Experiencing the Lost and Invisible: AR Visualisation of the Past at Bryn Celli Ddu, Anglesey
Lead Research Organisation:
Manchester Metropolitan University
Department Name: Politics, Philosophy & History
Abstract
This project will use innovative and disruptive augmented reality (AR) to immerse members of the public in their prehistoric heritage. This proof-of-concept project will deliver an immersive audio-visual experience allowing visitors to encounter the hidden history at one of the most important prehistoric sites in Britain. We will combine innovative approaches to archaeological narratives and artistic representation, enabling people to walk back through time at Bryn Celli Ddu Neolithic chambered tomb. Visitors will use their smart phones or tablets to experience the site over the course of its history, peeling back the layers to discover the history of the place and landscape, through which they can move, stop and engage with digital archaeology.
Bryn Celli Ddu is a late Neolithic passage tomb, excavated in 1929, now partially and perhaps unsatisfactorily, reconstructed. It is one of the most important prehistoric monuments in northwest Europe, and attracts c.10 000 visitors annually, with considerable implications for the quality of archaeological interpretation provided to members of the public, and significant economic value to Anglesey. The monument and its landscape - the subject of this AR representation - is unique in the complexity of its archaeological remains. The landscape has over 10,000 years of human activity: ranging from Mesolithic hunter gatherers; a causewayed enclosure raised by the earliest Neolithic farmers; a later Neolithic henge, stone circle and passage tomb; associated ceremonial deposition of pottery and polished stone axes; a series of burial cairns; and a landscape of at least 12 prehistoric rock art panels. The complexity of the Bryn Celli Ddu landscape has rightly led to comparisons with Stonehenge.
AR, creative visual reconstruction, and sound-art will allow visitors to experience the changing development of this important monument from the deep time of prehistory to the present. It will allow them to interact with three-dimensional textured models of the artefacts from the site whilst standing in the burial chamber, and pull back layers of soil to reveal the buried archaeology. This project will develop and refine the digital technologies and data to provide a rich, textured, immersive experience, within which members of the public can encounter a prehistoric monument in the full complexity of its time-depth and landscape connections. This project will place Bryn Celli Ddu at the centre of the circle of place-memory-performance: the physical remains of the past in its landscape; the cultural memory of artefacts now in museums; and the experience of multi-sensory immersion in the environment.
Heritage is often presented to a non-specialist audience as static: the protected site, the conserved object, or the listed building. As a result, both the time-depth of physical heritage, and the connections between artefacts, monuments, places and landscapes are made invisible. Digital technologies allow us to re-immerse monuments and artefacts in their past contexts, and to do so in a manner that provides maximum accessibility to public stakeholders - the very people on whose behalf this heritage is preserved. The project will be delivered bilingually in English and Welsh, targeting one of the Welsh Governments areas of exclusion, and will emphasise visual narratives and audio representations, as ways of telling that move beyond simple dialectic forms of public engagement.
By developing the necessary technology and connections between specialists, this project will serve as a proof-of-concept that will be scaled to an appreciation of prehistory nationwide in phase 2 of the call. We will produce a prototype app-based AR system and online VR version to allow access for those who cannot physically visit the site. Evaluation and testing of the system will provide essential information on the challenges and rewards of scaling up the technology to wider applications.
Bryn Celli Ddu is a late Neolithic passage tomb, excavated in 1929, now partially and perhaps unsatisfactorily, reconstructed. It is one of the most important prehistoric monuments in northwest Europe, and attracts c.10 000 visitors annually, with considerable implications for the quality of archaeological interpretation provided to members of the public, and significant economic value to Anglesey. The monument and its landscape - the subject of this AR representation - is unique in the complexity of its archaeological remains. The landscape has over 10,000 years of human activity: ranging from Mesolithic hunter gatherers; a causewayed enclosure raised by the earliest Neolithic farmers; a later Neolithic henge, stone circle and passage tomb; associated ceremonial deposition of pottery and polished stone axes; a series of burial cairns; and a landscape of at least 12 prehistoric rock art panels. The complexity of the Bryn Celli Ddu landscape has rightly led to comparisons with Stonehenge.
AR, creative visual reconstruction, and sound-art will allow visitors to experience the changing development of this important monument from the deep time of prehistory to the present. It will allow them to interact with three-dimensional textured models of the artefacts from the site whilst standing in the burial chamber, and pull back layers of soil to reveal the buried archaeology. This project will develop and refine the digital technologies and data to provide a rich, textured, immersive experience, within which members of the public can encounter a prehistoric monument in the full complexity of its time-depth and landscape connections. This project will place Bryn Celli Ddu at the centre of the circle of place-memory-performance: the physical remains of the past in its landscape; the cultural memory of artefacts now in museums; and the experience of multi-sensory immersion in the environment.
Heritage is often presented to a non-specialist audience as static: the protected site, the conserved object, or the listed building. As a result, both the time-depth of physical heritage, and the connections between artefacts, monuments, places and landscapes are made invisible. Digital technologies allow us to re-immerse monuments and artefacts in their past contexts, and to do so in a manner that provides maximum accessibility to public stakeholders - the very people on whose behalf this heritage is preserved. The project will be delivered bilingually in English and Welsh, targeting one of the Welsh Governments areas of exclusion, and will emphasise visual narratives and audio representations, as ways of telling that move beyond simple dialectic forms of public engagement.
By developing the necessary technology and connections between specialists, this project will serve as a proof-of-concept that will be scaled to an appreciation of prehistory nationwide in phase 2 of the call. We will produce a prototype app-based AR system and online VR version to allow access for those who cannot physically visit the site. Evaluation and testing of the system will provide essential information on the challenges and rewards of scaling up the technology to wider applications.
Planned Impact
Experiencing the Lost and Invisible is a proof-of-concept project, and as such we see defined pathways to impact as an outcome of this stage, as noted in the funding call document. However, even at this stage of the research, there are potential positive impacts for a range of stakeholders.
Local Communities, Schools and the Public
Bryn Celli Ddu plays an important role in the local community - it is a well-known site, with regular visits by school groups, archaeological volunteers, the druid community, and attendees to open-day events. The impact on these groups is the deepening of understanding rather than attracting new visitors. School groups, either through AR interaction on site, or through the use of the VR version in the classroom, will be able to explore the detailed archaeological data, and see the associated artefacts that are usually inaccessible in a classroom setting, or never visible whilst visiting the site.
Local people will be able to experience the results of the archaeological research that they have either taken part in or witnessed in previous years, rather than having to study hard-to-access unpublished reports. They will be able to see the artefacts held in museum storage that cannot be accessed without appointments or that are held in institutions outside the local community.
The bi-lingual aspect of the project will be of particular benefit to Welsh-language first speakers, who are traditionally excluded from the English-dominated heritage narrative. Bryn Celli Ddu is also located in a 'Communities First' area of economic deprivation in Wales, and as such will have significant social and educational impact.
Museums
Museum collections and dynamic means of accessing them lie at the heart of the project. Smaller local museums, such as Oriel Ynys Mon and Gwynedd Museum and Art Gallery in NW Wales, do not receive the public exposure or funding of larger national museums. By incorporating their collections, virtually, in our AR experiences their valuable custodial role will be highlighted and new visitors attracted from socio-economic groups that, whilst ready for technological engagement, may only rarely visit museums themselves.
Public Sector Agencies
As a non-academic project partner, the Welsh heritage agency Cadw can expect significant benefits from this research, both at this stage and as the project expands in later funding rounds. Cadw's statutory role is the preservation of heritage, whilst ensuring public access and education to the widest range of people, including BME or socio-economic groups that traditionally engage less with heritage. The crossover with the educational and social impacts outlined above are clear, but the technological elements of the project, and the outcome of dynamically experiencing the past, will positively engage younger members of the audience with Bryn Celli Ddu and, in later phases, other sites of historic interest. Media attention that attends technological developments in the heritage sector will also benefit Cadw through positive public exposure and an increase in heritage tourism.
Artistic and Creative Industries
The artistic community in Wales and the creative industries more generally, stand to benefit from this project. Whilst artistic engagement with heritage in Wales is currently very healthy (due largely to the efforts of our project partners at Cadw), it could be broadened through digital interventions alongside the more traditional, physical works. The integration of artistic work with digital heritage is at the core of this project - at this stage, sound-art has been selected as the key component to deliver an immersive experience. Going forward, artists will benefit from being involved in a digital project that will spread their work to a wider audience, including those who are keen to participate with digital technologies, but who sit outside the core constituency of those who regularly engage with artistic works.
Local Communities, Schools and the Public
Bryn Celli Ddu plays an important role in the local community - it is a well-known site, with regular visits by school groups, archaeological volunteers, the druid community, and attendees to open-day events. The impact on these groups is the deepening of understanding rather than attracting new visitors. School groups, either through AR interaction on site, or through the use of the VR version in the classroom, will be able to explore the detailed archaeological data, and see the associated artefacts that are usually inaccessible in a classroom setting, or never visible whilst visiting the site.
Local people will be able to experience the results of the archaeological research that they have either taken part in or witnessed in previous years, rather than having to study hard-to-access unpublished reports. They will be able to see the artefacts held in museum storage that cannot be accessed without appointments or that are held in institutions outside the local community.
The bi-lingual aspect of the project will be of particular benefit to Welsh-language first speakers, who are traditionally excluded from the English-dominated heritage narrative. Bryn Celli Ddu is also located in a 'Communities First' area of economic deprivation in Wales, and as such will have significant social and educational impact.
Museums
Museum collections and dynamic means of accessing them lie at the heart of the project. Smaller local museums, such as Oriel Ynys Mon and Gwynedd Museum and Art Gallery in NW Wales, do not receive the public exposure or funding of larger national museums. By incorporating their collections, virtually, in our AR experiences their valuable custodial role will be highlighted and new visitors attracted from socio-economic groups that, whilst ready for technological engagement, may only rarely visit museums themselves.
Public Sector Agencies
As a non-academic project partner, the Welsh heritage agency Cadw can expect significant benefits from this research, both at this stage and as the project expands in later funding rounds. Cadw's statutory role is the preservation of heritage, whilst ensuring public access and education to the widest range of people, including BME or socio-economic groups that traditionally engage less with heritage. The crossover with the educational and social impacts outlined above are clear, but the technological elements of the project, and the outcome of dynamically experiencing the past, will positively engage younger members of the audience with Bryn Celli Ddu and, in later phases, other sites of historic interest. Media attention that attends technological developments in the heritage sector will also benefit Cadw through positive public exposure and an increase in heritage tourism.
Artistic and Creative Industries
The artistic community in Wales and the creative industries more generally, stand to benefit from this project. Whilst artistic engagement with heritage in Wales is currently very healthy (due largely to the efforts of our project partners at Cadw), it could be broadened through digital interventions alongside the more traditional, physical works. The integration of artistic work with digital heritage is at the core of this project - at this stage, sound-art has been selected as the key component to deliver an immersive experience. Going forward, artists will benefit from being involved in a digital project that will spread their work to a wider audience, including those who are keen to participate with digital technologies, but who sit outside the core constituency of those who regularly engage with artistic works.
Title | Immersive Soundscape |
Description | An immersive soundscape that provides a background to the user experience of the augmented reality app created during the project. The composition can be played as a whole, but has also been designed to be heard in distinct parts, corresponding with specific elements of the app. The score was developed and recorded by Jon Hughes, a self-employed composer. |
Type Of Art | Composition/Score |
Year Produced | 2018 |
Impact | New artistic practice for Jon Hughes. Specifically, an understanding of Welsh prehistory, but also experience creating a multifaceted score that can be heard in parts, or as a whole. |
Description | Augmented Reality in an Outdoor Environment The major aim of the project was to create an augmented reality experience for smartphone/tablet that allowed the projection of archaeological site reconstructions over an existing archaeological monument (Bryn Celli Ddu, Anglesey), The challenge was to create a system where the app would recognise characteristics of a changing/impermanent outdoor area and still accurately overlay the 3D models in the correct location. The major finding was the recognition that pixel-matching of the environment was not required to accurately locate the user; instead, the internal compass of the smartphone was sufficiently accurate if the app was initialised at a specific point on the site. This was an unexpected result. |
Exploitation Route | The next phase of the project will be a follow-on-funding application to bring the proof-of-concept AR app to the marked through the Apple Store and the Google Play Store, this will allow improved public understanding of the archaeological site, and the ability to evaluate the user experience. |
Sectors | Creative Economy,Culture, Heritage, Museums and Collections |
Description | Findings Experiencing the Lost and Invisible was a proof-of-concept project, and did not intend to take the Augmented Reality smartphone application to market. However, due to our partnership with Mintmotion (3D design company) Jon Hughes (a composer) we have realised economic and cultural impact. Jon Hughes has gained valuable experience composing short-form pieces for us within an application environment, a new skill, which involved taking a long-form piece and adapting it specifically for brief public interaction. Mintmotion have gained valuable exposure to prehistoric architecture, and the speculative modelling of archaeological sites from limited remains. Mintmotion intend to use the work as a case-study to bid for future heritage-based modelling work, and as a result of this research now have an active partnership with Cadw, the Welsh Heritage Agency. |
First Year Of Impact | 2018 |
Sector | Creative Economy,Digital/Communication/Information Technologies (including Software),Culture, Heritage, Museums and Collections |
Impact Types | Cultural,Economic |
Description | Engagement grant to develop public impact from project |
Amount | £1,000 (GBP) |
Organisation | University of Central Lancashire |
Sector | Academic/University |
Country | United Kingdom |
Start | 01/2019 |
End | 07/2019 |
Title | 3D Phase Models of Bryn Celli Ddu |
Description | Three phased models of the site at Bryn Celli Ddu were created from archaeological data derived from surveys and excavation reports: a Mesolithic, henge-phase, and final chambered tomb phase were created digitally. In addition a 3D model of the site as it exists today was created from a combination of laser-scan data and photogrammetric survey. |
Type Of Material | Computer model/algorithm |
Year Produced | 2018 |
Provided To Others? | No |
Impact | The creation of the model has created an economic impact for the research partner, MintMotion, who were commissioned to create the models. |
Description | Cadw |
Organisation | Government of Wales |
Department | Cadw |
Country | United Kingdom |
Sector | Public |
PI Contribution | Bryn Celli Ddu is an archaeological site under direct stewardship by Cadw. Our augmented reality app will directly aid in Cadw's stated aims of increasing public engagement with, and understanding of, the Welsh past. |
Collaborator Contribution | Cadw has provided in-kind contribution of expertise and time, provided access to the monument, permissions for work, and consulted on the app and its contents. A result of the partnership has also been Cadw involvement in funding additional archaeological work in the Bryn Celli Ddu landscape. |
Impact | N/A Outcomes of further work not yet published. |
Start Year | 2018 |
Description | MintMotion |
Organisation | MINT MOTION LTD |
Country | United Kingdom |
Sector | Private |
PI Contribution | My research team and I provided archaeological knowledge and basic 3D data derived from archaeological survey to MintMotion in order for them to develop photo-realistic digital reconstructions. The Aberystwyth element of the research team also provided specific advice on preparing such models for use in a mobile-app environment. |
Collaborator Contribution | MintMotion provided the skills in 3D digital modelling and environment-creation that the research team lacked in order to create photorealistic scenes of a Neolithic landscape. The Mintmotion team provided four accurate and highly detailed 3D reconstructions of different phases of the site at Bryn Celli Ddu for use in the AR app. |
Impact | No specific outputs. This partnership is multi-disciplinary between the computer scientists and archaeologists on the academic project team, and the creative digital artists at MintMotion. |
Start Year | 2018 |
Title | Augmented Reality App for iOS Smartphone/Tablet |
Description | The team has created a proof-of-concept augmented reality smartphone/tablet app designed to allow the user to visualise the various phases of the Bryn Celli Ddu burial chamber. As the archaeological phases of the monument are now invisible, the app projects the previous phases of the monument onto the existing landscape. It also contains 3D models of finds from the site, with which the user can interact; it contains interpretative information; and includes an interactive soundscape generated by a composer. |
Type Of Technology | Software |
Year Produced | 2018 |
Impact | None so far, the app is at proof-of-concept stage and has not been released to the public. |
Description | Golson Lecture - Austraiian National University |
Form Of Engagement Activity | A talk or presentation |
Part Of Official Scheme? | No |
Geographic Reach | International |
Primary Audience | Public/other audiences |
Results and Impact | Dr Seren Griffiths (project Co-I) was invited to give the annual Golson Lecture at the Australian National University in Canberra, and incredibly prestigious honour. The lecture was focused on means to engage the public with archaeological research, and exposed the audience to British techniques, and novel technological means of engagement, in almost every case for the very first time. |
Year(s) Of Engagement Activity | 2018 |
Description | Lecture at the Hay-on-Wye Literary Festival |
Form Of Engagement Activity | A talk or presentation |
Part Of Official Scheme? | No |
Geographic Reach | International |
Primary Audience | Public/other audiences |
Results and Impact | Dr Seren Griffiths (project Co-I) was invited to present the work we had been undertaking on the app to the international literary festival at Hay-on-Wye, linking with the lauch of a new book on prehistoric Wales. Many attendees became involved in a general discussion after the presentation, it having sparked increased interest in a subject that many found entirely novel. |
Year(s) Of Engagement Activity | 2018 |