Citizens Transforming Society: Tools for Change (CaTalyST)

Lead Research Organisation: Lancaster University
Department Name: Computing & Communications

Abstract

We define citizen-led (social) innovation as the bottom-up creation of community-driven solutions to major societal problems. Citizen-led innovation has been an active ingredient of societies for centuries. However, technological developments such as online social networks and mobile computing have made it easier than ever before to initiate and nurture it; these technologies permit 'ridiculously easy group forming' and have led to civic engagement on a scale and with an efficiency not seen before.Recent events mean that now is both an opportune and critically necessary time for citizen-led innovation. On the one hand, society has experienced a massive global economic crisis. We are all being asked to do more for less and one consequence is that citizens are now expected to become more active participants in solving local problems (cf. Big Society). On the other hand, governments in both the UK and US are opening up public data in a drive for transparency that puts information into the hands of citizens in a way never before envisaged. This proposal addresses two core themes that will maximize the opportunities for citizens to transform society: understanding behaviour (what stimulates people to participate and why) and tools for change (what next-generation technologies best support how people want to innovate). Regarding the first theme, much of what is being proposed by governments - Localism, National Citizen Service, Big Society - is being implemented without a sociological understanding of what people need from it. Regarding the second, although social technologies have been extremely effective in promoting citizen-led activism, they were not designed specifically for it; it is natural, therefore, to ask what the next generation of tools should look like and to design those tools with the wants and needs of participatory citizens firmly in mind.Furthermore, there are fundamental barriers to overcome. In particular, there is a well-known tension between innovation and inclusion. Experience from organisations such as Community Matters shows that a major reason for citizens engaging in social action is the need for more human contact; however, technology has a tendency to reduce human contact in favour of virtual contact. We therefore see that a fundamental challenge is to reverse this trend. In all our research activities, we will emphasise this goal and work towards technologies that are mediators and not replacements for human contact. Our research methodology puts people-based activities at the forefront of an integrated research/people strategy that aims to answer fundamental research questions about citizen-led innovation via a series of 'research sprints' that will combine discipline hopping, cross-discipline training, a community-driven research agenda and reflection on the interdisciplinary process itself.The project will bring together a group of social scientists (sociology; anthropology), computer scientists (mobile computing; web2.0; distributed systems), management scientists (consumer behaviour) and designers (innovation) to develop next generation systems that empower citizens to create bottom-up innovative solutions to 'wicked' societal problems. We will work with partners in Manchester and Derry with which we have a history of success: the Manchester Digital Development Agency (MDDA) and FutureEverything in Manchester; Derry District Policing Partnership (DDPP) in Derry. We will also focus on widening the research to communities across the UK. This will be facilitated by two organisations - the Royal Society for the encouragement of Arts, Manufactures and Commerce (RSA) and Community Matters

Planned Impact

Who Will Benefit From This Research and How Will They Benefit? (i) Community groups in Derry, NI, and Manchester, England. The team has a track record, dating back to the 1980s, of cutting-edge research in computer and social sciences, with tangible benefits to communities. The research programme focuses on two areas where the team has previously worked: Derry, Northern Ireland, and Manchester, England. Both areas have significant societal issues to address. Derry was at the centre of the Troubles in the late 1960s and early 1970s and was the location of the Bloody Sunday massacre in 1972. Today, the city is still grappling with improving trust between local peoples and the police. The city also has one of the largest unemployment rates in NI and has some of its most deprived estates. Manchester, on the other hand, also has significant problems with community cohesion - it has the highest number of ASBOs outside London, for example. Both cities also have great expertise at hand which can be used in knowledge sharing with the other location. Derry is well known as a centre of best practice for community regeneration. Manchester is pioneering work in open data, open source, and bottom-up development of applications for social innovation. The research will add to these efforts. A major goal of the project is to find innovative ways of using technology, informed by sound social science theory and practice, that will promote community cohesion in these areas. (ii) Community groups across the UK The team will also bring benefits to communities across the UK beyond Derry and Manchester. The team will work with two key community organisations - Community Matters and the RSA - who are experts in social and community innovation and will broker links with their networks of communities for promoting the results of the research in the form of community deployments, trials and public awareness. (iii) Government - both national and local At the current time, spurred on by Big Society initiatives, both national and local governing bodies are reaching out for solutions for bottom-up social innovation. A major outcome of the project will be a set of social, technological and practical guidelines for running community projects facilitated by technology. The research will add new insights to fundamental research questions relating to the motivation for citizens to engage in society initiatives and the role of technology in supporting it. Impact will be maximised by working with the RSA who is well connected with politicians such as Lord Wei, advisor to the Government on Big Society, and Nick Hurd, Minister for Civil Society. Community Matters is also a Strategic Partner to the Government on such matters. The team will disseminate to the Government via the guidelines above as well as policy-related documents such as the Citizen-Led Innovation Manifesto, which will be created in year three of the project. (iv) Non-profit and for-profit companies in e-government, open data and big society There is a rapidly growing industry building infrastructure and applications for e-government, open data and big society: cf. Gov 2.0, apps for democracy, challenge.gov, data.gov.uk, etc. The research will provide next generation open source platforms, applications and ideas to be exploited by this industry. Impact will be ensured by working with organisations with a track record of successful technology transfer and commercialisation: Lancaster's Knowledge Business Centre and FutureEverything. In particular, the latter is a pioneering organisation promoting open data in Manchester and is already working with groups such as Manchester Open Data developers group to persuade governments to improve transparency by opening up public data sets and to exploit such data sets. The research will also be widely disseminated to the public through FutureEverything's annual festival, which regularly attracts 50,000 visitors.

Organisations

Publications

10 25 50
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Fish A MIT in Policy Beta, MIT Civic Media Project Online Resource

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Ferrario, M.A (2013) On the 'Other' Edge of Innovation, Community-University Partnerships Disrupt the Mundane in Living Knowledge Magazine 11 May 2013

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Calow, A (2012) Patchworking through catalytic community reactions in Future Everybody 2012

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Myers, M (2013) Playing to Grow: Augmenting Agriculture with Social Impact Games in Mobility Futures Global Conference,

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McNally, R (2014) Rethinking responsibility in interdisciplinary interactions: The role of the social sciences (3 panels) in Transfusion and Transformation: The Creative Potential of Interdisciplinary Knowledge Exchange, Durham 17,07,2014

 
Title Active Parks Ative Citizens 
Description Development of two interactive physical-digital artefacts - videos of them can be found on http://imagination.lancs.ac.uk/activities/Active_Parks 
Type Of Art Artefact (including digital) 
Year Produced 2014 
Impact Showcased at festival, town centre locations, University 50th anniversary events 
URL http://imagination.lancs.ac.uk/activities/Active_Parks
 
Title Catalyst Exhibition & Prototype Showcase for reasearch relays and other community events 
Description Catalyst exhibition comprising of 100's of images from each of the partnerships, projects and engagement, Images contained on three large hanging screens images are categorised below Catalyst Engagement work: https://www.flickr.com/photos/catalystas/sets/72157643205969813/ Catalyst Sprint Projects: https://www.flickr.com/photos/catalystas/sets/72157643206084025/ Catalyst Launchpad projects: https://www.flickr.com/photos/catalystas/sets/72157643205012785/ 5 exhibition display stands containing prototypes displays Films of all projects as follows A selection of five films are below: 1) #Patchworks project participants introduce a prototype called #PAT, a Personal Appointment Ticketing service. #Pat is intended to enable homeless people living chaotic transient lives to track their appointments with the swipe of an RFID (Radio Frequency Identification) enabled wristband or card. The team developed a shoebox-size device that contained a Raspberry Pi low-cost computer, RFID reader, and a tiny printer, similar to that in an electronic cash register. The #Pat device then prints out a personalized reminder list of appointment dates, times and places. As such, #Pat provides inexpensive, mobile access to information for those with limited or restricted internet access. https://www.youtube.com/watch?v=ydPcxuixhAw 2) Access ASD, saw computer scientists, sociologists and designers, working with people with Autism to develop a prototype called 'clasp' (follow on funding has just been confirmed): 'Clasp' is a hand-held digital anxiety management tool, controlled by sensory response. On squeezing, the tool connects to a digital peer support network, that is safe and secure, to help reduce isolation and gain immediate support. The tool also provides an anxiety tracking system, including a GPS-based locator facility, enabling users to monitor and self-regulate their behaviour. https://www.youtube.com/watch?v=WjvLZrEYE7M 3) The Launchpad project, Local Wealth: Local Trade, has now received follow-on funding and developed into Barter. Barter is developing a mobile application for a new loyalty trading system which records transactions and tracks the trading patterns to reward sustainable and locally beneficial trading in Lancaster. It uses near field communication (NFC) enabled loyalty cards that are swiped every time a trade is made. The data thus collected can then be viewed over time to reflect on trading practices. http://barterproject.org/so-what-is-barter/ 4) Associated Catalyst Project Heartlink: has created an application for real-time sharing of biometric data for athletes as a way to connect athletes and viewers: https://www.youtube.com/watch?v=h5s6S5MGmJ8 5) An example our research of an early prototype for Christmas: http://www.cleanweb.org.uk/videos.html and presentation about the work: https://www.youtube.com/watch?v=kr5X0W3CvyE Banners and interactive spot the photo competition 
Type Of Art Artistic/Creative Exhibition 
Year Produced 2013 
Impact Encouraged discussion, interaction and further engagement Supported research findings Provided increased visual awareness of project Celebrated research findings, success and partnerships Generated interest at Research Community and festival events, Business networking, 50th Anniversary, Conferences including synergize2014 
URL https://www.flickr.com/photos/catalystas/sets
 
Title Inside Out Exhibition 
Description #PAT used and recreated as a art exhibit as part of Curate the Campus 
Type Of Art Artwork 
Year Produced 2013 
Impact Increased audience and potential use of prototype 
URL https://www.liveatlica.org/whats-on/curate-the-campus-2013-insideout
 
Description The importance of considering human values in software design. Human values (inclusion, community cohesion, transparency, etc.) are not typically considered in software design but should be -- as the recent news stories of ethical issues with AI technologies illustrates
Exploitation Route a new research community on values-based software design has formed
Sectors Other

 
Description Has led to a new research field: values-based software engineering. This arose from a reflection of the 13 Catalyst projects and determined that a gap in current software engineering research was a consideration of human values.
First Year Of Impact 2017
Sector Other
Impact Types Societal

 
Description 'Clasp' Digital anxiety management, Research in the Wild, DE, application ranked top in the panel
Amount £300,000 (GBP)
Funding ID EP/L023644/1 
Organisation Engineering and Physical Sciences Research Council (EPSRC) 
Sector Public
Country United Kingdom
Start 01/2015 
End 07/2016
 
Description AHRC
Amount £6,000 (GBP)
Organisation Lancaster University 
Department Ageing Playfully
Sector Academic/University
Country United Kingdom
Start 07/2014 
End 08/2014
 
Description BARTER, moBile sociAl netwoRking supporTing local Ethical trading
Amount £194,000 (GBP)
Funding ID EP/K012584/1 
Organisation Engineering and Physical Sciences Research Council (EPSRC) 
Sector Public
Country United Kingdom
Start 09/2012 
End 12/2014
 
Description Digital Brain Switch
Amount £720,000 (GBP)
Funding ID EP/K025201/1 
Organisation Engineering and Physical Sciences Research Council (EPSRC) 
Sector Public
Country United Kingdom
Start 05/2013 
End 06/2015
 
Description Lancaster University 50 Anniversary Events
Amount £500 (GBP)
Organisation Lancaster University 
Sector Academic/University
Country United Kingdom
Start 06/2014 
End 09/2014
 
Description Telling Tales of Engagement - LifeMirror Cinematic Project
Amount £10,000 (GBP)
Funding ID EP/J037544/1 
Organisation Engineering and Physical Sciences Research Council (EPSRC) 
Sector Public
Country United Kingdom
Start 03/2013 
End 06/2014
 
Description Telling Tales of Engagement: 'Yes We Can! '
Amount £10,000 (GBP)
Funding ID EP/L025892/1 
Organisation Engineering and Physical Sciences Research Council (EPSRC) 
Sector Public
Country United Kingdom
Start 01/2014 
End 01/2015
 
Title Design Report on Active Parks: Active Citizens 
Description Developed a Design Report on the project processes and outcomes, which will help the City Council to bid for government funding to realise the project outcomes. The report will go live on the project website in a week's time 
Type Of Material Physiological assessment or outcome measure 
Year Produced 2014 
Provided To Others? Yes  
Impact Open access report Will help the City Council to bid for government funding 
URL http://imagination.lancaster.ac.uk/activities/Active_Parks
 
Title Catalyst Community 
Description Social Media usage Catalyst shared, collected and made use of the following communication channels: Dropbox www.dropbox.com Doodle www.doodle.com Mailchimp https://login.mailchimp.com/ Socialoomph www.socialoomph.com Skype www.skype.com Catalyst website www.catalystproject.org.uk, www.synergize2014.org MOO ukmoo.com EMAIL catalystcitizens@gmail.com EVENTBRITE www.eventbrite.com, www.catalystas.eventbrite.com FACEBOOK www.facebook.com TWITTER www.twitter.com @catalystproj @Synergize2014 SLIDESHARE www.slideshare.net/catalystas YOUTUBE www.youtube.com/catalystcitizens FLICKR www.flickr.com Survey Monkey https://www.surveymonkey.com MENDELEY www.mendeley.com/ VIMEO Catalyst Seminar Video PANOPTO: http://dtu-panopto.lancs.ac.uk/Panopto/Pages/Viewer/Default.aspx?id=315bba8e-0405-42ce-9f49-d24b3958853e 
Type Of Material Database/Collection of data 
Provided To Others? No  
Impact Communications and networks increased 
 
Description #Patchworks: Sprint project 
Organisation Lancaster University
Country United Kingdom 
Sector Academic/University 
PI Contribution The Patchworks project was set up to explore the health and communication needs of homeless people in Morecambe. Specifically, the project set out to find out how homeless people might co-design and co-develop a prototype digital tool using cheap, open source technology that can help to monitor and communicate their health and wellbeing.
Collaborator Contribution A prototype called #Pat, a Personal Appointment Ticketing service. #Pat intended to enable homeless people living chaotic transient lives to track their appointments with the swipe of an RFID (Radio Frequency Identification) enabled wristband or card. The team developed a shoebox-size device that contained a Raspberry Pi low-cost computer, RFID reader, and a tiny printer, similar to that in an electronic cash register. The #Pat device then prints out a personalized reminder list of appointment dates, times and places. As such, #Pat provides inexpensive, mobile access to information for those with limited or restricted internet access.
Impact 15 workshops held with partners 15 fieldwork visits 8 academics & 21+ community participants involved 2 paper prototypes developed Research papers produced Prototype reconfigured and used for treasure hunt as part of Manchester science festival Patchworks part of a successful lottery follow-on funding bid (CAN help project)
Start Year 2011
 
Description #Patchworks: Sprint project 
Organisation Manchester Digital Laboratory
Country United Kingdom 
Sector Charity/Non Profit 
PI Contribution The Patchworks project was set up to explore the health and communication needs of homeless people in Morecambe. Specifically, the project set out to find out how homeless people might co-design and co-develop a prototype digital tool using cheap, open source technology that can help to monitor and communicate their health and wellbeing.
Collaborator Contribution A prototype called #Pat, a Personal Appointment Ticketing service. #Pat intended to enable homeless people living chaotic transient lives to track their appointments with the swipe of an RFID (Radio Frequency Identification) enabled wristband or card. The team developed a shoebox-size device that contained a Raspberry Pi low-cost computer, RFID reader, and a tiny printer, similar to that in an electronic cash register. The #Pat device then prints out a personalized reminder list of appointment dates, times and places. As such, #Pat provides inexpensive, mobile access to information for those with limited or restricted internet access.
Impact 15 workshops held with partners 15 fieldwork visits 8 academics & 21+ community participants involved 2 paper prototypes developed Research papers produced Prototype reconfigured and used for treasure hunt as part of Manchester science festival Patchworks part of a successful lottery follow-on funding bid (CAN help project)
Start Year 2011
 
Description #Patchworks: Sprint project 
Organisation Signposts, homeless action group
Country United Kingdom 
Sector Charity/Non Profit 
PI Contribution The Patchworks project was set up to explore the health and communication needs of homeless people in Morecambe. Specifically, the project set out to find out how homeless people might co-design and co-develop a prototype digital tool using cheap, open source technology that can help to monitor and communicate their health and wellbeing.
Collaborator Contribution A prototype called #Pat, a Personal Appointment Ticketing service. #Pat intended to enable homeless people living chaotic transient lives to track their appointments with the swipe of an RFID (Radio Frequency Identification) enabled wristband or card. The team developed a shoebox-size device that contained a Raspberry Pi low-cost computer, RFID reader, and a tiny printer, similar to that in an electronic cash register. The #Pat device then prints out a personalized reminder list of appointment dates, times and places. As such, #Pat provides inexpensive, mobile access to information for those with limited or restricted internet access.
Impact 15 workshops held with partners 15 fieldwork visits 8 academics & 21+ community participants involved 2 paper prototypes developed Research papers produced Prototype reconfigured and used for treasure hunt as part of Manchester science festival Patchworks part of a successful lottery follow-on funding bid (CAN help project)
Start Year 2011
 
Description Access ASD: Sprint Project 
Organisation Autism Initiatives
Country United Kingdom 
Sector Charity/Non Profit 
PI Contribution Access ASD investigated how new digital technology could reduce social barriers amongst people on the Autism Spectrum. It's estimated that around 700,000 people in the UK have autism, with a third of adults with the condition experiencing social and mental health problems due to a lack of support. Many people on the autistic spectrum find difficulties in interacting with other people, and the project worked with adults on the spectrum to identify what things cause them difficulties and to devise tools that might help.
Collaborator Contribution A digital prototype was developed: 'Clasp', a hand-held digital anxiety management tool, controlled by sensory response. On squeezing, the tool connects to a digital peer support network, that is safe and secure, to help reduce isolation and gain immediate support. The tool also provides an anxiety tracking system, including a GPS-based locator facility, enabling users to monitor and self-regulate their behaviour.
Impact 10 individuals with ASD formed a core user group to inform the project Workshops & discussions involved 63 individuals Research papers produced Guidelines for development of future digital tools for anxiety management Prototype demonstrated at outreach events including NHS ThinkTech Featured on BBC TV Click On-going funding of £295000 confirmed Prototype repurposed for other stress/anxiety related research
Start Year 2012
 
Description Access ASD: Sprint Project 
Organisation Individuals on the Autistic Spectrum
Country United Kingdom 
Sector Academic/University 
PI Contribution Access ASD investigated how new digital technology could reduce social barriers amongst people on the Autism Spectrum. It's estimated that around 700,000 people in the UK have autism, with a third of adults with the condition experiencing social and mental health problems due to a lack of support. Many people on the autistic spectrum find difficulties in interacting with other people, and the project worked with adults on the spectrum to identify what things cause them difficulties and to devise tools that might help.
Collaborator Contribution A digital prototype was developed: 'Clasp', a hand-held digital anxiety management tool, controlled by sensory response. On squeezing, the tool connects to a digital peer support network, that is safe and secure, to help reduce isolation and gain immediate support. The tool also provides an anxiety tracking system, including a GPS-based locator facility, enabling users to monitor and self-regulate their behaviour.
Impact 10 individuals with ASD formed a core user group to inform the project Workshops & discussions involved 63 individuals Research papers produced Guidelines for development of future digital tools for anxiety management Prototype demonstrated at outreach events including NHS ThinkTech Featured on BBC TV Click On-going funding of £295000 confirmed Prototype repurposed for other stress/anxiety related research
Start Year 2012
 
Description Access ASD: Sprint Project 
Organisation Lancashire Care NHS Foundation Trust
Country United Kingdom 
Sector Public 
PI Contribution Access ASD investigated how new digital technology could reduce social barriers amongst people on the Autism Spectrum. It's estimated that around 700,000 people in the UK have autism, with a third of adults with the condition experiencing social and mental health problems due to a lack of support. Many people on the autistic spectrum find difficulties in interacting with other people, and the project worked with adults on the spectrum to identify what things cause them difficulties and to devise tools that might help.
Collaborator Contribution A digital prototype was developed: 'Clasp', a hand-held digital anxiety management tool, controlled by sensory response. On squeezing, the tool connects to a digital peer support network, that is safe and secure, to help reduce isolation and gain immediate support. The tool also provides an anxiety tracking system, including a GPS-based locator facility, enabling users to monitor and self-regulate their behaviour.
Impact 10 individuals with ASD formed a core user group to inform the project Workshops & discussions involved 63 individuals Research papers produced Guidelines for development of future digital tools for anxiety management Prototype demonstrated at outreach events including NHS ThinkTech Featured on BBC TV Click On-going funding of £295000 confirmed Prototype repurposed for other stress/anxiety related research
Start Year 2012
 
Description Access ASD: Sprint Project 
Organisation Lancashire County Council
Country United Kingdom 
Sector Public 
PI Contribution Access ASD investigated how new digital technology could reduce social barriers amongst people on the Autism Spectrum. It's estimated that around 700,000 people in the UK have autism, with a third of adults with the condition experiencing social and mental health problems due to a lack of support. Many people on the autistic spectrum find difficulties in interacting with other people, and the project worked with adults on the spectrum to identify what things cause them difficulties and to devise tools that might help.
Collaborator Contribution A digital prototype was developed: 'Clasp', a hand-held digital anxiety management tool, controlled by sensory response. On squeezing, the tool connects to a digital peer support network, that is safe and secure, to help reduce isolation and gain immediate support. The tool also provides an anxiety tracking system, including a GPS-based locator facility, enabling users to monitor and self-regulate their behaviour.
Impact 10 individuals with ASD formed a core user group to inform the project Workshops & discussions involved 63 individuals Research papers produced Guidelines for development of future digital tools for anxiety management Prototype demonstrated at outreach events including NHS ThinkTech Featured on BBC TV Click On-going funding of £295000 confirmed Prototype repurposed for other stress/anxiety related research
Start Year 2012
 
Description Access ASD: Sprint Project 
Organisation Lancaster University
Country United Kingdom 
Sector Academic/University 
PI Contribution Access ASD investigated how new digital technology could reduce social barriers amongst people on the Autism Spectrum. It's estimated that around 700,000 people in the UK have autism, with a third of adults with the condition experiencing social and mental health problems due to a lack of support. Many people on the autistic spectrum find difficulties in interacting with other people, and the project worked with adults on the spectrum to identify what things cause them difficulties and to devise tools that might help.
Collaborator Contribution A digital prototype was developed: 'Clasp', a hand-held digital anxiety management tool, controlled by sensory response. On squeezing, the tool connects to a digital peer support network, that is safe and secure, to help reduce isolation and gain immediate support. The tool also provides an anxiety tracking system, including a GPS-based locator facility, enabling users to monitor and self-regulate their behaviour.
Impact 10 individuals with ASD formed a core user group to inform the project Workshops & discussions involved 63 individuals Research papers produced Guidelines for development of future digital tools for anxiety management Prototype demonstrated at outreach events including NHS ThinkTech Featured on BBC TV Click On-going funding of £295000 confirmed Prototype repurposed for other stress/anxiety related research
Start Year 2012
 
Description Access ASD: Sprint Project 
Organisation North Lancs NHS Occupational Therapy
Country United Kingdom 
Sector Public 
PI Contribution Access ASD investigated how new digital technology could reduce social barriers amongst people on the Autism Spectrum. It's estimated that around 700,000 people in the UK have autism, with a third of adults with the condition experiencing social and mental health problems due to a lack of support. Many people on the autistic spectrum find difficulties in interacting with other people, and the project worked with adults on the spectrum to identify what things cause them difficulties and to devise tools that might help.
Collaborator Contribution A digital prototype was developed: 'Clasp', a hand-held digital anxiety management tool, controlled by sensory response. On squeezing, the tool connects to a digital peer support network, that is safe and secure, to help reduce isolation and gain immediate support. The tool also provides an anxiety tracking system, including a GPS-based locator facility, enabling users to monitor and self-regulate their behaviour.
Impact 10 individuals with ASD formed a core user group to inform the project Workshops & discussions involved 63 individuals Research papers produced Guidelines for development of future digital tools for anxiety management Prototype demonstrated at outreach events including NHS ThinkTech Featured on BBC TV Click On-going funding of £295000 confirmed Prototype repurposed for other stress/anxiety related research
Start Year 2012
 
Description Access ASD: Sprint Project 
Organisation Wrong Planet
Country Global 
Sector Charity/Non Profit 
PI Contribution Access ASD investigated how new digital technology could reduce social barriers amongst people on the Autism Spectrum. It's estimated that around 700,000 people in the UK have autism, with a third of adults with the condition experiencing social and mental health problems due to a lack of support. Many people on the autistic spectrum find difficulties in interacting with other people, and the project worked with adults on the spectrum to identify what things cause them difficulties and to devise tools that might help.
Collaborator Contribution A digital prototype was developed: 'Clasp', a hand-held digital anxiety management tool, controlled by sensory response. On squeezing, the tool connects to a digital peer support network, that is safe and secure, to help reduce isolation and gain immediate support. The tool also provides an anxiety tracking system, including a GPS-based locator facility, enabling users to monitor and self-regulate their behaviour.
Impact 10 individuals with ASD formed a core user group to inform the project Workshops & discussions involved 63 individuals Research papers produced Guidelines for development of future digital tools for anxiety management Prototype demonstrated at outreach events including NHS ThinkTech Featured on BBC TV Click On-going funding of £295000 confirmed Prototype repurposed for other stress/anxiety related research
Start Year 2012
 
Description Active Park: Active Citizens launchpad project 
Organisation Age UK
Country United Kingdom 
Sector Charity/Non Profit 
PI Contribution Can we use mobile technology in our parks to keep healthy and active? Green spaces, such as parks are seen by the majority of public as a key contributor to wellbeing and the environment and have a proven track record in reducing the impact of deprivation and delivering better health and wellbeing adding to the sense of a stronger community. Working with communities connected to Ryelands Park 'Active Parks: Active Citizens' aims to tap into people's familiarity with mobile technology and see how this can be used creatively for keeping more active and healthy.
Collaborator Contribution Coordinated and supported outreach events and activities including inbvolvement in festival days. Co-created and co-designed a mobile digital 'proof of concept' prototype that augmented a physical health trail in the park. Supported in the project in ambitions to bring and connect the digital (a mobile app) with the physical world (i.e. showing videos or animations on how to do exercises using physical objects in the park, such as benches, lampposts, etc. and setting game challenges).
Impact Shared positive effects of co-design and co-creation through workshops utilising entrusted technologies: 4 workshops took place at Lune Park Children's Centre (from April - June 2014) Engage existing and new park users: Co-design Participatory Exhibition in the Park (5/11/2014) 25 participants with several lego movies created, 3 prototypes. Increased the healthy activity use of the park through prototyping, demonstrations & interactions: eg This Side of the River Festival, saw interactions between residents visitors and a huge xylophone Article in Lancaster Guardian 15/05/2014 Outcomes of research through council seminars, academic conferences and with organisations such as the British Heart Foundation, and Age Concern UK & 2 international conference
Start Year 2014
 
Description Active Park: Active Citizens launchpad project 
Organisation Friends of Ryelands Park
Country United Kingdom 
Sector Charity/Non Profit 
PI Contribution Can we use mobile technology in our parks to keep healthy and active? Green spaces, such as parks are seen by the majority of public as a key contributor to wellbeing and the environment and have a proven track record in reducing the impact of deprivation and delivering better health and wellbeing adding to the sense of a stronger community. Working with communities connected to Ryelands Park 'Active Parks: Active Citizens' aims to tap into people's familiarity with mobile technology and see how this can be used creatively for keeping more active and healthy.
Collaborator Contribution Coordinated and supported outreach events and activities including inbvolvement in festival days. Co-created and co-designed a mobile digital 'proof of concept' prototype that augmented a physical health trail in the park. Supported in the project in ambitions to bring and connect the digital (a mobile app) with the physical world (i.e. showing videos or animations on how to do exercises using physical objects in the park, such as benches, lampposts, etc. and setting game challenges).
Impact Shared positive effects of co-design and co-creation through workshops utilising entrusted technologies: 4 workshops took place at Lune Park Children's Centre (from April - June 2014) Engage existing and new park users: Co-design Participatory Exhibition in the Park (5/11/2014) 25 participants with several lego movies created, 3 prototypes. Increased the healthy activity use of the park through prototyping, demonstrations & interactions: eg This Side of the River Festival, saw interactions between residents visitors and a huge xylophone Article in Lancaster Guardian 15/05/2014 Outcomes of research through council seminars, academic conferences and with organisations such as the British Heart Foundation, and Age Concern UK & 2 international conference
Start Year 2014
 
Description Active Park: Active Citizens launchpad project 
Organisation Lancaster City Council
Country United Kingdom 
Sector Public 
PI Contribution Can we use mobile technology in our parks to keep healthy and active? Green spaces, such as parks are seen by the majority of public as a key contributor to wellbeing and the environment and have a proven track record in reducing the impact of deprivation and delivering better health and wellbeing adding to the sense of a stronger community. Working with communities connected to Ryelands Park 'Active Parks: Active Citizens' aims to tap into people's familiarity with mobile technology and see how this can be used creatively for keeping more active and healthy.
Collaborator Contribution Coordinated and supported outreach events and activities including inbvolvement in festival days. Co-created and co-designed a mobile digital 'proof of concept' prototype that augmented a physical health trail in the park. Supported in the project in ambitions to bring and connect the digital (a mobile app) with the physical world (i.e. showing videos or animations on how to do exercises using physical objects in the park, such as benches, lampposts, etc. and setting game challenges).
Impact Shared positive effects of co-design and co-creation through workshops utilising entrusted technologies: 4 workshops took place at Lune Park Children's Centre (from April - June 2014) Engage existing and new park users: Co-design Participatory Exhibition in the Park (5/11/2014) 25 participants with several lego movies created, 3 prototypes. Increased the healthy activity use of the park through prototyping, demonstrations & interactions: eg This Side of the River Festival, saw interactions between residents visitors and a huge xylophone Article in Lancaster Guardian 15/05/2014 Outcomes of research through council seminars, academic conferences and with organisations such as the British Heart Foundation, and Age Concern UK & 2 international conference
Start Year 2014
 
Description Active Park: Active Citizens launchpad project 
Organisation Lancaster City Council
Country United Kingdom 
Sector Public 
PI Contribution Can we use mobile technology in our parks to keep healthy and active? Green spaces, such as parks are seen by the majority of public as a key contributor to wellbeing and the environment and have a proven track record in reducing the impact of deprivation and delivering better health and wellbeing adding to the sense of a stronger community. Working with communities connected to Ryelands Park 'Active Parks: Active Citizens' aims to tap into people's familiarity with mobile technology and see how this can be used creatively for keeping more active and healthy.
Collaborator Contribution Coordinated and supported outreach events and activities including inbvolvement in festival days. Co-created and co-designed a mobile digital 'proof of concept' prototype that augmented a physical health trail in the park. Supported in the project in ambitions to bring and connect the digital (a mobile app) with the physical world (i.e. showing videos or animations on how to do exercises using physical objects in the park, such as benches, lampposts, etc. and setting game challenges).
Impact Shared positive effects of co-design and co-creation through workshops utilising entrusted technologies: 4 workshops took place at Lune Park Children's Centre (from April - June 2014) Engage existing and new park users: Co-design Participatory Exhibition in the Park (5/11/2014) 25 participants with several lego movies created, 3 prototypes. Increased the healthy activity use of the park through prototyping, demonstrations & interactions: eg This Side of the River Festival, saw interactions between residents visitors and a huge xylophone Article in Lancaster Guardian 15/05/2014 Outcomes of research through council seminars, academic conferences and with organisations such as the British Heart Foundation, and Age Concern UK & 2 international conference
Start Year 2014
 
Description Active Park: Active Citizens launchpad project 
Organisation Lancaster University
Department Lancaster Institute for the Contemporary Arts
Country United Kingdom 
Sector Academic/University 
PI Contribution Can we use mobile technology in our parks to keep healthy and active? Green spaces, such as parks are seen by the majority of public as a key contributor to wellbeing and the environment and have a proven track record in reducing the impact of deprivation and delivering better health and wellbeing adding to the sense of a stronger community. Working with communities connected to Ryelands Park 'Active Parks: Active Citizens' aims to tap into people's familiarity with mobile technology and see how this can be used creatively for keeping more active and healthy.
Collaborator Contribution Coordinated and supported outreach events and activities including inbvolvement in festival days. Co-created and co-designed a mobile digital 'proof of concept' prototype that augmented a physical health trail in the park. Supported in the project in ambitions to bring and connect the digital (a mobile app) with the physical world (i.e. showing videos or animations on how to do exercises using physical objects in the park, such as benches, lampposts, etc. and setting game challenges).
Impact Shared positive effects of co-design and co-creation through workshops utilising entrusted technologies: 4 workshops took place at Lune Park Children's Centre (from April - June 2014) Engage existing and new park users: Co-design Participatory Exhibition in the Park (5/11/2014) 25 participants with several lego movies created, 3 prototypes. Increased the healthy activity use of the park through prototyping, demonstrations & interactions: eg This Side of the River Festival, saw interactions between residents visitors and a huge xylophone Article in Lancaster Guardian 15/05/2014 Outcomes of research through council seminars, academic conferences and with organisations such as the British Heart Foundation, and Age Concern UK & 2 international conference
Start Year 2014
 
Description Active Park: Active Citizens launchpad project 
Organisation NHS Public Health North Locality
Country United Kingdom 
Sector Public 
PI Contribution Can we use mobile technology in our parks to keep healthy and active? Green spaces, such as parks are seen by the majority of public as a key contributor to wellbeing and the environment and have a proven track record in reducing the impact of deprivation and delivering better health and wellbeing adding to the sense of a stronger community. Working with communities connected to Ryelands Park 'Active Parks: Active Citizens' aims to tap into people's familiarity with mobile technology and see how this can be used creatively for keeping more active and healthy.
Collaborator Contribution Coordinated and supported outreach events and activities including inbvolvement in festival days. Co-created and co-designed a mobile digital 'proof of concept' prototype that augmented a physical health trail in the park. Supported in the project in ambitions to bring and connect the digital (a mobile app) with the physical world (i.e. showing videos or animations on how to do exercises using physical objects in the park, such as benches, lampposts, etc. and setting game challenges).
Impact Shared positive effects of co-design and co-creation through workshops utilising entrusted technologies: 4 workshops took place at Lune Park Children's Centre (from April - June 2014) Engage existing and new park users: Co-design Participatory Exhibition in the Park (5/11/2014) 25 participants with several lego movies created, 3 prototypes. Increased the healthy activity use of the park through prototyping, demonstrations & interactions: eg This Side of the River Festival, saw interactions between residents visitors and a huge xylophone Article in Lancaster Guardian 15/05/2014 Outcomes of research through council seminars, academic conferences and with organisations such as the British Heart Foundation, and Age Concern UK & 2 international conference
Start Year 2014
 
Description Community Data Explorer: launchpad project 
Organisation Cybermoor
Country United Kingdom 
Sector Private 
PI Contribution With the government's push towards localism - such as the right to build, communities need to understand publicly available data before they can make informed decisions. Eg Councils now publish data on all expenditure over £500, but this is difficult to analyse and understand. Community Data Explorer will demystify this available open data, working with a rural community, to find ways of visualising information, to help shape how their public services.
Collaborator Contribution Community Data Explorer will create an app to enable the community of Alston moor and other rural communities to analyse data and take control of their local services and assets. The project will explore possibilities for delivering services differently and enable citizens to develop new skills to improve the workforce. Through the project local residents will identify priority data sets in the community, obtain access to the data, clean the data and develop an API (application programming interface). These apps will form the heart of a "Community Data Explorer" app for local authorities.
Impact Visualising public data in compelling ways can make community members more aware of the possibility of delivering new services. By developing a greater understanding of data and analysis, citizens can develop new skills, understanding what data is available, and what they can expect to achieve. Live application (Apr 2014) Collaboration Nation Technology Strategy Board Talk: http://cntechinspired.s3.amazonaws.com/Cybermoor.pdf Talk: http://www.communitiesandculture.org/news/community-data-explorer/ Blog article: http://cooperatoby.wordpress.com/2013/10/15/success-factors-for-the-esf-in-clld/
Start Year 2013
 
Description Community Data Explorer: launchpad project 
Organisation Lancaster University
Department HighWire
Country United Kingdom 
Sector Academic/University 
PI Contribution With the government's push towards localism - such as the right to build, communities need to understand publicly available data before they can make informed decisions. Eg Councils now publish data on all expenditure over £500, but this is difficult to analyse and understand. Community Data Explorer will demystify this available open data, working with a rural community, to find ways of visualising information, to help shape how their public services.
Collaborator Contribution Community Data Explorer will create an app to enable the community of Alston moor and other rural communities to analyse data and take control of their local services and assets. The project will explore possibilities for delivering services differently and enable citizens to develop new skills to improve the workforce. Through the project local residents will identify priority data sets in the community, obtain access to the data, clean the data and develop an API (application programming interface). These apps will form the heart of a "Community Data Explorer" app for local authorities.
Impact Visualising public data in compelling ways can make community members more aware of the possibility of delivering new services. By developing a greater understanding of data and analysis, citizens can develop new skills, understanding what data is available, and what they can expect to achieve. Live application (Apr 2014) Collaboration Nation Technology Strategy Board Talk: http://cntechinspired.s3.amazonaws.com/Cybermoor.pdf Talk: http://www.communitiesandculture.org/news/community-data-explorer/ Blog article: http://cooperatoby.wordpress.com/2013/10/15/success-factors-for-the-esf-in-clld/
Start Year 2013
 
Description Community Data Explorer: launchpad project 
Organisation Swirrl
Country United Kingdom 
Sector Private 
PI Contribution With the government's push towards localism - such as the right to build, communities need to understand publicly available data before they can make informed decisions. Eg Councils now publish data on all expenditure over £500, but this is difficult to analyse and understand. Community Data Explorer will demystify this available open data, working with a rural community, to find ways of visualising information, to help shape how their public services.
Collaborator Contribution Community Data Explorer will create an app to enable the community of Alston moor and other rural communities to analyse data and take control of their local services and assets. The project will explore possibilities for delivering services differently and enable citizens to develop new skills to improve the workforce. Through the project local residents will identify priority data sets in the community, obtain access to the data, clean the data and develop an API (application programming interface). These apps will form the heart of a "Community Data Explorer" app for local authorities.
Impact Visualising public data in compelling ways can make community members more aware of the possibility of delivering new services. By developing a greater understanding of data and analysis, citizens can develop new skills, understanding what data is available, and what they can expect to achieve. Live application (Apr 2014) Collaboration Nation Technology Strategy Board Talk: http://cntechinspired.s3.amazonaws.com/Cybermoor.pdf Talk: http://www.communitiesandculture.org/news/community-data-explorer/ Blog article: http://cooperatoby.wordpress.com/2013/10/15/success-factors-for-the-esf-in-clld/
Start Year 2013
 
Description EcoHome Launchpad project 
Organisation Centre for Cooperative Research in Biomaterials (CIC BiomaGUNE)
Country Spain 
Sector Academic/University 
PI Contribution Ecohome is taking a collective, community-led approach, to develop and test innovative household energy data engagement strategies. The project aims to reduce energy usage and improve the performance and quality of participants' homes. The information and tools developed will be independent from the big six energy companies.
Collaborator Contribution A new open source Home Energy Monitor kit has been imagined, built, and developed, and is now to undergo a period of user testing in households across Manchester by the Community Champions.
Impact Project launch event 19/04/2013 and build day 20/04/2014 14 Monthly meet-ups held (and now continuing) 74 members to monthly meet up group Trials undertaken focused on building and prototyping Academic paper submitted to CHI'15
Start Year 2013
 
Description EcoHome Launchpad project 
Organisation Lancaster University
Department School of Computing and Communications
Country United Kingdom 
Sector Academic/University 
PI Contribution Ecohome is taking a collective, community-led approach, to develop and test innovative household energy data engagement strategies. The project aims to reduce energy usage and improve the performance and quality of participants' homes. The information and tools developed will be independent from the big six energy companies.
Collaborator Contribution A new open source Home Energy Monitor kit has been imagined, built, and developed, and is now to undergo a period of user testing in households across Manchester by the Community Champions.
Impact Project launch event 19/04/2013 and build day 20/04/2014 14 Monthly meet-ups held (and now continuing) 74 members to monthly meet up group Trials undertaken focused on building and prototyping Academic paper submitted to CHI'15
Start Year 2013
 
Description EcoHome Launchpad project 
Organisation Manchester Digital Laboratory
Country United Kingdom 
Sector Charity/Non Profit 
PI Contribution Ecohome is taking a collective, community-led approach, to develop and test innovative household energy data engagement strategies. The project aims to reduce energy usage and improve the performance and quality of participants' homes. The information and tools developed will be independent from the big six energy companies.
Collaborator Contribution A new open source Home Energy Monitor kit has been imagined, built, and developed, and is now to undergo a period of user testing in households across Manchester by the Community Champions.
Impact Project launch event 19/04/2013 and build day 20/04/2014 14 Monthly meet-ups held (and now continuing) 74 members to monthly meet up group Trials undertaken focused on building and prototyping Academic paper submitted to CHI'15
Start Year 2013
 
Description EcoHome Launchpad project 
Organisation Open Source Energy Monitors
Country United Kingdom 
Sector Charity/Non Profit 
PI Contribution Ecohome is taking a collective, community-led approach, to develop and test innovative household energy data engagement strategies. The project aims to reduce energy usage and improve the performance and quality of participants' homes. The information and tools developed will be independent from the big six energy companies.
Collaborator Contribution A new open source Home Energy Monitor kit has been imagined, built, and developed, and is now to undergo a period of user testing in households across Manchester by the Community Champions.
Impact Project launch event 19/04/2013 and build day 20/04/2014 14 Monthly meet-ups held (and now continuing) 74 members to monthly meet up group Trials undertaken focused on building and prototyping Academic paper submitted to CHI'15
Start Year 2013
 
Description EcoHome Launchpad project 
Organisation University of East Anglia
Department Tyndall Centre
Country United Kingdom 
Sector Academic/University 
PI Contribution Ecohome is taking a collective, community-led approach, to develop and test innovative household energy data engagement strategies. The project aims to reduce energy usage and improve the performance and quality of participants' homes. The information and tools developed will be independent from the big six energy companies.
Collaborator Contribution A new open source Home Energy Monitor kit has been imagined, built, and developed, and is now to undergo a period of user testing in households across Manchester by the Community Champions.
Impact Project launch event 19/04/2013 and build day 20/04/2014 14 Monthly meet-ups held (and now continuing) 74 members to monthly meet up group Trials undertaken focused on building and prototyping Academic paper submitted to CHI'15
Start Year 2013
 
Description EcoHome Launchpad project 
Organisation Urbed Urbanism Environment Design
Country United Kingdom 
Sector Private 
PI Contribution Ecohome is taking a collective, community-led approach, to develop and test innovative household energy data engagement strategies. The project aims to reduce energy usage and improve the performance and quality of participants' homes. The information and tools developed will be independent from the big six energy companies.
Collaborator Contribution A new open source Home Energy Monitor kit has been imagined, built, and developed, and is now to undergo a period of user testing in households across Manchester by the Community Champions.
Impact Project launch event 19/04/2013 and build day 20/04/2014 14 Monthly meet-ups held (and now continuing) 74 members to monthly meet up group Trials undertaken focused on building and prototyping Academic paper submitted to CHI'15
Start Year 2013
 
Description Less is More Game; Launchpad project 
Organisation Lancaster Ethical Small Traders Association
Country United Kingdom 
Sector Charity/Non Profit 
PI Contribution Can we all profit from being good? Following the global economic decline, Local Trade aims to 're-boot' collaborative endeavours, through stimulating altruistic behaviours, rewarding local creativity, and innovation. Its ambitions lie in retaining local wealth and improving community resilience through the three bottom lines of economic, environmental and social wealth creation. Using innovative technologies taken from social networks and commercial applications the project seeks to increase local wealth generated by individuals, micro-businesses and social enterprises.
Collaborator Contribution The project developed a mobile application for a new loyalty trading system which records transactions and tracks the trading patterns to reward sustainable and locally beneficial trading in Lancaster. It uses near field communication (NFC) enabled loyalty cards that are swiped every time a trade is made. The data thus collected can then be viewed over time to reflect on trading practices. At the end of the launchpad, a prototype system had been built and had some initial user testing.
Impact Workshops and focus groups developed a network of 80 businesses Research paper produced Follow on Funding secured £240,000 Prototype & trading cards created
Start Year 2012
 
Description Less is More Game; Launchpad project 
Organisation Lancaster University
Department Lancaster Institute for the Contemporary Arts
Country United Kingdom 
Sector Academic/University 
PI Contribution Can we all profit from being good? Following the global economic decline, Local Trade aims to 're-boot' collaborative endeavours, through stimulating altruistic behaviours, rewarding local creativity, and innovation. Its ambitions lie in retaining local wealth and improving community resilience through the three bottom lines of economic, environmental and social wealth creation. Using innovative technologies taken from social networks and commercial applications the project seeks to increase local wealth generated by individuals, micro-businesses and social enterprises.
Collaborator Contribution The project developed a mobile application for a new loyalty trading system which records transactions and tracks the trading patterns to reward sustainable and locally beneficial trading in Lancaster. It uses near field communication (NFC) enabled loyalty cards that are swiped every time a trade is made. The data thus collected can then be viewed over time to reflect on trading practices. At the end of the launchpad, a prototype system had been built and had some initial user testing.
Impact Workshops and focus groups developed a network of 80 businesses Research paper produced Follow on Funding secured £240,000 Prototype & trading cards created
Start Year 2012
 
Description Less is More Game; Launchpad project 
Organisation North Lancashire Social Enterprise Forum (NSLE)
Country United Kingdom 
Sector Charity/Non Profit 
PI Contribution Can we all profit from being good? Following the global economic decline, Local Trade aims to 're-boot' collaborative endeavours, through stimulating altruistic behaviours, rewarding local creativity, and innovation. Its ambitions lie in retaining local wealth and improving community resilience through the three bottom lines of economic, environmental and social wealth creation. Using innovative technologies taken from social networks and commercial applications the project seeks to increase local wealth generated by individuals, micro-businesses and social enterprises.
Collaborator Contribution The project developed a mobile application for a new loyalty trading system which records transactions and tracks the trading patterns to reward sustainable and locally beneficial trading in Lancaster. It uses near field communication (NFC) enabled loyalty cards that are swiped every time a trade is made. The data thus collected can then be viewed over time to reflect on trading practices. At the end of the launchpad, a prototype system had been built and had some initial user testing.
Impact Workshops and focus groups developed a network of 80 businesses Research paper produced Follow on Funding secured £240,000 Prototype & trading cards created
Start Year 2012
 
Description Less is More Game; Launchpad project 
Organisation Shared Future CIC
Country United Kingdom 
Sector Charity/Non Profit 
PI Contribution Can we all profit from being good? Following the global economic decline, Local Trade aims to 're-boot' collaborative endeavours, through stimulating altruistic behaviours, rewarding local creativity, and innovation. Its ambitions lie in retaining local wealth and improving community resilience through the three bottom lines of economic, environmental and social wealth creation. Using innovative technologies taken from social networks and commercial applications the project seeks to increase local wealth generated by individuals, micro-businesses and social enterprises.
Collaborator Contribution The project developed a mobile application for a new loyalty trading system which records transactions and tracks the trading patterns to reward sustainable and locally beneficial trading in Lancaster. It uses near field communication (NFC) enabled loyalty cards that are swiped every time a trade is made. The data thus collected can then be viewed over time to reflect on trading practices. At the end of the launchpad, a prototype system had been built and had some initial user testing.
Impact Workshops and focus groups developed a network of 80 businesses Research paper produced Follow on Funding secured £240,000 Prototype & trading cards created
Start Year 2012
 
Description Less is More launchpad project 
Organisation Addaction
Department Young Addaction North Lancashire
Country United Kingdom 
Sector Charity/Non Profit 
PI Contribution Less is More aims to increase awareness of how consumption choices impact on the global environment, working conditions, the local economy, health and wellbeing, and then to encourage us to change to our behaviour. Through promoting, recognizing and rewarding sustainable choices we hope to make it easier and more desirable to act sustainably, perhaps by doing something differently, not buying something, or making a more environmentally sound or ethical choice. In particular we want to target people not already switched on to the sustainable message and young people.
Collaborator Contribution The project partners delivered all aspects of the project. Less is More will create a detailed concept for a Lancaster-based 'game' that sets real-life sustainable challenges, to be rewarded with online recognition and physical rewards. E.g. walk-to-work, turn down thermostat, sell your car etc.
Impact The game encouraged people to consume less and make more sustainable lifestyle choices by furthering understanding of how consumption is impacting on the planet, the local economy and on health and wellbeing. 3 workshops 87 registered players of the game, with 40 active players 80 challenges set 3 further funding applications submitted Academic paper in pipeline
Start Year 2013
 
Description Less is More launchpad project 
Organisation Lancaster University
Department Continuing Learning Group
Country United Kingdom 
Sector Academic/University 
PI Contribution Less is More aims to increase awareness of how consumption choices impact on the global environment, working conditions, the local economy, health and wellbeing, and then to encourage us to change to our behaviour. Through promoting, recognizing and rewarding sustainable choices we hope to make it easier and more desirable to act sustainably, perhaps by doing something differently, not buying something, or making a more environmentally sound or ethical choice. In particular we want to target people not already switched on to the sustainable message and young people.
Collaborator Contribution The project partners delivered all aspects of the project. Less is More will create a detailed concept for a Lancaster-based 'game' that sets real-life sustainable challenges, to be rewarded with online recognition and physical rewards. E.g. walk-to-work, turn down thermostat, sell your car etc.
Impact The game encouraged people to consume less and make more sustainable lifestyle choices by furthering understanding of how consumption is impacting on the planet, the local economy and on health and wellbeing. 3 workshops 87 registered players of the game, with 40 active players 80 challenges set 3 further funding applications submitted Academic paper in pipeline
Start Year 2013
 
Description Less is More launchpad project 
Organisation Lancaster University
Department School of Computing and Communications
Country United Kingdom 
Sector Academic/University 
PI Contribution Less is More aims to increase awareness of how consumption choices impact on the global environment, working conditions, the local economy, health and wellbeing, and then to encourage us to change to our behaviour. Through promoting, recognizing and rewarding sustainable choices we hope to make it easier and more desirable to act sustainably, perhaps by doing something differently, not buying something, or making a more environmentally sound or ethical choice. In particular we want to target people not already switched on to the sustainable message and young people.
Collaborator Contribution The project partners delivered all aspects of the project. Less is More will create a detailed concept for a Lancaster-based 'game' that sets real-life sustainable challenges, to be rewarded with online recognition and physical rewards. E.g. walk-to-work, turn down thermostat, sell your car etc.
Impact The game encouraged people to consume less and make more sustainable lifestyle choices by furthering understanding of how consumption is impacting on the planet, the local economy and on health and wellbeing. 3 workshops 87 registered players of the game, with 40 active players 80 challenges set 3 further funding applications submitted Academic paper in pipeline
Start Year 2013
 
Description Less is More launchpad project 
Organisation Lancaster University
Country United Kingdom 
Sector Academic/University 
PI Contribution Less is More aims to increase awareness of how consumption choices impact on the global environment, working conditions, the local economy, health and wellbeing, and then to encourage us to change to our behaviour. Through promoting, recognizing and rewarding sustainable choices we hope to make it easier and more desirable to act sustainably, perhaps by doing something differently, not buying something, or making a more environmentally sound or ethical choice. In particular we want to target people not already switched on to the sustainable message and young people.
Collaborator Contribution The project partners delivered all aspects of the project. Less is More will create a detailed concept for a Lancaster-based 'game' that sets real-life sustainable challenges, to be rewarded with online recognition and physical rewards. E.g. walk-to-work, turn down thermostat, sell your car etc.
Impact The game encouraged people to consume less and make more sustainable lifestyle choices by furthering understanding of how consumption is impacting on the planet, the local economy and on health and wellbeing. 3 workshops 87 registered players of the game, with 40 active players 80 challenges set 3 further funding applications submitted Academic paper in pipeline
Start Year 2013
 
Description Less is More launchpad project 
Organisation Lancaster and Morecambe College
Country United Kingdom 
Sector Academic/University 
PI Contribution Less is More aims to increase awareness of how consumption choices impact on the global environment, working conditions, the local economy, health and wellbeing, and then to encourage us to change to our behaviour. Through promoting, recognizing and rewarding sustainable choices we hope to make it easier and more desirable to act sustainably, perhaps by doing something differently, not buying something, or making a more environmentally sound or ethical choice. In particular we want to target people not already switched on to the sustainable message and young people.
Collaborator Contribution The project partners delivered all aspects of the project. Less is More will create a detailed concept for a Lancaster-based 'game' that sets real-life sustainable challenges, to be rewarded with online recognition and physical rewards. E.g. walk-to-work, turn down thermostat, sell your car etc.
Impact The game encouraged people to consume less and make more sustainable lifestyle choices by furthering understanding of how consumption is impacting on the planet, the local economy and on health and wellbeing. 3 workshops 87 registered players of the game, with 40 active players 80 challenges set 3 further funding applications submitted Academic paper in pipeline
Start Year 2013
 
Description Less is More launchpad project 
Organisation Local & Effective Sustainable Solutions UK
Country United Kingdom 
Sector Charity/Non Profit 
PI Contribution Less is More aims to increase awareness of how consumption choices impact on the global environment, working conditions, the local economy, health and wellbeing, and then to encourage us to change to our behaviour. Through promoting, recognizing and rewarding sustainable choices we hope to make it easier and more desirable to act sustainably, perhaps by doing something differently, not buying something, or making a more environmentally sound or ethical choice. In particular we want to target people not already switched on to the sustainable message and young people.
Collaborator Contribution The project partners delivered all aspects of the project. Less is More will create a detailed concept for a Lancaster-based 'game' that sets real-life sustainable challenges, to be rewarded with online recognition and physical rewards. E.g. walk-to-work, turn down thermostat, sell your car etc.
Impact The game encouraged people to consume less and make more sustainable lifestyle choices by furthering understanding of how consumption is impacting on the planet, the local economy and on health and wellbeing. 3 workshops 87 registered players of the game, with 40 active players 80 challenges set 3 further funding applications submitted Academic paper in pipeline
Start Year 2013
 
Description LifeMirror: Launcpad project 
Organisation Gregson Arts and Community Centre
Country United Kingdom 
Sector Charity/Non Profit 
PI Contribution LifeMirror set out to reintroduce local cinema as a community tool, enhancing community spirit with entertainment and creating a new arena for communicating ideas on a daily basis. The challenge was to create an online crowd sourced film making system to provide a new form of citizen communication and engagement. The system is being designed so that, on a larger scale, the sequences of video can be configured not only by time, but also by user and location. For example, a film called 'Love' in Paris will look different to one made in London. It is currently at an experimental stage where clips are looped in time sequence under the film title.
Collaborator Contribution The LifeMirror project has created a new crowd sourcing application tool for both Android and Apple mobile use. It's a unique cinematic system designed to enable collective creativity and filmic argumentation based on geotime tracked video through mobile cameras.
Impact App has been created for apple and android devises 2 Academic papers have been produced Over 120 short fims have been made, displayed on the website, with 336 instances of contributions by members to the videos. Additional Research funding awarded New collaborations created across multiple Catalyst projects (eg Synergize film, Barter project links)
Start Year 2013
 
Description LifeMirror: Launcpad project 
Organisation Kendal Mountain Festival
Country United Kingdom 
Sector Private 
PI Contribution LifeMirror set out to reintroduce local cinema as a community tool, enhancing community spirit with entertainment and creating a new arena for communicating ideas on a daily basis. The challenge was to create an online crowd sourced film making system to provide a new form of citizen communication and engagement. The system is being designed so that, on a larger scale, the sequences of video can be configured not only by time, but also by user and location. For example, a film called 'Love' in Paris will look different to one made in London. It is currently at an experimental stage where clips are looped in time sequence under the film title.
Collaborator Contribution The LifeMirror project has created a new crowd sourcing application tool for both Android and Apple mobile use. It's a unique cinematic system designed to enable collective creativity and filmic argumentation based on geotime tracked video through mobile cameras.
Impact App has been created for apple and android devises 2 Academic papers have been produced Over 120 short fims have been made, displayed on the website, with 336 instances of contributions by members to the videos. Additional Research funding awarded New collaborations created across multiple Catalyst projects (eg Synergize film, Barter project links)
Start Year 2013
 
Description LifeMirror: Launcpad project 
Organisation Lancaster Ethical Small Traders Association
Country United Kingdom 
Sector Charity/Non Profit 
PI Contribution LifeMirror set out to reintroduce local cinema as a community tool, enhancing community spirit with entertainment and creating a new arena for communicating ideas on a daily basis. The challenge was to create an online crowd sourced film making system to provide a new form of citizen communication and engagement. The system is being designed so that, on a larger scale, the sequences of video can be configured not only by time, but also by user and location. For example, a film called 'Love' in Paris will look different to one made in London. It is currently at an experimental stage where clips are looped in time sequence under the film title.
Collaborator Contribution The LifeMirror project has created a new crowd sourcing application tool for both Android and Apple mobile use. It's a unique cinematic system designed to enable collective creativity and filmic argumentation based on geotime tracked video through mobile cameras.
Impact App has been created for apple and android devises 2 Academic papers have been produced Over 120 short fims have been made, displayed on the website, with 336 instances of contributions by members to the videos. Additional Research funding awarded New collaborations created across multiple Catalyst projects (eg Synergize film, Barter project links)
Start Year 2013
 
Description LifeMirror: Launcpad project 
Organisation Lancaster University
Department HighWire
Country United Kingdom 
Sector Academic/University 
PI Contribution LifeMirror set out to reintroduce local cinema as a community tool, enhancing community spirit with entertainment and creating a new arena for communicating ideas on a daily basis. The challenge was to create an online crowd sourced film making system to provide a new form of citizen communication and engagement. The system is being designed so that, on a larger scale, the sequences of video can be configured not only by time, but also by user and location. For example, a film called 'Love' in Paris will look different to one made in London. It is currently at an experimental stage where clips are looped in time sequence under the film title.
Collaborator Contribution The LifeMirror project has created a new crowd sourcing application tool for both Android and Apple mobile use. It's a unique cinematic system designed to enable collective creativity and filmic argumentation based on geotime tracked video through mobile cameras.
Impact App has been created for apple and android devises 2 Academic papers have been produced Over 120 short fims have been made, displayed on the website, with 336 instances of contributions by members to the videos. Additional Research funding awarded New collaborations created across multiple Catalyst projects (eg Synergize film, Barter project links)
Start Year 2013
 
Description LifeMirror: Launcpad project 
Organisation Loading Deck
Country United Kingdom 
Sector Private 
PI Contribution LifeMirror set out to reintroduce local cinema as a community tool, enhancing community spirit with entertainment and creating a new arena for communicating ideas on a daily basis. The challenge was to create an online crowd sourced film making system to provide a new form of citizen communication and engagement. The system is being designed so that, on a larger scale, the sequences of video can be configured not only by time, but also by user and location. For example, a film called 'Love' in Paris will look different to one made in London. It is currently at an experimental stage where clips are looped in time sequence under the film title.
Collaborator Contribution The LifeMirror project has created a new crowd sourcing application tool for both Android and Apple mobile use. It's a unique cinematic system designed to enable collective creativity and filmic argumentation based on geotime tracked video through mobile cameras.
Impact App has been created for apple and android devises 2 Academic papers have been produced Over 120 short fims have been made, displayed on the website, with 336 instances of contributions by members to the videos. Additional Research funding awarded New collaborations created across multiple Catalyst projects (eg Synergize film, Barter project links)
Start Year 2013
 
Description North Lancashire Social Enterprise Festival 
Organisation North Lancashire Social Enterprise Forum (NSLE)
Country United Kingdom 
Sector Charity/Non Profit 
PI Contribution 12/07/2011 Catalyst Project was invited to festival by Jez Hall: Presentation, Exhibitor at event, outlining ambitions for new partnerships. 21/06/2012 Enterprise Forum invited by by Jez Hall: Participation in forum. 29/06/2012 Serendipity Café event and Launchpad presentation invited by Michael Hallam.
Collaborator Contribution Event organisation, marketing and provision of venue, enabling access to social enterprises, community and business networks.
Impact Collaboration with Lattice works. Latent Promise becoming an advisory member of Catalyst. Training offered by Lattice works across Lancaster University FASS. Links to Lancaster Ethical Social and Traders Association.
Start Year 2011
 
Description On Supply: Sprint project 
Organisation Cleanweb
Country Global 
Sector Private 
PI Contribution Renewable energy sources challenge us to think differently about the expectation that energy is always available whenever we demand it. 'On Supply' works with the citizens of Tiree, a small island off the west coast of Scotland, exploring how new energy awareness devices might help communities reflect on when energy is available and promote use at 'greener' times. Due to a favourable wind environment, the citizens of Tiree generate a significant proportion of their energy using 'Tilley', a 900kW turbine. This project will work with local communities to co-design interactive technologies aimed at reinforcing the connection between citizens and the energy from their turbine.
Collaborator Contribution The project developed ideas to explicitly prototype and trial new technology designs to stimulate citizens into thinking innovatively about adapting their lifestyles in response to green energy availability. On Supply will contribute to the debate in sustainability generally and specifically in sustainable human computer interaction, generating an understanding of what would make people change behaviour regarding the energy they use. The produced publications and outreach, a legacy proof of concept infrastructure for monitoring home use, grid load and Tilley (the turbine) generation. In consideration for longer term development the project may involve further communities (e.g. the nearby island of Eigg).
Impact 9 prototypes were developed PREP was established to stimulate dialogue Numerous workshops held engaging people of all ages following on funding applications submitted Research papers produced Invited to Manchester Science Festival involving (1075) participants
Start Year 2013
 
Description On Supply: Sprint project 
Organisation Goldsmiths, University of London
Country United Kingdom 
Sector Academic/University 
PI Contribution Renewable energy sources challenge us to think differently about the expectation that energy is always available whenever we demand it. 'On Supply' works with the citizens of Tiree, a small island off the west coast of Scotland, exploring how new energy awareness devices might help communities reflect on when energy is available and promote use at 'greener' times. Due to a favourable wind environment, the citizens of Tiree generate a significant proportion of their energy using 'Tilley', a 900kW turbine. This project will work with local communities to co-design interactive technologies aimed at reinforcing the connection between citizens and the energy from their turbine.
Collaborator Contribution The project developed ideas to explicitly prototype and trial new technology designs to stimulate citizens into thinking innovatively about adapting their lifestyles in response to green energy availability. On Supply will contribute to the debate in sustainability generally and specifically in sustainable human computer interaction, generating an understanding of what would make people change behaviour regarding the energy they use. The produced publications and outreach, a legacy proof of concept infrastructure for monitoring home use, grid load and Tilley (the turbine) generation. In consideration for longer term development the project may involve further communities (e.g. the nearby island of Eigg).
Impact 9 prototypes were developed PREP was established to stimulate dialogue Numerous workshops held engaging people of all ages following on funding applications submitted Research papers produced Invited to Manchester Science Festival involving (1075) participants
Start Year 2013
 
Description On Supply: Sprint project 
Organisation Lancaster University
Department Lancaster Institute for the Contemporary Arts
Country United Kingdom 
Sector Academic/University 
PI Contribution Renewable energy sources challenge us to think differently about the expectation that energy is always available whenever we demand it. 'On Supply' works with the citizens of Tiree, a small island off the west coast of Scotland, exploring how new energy awareness devices might help communities reflect on when energy is available and promote use at 'greener' times. Due to a favourable wind environment, the citizens of Tiree generate a significant proportion of their energy using 'Tilley', a 900kW turbine. This project will work with local communities to co-design interactive technologies aimed at reinforcing the connection between citizens and the energy from their turbine.
Collaborator Contribution The project developed ideas to explicitly prototype and trial new technology designs to stimulate citizens into thinking innovatively about adapting their lifestyles in response to green energy availability. On Supply will contribute to the debate in sustainability generally and specifically in sustainable human computer interaction, generating an understanding of what would make people change behaviour regarding the energy they use. The produced publications and outreach, a legacy proof of concept infrastructure for monitoring home use, grid load and Tilley (the turbine) generation. In consideration for longer term development the project may involve further communities (e.g. the nearby island of Eigg).
Impact 9 prototypes were developed PREP was established to stimulate dialogue Numerous workshops held engaging people of all ages following on funding applications submitted Research papers produced Invited to Manchester Science Festival involving (1075) participants
Start Year 2013
 
Description On Supply: Sprint project 
Organisation Tiree Community Development Trust
Country United Kingdom 
Sector Charity/Non Profit 
PI Contribution Renewable energy sources challenge us to think differently about the expectation that energy is always available whenever we demand it. 'On Supply' works with the citizens of Tiree, a small island off the west coast of Scotland, exploring how new energy awareness devices might help communities reflect on when energy is available and promote use at 'greener' times. Due to a favourable wind environment, the citizens of Tiree generate a significant proportion of their energy using 'Tilley', a 900kW turbine. This project will work with local communities to co-design interactive technologies aimed at reinforcing the connection between citizens and the energy from their turbine.
Collaborator Contribution The project developed ideas to explicitly prototype and trial new technology designs to stimulate citizens into thinking innovatively about adapting their lifestyles in response to green energy availability. On Supply will contribute to the debate in sustainability generally and specifically in sustainable human computer interaction, generating an understanding of what would make people change behaviour regarding the energy they use. The produced publications and outreach, a legacy proof of concept infrastructure for monitoring home use, grid load and Tilley (the turbine) generation. In consideration for longer term development the project may involve further communities (e.g. the nearby island of Eigg).
Impact 9 prototypes were developed PREP was established to stimulate dialogue Numerous workshops held engaging people of all ages following on funding applications submitted Research papers produced Invited to Manchester Science Festival involving (1075) participants
Start Year 2013
 
Description On Supply: Sprint project 
Organisation University of Birmingham
Country United Kingdom 
Sector Academic/University 
PI Contribution Renewable energy sources challenge us to think differently about the expectation that energy is always available whenever we demand it. 'On Supply' works with the citizens of Tiree, a small island off the west coast of Scotland, exploring how new energy awareness devices might help communities reflect on when energy is available and promote use at 'greener' times. Due to a favourable wind environment, the citizens of Tiree generate a significant proportion of their energy using 'Tilley', a 900kW turbine. This project will work with local communities to co-design interactive technologies aimed at reinforcing the connection between citizens and the energy from their turbine.
Collaborator Contribution The project developed ideas to explicitly prototype and trial new technology designs to stimulate citizens into thinking innovatively about adapting their lifestyles in response to green energy availability. On Supply will contribute to the debate in sustainability generally and specifically in sustainable human computer interaction, generating an understanding of what would make people change behaviour regarding the energy they use. The produced publications and outreach, a legacy proof of concept infrastructure for monitoring home use, grid load and Tilley (the turbine) generation. In consideration for longer term development the project may involve further communities (e.g. the nearby island of Eigg).
Impact 9 prototypes were developed PREP was established to stimulate dialogue Numerous workshops held engaging people of all ages following on funding applications submitted Research papers produced Invited to Manchester Science Festival involving (1075) participants
Start Year 2013
 
Description Policy Beta Launchpad project 
Organisation European Pirate Party
Country Belgium 
Sector Charity/Non Profit 
PI Contribution Policy Beta seeks to address the lack of participation in modern democracies. With government policies being developed through bottom-up citizen dialogue as opposed to top-down professional political deliberation, political representatives can best know and implement citizen-driven initiatives. Policy Beta will bring political representatives closer to the concerns of the citizenry while engaging citizens in policy production. This can only be good for the collective self-governance at the heart of functioning democracies. Policy Beta will empower citizens to engage with policy production for the UK Pirate Party, by developing the content and collectively authoring the 2014 Manifesto.
Collaborator Contribution Policy Beta will create a digital platform for citizens' voices to network communities, generate ideas, debate issues, and vote on the policies that formulate principles for political action. In essence Policy Beta will provide a platform for crowd sourcing public policy.
Impact Talk and video: http://ipp.oii.ox.ac.uk/2014/programme-2014 Video and a short article published online as part of an MIT Civic Media project. Policy Beta is available for open source development on Github.https://github.com/ppuk Proto of it: staging.policybeta.org.uk As an open source platform Policy Beta can be adopted by anyone: businesses, political parties, or communities seeking to crowd source solutions to collective problems. Once a tool has been developed the project will be scaled through securing further funding from the Soros Foundation/Open Society Foundation Transparency and New Technologies Initiative. Multidisciplinary: Computer Scientists, Social Scientists, Community Organisations
Start Year 2013
 
Description Policy Beta Launchpad project 
Organisation Lancaster University
Department Department of Sociology
Country United Kingdom 
Sector Academic/University 
PI Contribution Policy Beta seeks to address the lack of participation in modern democracies. With government policies being developed through bottom-up citizen dialogue as opposed to top-down professional political deliberation, political representatives can best know and implement citizen-driven initiatives. Policy Beta will bring political representatives closer to the concerns of the citizenry while engaging citizens in policy production. This can only be good for the collective self-governance at the heart of functioning democracies. Policy Beta will empower citizens to engage with policy production for the UK Pirate Party, by developing the content and collectively authoring the 2014 Manifesto.
Collaborator Contribution Policy Beta will create a digital platform for citizens' voices to network communities, generate ideas, debate issues, and vote on the policies that formulate principles for political action. In essence Policy Beta will provide a platform for crowd sourcing public policy.
Impact Talk and video: http://ipp.oii.ox.ac.uk/2014/programme-2014 Video and a short article published online as part of an MIT Civic Media project. Policy Beta is available for open source development on Github.https://github.com/ppuk Proto of it: staging.policybeta.org.uk As an open source platform Policy Beta can be adopted by anyone: businesses, political parties, or communities seeking to crowd source solutions to collective problems. Once a tool has been developed the project will be scaled through securing further funding from the Soros Foundation/Open Society Foundation Transparency and New Technologies Initiative. Multidisciplinary: Computer Scientists, Social Scientists, Community Organisations
Start Year 2013
 
Description Policy Beta Launchpad project 
Organisation Massachusetts Institute of Technology
Department Picower Centre MIT
Country United States 
Sector Academic/University 
PI Contribution Policy Beta seeks to address the lack of participation in modern democracies. With government policies being developed through bottom-up citizen dialogue as opposed to top-down professional political deliberation, political representatives can best know and implement citizen-driven initiatives. Policy Beta will bring political representatives closer to the concerns of the citizenry while engaging citizens in policy production. This can only be good for the collective self-governance at the heart of functioning democracies. Policy Beta will empower citizens to engage with policy production for the UK Pirate Party, by developing the content and collectively authoring the 2014 Manifesto.
Collaborator Contribution Policy Beta will create a digital platform for citizens' voices to network communities, generate ideas, debate issues, and vote on the policies that formulate principles for political action. In essence Policy Beta will provide a platform for crowd sourcing public policy.
Impact Talk and video: http://ipp.oii.ox.ac.uk/2014/programme-2014 Video and a short article published online as part of an MIT Civic Media project. Policy Beta is available for open source development on Github.https://github.com/ppuk Proto of it: staging.policybeta.org.uk As an open source platform Policy Beta can be adopted by anyone: businesses, political parties, or communities seeking to crowd source solutions to collective problems. Once a tool has been developed the project will be scaled through securing further funding from the Soros Foundation/Open Society Foundation Transparency and New Technologies Initiative. Multidisciplinary: Computer Scientists, Social Scientists, Community Organisations
Start Year 2013
 
Description Policy Beta Launchpad project 
Organisation Pirate Party UK
Country United Kingdom 
Sector Charity/Non Profit 
PI Contribution Policy Beta seeks to address the lack of participation in modern democracies. With government policies being developed through bottom-up citizen dialogue as opposed to top-down professional political deliberation, political representatives can best know and implement citizen-driven initiatives. Policy Beta will bring political representatives closer to the concerns of the citizenry while engaging citizens in policy production. This can only be good for the collective self-governance at the heart of functioning democracies. Policy Beta will empower citizens to engage with policy production for the UK Pirate Party, by developing the content and collectively authoring the 2014 Manifesto.
Collaborator Contribution Policy Beta will create a digital platform for citizens' voices to network communities, generate ideas, debate issues, and vote on the policies that formulate principles for political action. In essence Policy Beta will provide a platform for crowd sourcing public policy.
Impact Talk and video: http://ipp.oii.ox.ac.uk/2014/programme-2014 Video and a short article published online as part of an MIT Civic Media project. Policy Beta is available for open source development on Github.https://github.com/ppuk Proto of it: staging.policybeta.org.uk As an open source platform Policy Beta can be adopted by anyone: businesses, political parties, or communities seeking to crowd source solutions to collective problems. Once a tool has been developed the project will be scaled through securing further funding from the Soros Foundation/Open Society Foundation Transparency and New Technologies Initiative. Multidisciplinary: Computer Scientists, Social Scientists, Community Organisations
Start Year 2013
 
Description Success in Activist Tweets: launchpad project 
Organisation Friends of The Earth
Department Manchester Friends of The Earth
Country United Kingdom 
Sector Charity/Non Profit 
PI Contribution The project investigated which social media practices are successful (i.e. had influence) and why they work, to discover the ways in which activists and community groups utilize social media tools to communicate with the public. The aim was to create detailed requirements needed to establish a new community platform. In doing so the project could ascertain and improve activists' online presence to increase the chances of effecting positive social change.
Collaborator Contribution From an analysis of the language used researchers came up with a set of guidelines for using digital technology and maximizing tweet influence in the social activist context. A specification was developed for a future digital tool that could carry out such an analysis in real time, to provide immediate feedback to posters.
Impact Academic papers are in progress and further research is developing concerning the digital specification. A set of guidelines have been produced for using digital technology and maximising tweet influence in social activist context. Academic Publication now published
Start Year 2012
 
Description Success in Activist Tweets: launchpad project 
Organisation Lancaster University
Department School of Computing and Communications
Country United Kingdom 
Sector Academic/University 
PI Contribution The project investigated which social media practices are successful (i.e. had influence) and why they work, to discover the ways in which activists and community groups utilize social media tools to communicate with the public. The aim was to create detailed requirements needed to establish a new community platform. In doing so the project could ascertain and improve activists' online presence to increase the chances of effecting positive social change.
Collaborator Contribution From an analysis of the language used researchers came up with a set of guidelines for using digital technology and maximizing tweet influence in the social activist context. A specification was developed for a future digital tool that could carry out such an analysis in real time, to provide immediate feedback to posters.
Impact Academic papers are in progress and further research is developing concerning the digital specification. A set of guidelines have been produced for using digital technology and maximising tweet influence in social activist context. Academic Publication now published
Start Year 2012
 
Title Catalyst Project Protypes 
Description 1. #PAT: A personal Appointment Ticketing system 2. Access ASD: Clasp - digital anxiety management tool 3. OnSupply prototypes: A suite of Energy prototypes have been created I. Tilley Twinkle - LED augmented physical Christmas card was developed to communicate the time varying nature of energy. The lights changed colour depending on Tiree's wind turbine (Tilley) energy output; II. Turbine Tree - a digital Christmas tree that's lights showed the energy supply within the last 24 hours on the island. The lights changed colour depending on the turbine output; III. Energy Pulse App - renewable energy data forecasting system for response energy usage. This can be used within individuals homes and the community; IV. Energy Detectors - renewable energy data discovery and capture devices. This prototype was used with schools, as an outreach tool, taken on out-door expeditions and field trips (for more information see PREP); V. Energy Data Hub - a website developed to co-exist with the Energy Detectors. The site was used to map and visual data captured from the Energy Detectors and through observation. The website can be accessed by clicking here. VI. Datarium - an optic fibre energy-data display that changes colour depending on the supply of energy (past, present or future); and VII. SQRL - radio controlled smart plugs that turn on/off appliances when there is sufficient/insufficient power to the island; VIII. Windy-Brew - similar to SQRL, it is a kettle that will only boil when sufficient energy is available on the island; and IX. Ping Pong Power - game developed to enable workshop participants to visualise energy supply and usage. 5. Policy Beta: Community policy creating platform 6. Active Parks: Active Citizens - Two prototypes one which is an interactive xylophone 7. DigitalHeartlink - Crowd sourced cheering/heart monitoring app 8. LifeMirror - Crowd sourced cinema app 9. Less is More - online game proof of concept Local Trade: Local Wealth - digital trade app and loyalty card Ecohome - Open source energy monitor kit Community Data Explorer - visualisation app and website 
Type Of Technology New/Improved Technique/Technology 
Year Produced 2014 
Impact Collectively these products have resulted in Societal, Cultural and Economic impacts being made 
URL http://catalystproject.co.uk/
 
Description 'Engaging with the Edge of Innovation" invited talk, Wellcome Trust, London, 14 May 2014. 
Form Of Engagement Activity A talk or presentation
Part Of Official Scheme? Yes
Geographic Reach National
Primary Audience Professional Practitioners
Results and Impact Many questions, contacts established, interest in research metholodgy

Interest in talk and increased networks
Year(s) Of Engagement Activity 2014
 
Description 1. "Community Resilience in the Making: Bridging Traditional Craftsmanship over Digital Innovation", invited seminar, Computer Science Department, Free University of Bolzano, Italy, 8 July 2014 
Form Of Engagement Activity A talk or presentation
Part Of Official Scheme? No
Geographic Reach International
Primary Audience Other academic audiences (collaborators, peers etc.)
Results and Impact Shared multidisciplinary working practices & new technical prototype developments
Generated and established new networks
Inspired attendance at Synergize conference

Visit to Lancaster by Professor and invited to speak at Synergize conference
Year(s) Of Engagement Activity 2014
 
Description Catalyst International Seminar Series, Talks and presentations (23 presentations) 
Form Of Engagement Activity A talk or presentation
Part Of Official Scheme? No
Geographic Reach International
Primary Audience Professional Practitioners
Results and Impact Cambridge Seminar - Invitation - presented research findings for Patchworks and the Catalyst Model - 01/02/2013
Seminar - Resituating Social Innovation, with US Anne Balsmo, & Sweden - 18/06/2013
Seminar - Disruptive Innovation; Alan Blackwell, David Tyfield, presentation with Four CDip projects, and launch of Clasp Prototype - 03/07/2013
Seminar - Steve Whittaker Using Lifelogging to Improve Psychological Well-Being, 25 in attendance - 21/02/2014
Remote Seminar - Concordia University Canada Inside out patchworks Skype between LICA & Canada - 07/05/2013
Seminar - Living Knowledge Event, Copenhagen Conference - 09/04/2014
Talk - Bristol Community Partnership summit - 23/09/2013 & 23/09/2013
Future Morecambe Scoping event - 13/02/2012
Seminar - Catalyst Research Skovde Gotenborg - 16/04/2014
Seminar and Workshop: Making Data Mobilizing Data (saw 74 attendees and 30 at workshop) - 22/01/2014
Pathways to health and Wealth - Clasp and Heartlink presentation - 31/03/2014
Talk & Display - HE Event - SCC Burnley, Lancashire - 08/05/2014
Seminar - The other prototype - 05/03/2013
Seminar - Patchworks presentation FRIICT Leeds - 01/10/2012
Catalyst Protee Seminar - 31/01/2012
Presentation - NCCPE Engage Event, Bristol - 06/12/2012
Seminar presentation - NHS Surrey Boarders ThinkTech - 17/09/2013
Seminar Presentation - Discourses in Public Engagement Symposium - 01/09/2012
Catalyst Patchworks presentation - Temporal Conflicts - 17/10/2012
Catalyst Presentation - Patchworks San Paulo Brazil - 24/07/2013
Catalyst Seminar - Deans Lecture University of Berkeley California - 04/09/2013
Catalyst Presentation - Lancaster One Planet Festival - 13/10/2013
Catalyst Presentation - North Lancashire Social Enterprise - 12/07/2011 & 21/06/2012


Increased learning & exchanged knowledge
Established international profile
Developed and bonded networks
Created Catalyst Community
Year(s) Of Engagement Activity 2012,2013,2014
URL http://www.catalystproject.org.uk/about/
 
Description Catalyst Participation in Community Festivals 
Form Of Engagement Activity Participation in an activity, workshop or similar
Part Of Official Scheme? Yes
Geographic Reach Regional
Primary Audience Public/other audiences
Results and Impact Exciting workshop activity for broad age ranged participants
Was best attended event at MOSI in 2014

Increased participation
Year(s) Of Engagement Activity 2012,2013,2014
 
Description Catalyst Serendipity/pop up cafe, Research Relay events 
Form Of Engagement Activity Participation in an activity, workshop or similar
Part Of Official Scheme? No
Geographic Reach Regional
Primary Audience Professional Practitioners
Results and Impact Cafe events were held to stimulate discussion, networking, create awareness, encourage involvement in Catalyst events, seminars, projects etc
Pop up caf? on Campus Refuel Event - popup caf?, total 14 people attended - 21/05/2013
Pop up caf? Campus Infolab Event - popup caf?, total 8 people attended - 24/05/2013
Launchpad Surgery - 01/06/2013
Catalyst Surgery -Catalyst application guidance sessions, where sprint projects were advised on development and partnerships
12/06/2013
Lessons Learned event - Lessons Learned event & Knowledge Exchange: CX, HighWire, PROUD, Catalyst 19/06/2013
Catalyst Ideas Lab 1 - Catalyst Event Ideas lab 1, 50 proposals submitted as interest in Catalyst partnerships - 14/12/2011
Catalyst Ideas Lab 2 - 15/12/2011
Catalyst Away Day - Knowledge Exchange, multidisciplinary research event involving 15 CoI's - 01/04/2012
Catalyst Away Day - Windermere residency - 01/06/2012
Pop up caf? Blackburn - 06/06/2013
Research Relay - academic knowledge exchange, paper production focus - 26/11/2013
Research Relay - Community Research Relay, community exhibitions, interactions - 13/12/2013
Catalyst tea break - Knowledge exchange - tea-break event - 06/02/2013
Catalytic Conversions - Knowledge Exchange, multidisciplinary research event involving CoI's & project participants - 09/04/2013
Catalyst Away Day - Serendipity Caf? event and Launchpad presentation - 29/06/2012
Pop up caf? with ESTA - Event - popup caf?, total 60 people attended - 23/04/2013







"




"










Increased Research Applications
Knowledge increased
Catalyst Profile raised
Year(s) Of Engagement Activity 2011,2012,2013,2014
 
Description Manchester Science Festival, MOSI, 
Form Of Engagement Activity Participation in an activity, workshop or similar
Part Of Official Scheme? Yes
Geographic Reach Regional
Primary Audience Public/other audiences
Results and Impact Participants experienced academic research in a fun, energetic (traversing across the whole museum) and dynamic way. Intergenerational interest was generated with broad cross section of people participating

most attended workshop event of the festival
Further increased confidence in delivery for participatory activities
Engaged many more young people in Catalyst work
Interest and further collaborations from MOSI and Manchester Science Festival
Year(s) Of Engagement Activity 2012,2014
URL http://www.manchestersciencefestival.com/whatson/msf14pielementalenergy
 
Description Press Coverage for Catalyst Projects 
Form Of Engagement Activity A press release, press conference or response to a media enquiry/interview
Part Of Official Scheme? No
Geographic Reach International
Primary Audience Public/other audiences
Results and Impact On Supply News features:
Windy Brew
The Atlantic Technology - http://www.theatlantic.com/technology/archive/2014/11/the-coffee-pot-that-only-works-when-its-windy/382609/
The Guardian online (environment ethical living) and Adam Vaughan, the editor of the Environment Guardian, tweeted the story
Click Green (an environmental online site).
Ethical Consumer
Local and regional media
Raspberry Pi - shared on Raspberry Pi's Facebook page (81,000 likes)
My Science - http://www.myscience.org.uk/wire/look_what_the_wind_brew_in-2014-lancaster&rss=1
Science 2.0. - http://www.science20.com/news_articles/cloying_or_clever_coffee_that_only_brews_when_the_energy_is_renewable-148482
Alpha Galileo - the Internet press centre for European science, medicine and technology - http://www.alphagalileo.org/SearchResults.aspx?k=windy+brew
Lancaster University website - http://www.lancaster.ac.uk/news/articles/2014/look-what-the-wind-brew-in/
BBC radio: http://www.bbc.co.uk/programmes/p029rxjt
Yahoofinance.com - http://finance.yahoo.com/news/coffee-pot-only-works-windy-182040645.html;_ylt=AwrBEiFWlWRUZk8AHJOTmYlQ
Nov 2011: ?1.9M to develop technology for social change - http://news.lancs.ac.uk/Web/News/Pages/1.9M-to-develop-technology-for-social-change.aspx
May 2012: 'DIY' techie innovators working with homeless on prototype healthcare tool - http://news.lancs.ac.uk/Web/News/Pages/DIY-techie-innovators-working-with-homeless-on-prototype-healthcare-tool.aspx
June 2012: Catalyst: tools for social change - Multidisciplinary Research opportunity http://news.lancs.ac.uk/Web/Events/Pages/Catalyst-tools-for-social-change-Multidisciplinary-Research-opportunity.aspx
Nov 2012: Homeless health check prototype launched - http://news.lancs.ac.uk/Web/News/Pages/homeless-health-checker.aspx
http://cordis.europa.eu/fetch?CALLER=EN_NEWS&ACTION=D&SESSION=&RCN=35280
Jul 2012: Hi-tech invention for adults with autism - http://www.lancaster.ac.uk/news/articles/2013/hi-tech-invention-for-adults-with-autism-/
BBC Click - http://www.bbc.co.uk/programmes/articles/5JdJLjT8l2PZQybvNKYCSX6/about-click
http://www.bbc.co.uk/programmes/b006m9ry

Increased coverage and profile of Lancaster University Research project to reach millions.
Year(s) Of Engagement Activity 2011,2012,2013,2014