Context Aware network architectures for Sending Multiple Senses (CASMS)

Lead Research Organisation: University College London
Department Name: Computer Science

Abstract

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Publications

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Steed A (2023) Lessons learnt running distributed and remote mixed reality experiments in Frontiers in Computer Science

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Friston S (2022) Teaching Social Virtual Reality With Ubiq in IEEE Computer Graphics and Applications

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Friston S (2019) Position-Based Control of Under-Constrained Haptics: A System for the Dexmo Glove in IEEE Robotics and Automation Letters

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Friston S (2021) Quality of Service Impact on Edge Physics Simulations for VR in IEEE Transactions on Visualization and Computer Graphics

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Friston S (2022) Consensus Based Networking of Distributed Virtual Environments. in IEEE transactions on visualization and computer graphics

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Friston S (2019) Real-Time Collision Detection for Deformable Characters with Radial Fields. in IEEE transactions on visualization and computer graphics

 
Description We have developed techniques for distributed application debugging using message hashing. This is allowing us to develop new methods for analysing distributed applications that have very tight time delays.

We have developed a testbed for understanding synchronisation at low latencies in tightly coupled distributed simulations.

We have developed novel software for controlling certain robots that we will test over our network.

We have developed a novel networking protocol that provides a broad functionality and is a superset of techniques previously used in virtual environments.

We have made some of our tools available as open source (Ubiq: https://github.com/UCL-VR/ubiq)
Exploitation Route We are planning to make our infrastructure available for testing.

We made our novel networking testbed available as open source.
Sectors Creative Economy,Digital/Communication/Information Technologies (including Software)

URL https://github.com/UCL-VR/ubiq
 
Description We made some of our software available as open source (https://github.com/UCL-VR/ubiq). This has been picked up by a few different projects, including commercial and academic projects.
First Year Of Impact 2021
Sector Digital/Communication/Information Technologies (including Software)
Impact Types Economic

 
Description H2020-WIDESPREAD-01-2016-2017
Amount € 15,000,000 (EUR)
Funding ID 739578 
Organisation European Commission H2020 
Sector Public
Country Belgium
Start 11/2017 
End 10/2024
 
Title Ubiq 
Description An online tool for teaching and research on social virtual reality systems 
Type Of Technology Software 
Year Produced 2021 
Open Source License? Yes  
Impact This has been adopted by a number of universities for teaching, and has an increasing user base. 
URL http://ubiq.online
 
Description VR Club 
Form Of Engagement Activity Participation in an open day or visit at my research institution
Part Of Official Scheme? No
Geographic Reach Regional
Primary Audience Public/other audiences
Results and Impact Unitl Covid-19 struck, we ran a montly open afternoon in our laboratories. Approximately 20-40 people attended each month, with attendees ranging from students at UCL, staff at UCL, through to general public, including company representatives, who had requested demonstrations. This furthered several small collaborations with industry and artists.
Year(s) Of Engagement Activity 2019,2020