head of Studio, Martin Parsons. We then captured optical motion capture data from a performer in the CAMERA Studio and used it to animate the model. The resulting content was used in an augmented reality piece engaging visitors to Bath in its cultural history through the work of one of Britain's finest writers. The piece has been designed for viewing on AR enabled smartphones and is available to download
Collaborator Contribution The resulting content was used in an augmented reality piece engaging visitors to Bath in its cultural history through the work of one of Britain's finest writers. The piece has been designed for viewing on AR enabled smartphones and is available to download
Impact Commercial Arts Output.
Start Year 2018
 
Description Marshmallow Laser Feast, Chameleon Project 
Organisation Marshmallow Laser Feast Ltd
Country United Kingdom 
Sector Private 
PI Contribution CAMERA worked with Marshmallow Laser Feast on facial capture as part of the Chameleon project. Marshmallow Laser Feast (MLF) were commissioned by the British Council to create a virtual reality experience based on local community members in Mexico City. MLF contacted CAMERA regarding the processing of Artec data scans generated in Mexico into facial models which could be animated inside a virtual environment, and experienced via a Vive headset. The project was a great success and will be recreated at the University of Bath as part of our 50th anniversary celebrations.
Collaborator Contribution In October of 2016 the British Council invited Marshmallow Laser Feast to collaborate with 13 emerging Mexican artists in a two week residency with Mutek.MX, Mexico City's international festival for digital creativity. Together they learned and applied new skills in digital creativity to captured the city, its people and their stories in 360º. From this process they created Chameleon, a sensory portrait of Mexico City presented by Mutek.MX at their 2016 festival. Chameleon is a mixed reality exploration of the people of Mexico City. VR portraiture that examines the way inhabitants of one of the most populous cities in the world adapt & adjust to their environment using different coping mechanisms. Within a virtual gallery audiences see four individuals who use art, history, knowledge, nature, work and play to weave their identities. Chameleon presents these identities as a multidimensional reality that spectators access through virtual reality, spatialized audio, 3D printing & video.
Impact Processing of Artec data scans generated in Mexico into facial models which could be animated inside a virtual environment, and experienced via a Vive headset. Touring international art exhibition / installation funded by the British Council.
Start Year 2016
 
Description Minerva Owls 
Organisation Minerva’s Owls of Bath
Sector Charity/Non Profit 
PI Contribution A major public art sculpture trail featuring 100 individually decorated owl sculptures displayed across the World Heritage city of Bath and surrounding region from June - September 2018. An Artec Eva portable scanner was used to enable successful scanning of the original artist clay model of the owl. The scanner uses a structured light source to enable rapid scanning of geometry. The resulting point cloud representation of the owl model was then post processed to remove erroneous data points and enable creation of a full triangulated stereolithography model'. This digital model was then used to manufacture the owls for the sculpture trail.
Collaborator Contribution Partners led on coordinating all other aspects of owl manufacture.
Impact Charitable work. On-going.
Start Year 2017
 
Description Old Vic Theatre School, Bristol 
Organisation Bristol Old Vic Theatre School
Country United Kingdom 
Sector Academic/University 
PI Contribution Engagement with a world leading performing arts school. We have run motion capture workshops for their students and are collaborating on commercial and research projects.
Collaborator Contribution Old Vic Theatre School students have been given the opportunity to take park in workshops in the CAMERA studio, in which their performances have been recorded by motion capture. This will add to the students' CV and experience whilst providing data which can be used by the research team. They are inputting into analysis of user-need for real-time virtual studio research.
Impact CAMERA has run motion capture workshops for Old Vic Theatre School students. We collaborating on commercial and research projects.
Start Year 2016
 
Description Rewind and Welsh National Opera Virtual Reality experience 
Organisation Rewind
Country United Kingdom 
Sector Private 
PI Contribution CAMERA provided motion capture services to Rewind for their collaboration with the Welsh National Opera. Soprano Karah Son performed the aria 'Un Bel Di' from Madame Butterfly whilst CAMERA motion capture her body and face performance. CAMERA Head of Studio also improvised a simple cloth simulation by attaching netting to Karah's sleeves with optical markers attached. When translated into the game engine, this allowed the sleeves of the digital character's kimono to move freely as cloth would.
Collaborator Contribution Rewind produced a stylised CG environment and character avatar as part of the virtual reality experience. They took the motion capture data from CAMERA and used it to animate the character synchronised to the audio track of Karah singing. The resulting VR experience was deployed within a purposed designed shipping crate and located outside the theatres in which the Welsh National Opera were touring, for audience members to experience outside of the traditional theatre environment. The objective was to show that opera can be more accessible and to difference audiences that one may think, and to demonstrate the applicability of digital technologies to performing arts. REWIND won two VR Awards (https://www.the-vr-expo.com/vr-awards) for the Magic Butterfly immersive VR experience for Welsh National Opera. REWIND won both the Immersive Heritage; Leisure Award and The Immersive Art Award. CAMERA was proud to collaborate on technical elements of this project.
Impact The final exhibit has been nominated for, and won, multiple awards globally. It will constitute part of CAMERA's impact case study REF return. It has generated nearly £4000 of revenues for CAMERA which will spent on extending researcher posts and new equipment.
Start Year 2017
 
Description Satore Studio motion capture shoot 
Organisation Satore Studio Ltd
Country United Kingdom 
Sector Private 
PI Contribution CAMERA were commissioned by Satore to provide motion capture expertise and services as part of a project to produce an immersive experience promoting Johnnie Walker in Mexico. The CAMERA Studio team collaborated with the Satore team on a shoot session in London, capturing motion data for professional ballet dancer Isaac Hernandez using the Xsens motion capture system. The CAMERA team post produced the resulting data and applied it to the Satore mesh to generate an animated character.
Collaborator Contribution The Satore team created a virtual environment in which the animated character was placed to create a digital labyrinth. The resulting production was projected onto the side of the Torre Reforma building in the middle of Mexico City with an estimated 1 million viewers over the project's duration.
Impact The collaboration generated £2,263 in revenues for the University, which will be used to sustain researcher roles and invest in new equipment within CAMERA. The resulting piece was widely viewed and has obtained significant press coverage, promoting the work of Satore, but also of the research of CAMERA.
Start Year 2017
 
Description Shadowcast VR Piece 
Organisation Sioned Ltd
Country United Kingdom 
Sector Private 
PI Contribution The CAMERA team went out to the shoot location, Band Studios in Bristol (www.bandstudios.co.uk), with our Xsens MVN Link motion capture system and captured a range of body motion, with the real time output of the Xsens software shown live on the studio wall.
Collaborator Contribution Shadowcast are Bristol based specialists in mixed reality active entertainment. CAMERA were commissioned to capture body motion of a martial arts expert to be used in an augmented reality game designed to encourage physical activity in young people.
Impact Commercial Output
Start Year 2018
 
Title GAZE-CONTROLLED INTERFACE METHOD AND SYSTEM 
Description A gaze-controlled interface system for enabling a user to interact with an electronic visual work presented on an electronic display screen. The system has an electronic display screen configured to present the electronic visual work and an eye gaze tracker configured to sense the user's gaze position on the display screen and generate representative gaze signal. A processor receives and processes the gaze signal to enable the user to interact with the electronic visual work based on gaze. 
IP Reference US2016195924 
Protection Patent granted
Year Protection Granted 2016
Licensed No
Impact A gaze-controlled interface system for enabling a user to interact with an electronic visual work presented on an electronic display screen. The system has an electronic display screen configured to present the electronic visual work and an eye gaze tracker configured to sense the user's gaze position on the display screen and generate representative gaze signal. A processor receives and processes the gaze signal to enable the user to interact with the electronic visual work based on gaze.
 
Title Simulation and skinning of heterogeneous texture detail deformation 
Description A method is disclosed for reducing distortions introduced by deformation of a surface with an existing parameterization. In an exemplary embodiment, the method comprises receiving a rest pose mesh comprising a plurality of faces, a rigidity map corresponding to the rest pose mesh, and a deformed pose mesh; using the rigidity map to generate a simulation grid on the rest pose mesh, the simulation grid comprising a plurality of cells; defining a set of constraints on the simulation grid, the constraints being derived at least in part from the rigidity map; running a simulation using the simulation grid and the set of constraints to obtain a warped grid; and texture mapping the deformed pose mesh based on data from the warped grid. 
IP Reference US20160133040 
Protection Patent granted
Year Protection Granted 2016
Licensed No
Impact TECHNICAL FIELD The present disclosure relates generally to computer animation, and, more particularly, to a method for minimizing distortions introduced by deformation of a surface. DESCRIPTION OF THE RELATED ART Texture mapping is the process of mapping detail (e.g., color, bump or displacement) to a surface using a corresponding parameterisation-the most common case being a 2D parameterisation of a 3D surface. Some representations have natural parameterisations (e.g. NURBS), while others, such as polygonal meshes, require non-trivial methods or manual input to obtain parameterisations. In the case of polygonal meshes, parameterisations are represented in the same way as vertices: as piecewise-linear approximations to continuous functions. A metric for the quality of a parameterization is the distortion introduced by the mapping.
 
Description 10 Year EPSRC Digital Economy Workshop and Celebration 
Form Of Engagement Activity Participation in an activity, workshop or similar
Part Of Official Scheme? No
Geographic Reach National
Primary Audience Professional Practitioners
Results and Impact Invited to take part in a showcase for the 10 Year EPSRC Digital Economy Workshop and Celebration event. This event raised awareness of the work of the centre and stimulated increased interest in research.
Year(s) Of Engagement Activity 2019
 
Description A lecture on Actigaze for Vice-Chancellor's Research Day 
Form Of Engagement Activity A talk or presentation
Part Of Official Scheme? No
Geographic Reach Regional
Primary Audience Professional Practitioners
Results and Impact Dr Christof Lutteroth was invited to present a lecture on "Actigaze" at the University of Bath's Vice-Chancellor's Research Day. This is a showcase and celebration of research being carried out by early career academics across the University of Bath.
Year(s) Of Engagement Activity 2017
URL http://www.bath.ac.uk/research/news/2017/01/24/vc-research-day-2017/
 
Description An newspaper article in Irish Examiner 
Form Of Engagement Activity A magazine, newsletter or online publication
Part Of Official Scheme? No
Geographic Reach International
Primary Audience Public/other audiences
Results and Impact A newspaper article regarding the virtual reality exercise game Evercycle appeared in the Irish Examiner.
Year(s) Of Engagement Activity 2017
URL https://www.irishexaminer.com/breakingnews/technow/this-virtual-reality-exercise-game-looks-like-the...
 
Description Artistic and social policy discussion event (KnowHow) 
Form Of Engagement Activity A formal working group, expert panel or dialogue
Part Of Official Scheme? No
Geographic Reach Local
Primary Audience Public/other audiences
Results and Impact Know-How celebrated the importance of sharing and applying knowledge. It was a live exhibition curated by Edge Arts geared towards increasing the number of people 'in the know'. Across five weeks of talks, demonstrations, lectures, workshops and practical sessions Know-How showcases the applied skills and 'know-how' held and generated in the region of Bath and North East Somerset.
The exhibition was aimed at anyone with a fondness for self-improvement; anyone interested in getting more from the world in the spirit of giving back.
30 people attended the live event with many more watching the recording and podcast afterwards. It sparked questions and lively debate regarding future housing and working issues.
Year(s) Of Engagement Activity 2016
URL https://www.edgearts.org/whats-on/visual-arts/about-know-how/
 
Description Assisted Living Action Network (ALAN) annual event 
Form Of Engagement Activity Participation in an activity, workshop or similar
Part Of Official Scheme? No
Geographic Reach National
Primary Audience Professional Practitioners
Results and Impact As part of the University of Bath's 50th Anniversary Celebrations the The Assisted Living Action Network (ALAN) held their annual event on Wednesday 14 September 2016 at The Edge Arts Centre. This was co-hosted by the CAMERA Centre as a special Computer Vision session.

The event focused on the application of vision and imaging systems to support health and wellbeing; with a wide range of guest speakers including Sanja Dogramadzi, University of West of England - Imaging systems for medical robotics;
Majid Mirmehdi, University of Bristol - The Sphere Project - A Computer Vision Perspective;
Michael Proulx, University of Bath - Auditory scene analysis and sonified visual images;
Nigel Harris, Department of Health and Director of Designability;
Darren Cosker, University of Bath, CAMERA;
and Alex Mihialidis, University of Toronto - Seeing and Understanding: The application of computer vision in health and rehab technologies.

Attendees also had a special opportunity to explore the CAMERA Research Facility in the Department of Computer Science.

The Assisted Living Action Network holds regular networking seminars to bring together business, healthcare professionals, service user groups and academic researchers to discuss the key issues and areas of unmet need. Our aim is to build up and facilitate new collaborations, to promote knowledge transfer and the uptake of research and create commercial opportunities for products or services.
Year(s) Of Engagement Activity 2016
URL http://www.designability.org.uk/our-network/assisted-living-action-network-alan/
 
Description BBC 2 and BBC Radio 4 appearances 
Form Of Engagement Activity A press release, press conference or response to a media enquiry/interview
Part Of Official Scheme? No
Geographic Reach National
Primary Audience Public/other audiences
Results and Impact Dr Polly McGuigan has contributed to a number of broadcasts, discussing her work, both on BBC 2 and BBC Radio 4.

You Dr McGuigan discussed how fast a human can run on Radio 4 ""The Curious Cases of Rutherford and Fry". On BBC 2, "Trust Me I'm a Doctor" considered the benefits of "exercise snacking".
Year(s) Of Engagement Activity 2018
 
Description BRLSI Talk on Towards more Immersive Panoramas 
Form Of Engagement Activity A talk or presentation
Part Of Official Scheme? No
Geographic Reach Regional
Primary Audience Public/other audiences
Results and Impact I gave a talk at the Bath Royal Literary and Scientific Institution (BRLSI) on 11 September 2019 on the topic "Towards more Immersive Panoramas". The talk was a ticketed public event and presented some of the research carried out in my team to a lay audience.
Year(s) Of Engagement Activity 2019
URL https://www.brlsi.org/events-proceedings/events/psc-visual-arts-towards-more-immersive-panoramas
 
Description Bath Digital Festival  
Form Of Engagement Activity A talk or presentation
Part Of Official Scheme? No
Geographic Reach Local
Primary Audience Public/other audiences
Results and Impact Martin Parsons, Head of Studio presented CAMERA's work with REWIND for The Welsh National Opera on 26 October 2018 as part of the Bath Digital Festival.

Martin Parsons faced some unusual challenges in capturing Soprano Karah Son's performance. REWIND have won multiple awards for the captivating immersive VR experience Magic Butterfly, which toured with the WNO in 2017/2018, and welcomed over 10,000 visitors.

The Bath Digital Festival brings people and technology together. It allows everyone to explore the thriving digital scene in Bath and get hands on experience with the latest projects.
Year(s) Of Engagement Activity 2018
URL https://bathdigitalfestival.co.uk/
 
Description Bath Science Festival 
Form Of Engagement Activity A talk or presentation
Part Of Official Scheme? No
Geographic Reach National
Primary Audience Public/other audiences
Results and Impact 120 attendees attended a ticketed, paid entry, public event.

Led onto Royal Society talk.
Year(s) Of Engagement Activity 2016
URL http://www.bath.ac.uk/math-sci/extracurricular/bathtaps/
 
Description Bath Taps into Science Panel Member 
Form Of Engagement Activity A formal working group, expert panel or dialogue
Part Of Official Scheme? No
Geographic Reach Regional
Primary Audience Public/other audiences
Results and Impact Bath Taps into Science is a science festival which focuses on exciting and enthusing young children and families with science and engineering. The festival has won numerous awards including the British Science Association Award for the best event during Science Week and most recently Professor Chris Budd, one of the founding team, was awarded an OBE for his work organising Bath Taps into Science amongst other public engagement activities. Bath Taps into Science is part of the UK Science Festival Network.

Bath Taps into Science Fair, is a wonderful opportunity to meet researchers and members of the local science and engineering community. Started in 2000 it now forms a firm part of the Bath science scene and, whilst organized and largely funded by the University of Bath, it is a partnership with many other organisations in Bath and beyond, including many schools. The philosophy behind Bath Taps into Science is simple: everyone can enjoy, and engage with science (and by science we always mean science, engineering, technology, maths, medicine and the social sciences) if it is presented in a fun, engaging and hands on manner. There is no question of dumbing down science, instead Bath Taps into Science aims to light science up. Over the years Bath Taps into Science has expanded and in 2016 consisted of 35 events including a family lecture, schools science fair and a family science fair. The success of the events have meant that over 300 people of all ages attended the family lecture, over 1400 students attended the schools fair at the University of Bath from a wide range of local schools and over 5,000 people visited the family science day in Victoria Park in the centre of Bath. For more information see the 2016 festival report.
Year(s) Of Engagement Activity 2018
URL http://bathtapsintoscience.com/
 
Description BreatheHero article in New Zealand Herald Newspaper 
Form Of Engagement Activity A magazine, newsletter or online publication
Part Of Official Scheme? No
Geographic Reach National
Primary Audience Public/other audiences
Results and Impact An article about BreatheHero exergame to help children with cystic fibrosis appeared in the New Zealand Herald newspaper.
Year(s) Of Engagement Activity 2017
URL http://www.nzherald.co.nz/nz/news/article.cfm?c_id=1&objectid=11906008
 
Description CAMERA Expert Speaker Series 
Form Of Engagement Activity Participation in an activity, workshop or similar
Part Of Official Scheme? No
Geographic Reach Local
Primary Audience Postgraduate students
Results and Impact CAMERA's Expert Speaker Series offers free, regular seminars which are open to all. The series brings leading experts in their field from both industry and academia to the University of Bath. The Expert Speaker Series supports CAMERA's work to accelerate the real world impact of fundamental research across multiple disciplines. Our speaker series will showcase knowledge spanning our core research themes of creative technologies, rehabilitation and human performance.

Speakers:
Professor Richard Bowden, University of Surrey, "Vision and AI: then, now and tomorrow", 25th September 2018
Dr Raj Sengupta, Consultant Rheumatologist, The Royal National Hospital for Rheumatic Diseases, Bath (RNRHD), "Inflammatory Arthritis, Machine Learning and Digital Technologies: the future of diagnosis and management", 13th November 2018
Dr Will Smith, University of York, "What can vision and graphics learn from physics?", 4pm, Weds 30th January 2019
Year(s) Of Engagement Activity 2018
URL https://www.camera.ac.uk/expert-speaker-series/
 
Description CAMERA Press (early) 
Form Of Engagement Activity A press release, press conference or response to a media enquiry/interview
Part Of Official Scheme? No
Geographic Reach International
Primary Audience Media (as a channel to the public)
Results and Impact As part of CAMERA's launch, various press activities took place. This included: University internal news stories, National/International Technology Press (TechSpark), Regional News (BBC Wiltshire, BBC Radio Bristol, ITV West County), University Business (article), Health Canal (article)
Year(s) Of Engagement Activity 2015
 
Description CAMERA Student Motion Capture Technician Team 
Form Of Engagement Activity Participation in an activity, workshop or similar
Part Of Official Scheme? No
Geographic Reach Local
Primary Audience Postgraduate students
Results and Impact The newly formed CAMERA Student Motion Capture Technician Team are seeking two motivated, diligent and talented current students to support CAMERA's research and commercial motion capture activity. Motion capture technicians help capture motion data on shoots and then take the lead in motion editing that data so it can be used in research or commercial projects.

Existing skills and knowledge relating to the motion capture process, post production process and VR pipeline may be an advantage, but you don't need to have done motion capture before to secure this post. More important is a natural enthusiasm in the technology area, a commitment to learning and development, and a professional attitude.
Year(s) Of Engagement Activity 2018
 
Description Co-organised a course at SIGGRAPH 2017 on Video for Virtual Reality 
Form Of Engagement Activity Participation in an activity, workshop or similar
Part Of Official Scheme? No
Geographic Reach International
Primary Audience Professional Practitioners
Results and Impact Dr Christian Richardt co-organised a course at SIGGRAPH 2017 on Video for Virtual Reality, which covers the technical foundations, current systems in practice, and the potential for future systems of VR video. Video captures the dynamic appearance of the real world, while virtual reality technology enables display of dynamic visual content with unparalleled realism and immersion. The fusion of video and virtual reality promises to enable many exciting photorealistic experiences. This ticketed and paid course provided an overview of three aspects of this promising fusion: technical foundations, current systems in practice, and the potential for future systems of VR video.
Year(s) Of Engagement Activity 2017
URL http://s2017.siggraph.org/courses/events/video-virtual-reality
 
Description Conference Chair for Conference on Visual Media Production 2016 
Form Of Engagement Activity Participation in an activity, workshop or similar
Part Of Official Scheme? No
Geographic Reach International
Primary Audience Postgraduate students
Results and Impact CVMP brings together production and post-production specialists from the worlds of film, broadcast and games with imaging and graphics researchers. It provides a European forum to discuss the latest research, advances and state-of-the-art industry practices.
Year(s) Of Engagement Activity 2016
URL http://www.cvmp-conference.org/
 
Description Dagstuhl workshop on Real VR (July 2019) 
Form Of Engagement Activity Participation in an activity, workshop or similar
Part Of Official Scheme? No
Geographic Reach International
Primary Audience Postgraduate students
Results and Impact The Dagstuhl seminar brought together researchers and practitioners from academia and industry to discuss the state-of-the-art, current challenges, as well as promising future research directions in Real VR. Real VR, as defined by the seminar participants, pursues two overarching goals: facilitating the import of real-world scenes into head-mounted displays (HMDs), and attaining perceptual realism in HMDs. The vision of Real VR is enabling to experience movies, concerts, even live sports events in HMDs with the sense of immersion of really "being-there", unattainable by today's technologies.

The workshop has led to a book that is currently in press:
Real VR - Immersive Digital Reality
How to Import the Real World into Head-Mounted Immersive Displays
Editors: Magnor, Marcus, Sorkine-Hornung, Alexander (Eds.)
https://www.springer.com/gp/book/9783030418151
Year(s) Of Engagement Activity 2019
URL https://www.dagstuhl.de/en/program/calendar/semhp/?semnr=19272
 
Description Dagstuhl workshop on Virtual Environments Motivation (July 2019) 
Form Of Engagement Activity Participation in an activity, workshop or similar
Part Of Official Scheme? No
Geographic Reach National
Primary Audience Postgraduate students
Results and Impact Dagstuhl seminars promote personal interaction and open discussion of results as well as ideas. The focus is not solely on the presentation of established results but to equal parts on results, ideas, sketches, and open problems.
Year(s) Of Engagement Activity 2019
URL https://www.dagstuhl.de/en/program/calendar/semhp/?semnr=19272
 
Description Darren Cosker takes part in Audiences of the Future Panel  
Form Of Engagement Activity A formal working group, expert panel or dialogue
Part Of Official Scheme? No
Geographic Reach National
Primary Audience Industry/Business
Results and Impact Darren Cosker was invited to be a panel member for the Audiences of the Future 'Performance Demonstrators' Challenge at the Royal Shakespeare Company on 14 May 2018.

In November 2017 the Government announced the £33m Audiences of the Future programme, part of the Industrial Strategy Challenge Fund. Part of this ambitious challenge is the £16m Demonstrator Programme. The objective of this competition is to explore future global, mass market, commercial opportunities in immersive experiences and technologies through supporting a limited number of large and ambitious pre-commercial collaborations at scale. Each demonstrator will create a novel audience proposition that must reach an audience of more than 100,000 members of the public.

This event was supported by Future Demonstrator Competition UKRI to bring together potential bidders for each of the competition themes. The events are designed to enable bidders to find out more about the scope and ambition of the competition around each particular theme, engage with relevant projects that reflect the current state of the art, discuss sector challenges and opportunities, meet new partners and explore opportunities to collaborate.
Year(s) Of Engagement Activity 2017,2018
URL http://www.gov.uk/government/news/immersive-technologies-for-audiences-of-the-future-new-funding
 
Description Digital Catapult - Mentor, Augmenter Programme 
Form Of Engagement Activity A formal working group, expert panel or dialogue
Part Of Official Scheme? No
Geographic Reach National
Primary Audience Industry/Business
Results and Impact Digital Catapult announces it has launched Augmentor, an equity free programme in partnership with Seedcamp, to support early stage tech businesses developing applications of immersive technologies. Dr Darren Cosker will act at one of the Augmentor mentors; to help advance next generation virtual, augmented and mixed reality early stage tech companies by providing technical and business mentorship from industry experts.

The Digital Catapult Centre in London will be available to successful Augmentor applicants as a space to work and collaborate and participants will also have full access to a state-of-the-art Immersive Lab at the centre.

The entrepreneurs signed up to the Augmentor programme will be some of the first to benefit from the facility, which will also be used as a space for organisations to demonstrate new immersive technologies, view and develop content and conduct user-testing. The programme will close with an investor showcase due to be held in May.
Year(s) Of Engagement Activity 2016
URL https://www.digitalcatapultcentre.org.uk/digital-catapult-seedcamp-augmentor/
 
Description Dr Christian Richardt's Tutorial at IEEE VR 
Form Of Engagement Activity A formal working group, expert panel or dialogue
Part Of Official Scheme? No
Geographic Reach International
Primary Audience Professional Practitioners
Results and Impact Dr Christian Richardt gave a well received, ticketed tutorial at IEEE VR 2018. The tutorial addressed the issue that near-eye (VR/AR) displays suffer from technical, interaction as well as visual quality issues which hinder their commercial potential. The tutorial gave an overview of cutting-edge VR/AR display technologies, focusing on technical, interaction and perceptual issues which, if solved, will drive the next generation of display technologies.
Year(s) Of Engagement Activity 2018
URL http://ieeevr.org/2019/
 
Description Dr Daniel Finnegan Invited to talk at CUBRIC 
Form Of Engagement Activity A talk or presentation
Part Of Official Scheme? No
Geographic Reach Regional
Primary Audience Postgraduate students
Results and Impact Dr Daniel Finnegan gave an invited talk at CUBRIC in Cardiff on the 25 May 2018 on best programming practices for open science. His talk covered typesetting language LaTeX and how it can be used in coordination with technology such as ShareLaTeX and Overleaf for collaborative science writing.
Year(s) Of Engagement Activity 2018
URL http://sites.cardiff.ac.uk/cubric/
 
Description EPSRC peer review college 
Form Of Engagement Activity A formal working group, expert panel or dialogue
Part Of Official Scheme? No
Geographic Reach National
Primary Audience Professional Practitioners
Results and Impact Ongoing membership.

EPSRC research investment decisions are informed by independent peer review mainly from the College of Peer Reviewers. This consists of around 4,000 independent experts identified as appropriate to provide informed comments on proposals.

The college broadly represents the research community it serves, and is balanced in a number of ways. First, it contains a spread of expertise covering the full breadth of EPSRC remit, able to review across all areas. The college maintains an appropriate balance of age, sex, and ethnicity to reflect the wider research community, as well as a mix of academic and non-academic backgrounds, and geographic locations.

When accepting an invitation to join the college, members agree to review proposals for EPSRC, and, where appropriate, attend prioritisation panels. Each year, EPSRC requires as many as 12,000 reviews, and asks around 600 college members to attend prioritisation panels.
Year(s) Of Engagement Activity 2016,2017
URL https://www.epsrc.ac.uk/funding/assessmentprocess/college/
 
Description Host of the 2017 Young Vision Researchers' Colloquim 
Form Of Engagement Activity Participation in an activity, workshop or similar
Part Of Official Scheme? No
Geographic Reach Regional
Primary Audience Postgraduate students
Results and Impact Bristol Vision Institute and CAMERA organise this high profile one-day conference bringing together early-career vision researchers from all disciplines. The colloquium is an ideal opportunity for postgraduate students, postdoctoral research associates and others at an equivalent career stage, to present their work and obtain valuable feedback in an informal conference environment.

This year the colloquium will take place at the University of Bath on Friday 23rd June, 2017.
Year(s) Of Engagement Activity 2017
URL http://www.bristol.ac.uk/vision-institute/events/2016/yrc2016.html
 
Description Invitation to Buckingham Palace 
Form Of Engagement Activity Participation in an activity, workshop or similar
Part Of Official Scheme? No
Geographic Reach International
Primary Audience Professional Practitioners
Results and Impact Dr Darren Cosker was invited to Buckingham Palace to meet President of Chinese Academy of Sciences to discuss UK/China research collaboration
Year(s) Of Engagement Activity 2017
URL http://english.bic.cas.cn/AF/Fe/201408/t20140807_125680.html
 
Description Invited Talk: Motion capture, analysis and animation research at CAMERA 
Form Of Engagement Activity A talk or presentation
Part Of Official Scheme? No
Geographic Reach Local
Primary Audience Postgraduate students
Results and Impact Prof Cosker was personally invited to speak at the Visual computing research seminars at Cardiff University. This promoted the work of the centre, sparked increased interest in research and raised sparked questions and discussion following the presentation.
Year(s) Of Engagement Activity 2019
URL https://www.cardiff.ac.uk/computer-science/events/visual-computing-research-seminars
 
Description Invited Talks 
Form Of Engagement Activity A talk or presentation
Part Of Official Scheme? No
Geographic Reach International
Primary Audience Professional Practitioners
Results and Impact Invited talks at Goldsmiths, BMVA Meeting on Facial Processing and Bath Festival (open to public)
Year(s) Of Engagement Activity 2015,2016
 
Description Invited talk at IVRPA 360° Virtual Reality Panoramic Photography Conference 
Form Of Engagement Activity A talk or presentation
Part Of Official Scheme? No
Geographic Reach International
Primary Audience Professional Practitioners
Results and Impact The annual conference of the International Virtual Reality Photography Association (IVRPA) features four days of talks, workshops, panels and exhibitors, to learn from and meet the key players at the forefront of the 360º VR industry, including photographers, software developers, camera hardware manufacturers and media producers and companies. I was invited to present our latest research to this audience of professional practitioner and give them a glimpse of some of the upcoming 360 photography technologies.
Year(s) Of Engagement Activity 2019
URL https://ivrpa.org/news/megaparallax-towards-6-dof-360-panoramas/
 
Description Invited talk at the Assisted Living Action Network (ALAN) event 
Form Of Engagement Activity A talk or presentation
Part Of Official Scheme? No
Geographic Reach Regional
Primary Audience Public/other audiences
Results and Impact Prof Cosker was invited to speak at the Assisted Living Action Network (ALAN) event - an important platform for businesses, healthcare professionals, service user groups and academic researchers to stimulate the development of innovative assisted living products and services.
Year(s) Of Engagement Activity 2019
URL https://designability.org.uk/our-organisation/our-networks/assisted-living-action-network/
 
Description Invited to Inaugural YouTube research Summit 
Form Of Engagement Activity A formal working group, expert panel or dialogue
Part Of Official Scheme? No
Geographic Reach International
Primary Audience Professional Practitioners
Results and Impact Dr Neill Campbell was invited to attend the inaugural YouTube research summit. He attended as an invited, expert panel member, to join the specially invited international team.
Year(s) Of Engagement Activity 2016
 
Description Invited to take part in a symposium at EFIC 2017 
Form Of Engagement Activity A talk or presentation
Part Of Official Scheme? No
Geographic Reach International
Primary Audience Professional Practitioners
Results and Impact Dr Abby Tabor was invited to lead a symposium at the European Pain Federation 2017 in Denmark. The European Pain Federation EFIC® is a multidisciplinary professional organisation in the field of pain research and medicine, consisting of the 37 European Chapters of the International Association for the Study of Pain (IASP®). Established in 1993, EFIC's constituent Chapters represent the Pain Societies of 37 European countries, and more than 20,000 physicians, basic researchers, nurses, physiotherapists, psychologists and other healthcare professionals across Europe. They are all involved in pain treatment, management and research. From its headquarters in Diegem/Brussels, the federation runs its educational programmes such as the European Diploma in Pain Medicine and examination, Pain Schools, its journal, the European Journal of Pain, and support for its members in activities such as the European Year against Pain and national and international meetings. Over 700 people attended from a wide range of backgrounds.
Year(s) Of Engagement Activity 2017
URL http://www.efic2017.kenes.com/
 
Description Invited to talk at BMVA technical meeting 
Form Of Engagement Activity A talk or presentation
Part Of Official Scheme? No
Geographic Reach International
Primary Audience Public/other audiences
Results and Impact Dr Christian Richardt was invited to talk at a BMVA Technical meeting. This was a paid ticket event, for a one day meeting in London. The BMVA provides a national forum for individuals and organisations involved in machine vision, image processing, and pattern recognition in the United Kingdom. Its principal aims are to, promote knowledge of machine vision and pattern recognition, encourage practical applications of the technology, facilitate the rapid transfer of research results to industry, represent the UK machine vision community, nationally and internationally. This talk was open to the public and industry professionals.
Year(s) Of Engagement Activity 2017
URL http://www.bmva.org/_media/meetings:BMVA3DSceneReport.pdf
 
Description Is sprinting a straight forward, simple movement? - Implications (questions) for (strength) training 
Form Of Engagement Activity A talk or presentation
Part Of Official Scheme? No
Geographic Reach Local
Primary Audience Professional Practitioners
Results and Impact Dr Aki Salo gave a CPD workshop presentation to 20 sport coaches and physiotherapists at the Department of Sports Development and Recreation at the University of Bath. This workshop was designed to feedback research findings and promote discussion to support the International standard of training already being delivered at the Sports Training Village.
Year(s) Of Engagement Activity 2017
 
Description Knowledge Transfer Day 
Form Of Engagement Activity Participation in an activity, workshop or similar
Part Of Official Scheme? No
Geographic Reach Local
Primary Audience Professional Practitioners
Results and Impact Members of CAMERA from Health & Computer Science attended a day-long workshop - talks from different department, supporting cross-faculty collaborations.
Year(s) Of Engagement Activity 2018
 
Description Meauring Movement lecture for Minerva Public lecture series 
Form Of Engagement Activity A talk or presentation
Part Of Official Scheme? No
Geographic Reach Regional
Primary Audience Public/other audiences
Results and Impact Dr Polly McGuigan was invited to give a lecture for the Mineva Public Lecture series. This a public lecture series run by the University of Bath with the remit of engaging the local community. It is aimed for the general public and free to enter. This was a lively and well received lecture. These lectures are also made available to the public by podcast.
Year(s) Of Engagement Activity 2017
URL http://www.bath.ac.uk/about/community/minerva-series-lectures/McGuigan
 
Description Organisation of RSNlive17 
Form Of Engagement Activity Participation in an activity, workshop or similar
Part Of Official Scheme? No
Geographic Reach International
Primary Audience Public/other audiences
Results and Impact Dr Dario Cazzola organised the RSNlive17 congress. This was designed to showcase leading international research relevant to the rugby codes and aims to build on the success of the previous editions of the conference. The goal was to deliver an exciting, accessible and informative event which will be of interest to the membership of the Network and many others involved in rugby and in the science and medicine of team sports. RSNlive17 utilised a multimedia delivery format, with a combination of face-to-face delivery, online broadcast and social networks, to reach the widest audience possible and allow interactive participation.
Year(s) Of Engagement Activity 2017
URL https://rsnlive17.com/2017/08/18/about-rsnlive17/
 
Description Organised a course at SIGGRAPH 2019 on Capture for VR 
Form Of Engagement Activity Participation in an activity, workshop or similar
Part Of Official Scheme? No
Geographic Reach International
Primary Audience Professional Practitioners
Results and Impact Dr Christian Richardt organised a course at the leading computer graphics conference that provides a comprehensive overview of the latest progress in bringing photographs and video into VR. In this half-day course, we took the audience on a journey from VR photography to VR video that began more than a century ago but which has accelerated tremendously in the last five years. We discussed both commercial state-of-the-art systems by Facebook, Google and Microsoft, as well as the latest research techniques and prototypes.
Year(s) Of Engagement Activity 2019
URL https://richardt.name/publications/capture4vr/
 
Description Organiser of the Spinal Research Framework workshop (SpiRef) with University of Bath, University of Pennsylvania and Nanyang Technological University 
Form Of Engagement Activity Participation in an activity, workshop or similar
Part Of Official Scheme? No
Geographic Reach International
Primary Audience Professional Practitioners
Results and Impact Dr Dario Cazzola organised the Spi-Ref (Spinal Research Framework) was an opportunity for gathering scientists, medical doctors, and patients to discuss and plan future avenues for researchers focusing on the analysis, monitoring, and assessment of spinal pathologies, such as ankylosing spondylitis and spondylarthritis, and spinal degeneration.
Spi-Ref was a 3-days workshop funded by the InternationalisationResearch Funding Scheme. Spi-Ref was held at University of Bath from the 9th to 13th January 2017, during which researchers from University of Pennsylvania, Nanyang Technological University, and University of Bath used different methodologies (in vivo, in vitro and in silico) to analyses spinal pathologies and injuries.
Year(s) Of Engagement Activity 2017
URL https://www.eventbrite.co.uk/e/free-seminars-spi-ref-spinal-research-framework-tickets-30070855739?a...
 
Description Participating to Discovery Series Showcase on 2nd November in London 
Form Of Engagement Activity Participation in an activity, workshop or similar
Part Of Official Scheme? No
Geographic Reach National
Primary Audience Professional Practitioners
Results and Impact Dr Dario Cazzola Participating to Discovery Series Showcase on 2nd November in London
Year(s) Of Engagement Activity 2017
 
Description Pint of Science "Good Vibrations" 
Form Of Engagement Activity A talk or presentation
Part Of Official Scheme? No
Geographic Reach Local
Primary Audience Public/other audiences
Results and Impact Dr Polly McGuigan was invited to give a talk at Pint of Science. This is a locally run festival that invites researchers to give talks in a very informal atmosphere, direct to the public in a pub. The casual atmosphere promotes discussion and the opportunity for inclusion of members of the public who may not normally engage with complicated scientific research.
Year(s) Of Engagement Activity 2017
URL https://pintofscience.co.uk/event/dont-break-a-leg
 
Description Pint of Science 2019 
Form Of Engagement Activity A talk or presentation
Part Of Official Scheme? No
Geographic Reach National
Primary Audience Public/other audiences
Results and Impact Talk at Pint of Science Bath (May 2019)

Pint of Science is a worldwide science festival which brings researchers to local pub/cafe to share their scientific discoveries with the public. The main festival in May 2019 saw over 600 events across the UK.
Year(s) Of Engagement Activity 2019
URL http://www.pintofscience.co.uk
 
Description Pint of Science 3Dphotography: from the Victorians to Virtual Reality 
Form Of Engagement Activity A broadcast e.g. TV/radio/film/podcast (other than news/press)
Part Of Official Scheme? No
Geographic Reach Regional
Primary Audience Public/other audiences
Results and Impact Dr Christian Richardt was invited to give a talk at "Pint of Science". This is a locally run festival that invites researchers to give talks in a very informal atmosphere, direct to the public in a pub. The casual atmosphere promotes discussion and the opportunity for inclusion of members of the public who may not normally engage with complicated scientific research.
Year(s) Of Engagement Activity 2017
URL https://pintofscience.co.uk/event/lights-cameraaction
 
Description Pint of Science talk: VR Photography from the Victorians to today 
Form Of Engagement Activity A talk or presentation
Part Of Official Scheme? No
Geographic Reach Regional
Primary Audience Public/other audiences
Results and Impact Christian Richardt was invited to give a talk at "Pint of Science". This is a locally run festival that invites researchers to give talks in a very informal atmosphere, direct to the public in a pub. The casual atmosphere promotes discussion and the opportunity for inclusion of members of the public who may not normally engage with complicated scientific research.
Year(s) Of Engagement Activity 2019
 
Description Presentation at Bristol VR Lab's "Medtech" themed Seminar  
Form Of Engagement Activity A talk or presentation
Part Of Official Scheme? No
Geographic Reach Regional
Primary Audience Industry/Business
Results and Impact Dr Christof Lutteroth was invited to present "VR Exergaming for Effective and Enjoyable Exercise"" on 16 May 2018 at Bristol VR Lab's Seminar. The theme for the session was "Medtech". BVRL will be inviting local companies working in the surrounding fields along with VR and AR professionals in the area.
Year(s) Of Engagement Activity 2018
URL https://bristolvrlab.com/events/medtech/
 
Description Presentation at Bristol VR Lab's Seminar 
Form Of Engagement Activity A talk or presentation
Part Of Official Scheme? No
Geographic Reach Regional
Primary Audience Industry/Business
Results and Impact Prof Cosker was invited to present at Bristol VR lab as part of an Indian Creative Industries trade mission
Year(s) Of Engagement Activity 2018
URL https://bristolvrlab.com/events
 
Description Presentation at ECSS Congress 
Form Of Engagement Activity A talk or presentation
Part Of Official Scheme? No
Geographic Reach International
Primary Audience Postgraduate students
Results and Impact Matthew Farrow attended ) ECSS (European College of Sport Science) Congress in Dublin to give a presentation "Virtual-reality exergaming can increase enjoyment and performance during high-intensity interval training" A great example of our cross-departmental work, with exergaming data from Computer Science being used for Health applications.

Farrow, M., Lutteroth, C., Rouse, P., &; Bilzon, J. L. J. (2018). Virtual-reality exergaming can increase enjoyment and performance during high-intensity interval training. Abstract for the 23th European College of Sport Science (ECSS), Dublin, Ireland."
Year(s) Of Engagement Activity 2018
URL http://ecss-congress.eu/2018/18/index.php
 
Description Presentation at the Symposium on Applied Perception 
Form Of Engagement Activity A talk or presentation
Part Of Official Scheme? No
Geographic Reach International
Primary Audience Professional Practitioners
Results and Impact PhD student, supervised by CAMERA Co-Director Prof Eamonn O'Neill, Jacob Hadnett-Hunter attended the Symposium on Applied Perception (SAP 2019) in Barcelona to present a recently published a paper in Transactions on Applied Perception (TAP) called The effect of task on visual attention in interactive virtual environments (https://dl.acm.org/citation.cfm?id=3352763). The SAP 2019 provides an intimate, immersive forum for researchers who combine knowledge, methods, and insights from perception research and computer science disciplines.

Jacob's co-author George Nicolaou is a recently graduated final year project student who helped collect data and design the experiment - a great example of how getting involved with the research that is going on in the department can lead to good things such as publication!

https://vimeo.com/360098005 Eye Tracking Demo, Barcelona Pavilion
Year(s) Of Engagement Activity 2019
URL https://sap.acm.org/2019/home.php
 
Description Press Release, BBC Coverage 
Form Of Engagement Activity A broadcast e.g. TV/radio/film/podcast (other than news/press)
Part Of Official Scheme? No
Geographic Reach International
Primary Audience Public/other audiences
Results and Impact https://www.camera.ac.uk/motion-capture-technology-used-to-prevent-falls-in-older-people/

CAMERA Co-Investigator, Dr Polly McGuigan worked with dance and movement artist Benjamin Dunks to assess the benefits of an exercise programme aimed at reducing the risk of falls in older people. This was covered by BBC Points West and broadcast on their evening news. A press release was made available by the University of Bath press office and featured on the CAMERA blog.

The story was picked up by:
The Medical News
Medical Xpress
BBC 1 West
BBC Bristol
BioPortfolio
BBC Somerset
Scienmag
Bath Echo
Satoshi Nakamoto Blog
Bioengineer.org
Year(s) Of Engagement Activity 2020
URL https://twitter.com/CAMERA_Bath/status/1234753977197133824
 
Description Press release - Equestrian Injury Project 
Form Of Engagement Activity A press release, press conference or response to a media enquiry/interview
Part Of Official Scheme? No
Geographic Reach National
Primary Audience Media (as a channel to the public)
Results and Impact Stimulating increased interest in research at the centre and department.
Year(s) Of Engagement Activity 2018
URL https://www.bath.ac.uk/announcements/bath-rugby-researchers-turn-to-horse-racing-to-tackle-spinal-in...
 
Description Press release: "AI could make dodgy lip sync dubbing a thing of the past" 
Form Of Engagement Activity A press release, press conference or response to a media enquiry/interview
Part Of Official Scheme? No
Geographic Reach National
Primary Audience Media (as a channel to the public)
Results and Impact Press release: "AI could make dodgy lip sync dubbing a thing of the past" on 17 August 2018

"You thought fake news was bad? Deep fakes are where truth goes to die", The Guardian https://www.theguardian.com/technology/2018/nov/12/deep-fakes-fake-news-truth
"Can you tell a fake video from a real one?", ABC News (Australia) https://www.abc.net.au/news/2018-09-27/fake-news-part-one/10308638
"The New AI Tech Turning Heads in Video Manipulation", SingularityHub https://singularityhub.com/2018/09/03/the-new-ai-tech-turning-heads-in-video-manipulation-2/
"Deepfake Videos Are Ge?ng Impossibly Good", Gizmodo https://gizmodo.com/deepfake-videos-are-getting-impossibly-good-1826759848
"This new face-swapping AI is scarily realistic", Fast Company https://www.fastcompany.com/90175648/this-new-face-swapping-deep-fakes-ai-is-scarily-realistic
"AI can transfer human facial movements from one video to another" Engadget, https://www.engadget.com/2018/06/05/ai-transfer-facial-movements-from-one-video-to-another/
"Forget DeepFakes, Deep Video Portraits are way better (and worse)", TechCrunch https://techcrunch.com/2018/06/04/forget-deepfakes-deep-video-portraits-are-way-better-and-worse/
Year(s) Of Engagement Activity 2018
URL https://www.bath.ac.uk/announcements/ai-could-make-dodgy-lip-sync-dubbing-a-thing-of-the-past/
 
Description Radio interview about Actigaze 
Form Of Engagement Activity A broadcast e.g. TV/radio/film/podcast (other than news/press)
Part Of Official Scheme? No
Geographic Reach International
Primary Audience Public/other audiences
Results and Impact Dr Christof Lutteroth was interviewed for "The Science Hour" which was broadcast on the BBC World Service. The BBC World Service, the world's largest international broadcaster, broadcasts radio and television news, speech and discussions in 29 languages to many parts of the world on analogue and digital shortwave platforms, Internet streaming, podcasting, satellite, DAB, FM and MW relays. It was announced in November 2015 that the BBC World Service will start broadcasting in Pidgin and Yoruba in Nigeria, which will bring the total number of broadcast languages to 31. In November 2016 the BBC announced again that it would start broadcasting in additional languages including Amharic and Igbo, in its biggest expansion since the 1940s. In 2015 World Service reached an average of 210 million people a week. The English-language service broadcasts 24 hours a day.
Year(s) Of Engagement Activity 2016
URL http://www.bbc.co.uk/programmes/p0429l8c
 
Description Research for Patient Benefit Showcase 
Form Of Engagement Activity Participation in an activity, workshop or similar
Part Of Official Scheme? No
Geographic Reach Local
Primary Audience Public/other audiences
Results and Impact The Research for Patient Benefit Showcase gave members of the public to hear directly from researchers and clinicians at the University of Bath and the Royal United Hospitals Bath.

Bitesize talks on key research projects, followed by a showcase of collaborations between the University and the RUH.
Year(s) Of Engagement Activity 2018
URL https://www.bath.ac.uk/events/research-for-patient-benefit-showcase/
 
Description SIGGRAPH 2016, General Submission Jury 
Form Of Engagement Activity A formal working group, expert panel or dialogue
Part Of Official Scheme? No
Geographic Reach International
Primary Audience Professional Practitioners
Results and Impact The 9th ACM SIGGRAPH Conference and Exhibition on Computer Graphics and Interactive Techniques in Asia took place in Macao at The Venetian Macao from 5 - 8 December 2016. The annual event, which rotates around the Asian region, attracts the most respected technical and creative people from all over the world who are excited by research, science, art, animation, gaming, interactivity, education and emerging technologies. Dr Darren Cosker was a member of the General Submission Jury.

The General Submissions Juror is responsible for helping to review and make recommendations of the content submitted to General Submissions. This content consists of exhibits of innovative, high-quality, fine art, and/or design produced using computer graphics and interactive techniques; a collection of leading-edge applications and interactive technologies, a broad spectrum of educational sessions on innovative uses of computer graphics and interactive techniques, and sessions where experts in the field debate, dispute, and/or otherwise reflect on the past, present and future of computer graphics and interactive techniques in the following formats:

Courses
Emerging Technologies
New Technologies
Panels
Posters
Presentations
Projects/Installations
Talks
Workshops
Studio
RTL
Year(s) Of Engagement Activity 2016
URL https://sa2016.siggraph.org/en/
 
Description Serve on the International Program Committee of Eurographics Symposium on Geometry Processing 2018 
Form Of Engagement Activity A formal working group, expert panel or dialogue
Part Of Official Scheme? No
Geographic Reach International
Primary Audience Professional Practitioners
Results and Impact The Eurographics Symposium on Geometry Processing (SGP) is the premier venue for disseminating new research ideas and cutting-edge results in geometry processing. In this research area, concepts from mathematics, computer science, and engineering are studied and applied to offer new insights and design efficient algorithms for acquisition, modeling, analysis, manipulation, simulation and other types of processing of 3D models and shape collections.
The Symposium on Geometry Processing 2018, a Eurographics symposium in cooperation with ACM SIGGRAPH, will be held from 9-11 July in Paris, France. A related Graduate School will be held from 7-8 July 2018.
Year(s) Of Engagement Activity 2018
URL https://sgp2018.sciencesconf.org/
 
Description Serve on the Program Committee of Advances in Architectural Geometry 2018 
Form Of Engagement Activity A formal working group, expert panel or dialogue
Part Of Official Scheme? No
Geographic Reach International
Primary Audience Professional Practitioners
Results and Impact Advances in Architectural Geometry (AAG) is a conference where both theoretical and practical work linked to new geometrical developments is presented. It involves architects, engineers, computer scientists, mathematicians, software and algorithms designers and contractors. We aim at connecting researchers from architectural and engineering practices, academia and industry. AAG has become a reference both in research and in practice and is supported by the direct participation of the most renowned architectural design and engineering offices along with research laboratories. The symposium is a biennial event. It was held first in 2008 and 2010 in Vienna, 2012 in Paris, 2014 in London, and 2016 in Zurich. In 2018 it will take place at Chalmers University of Technology in Gothenburg from 22-25 September 2018. Dr Yong-Liang Yang serves on the program committee.
Year(s) Of Engagement Activity 2018
URL http://www.architecturalgeometry.org/aag18/
 
Description Serve on the Program Committee of CAD/Graphics 2017 
Form Of Engagement Activity A formal working group, expert panel or dialogue
Part Of Official Scheme? No
Geographic Reach International
Primary Audience Postgraduate students
Results and Impact Dr Yong-Liang Yang served on the program committee for CAD/Graphics 2017.This was held in Changsha, China, from August 26-27, 2017. The International Conference on Computer-Aided Design and Computer Graphics (CAD/Graphics) is a biannual international conference since 1989, which is affiliated with the Chinese Computer Federation (CCF). It provides an ideal forum for international researchers and developers to exchange new ideas on computer-aided design and computer graphics, electronic design automation and visualization to explore new ideas and trends.
Year(s) Of Engagement Activity 2017
URL http://wikicfp.com/cfp/servlet/event.showcfp?eventid=61963©ownerid=96740
 
Description Serve on the Program Committee of Eurographics Symposium on Geometry Processing 2017 
Form Of Engagement Activity A formal working group, expert panel or dialogue
Part Of Official Scheme? No
Geographic Reach International
Primary Audience Postgraduate students
Results and Impact Dr Yong-Liang Yang served on the Program Committee of Eurographics Symposium on Geometry Processing 2017. The Eurographics Symposium on Geometry Processing (SGP) is the premier venue for disseminating new research ideas and cutting-edge results in geometry processing. In this research area, concepts from mathematics, computer science, and engineering are studied and applied to offer new insights and design efficient algorithms for acquisition, modelling, analysis, manipulation, simulation and other types of processing of 3D models and shape collections.
Year(s) Of Engagement Activity 2017
URL http://geometry.cs.ucl.ac.uk/SGP2017/
 
Description Serve on the Program Committee of Pacific Graphcis 2017 
Form Of Engagement Activity A formal working group, expert panel or dialogue
Part Of Official Scheme? No
Geographic Reach International
Primary Audience Postgraduate students
Results and Impact Dr Yong-Liang Yang served on the Program Committee of Pacific Graphics 2017. The 25th Pacific Conference on Computer Graphics and Applications (Pacific Graphics 2017) was hosted by National Chiao Tung University and held in Taipei, Taiwan, during October 16-19, 2017. Pacific Graphics is an annual international conference on computer graphics and applications. As a highly successful conference series, Pacific Graphics provides a premium forum for researchers, developers, practitioners in the Pacific Rim and around the world to present and discuss new problems, solutions, and technologies in computer graphics and related areas.
Year(s) Of Engagement Activity 2017
URL https://www.eg.org/wp/event/pacific-graphics-2017/
 
Description Social Media Video Post, University of Bath Press Office 
Form Of Engagement Activity Engagement focused website, blog or social media channel
Part Of Official Scheme? No
Geographic Reach International
Primary Audience Public/other audiences
Results and Impact Social media video to promote research by Christian Richardt (CAMERA Co-Investigator)
Year(s) Of Engagement Activity 2019
URL https://twitter.com/UniofBath/status/1164461823908880384
 
Description Social Media post promoting women in STEM 
Form Of Engagement Activity Engagement focused website, blog or social media channel
Part Of Official Scheme? No
Geographic Reach International
Primary Audience Public/other audiences
Results and Impact Social Media post promoting women in STEM, for International Women's Day 2020, featuring CAMERA Co-Investigator Dr Polly McGuigan.
Year(s) Of Engagement Activity 2020
URL https://twitter.com/UniofBath/status/1236617977874788355
 
Description TEDx Talk "Actigaze - what is touch today will be gaze tomorrow" 
Form Of Engagement Activity A broadcast e.g. TV/radio/film/podcast (other than news/press)
Part Of Official Scheme? No
Geographic Reach International
Primary Audience Public/other audiences
Results and Impact Dr Christof Lutteroth gave a TEDx Talk about Actigaze research.
Year(s) Of Engagement Activity 2017
URL https://www.youtube.com/watch?v=EdzEOXwBKSs
 
Description Talk at the Royal Photographic Society 
Form Of Engagement Activity A talk or presentation
Part Of Official Scheme? No
Geographic Reach National
Primary Audience Public/other audiences
Results and Impact Invited talk on "Stereoscopic and 6-Degree-of-Freedom Photography" - profile of the centre and department raised.
Year(s) Of Engagement Activity 2018
 
Description Talk for professionals at Bristol Centre for Enablement 
Form Of Engagement Activity A talk or presentation
Part Of Official Scheme? No
Geographic Reach Regional
Primary Audience Professional Practitioners
Results and Impact Dr Abby Tabor gave a talk to 15 professional practitioners at Bristol Centre for Enablement. This was an opportunity to engage with practitioners directly, and promote discussion. The talk was well received and many found it useful to ask questions about the latest research.
Year(s) Of Engagement Activity 2017
 
Description The Edge: After Hours Special Event 
Form Of Engagement Activity Participation in an activity, workshop or similar
Part Of Official Scheme? No
Geographic Reach Regional
Primary Audience Public/other audiences
Results and Impact Thursday 05 Dec 2019 ¬? The Edge ¬? Free ¬? 5-8pm
CAMERA took part in a collaborative event, where guests could immerse themselves in an evening of projection, take a tour of the physical and virtual realms of the exhibition and enjoy digital art workshops. Guests had a chance to experience augmented reality, using a HoloLens headset to find virtual pigs, captured by CAMERA, walking around in The Edge.

After Hours are special events which combine a unique mix of music, activities and arts experiences. This special event is the perfect way to enjoy a slice of culture and after-work drinks with friends and colleagues.
Year(s) Of Engagement Activity 2019
URL https://www.edgearts.org/whats-on/events/the-edge-after-hours-3/
 
Description The Fantastical Multimedia Pop-Up Project 
Form Of Engagement Activity Participation in an activity, workshop or similar
Part Of Official Scheme? No
Geographic Reach Local
Primary Audience Public/other audiences
Results and Impact From 20 July-24 August 2018, The Fantastical Multimedia Pop-Up Project at The Edge (University of Bath), offered exhibition visitors an exciting new experience as part of a free "gallery take-over of virtual reality, interactive games, exhibits and art works at the intersection of arts, digital and science." 20th July to 24th August.

How can you make a pig act? You can't tell a pig to do that. What if you could record a pig moving in every possible direction, then stitch those movements together so they match an actor's movements? So, CAMERA went to a farm and motion captured the lovely Molly.

https://www.camera.ac.uk/media/2018/07/pigTurn.mp4

This project was funded by EPSRC and Innovate UK Knowledge Transfer Partnership.

Credits:

Molly: Newton Farm partners, Newton St Loe, Bath
Film Company: The Imaginarium Studios, Ealing Studios, London W5 5EP
Funders: EPSRC and Innovate UK Knowledge Transfer Partnership
Researchers: Prof Darren Cosker, Dr Sinan Mutlu, Sinéad Kearney, Eleanor Crellin, Dr Murray Evans, Dr Shridhar Ravikumar
Digital Molly: Martin Parsons, Dr José Serra
Year(s) Of Engagement Activity 2018
URL https://www.camera.ac.uk/media/2018/07/pigTurn.mp4
 
Description Toward Intuitive Imagery: User Friendly Manipulation and Exploration of Images and Videos 
Form Of Engagement Activity A talk or presentation
Part Of Official Scheme? No
Geographic Reach International
Primary Audience Postgraduate students
Results and Impact Dr Kwang-In Kim was invited to give a talk at the Speech at Faculty of Information Technology, Brno University of Technology. VGS-IT is a series of Vision, Graphics, and Speech Invited Talks organised at the Department of Computer Graphics and Multimedia, at the Faculty of Information Technology, Brno University of Technology, in Czech Republic.
In order to promote inter-institution relationships and co-operations, active researchers present their current work, share their ambitions, and discuss hot topics in the field.
Year(s) Of Engagement Activity 2017
URL http://vgs-it.fit.vutbr.cz/2017/05/03/kwang-in-kim-toward-intuitive-imagery-user-friendly-manipulati...
 
Description Towards more Immersive Panoramas : BRLSI Talk 
Form Of Engagement Activity A talk or presentation
Part Of Official Scheme? No
Geographic Reach Regional
Primary Audience Public/other audiences
Results and Impact CAMERA's Dr Christian Richardt gave a talk at BRLSI (Bath Royal Literary and Scientific Institution) on Wednesday, 11 September at 19:30. Towards more Immersive Panoramas

The talk, a ticketed public event, presented some of the research carried out in CAMERA's to a lay audience.
Year(s) Of Engagement Activity 2019
URL https://www.brlsi.org/events-proceedings/events/psc-visual-arts-towards-more-immersive-panoramas
 
Description University-Industry R&D Collaborations in Immersive Technologies Workshops 
Form Of Engagement Activity Participation in an activity, workshop or similar
Part Of Official Scheme? No
Geographic Reach National
Primary Audience Industry/Business
Results and Impact CAMERA organised two workshops with Immerse UK: University-Industry R&D Collaborations in Immersive Technologies. Secrets to Winning Innovation Funding and Running Successful Collaborative Projects in Partnership with Universities. Immerse UK and CAMERA teamed up to create two workshops aimed at catalysing new collaborations between UK Universities and innovative small businesses.

The theme of the workshops was leveraging cross-sector partnerships and enabling, immersive technologies to stimulate collaborative R&D projects for innovation and business growth. The workshops drew on the collective experience of collaborators from industry and academia, alongside funding providers and bid writers. Participants discussed what is involved in building successful collaborations with universities, what funding routes are available in relevant technology areas, and how best to access them. Participants left the workshops with a better understanding of the University research offering, collaboration routes, potential partnerships, relevant identified funding calls, and possibly a new project.

Thursday 3rd May 2018 - Bath The Innovation Centre, Broad Quay, Bath BA1 1UD

Wednesday 23rd May 2018 - London University of Bath, Level 6, 83 Pall Mall, St James's, London SW1Y

CAMERA were delighted to be asked to run two fully funded workshops for micro and SME companies focusing on successful University-Industry R&D collaborations in Immersive Technologies. We were pleased to welcome a wide range of SMEs, ranging from the fashion industry to documentary teams and one person start-ups. The two sold-out workshops drew on the collective experience of seasoned collaborators from industry and academia, including Marshmallowlaserfeast's Nell Whitley and Professor Adrian Hilton of the University of Surrey.

Delegates also heard from funding providers and experienced bid writers. Claire Tansley and Carrie Wootten gave valuable insights into national research funding and innovation networks, and Wavecrest's Jeff Clifford (former Head of R&D at Double Negative) took us through the most common types of collaborative R&D public grant funding and application processes.

Delegates also had the opportunity to informally discuss a variety of research areas with academics from various universities including Bath, Bath Spa, Ravensbourne, Surrey and Greenwich. Thanks also to Setsquared's Miles Davis for talking about the new Scale Up Programme, and University of Bath's Rosie Bennet, who took us through the new ERDF funded programmes on offer for digital technology businesses in the South West.

Attendees left with better insight into the university research offering, collaboration routes, potential partnerships, relevant identified funding calls, and even some new projects. We wish all our participants success and hope to work with many of them in the future.
Year(s) Of Engagement Activity 2018
 
Description Visited the CGV lab at National Tsing Hua University, Taiwan 
Form Of Engagement Activity A formal working group, expert panel or dialogue
Part Of Official Scheme? No
Geographic Reach International
Primary Audience Postgraduate students
Results and Impact Dr Yong-Liang Yang visited the CGV lab at National Tsing Hua University Taiwan. This was an exercise to promote knowledge sharing and establish international connections.
Year(s) Of Engagement Activity 2017
 
Description WAVC 2018 Presentation: Foot Contact Timings and Step Length for Sprint Training 
Form Of Engagement Activity A talk or presentation
Part Of Official Scheme? No
Geographic Reach International
Primary Audience Professional Practitioners
Results and Impact WACV 2018 is the IEEE's and the PAMI-TC's premier meeting on applications of computer vision. It was held in March, 2018 at Harvey's Casino in Lake Tahoe, NV/CA. Research was presented by Aki Salo.

This has contributed to the investment in a new machine vision system which will allow the developed methodology to be applied in normal sports training environments and so will now facilitate impact as it can inform training practices of British skeleton athletes and sprinters.
Year(s) Of Engagement Activity 2018
URL http://wacv18.wacv.net/
 
Description Workshop Organisation 
Form Of Engagement Activity Participation in an activity, workshop or similar
Part Of Official Scheme? No
Geographic Reach National
Primary Audience Professional Practitioners
Results and Impact Dario Cazzola was personally invited to organise a workshop and give seminars to the OpenSim Workshop in Leuven (Belgium) - 6-8/11/2018

The Human Movement Biomechanics research group along with OpenSim fellows and experts (Luca Modenese from Imperial College, Colin Smith from ETH, and Dario Cazzola from the University of Bath) held an OpenSim workshop in Leuven.
Year(s) Of Engagement Activity 2018
URL https://gbiomed.kuleuven.be/english/research/50000737/groups/HMB/events/Opensimworkshop2018/opensimw...