High Dynamic Range for High Fidelity Image Synthesis of Real Scenes

Lead Research Organisation: University of Bradford
Department Name: Faculty of Life Sciences

Abstract

The computer graphics industry, and in particular those involved with films, games, simulation, virtual reality and military applications, continue to demand more realistic computer-generated images, that is computed images that more accurately match the real scene they are intended to represent. This is particularly challenging when considering images of the natural world, which presents our visual system with a wide range of colours and intensities. In most real scenes, for example, looking from inside a house towards a window, the ratio between the darkest areas (e.g. inside the room) and the brightest area (outside the window), the so-called contrast ratio, could be many thousands to one. A typical computer monitor only has a contrast ratio of about 100:1 and is thus incapable of accurately displaying such scenes.A number of appearance-preserving, or tone-mapping, operators (TMOs) have been developed in order to try to achieve a perceptual match between the real-world scene and what is displayed on the computer monitor. However, it has not yet been possible to validate the fidelity of these TMOs thoroughly against the real scenes they are trying to portray. The recent development of novel, high dynamic range (HDR) displays, capable of 75,000:1 contrast ratio now provide the opportunity to compute and display computer-generated images that are perceptually much closer to the real world.This research proposal will use these novel HDR displays to evaluate existing TMOs to see how well they do preserve the appearance of the real scenes, and will use the insights gained to develop new, more accurate TMOs for existing computer monitors and HDR displays. A framework will also be produced that will provide a straightforward, objective way of comparing real and synthetic images. Two applications, which are critically dependent on the realism of computed images, are virtual archaeology and military simulations. When investigating past environments on a computer, failure to produce images that accurately match what the past environment may have looked like, may in fact lead to the archaeologists misinterpreting the past. Similarly, the incorrect display of a military vehicle attempting to camouflage in a certain terrain may lead to detection of the vehicle in the real battlefield scenario. We will use specific examples from archaeology and camouflage to test the results of our research.

Publications

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Alexa Ruppertsberg (Author) (2005) The Gilchrist room revisited

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Ruppertsberg AI (2006) Rendering complex scenes for psychophysics using RADIANCE: how accurate can you get? in Journal of the Optical Society of America. A, Optics, image science, and vision

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Ruppertsberg A.I. (2006) Colour accuracy in computer simulations for the study of illumination phenomena in CGIV 2006 - 3rd European Conference on Colour in Graphics, Imaging, and Vision, Final Program and Proceedings

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Ruppertsberg A (2007) Displaying colourimetrically calibrated images on a high dynamic range display in Journal of Visual Communication and Image Representation

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Ruppertsberg AI (2007) Reflecting on a room of one reflectance. in Journal of vision

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Monica Hedrich (Author) (2007) Colour perception in 2-D and 3-D

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Banterle F (2007) A framework for inverse tone mapping in The Visual Computer

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Marina Bloj (Author) (2007) High dynamic range displays

 
Description LMUK Insys Ltd 
Organisation Lockheed Martin
Country United States 
Sector Private 
Start Year 2006
 
Description Sunnybrook Technologies Inc 
Organisation Sunnybrook Technologies Inc
Country Canada 
Sector Private 
Start Year 2006