UCT for Games and Beyond

Lead Research Organisation: University of Bradford
Department Name: School of Computing, Informatics & Media

Abstract

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Description These have all been reported in "UCT for Games and Beyond" EP/H049061/2
Exploitation Route These have all been reported in "UCT for Games and Beyond" EP/H049061/2
Sectors Creative Economy,Digital/Communication/Information Technologies (including Software)

 
Description These have all been reported in "UCT for Games and Beyond" EP/H049061/2.
First Year Of Impact 2014
Sector Creative Economy,Digital/Communication/Information Technologies (including Software)
 
Description AI Factory Collaboration 
Organisation AI Factory
Country United Kingdom 
Sector Private 
PI Contribution Our decision-making AI technology has been used directly in AI factory's mobile games - and has been downloaded over 5 million times, propelling their implementation of the card game "Spades" to number 1 in the Android charts.
Collaborator Contribution AI Factory provided access to the game's source code, integrated the AI and deployed it in their Spades game. Since deployment they have collected and shared with us a large amount of gameplay data that has been of great use in future research.
Impact The AI we developed helped their implementation of the card game "Spades" reach number 1 in the Google Play Store (Android) charts. Peter Cowling and Jeff Rollason gave a joint Keynote at the world's leading Game Developers Conference in 2014 - and a number of papers were co-published with Jeff Rollason.
Start Year 2011
 
Title mcts.ai 
Description Library for Monte Carlo Tree Search 
Type Of Technology Software 
Year Produced 2013 
Open Source License? Yes  
Impact Work with AI Factory and used in 
 
Description Google's Go triumph is a milestone for artificial intelligence research - Article for the Conversation 
Form Of Engagement Activity A press release, press conference or response to a media enquiry/interview
Part Of Official Scheme? No
Geographic Reach International
Primary Audience Public/other audiences
Results and Impact Article written for The Conversation by Peter Cowling and Sam Devlin, explaining the impact of Google Deep Mind's success in developing AI to beat the European Go Champion - with strong links to their own research in AI.
The article has been republished many times and shared with more than 200 social media shares.
Year(s) Of Engagement Activity 2016
URL https://theconversation.com/googles-go-triumph-is-a-milestone-for-artificial-intelligence-research-5...
 
Description Let us Play: Artificial and Human Intelligence in Games 
Form Of Engagement Activity A talk or presentation
Part Of Official Scheme? No
Geographic Reach National
Primary Audience Public/other audiences
Results and Impact Public engagement talk on AI and HCI research in Games
Year(s) Of Engagement Activity 2015
 
Description Monte Carlo Tree Search Tutorial 
Form Of Engagement Activity Participation in an activity, workshop or similar
Part Of Official Scheme? No
Geographic Reach International
Primary Audience Postgraduate students
Results and Impact An invited tutorial at the IEEE Computational Intelligence in Games conference (IEEE CIG 2012) on the algorithms researched as part of the project
Year(s) Of Engagement Activity 2012
 
Description Monte Carlo Tree Search for Card and Board Games 
Form Of Engagement Activity A talk or presentation
Part Of Official Scheme? No
Geographic Reach International
Primary Audience Industry/Business
Results and Impact An invited talk at the Vienna Game AI Conference held by AIGameDev.com
Year(s) Of Engagement Activity 2012
 
Description Peter Cowling attended UKIE Westminster reception (with Matt Hancock MP and others) 
Form Of Engagement Activity Participation in an activity, workshop or similar
Part Of Official Scheme? No
Geographic Reach National
Primary Audience Policymakers/politicians
Results and Impact I was invited to a UKIE-hosted reception at Westminster - providing an opportunity to talk about our research to people at Westminster including Noirin Carmody (chair of UKIE), Lynne Kilpatrick (civil servant - Head of Video Games and Creative Industries Skills) and many from the games industry.
Year(s) Of Engagement Activity 2017
URL https://ukie.org.uk/event/2017/10/16/westminster-games-industry-day
 
Description Peter Cowling contributed to Dagstuhl Seminar with leading international experts on "AI-Driven Games Design" 
Form Of Engagement Activity Participation in an activity, workshop or similar
Part Of Official Scheme? No
Geographic Reach International
Primary Audience Industry/Business
Results and Impact A workshop bringing together 30 of the world's leading researchers in AI-Driven game design - to set the agenda for research in this area for the coming decade. I polled 100 industry partners and took along the best research questions coming from that poll.
Year(s) Of Engagement Activity 2017,2018
URL https://www.dagstuhl.de/en/program/calendar/semhp/?semnr=17471
 
Description Rolling the Dice: Leveraging Monte Carlo Tree Search in Game AI 
Form Of Engagement Activity A talk or presentation
Part Of Official Scheme? No
Geographic Reach International
Primary Audience Industry/Business
Results and Impact An invited talk on the research outputs of the project at the largest industry conference in the area
Year(s) Of Engagement Activity 2014
URL http://schedule2014.gdconf.com/session-id/828005