SENSE: Sensory Explorations of Nature in School Environments
Lead Research Organisation:
The Open University
Department Name: Faculty of Sci, Tech, Eng & Maths (STEM)
Abstract
Studies show that fewer than a quarter of British children regularly use their local patch of nature and many suffer from 'Nature Deficit Disorder', impacting physical and emotional health. Recently, analysis of the impacts of the COVID-19 outbreak on children has shown a critical link between low educational attainment and reduced access to outdoor spaces for children living in poverty. Crucially, unequal access to green space for children and communities aligns with a general pattern of nature degradation, with the 2019 State of Nature report concluding that the UK is among the world's most nature depleted countries, and unable to meet international commitments such as the Convention on Biological Diversity's Aichi Targets. We believe that jointly addressing iniquities with respect to children's access to science learning, nature and the outdoors is key for advancing the discourse around environmental sustainability.
Sensory input, including those of touch, smell and sound, are known to be important to early science learning. New haptic technologies based on variable friction allow users to feel textures on a touch screen. We propose developing such technologies to create a platform for sensory explorations of nature. We will bring together our interdisciplinary expertise across Computer Science, Education, Ecology and Science Communication to research touch and haptic interfaces for bridging the known divides with respect to children's access to nature and the outdoors and science learning. We emphasise school grounds as spaces that can be developed through wildlife-friendly gardening practices as equitable spaces for encounters with nature for all pupils, and develop a citizen science project to observe nature in such spaces. Our research then aims to augment observation outdoors through developing variable-friction haptic interfaces that allow you to feel texture when touching an image on the screen.
Our project will thus seek to augment observation outdoors through developing variable-friction haptic interfaces that allow you to feel texture when touching an image on the screen. The key aim is to enhance, rather than distract from or replace, experiences of and curiosity about nature. We expect the touch interfaces we develop to be useful for (a) drawing attention to nature, e.g. a child may have access to real trees but not be minded to touch them or question why they have different barks; (b) making the untouchable tactile, e.g. through touching images of a badger; (c) playing with scale, e.g. feeling images at microscopic (e.g. leaf veins) or macroscopic resolutions, or comparing textures of leaves over seasons; and (d) continuing explorations of nature even when indoors, to sustain interest. We will explore in depth in a multidisciplinary manner the scientific and philosophical issues that stem from tactile but digital human-computer interactions around nature. For example, whether the inclusion of sensory input help pupils in distinguishing species (e.g. plant species through the textures of tree bark or leaves), whether digital tactile experiences generate emotions and feelings that are qualitatively or quantitatively different from just looking at the image, and whether they can help reconnect pupils with nature and encourage tactile explorations outdoors.
We seek to amplify the capacity of school pupils, from diverse backgrounds, to influence and participate in scientific inquiry and conservation action, by engaging in a "slowed down" multifaceted scientific, artistic and sensory observation of nature biodiversity within their school grounds. In the process they will learn about the circular economy and explore ideas from permaculture for redesigning their school grounds to support wildlife and also provide themselves with a richer sensory experience. We will develop a first of its kind online museum of citizen science for pupils to publish and share their biodiversity stories from school grounds.
Sensory input, including those of touch, smell and sound, are known to be important to early science learning. New haptic technologies based on variable friction allow users to feel textures on a touch screen. We propose developing such technologies to create a platform for sensory explorations of nature. We will bring together our interdisciplinary expertise across Computer Science, Education, Ecology and Science Communication to research touch and haptic interfaces for bridging the known divides with respect to children's access to nature and the outdoors and science learning. We emphasise school grounds as spaces that can be developed through wildlife-friendly gardening practices as equitable spaces for encounters with nature for all pupils, and develop a citizen science project to observe nature in such spaces. Our research then aims to augment observation outdoors through developing variable-friction haptic interfaces that allow you to feel texture when touching an image on the screen.
Our project will thus seek to augment observation outdoors through developing variable-friction haptic interfaces that allow you to feel texture when touching an image on the screen. The key aim is to enhance, rather than distract from or replace, experiences of and curiosity about nature. We expect the touch interfaces we develop to be useful for (a) drawing attention to nature, e.g. a child may have access to real trees but not be minded to touch them or question why they have different barks; (b) making the untouchable tactile, e.g. through touching images of a badger; (c) playing with scale, e.g. feeling images at microscopic (e.g. leaf veins) or macroscopic resolutions, or comparing textures of leaves over seasons; and (d) continuing explorations of nature even when indoors, to sustain interest. We will explore in depth in a multidisciplinary manner the scientific and philosophical issues that stem from tactile but digital human-computer interactions around nature. For example, whether the inclusion of sensory input help pupils in distinguishing species (e.g. plant species through the textures of tree bark or leaves), whether digital tactile experiences generate emotions and feelings that are qualitatively or quantitatively different from just looking at the image, and whether they can help reconnect pupils with nature and encourage tactile explorations outdoors.
We seek to amplify the capacity of school pupils, from diverse backgrounds, to influence and participate in scientific inquiry and conservation action, by engaging in a "slowed down" multifaceted scientific, artistic and sensory observation of nature biodiversity within their school grounds. In the process they will learn about the circular economy and explore ideas from permaculture for redesigning their school grounds to support wildlife and also provide themselves with a richer sensory experience. We will develop a first of its kind online museum of citizen science for pupils to publish and share their biodiversity stories from school grounds.
Organisations
Publications
Lakeman Fraser P
(2023)
X-Polli:Nation: Contributing Towards Sustainable Development Goals Through School-Based Pollinator Citizen Science
in Citizen Science: Theory and Practice
Description | Across the study, we found children using touch to make sense of both familiar and unfamiliar objects in new ways, supported by hand and facial gestures, evoking affective memories and leading to new observations and questions. Without prior priming, results also pointed to the complex and significant role of digital haptics in integrating children's exploration of textures with their communication and imaginative abilities, e.g., expressed through the use of over 100 distinct metaphors and 100 tactile adjectives, that naturally led to further scientific questions (e.g. why are some tree barks rough and others smooth; why are bumblebees furry and why do they buzz?). We argue that a focus on touch discloses the opportunities for attentionality - as the capacity to 'pay attention' - through the intermodality of touch and vision, for "one can literally see with the hands and touch with the eyes" (Paterson, 2007). Emphasising digital and natural touch in science education can thus support interconnectedness with nature and learning about sustainability. In this context, the school environment is offered as a 'place' for all children both to learn and belong (Kimmerer, 2013). Paterson, M. (2007). The Senses of Touch. London: Bloomsbury. Kimmerer, R. (2013). Braiding sweetgrass: Indigenous wisdom, scientific knowledge and the teachings of plants: Milkweed editions. |
Exploitation Route | We have developed a programme of activities to encourage touch based science learning in primary schools, including through the use of digital haptic interfaces. These have been appraised positively and have the potential to be implemented in other schools. |
Sectors | Education |
Title | Haptic Sketching Tool |
Description | A digital sketching app that allows you to feel the textures of your artwork through a haptic stylus. |
Type Of Technology | Webtool/Application |
Year Produced | 2024 |
Impact | The app has been used with around 200 primary school children to get them curious about textures and touch and enable new scientific inquiries indoors and outdoors. |
Title | Haptic Touch Screen Stylus |
Description | We have designed a stylus for touch screens that incorporates a haptic actuator and allows the exploration of visual textures on the screen through touch. We have also developed a webapp that introduces several textures from nature, such as tree bark, fish scales, mammalian fur, bumblebees, fire and rain. |
Type Of Technology | New/Improved Technique/Technology |
Year Produced | 2023 |
Impact | We are studying the use of this technical product with school children, particularly with respect to whether in increases scientific curiosity, connectedness with nature, and artistic creativity. We have thus far engaged around 100 primary school pupils from three different schools with the device |
Title | Haptic tree identification tool |
Description | The software teaches children to identify and distinguish trees from the texture of their bark, using a haptic stylus to feel these on a tablet screen. |
Type Of Technology | Webtool/Application |
Year Produced | 2024 |
Impact | The app has been used with around 200 primary school children to explore tree barks and learn to distinguish the textures of different trees, thus getting children curious about textures and touch and enabling new scientific inquiries indoors and outdoors. |
Description | Inaugural Lecture |
Form Of Engagement Activity | A talk or presentation |
Part Of Official Scheme? | No |
Geographic Reach | International |
Primary Audience | Public/other audiences |
Results and Impact | Siddharthan gave his Inaugural Professorial Lecture at the Open University, attended by around 100 participants in person and a further 1000 online. In this lecture he talked about his research into citizen science, including recent and ongoing UKRI funded projects. |
Year(s) Of Engagement Activity | 2024 |
URL | https://www.youtube.com/watch?v=_OhRMKuIWaM |
Description | School visit (Allan's Primary) |
Form Of Engagement Activity | Participation in an activity, workshop or similar |
Part Of Official Scheme? | No |
Geographic Reach | Local |
Primary Audience | Schools |
Results and Impact | In 2022, we ran an all day workshop exploring the use of touch in science learning around nature with 22 students in P3 (age 6/7 years), collecting baseline data to influence the design of a haptic device. In 2024 we engaged the same children with haptic technologies we have developed as part of the project, exploring its use in connecting children to nature through touch, exploring its impact on artitistic creativity, especially how they focus more on depicting textures. We then conducted some outdoor learning activities within the school grounds to build on the indoor learning, including a citizen science study where they recorded where moss and lichen grow. |
Year(s) Of Engagement Activity | 2022,2023,2024 |
Description | School visit (Arnett Hills) |
Form Of Engagement Activity | Participation in an activity, workshop or similar |
Part Of Official Scheme? | No |
Geographic Reach | Local |
Primary Audience | Schools |
Results and Impact | We engaged a Y3 class of 30 students and their teacher with haptic technologies we have developed as part of the project, exploring its use in connecting children to nature through touch, exploring its impact on vocabulary and scientific curiousity. We then conducted some outdoor learning activities within the school grounds to build on the indoor learning. |
Year(s) Of Engagement Activity | 2023,2024 |
URL | http://sensescience.org |
Description | School visit (Banchory) |
Form Of Engagement Activity | Participation in an activity, workshop or similar |
Part Of Official Scheme? | No |
Geographic Reach | Local |
Primary Audience | Schools |
Results and Impact | In 2022 and 2023 we ran an all day workshop exploring the use of touch in science learning around nature with 47 students in P3 (age 6/7 years), collecting baseline data to influence the design of a haptic device. In 2024 we engaged the same children with haptic technologies we have developed as part of the project, exploring its use in connecting children to nature through touch, exploring its impact on artitistic creativity, especially how they focus more on depicting textures. We then conducted some outdoor learning activities within the school grounds to build on the indoor learning, including a citizen science study where they recorded where moss and lichen grow. |
Year(s) Of Engagement Activity | 2022,2023,2024 |
Description | School visit (Bowhouse Primary) |
Form Of Engagement Activity | Participation in an activity, workshop or similar |
Part Of Official Scheme? | No |
Geographic Reach | Local |
Primary Audience | Schools |
Results and Impact | In 2022 and 2023 we ran an all day workshop exploring the use of touch in science learning around nature with 26 students in P4 (age 7/8 years), collecting baseline data to influence the design of a haptic device. In 2024 we engaged the same children with haptic technologies we have developed as part of the project, exploring its use in connecting children to nature through touch, exploring its impact on artitistic creativity, especially how they focus more on depicting textures. We then conducted some outdoor learning activities within the school grounds to build on the indoor learning, including a citizen science study where they recorded where moss and lichen grow. |
Year(s) Of Engagement Activity | 2022,2023,2024 |
Description | School visit (Forgandenny) |
Form Of Engagement Activity | Participation in an activity, workshop or similar |
Part Of Official Scheme? | No |
Geographic Reach | Local |
Primary Audience | Schools |
Results and Impact | We engaged the same children with haptic technologies we have developed as part of the project, exploring its use in connecting children to nature through touch, exploring its impact on artitistic creativity, especially how they focus more on depicting textures. We then conducted some outdoor learning activities within the school grounds to build on the indoor learning, including a citizen science study where they recorded where moss and lichen grow. |
Year(s) Of Engagement Activity | 2023,2024 |
Description | School visit (Meadow Park Academy) |
Form Of Engagement Activity | Participation in an activity, workshop or similar |
Part Of Official Scheme? | No |
Geographic Reach | Local |
Primary Audience | Schools |
Results and Impact | We engaged two Y3 class with 43 students and their teachers with haptic technologies we have developed as part of the project, exploring its use in connecting children to nature through touch, exploring its impact on artitistic creativity, especially how they focus more on depicting textures. We then conducted some outdoor learning activities within the school grounds to build on the indoor learning. |
Year(s) Of Engagement Activity | 2023,2024 |
Description | School visit (Shalbourne C of E Primary) |
Form Of Engagement Activity | Participation in an activity, workshop or similar |
Part Of Official Scheme? | No |
Geographic Reach | Local |
Primary Audience | Schools |
Results and Impact | We engaged an entire village school with 30 students and their teachers with haptic technologies we have developed as part of the project, exploring its use in connecting children to nature through touch, exploring its impact on vocabulary and science learning. We then conducted some outdoor learning activities within the school grounds to build on the indoor learning. |
Year(s) Of Engagement Activity | 2023 |
Description | School visit (St Francis Xavier's) |
Form Of Engagement Activity | Participation in an activity, workshop or similar |
Part Of Official Scheme? | No |
Geographic Reach | Local |
Primary Audience | Schools |
Results and Impact | In 2022 and 2023 we ran an all day workshop exploring the use of touch in science learning around nature with 47 students in P3 (age 6/7 years), collecting baseline data to influence the design of a haptic device. In 2024 we engaged the same children with haptic technologies we have developed as part of the project, exploring its use in connecting children to nature through touch, exploring its impact on artitistic creativity, especially how they focus more on depicting textures. We then conducted some outdoor learning activities within the school grounds to build on the indoor learning, including a citizen science study where they recorded where moss and lichen grow. |
Year(s) Of Engagement Activity | 2022,2023,2024 |
Description | School visits (Cambusbarron) |
Form Of Engagement Activity | Participation in an activity, workshop or similar |
Part Of Official Scheme? | No |
Geographic Reach | Local |
Primary Audience | Schools |
Results and Impact | In 2022 and 2023 we ran an all day workshop exploring the use of touch in science learning around nature with 24 students in P5 (age 8/9 years), collecting baseline data to influence the design of a haptic device. In 2024 we engaged the same children with haptic technologies we have developed as part of the project, exploring its use in connecting children to nature through touch, exploring its impact on artitistic creativity, especially how they focus more on depicting textures. We then conducted some outdoor learning activities within the school grounds to build on the indoor learning, including a citizen science study where they recorded where moss and lichen grow. |
Year(s) Of Engagement Activity | 2022,2023,2024 |