What's in a name? Ages and names predict the valence of social interactions in a massive online game (2016)

First Author: Kokkinakis A
Attributed to:  The Digital Creativity Hub funded by EPSRC

Abstract

No abstract provided

Bibliographic Information

Digital Object Identifier: http://dx.doi.org/10.1016/j.chb.2015.09.034

Publication URI: http://dx.doi.org/10.1016/j.chb.2015.09.034

Type: Journal Article/Review

Parent Publication: Computers in Human Behavior