What's in a name? Ages and names predict the valence of social interactions in a massive online game (2016)
Attributed to:
The Digital Creativity Hub
funded by
EPSRC
Abstract
No abstract provided
Bibliographic Information
Digital Object Identifier: http://dx.doi.org/10.1016/j.chb.2015.09.034
Publication URI: http://dx.doi.org/10.1016/j.chb.2015.09.034
Type: Journal Article/Review
Parent Publication: Computers in Human Behavior