The co-evolution of human hands and tool using behaviour

Lead Research Organisation: University of Manchester
Department Name: Earth Atmospheric and Env Sciences

Abstract

When you talk to people about what makes humans different from other animals, one of the features that they will rapidly identify is the human hand. Indeed they are very likely to identify the 'opposable thumb' as a uniquely human characteristic. Whilst it can be argued that this is not strictly true, it is certainly the case that there are no other animals that have anything like the degree of precise control of their hands that humans have. We take for granted the fine movements of individual fingers that allow us to play the piano or tie our shoelaces, and these are activities that are impossible for non-humans to achieve. It is likely that the evolutionary history of our species is very closely linked to the evolutionary history of our hands and this is therefore an important area for scientific study. We currently know a great deal about how the shape of our hands has changed from those of closely related species but we actually know very little about how these shape changes are linked to how the hand functions. The story of our divergence from the common ancestor of chimpanzees and modern humans includes walking on our hindlimbs, the creation of stone tools, the increase in our intelligence, and living in extended social groups. The change in function of the human hand by losing its locomotor role and allowing its specialisation for manipulating and sensing the world, and extending its role in communication becomes a compelling narrative. In particular the idea that the evolution of our hands is closely linked to our adoption of increasingly sophisticated tools seems extremely plausible.

Thus the aim of this research project is to explore the changes in functional capabilities of the human hand and to use this information to evaluate the evolutionary history of the hand and its relationship to tool use and manufacture. To achieve this goal we need to collect information about how the individual parts of the hand are used in humans. This needs to be done in a controlled fashion so that we can make objective comparisons of the mechanical requirements of different actions that we can link to specific artifacts in the achaeological record. We therefore propose to collect movement and force information from humans whilst performing such a range of tasks. We will use a range of exciting new technologies developed for virtual reality and movie special effects where hand and finger movements can be recorded automatically using specially instrumented gloves and by attaching reflective markers to the fingers. In addition simply recording this information is insufficient to fully understand a mechanism as complex as a hand. We will also construct 3D computer simulations of these hand and arm movements using information from medical imaging and dissections. We will then use a variety of sophisticated mechanical engineering techniques to evaluate how the individual bones and muscles function within the hand. We also need to evaluate how human hand function has changed over time and this means that we need to investigate the hands of fossil primates as well as their living relatives. To do this we will create equivalent computer simulations for these extinct species reconstructed from the fossil bones. The computer models will allow us to predict the capabilities of these species and we will be able to directly evaluate the changes in locomotor, foraging and tool use capabilities of the hands of our closest ancestors over time.

Planned Impact

This is basic, discovery driven science and so the biggest impact will be cultural in terms of increased knowledge about our place in the evolution of life on the earth. This is a topic that is of great interest to members of the public and we expect the outcomes of this research to be widely reported and generate a great deal of interest. The combination of important fossils in museum collections, charismatic endangered primate species, sophisticated and visual human experimentation as well as cutting edge computer technology adds considerable value and provides opportunities for increased exposure through routes such as science festivals, school visits and museum/university open days.

There are also a number of specific groups that we will target for greater impact:

1) The industrial community involved in the production of packaging. This will be an ideal opportunity to take advantage of AY's extensive industrial contacts in industry to highlight the latest research into hand function and how hands interact with objects in the wider world.

2) The high performance industrial computing community. WS will use this project as a vehicle to illustrate the wide applicability of HPC computing. There is currently a great deal of interest in alternative platforms such as the Xeon Phi and their extremely impressive HPC on the desktop credentials combined with minimising the energy cost of computation. High public profile projects such as this one allow these new technologies to gain much greater recognition and acceptance.
 
Description One key finding is the increased evidence to support a knucklewalking ancestor for modern humans. This relied on using a reverse engineering approach to analyse the unique changes in the bones of the wrist seen in great apes and humans and showing how this makes them stronger and more functional in knucklewalking. This is a functional link to locomotion which was part of the remit of the award.
Exploitation Route There is a huge amount of interest in reconstructing the human-chimpanzee common ancestor and this is an important extra piece of evidence that workers in the field will use to improve their reconstructions.
Sectors Education,Other

 
Title Convex hull estimation of mammalian body segment parameters 
Description Obtaining accurate values for body segment parameters (BSPs) is fundamental in many biomechanical studies, particularly for gait analysis. Convex hulling, where the smallest-possible convex object that surrounds a set of points is calculated, has been suggested as an effective and time-efficient method to estimate these parameters in extinct animals, where soft tissues are rarely preserved. We investigated the effectiveness of convex hull BSP estimation in a range of extant mammals, to inform the potential future usage of this technique with extinct taxa. Computed tomography scans of both the skeleton and skin of every species investigated were virtually segmented. BSPs (the mass, position of the centre of mass and inertial tensors of each segment) were calculated from the resultant soft tissue segments, while the bone segments were used as the basis for convex hull reconstructions. We performed phylogenetic generalised least squares and ordinary least squares regressions to compare the BSPs calculated from soft tissue segments with those estimated using convex hulls, finding consistent predictive relationships for each body segment. The resultant regression equations can therefore be used with confidence in future volumetric reconstruction and biomechanical analyses of mammals, in both extinct and extant species where such data may not be available. 
Type Of Material Database/Collection of data 
Year Produced 2021 
Provided To Others? Yes  
URL http://datadryad.org/stash/dataset/doi:10.5061/dryad.cfxpnvx4k