Consumer Experience (CX) Digital Tools for Dematerialisation for the Circular Economy

Lead Research Organisation: Royal College of Art
Department Name: Materials Science Research Centre

Abstract

Consumer Experience (CX) Digital Tools for Dematerialisation for the Circular Economy
- for the design of a new generation of 'Product Cultures' that promote human wellbeing and people's agency in environmental sustainability

The much expounded sustainability strategy of dematerialisation - buying less and extending the life of products - is now starting to gain significant traction in the general consciousness on account of the Covid-19 pandemic.

Our eco-design strategy for dematerialisation is focused on gaining a fine grained understanding of human experience in order to extend 'product offerings' that would decouple the use of material resources from human wellbeing and economic development, by designing experiences and services related to products that include care, update/upgrade, repair, and recycling. The central idea is that by designing experiences and services for products, value that is based on human wellbeing needs can be added to them.

We aim to shape new cultures of consumption that will meet the demands of the market for greater sustainability, whilst giving consumers greater agency to respect their environment - becoming custodians rather than consumers. This requires a new relationship between consumers and their products. We believe that experiences and services for products must be constituents of this relationship, hence the challenge is to translate our understanding of needs related to human wellbeing into the design of product-experience-service offerings.

We will innovate CX Digital Tools to support experiences and services for physical apparel products that are related to care, repair and update/upgrade in order to keep apparel in use for as long as possible. We will define a set of scenarios and associated technologies for new cultures of CE, by gaining understanding of how social and digital actors (the consumer-public, charity shops, repair initiatives, clothes swapping initiatives, apparel brands, retailers, and digital-electronics hacker communities) come together to enact a CE. We will innovate new sensing and perceptual technologies based on novel computer vision and machine learning architecture to be used by consumers to understand materials and materials degradation, to make decisions of material reparation and to express their perceptions around aged, repaired, updated/upgraded products. We will evaluate user interactions and perceptions derived from scenarios, with a methodological contribution to the evaluation that combines our HCI, social sciences, design and phenomenological approaches.

The CX Digital Tools is designed and specified using our Circular Experience Model we have conceptualised, which has four categories: 1) Pre-Ownership; 2) During Ownership; 3) Giving up Ownership; 4) Post Ownership. We will use these four categories to design a set of experiences and services for apparel products that are focused on the human perceptual experience of materials - specifically, materials from waste and recycled materials, ageing and wear, repair, and update/upgrade.

We will adopt a Citizen Science approach in order to design and test experiences and services with consumers and stakeholders. Through this approach we will ensure that we are reducing the need to develop new technology products, as we will seek to work with digital technologies that consumers already possess, which forms part of our approach to mitigate environmental impacts both in our research programme as in the outcomes of it.

This 30 month project will be led by the Materials Science Research Centre at the Royal College of Art in partnership with UCL - the University College London Interaction Centre, Computer Science Department, and the Knowledge Lab.

Publications

10 25 50
 
Description Interviews with a wide range of people on the repairs they have performed on their clothing 
Form Of Engagement Activity A formal working group, expert panel or dialogue
Part Of Official Scheme? No
Geographic Reach Regional
Primary Audience Public/other audiences
Results and Impact Interviews were held with different types of people in order to gain an understanding of general tendencies across society to engage in clothes repair and customisation practices, as well as the knowledge and skills required to perform caring actions on the clothes.
Year(s) Of Engagement Activity 2022
 
Description Research studies with different user groups: Repair and Renew Circle: Inspiring and Sharing Opportunities for Clothes Repair 
Form Of Engagement Activity A formal working group, expert panel or dialogue
Part Of Official Scheme? No
Geographic Reach Local
Primary Audience Public/other audiences
Results and Impact We hosted a research study entitled 'Repair and Renew Circle: Inspiring and Sharing Opportunities for Clothes Repair' which sought to explore how renew, repair, refresh could be routes to the circular economy.
During the Repair and Renew Circle - participants had an opportunity to share and exchange material knowledge and repair techniques in a group situation.

During the studies, we explored decision-making involved in repair processes, and renewal and repair processes from a consumer perspective, by exploring ideas related to:
- The sequence of repair and steps involved (e.g., through material damage assessment / diagnosis, noticing damage as it occurs, advice, decision making).
- Decisions around repair type and describing issues that influence the choice of repair or renewal technique.
- Examining knowledge, skill and tool use in carrying out a repair.
- Motivations for repair and renewal - e.g., levels of interest in a garment, attachment or other reason to repair, relationship to clothing, wearing repaired clothing, types of care and connection to self-image.

Participants underwent this exploration through a damaged item of clothing they brought to the study, through interacting with a repair specialist, and through use of worksheets.
Participants were able to gain insight into techniques related to repair, and they were also able to learn about the Circular Economy, as the studies were hosted in the Regenerative Fashion Hub, a six week showcase of the research of the UKRI Interdisciplinary Textiles Circularity Centre.
Year(s) Of Engagement Activity 2022