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StoryFutures Academy: Industry Centre of Excellence in Immersive Narrative

Lead Research Organisation: National Film and Television School
Department Name: Grants Administration

Abstract

StoryFutures Academy is a genuine HEI-Industry collaboration between trainers and producers to develop the storytelling techniques and languages that will shape the future of immersive narrative. Led by the National Film & Television School and Royal Holloway, our bid is founded on research and training knowledge that places storytelling at its heart. We will provide core screen sector talent with the tools, space, creative freedom and cross-sector work structures to unlock the creative and commercial potential of immersive production. Partnered by Sir Lenny Henry, Destiny Ekaragha, Alex Garland, Georgina Campbell and more we will lead a charge of UK creative talent into immersive that embeds diversity into the development of the medium across writing, directing, producing, performance, cinematography, editing, animation and VFX.

We will deliver training in action, providing opportunities for creatives to learn through taking part in immersive productions that tackle key creative and technical challenges. We link this to R&D in business model innovation and audience insight that combines electronic engineering, neuro- and cognitive psychology with long-sighted ethnography to provide a catalyst for growth of creative industries. We de-risk immersive production through 4 workstreams that provide £1.25m for collaborative projects with immediate impact:
1. Embedded Placements: Promoting talent development and commercial vitality by enabling placements of screen sector talent on immersive productions for cross sector innovation and work-based learning;
2. Collaborative Co-productions: Co-producing immersive experiences that tackle sector wide creative and technological barriers to growth, upskilling core screen sector workers via access to hands-on learning on live productions that build a cross-sector talent pool;
3. Experimental Labs: R&D-based productions that expose core screen sector talent partners to immersive and push technological and creative boundaries;
4. Developmental Training: Training a next generation of immersive storytellers and trainers that cascades knowledge to HEIs, FECs and industry across the country.
We are unique in our industry credibility and relationships. The NFTS was awarded the BAFTA for Outstanding British Contribution to Cinema in 2018, and it is the only institution in the UK where industry already invest over £1.5m annually in CPD level training courses, enabling us access and partnership with internationally renowned on- and off-screen talent. Our partners are world-leaders in how story and new technologies combine to produce compelling and novel immersive experiences, including immersive theatre (Punchdrunk), VR (Rewind), gaming (Sony IE), film (BFI), television (Sky VR), advertising (McCann) visual effects (The Third Floor, Double Negative), performance capture (Imaginarium). We bring them together with advanced Original Equipment Manufacturers (Microsoft, Plexus) and sector experts (Digital Catapult) to place story and technology in tandem to explore, research, train and develop cross sector storytelling talent and business models.

SFA will create over 60 ICE productions and generate nearly 1,000 direct beneficiaries. It will cascade benefits, insights and opportunities via collaborations with regional partners, including NFTS' base in Scotland alongside TRC Media and UK Games Fund as well as access to nationwide labs via Digital Catapult, and co-production bases in Manchester (McCann) and Yorkshire (BFI). It also gains significant advantage from the economies of scale and access to talent achievable from our Gateway Cluster base with its easy flows of talent and work in and out of London. StoryFutures Academy can make the UK a world-leader in immersive because it has unmatched access to mainstream creative screen sector talent, companies and technologies, allowing it to translate experimentation, training and R&D into tangible economic and creative ROI for the whole of UK Plc.

Planned Impact

StoryFutures Academy will upskill over 180 core screen talent spanning writers, directors, producers, animators, sound designers, marketers, distributors and performers from games, film, TV, theatre and advertising. We will provide new commercial opportunities and support for over 50 companies, creating over 30 commercial facing immersive productions and generating or saving 80+ jobs. In so doing, SFA will unlock a minimum of £1.6m in private finances via its match-funding commitments as well as its access to high end talent, which will attract investors to the immersive market. It will enable greater productivity by fostering cross-sector dialogue to generate the languages and story forms for immersive and provide means to test these with audiences, linking this with business R&D support to take new products to market.

SFA will launch or embed immersive into 49 courses within the partnership, drawing on annual sector skills reviews with our trade body partners. We will train over 450 students, including min. 200 CPD students who can make an immediate impact on the immersive and traditional screen industries. SFA will build a diverse and high-profile alumni base of nearly 800 beneficiaries whose skills both the ICE and industry can draw on in the years ahead for production and training purposes. We will ensure all our workstreams meet our diversity pledge of 50% female and 15-20% BAME to provide a diverse workforce.

Our partners inlcude some of the largest commercial organisations working in immersive totalling over 5,000 employees nationwide, including the largest driver of the UK VR consumer market - Sony IE (BSI, 2018: 9). We are uniquely able therefore to help drive the immersive economy's commercial growth and develop the relevant talent for the UK to become a world leader. Creative storytelling skills allied to an understanding of technology is seen by our partners as a crucial ingredient to ensuring this success, which aligns with Nesta-Arts Council's 2018 'horizon scan' that creative skills are the bedrock of future economic growth and new jobs (2018: 8). However, these are also skills in short supply, especially in immersive where production budgets remain comparatively small. By providing salaried placements, co-production funds and experimental lab opportunities for technologists and talent to work collaboratively, our training in action programme will de-risk immersive production to catalyse sector growth at the same time as developing talent.

Key beneficiares include:

Core Screen Sector Talent: Min. 180 beneficiaries provided skills and experience of immersive production from across sectors and disciplines, selected to ensure we reach our diversity targets in each discipline and a 25% commitment to regional beneficiaries via bursary support;
Creative Companies: Min. 50 companies working in immersive benefitting from cross sector innovation and talent development via placement scheme; provision of co-production funds that helps unlock further investment and access to new talent for on-site training; Min 10 companies working in immersive as a result of ICE activities. Min 25% regional reach of beneficiaries.

Policy makers, trade bodies and training councils: Annual sector review of skills and understanding of policy and training interventions that can foster the talent pipeline and provide opportunities for business growth;

Educational Institutions: Min. of 15 HEIs/FECs nationwide able to access ICE training and R&D opportunities for staff/student to develop production skills, research programmes and future courses at their home institutions.

Investors in creative content and technology: access to leading talent, pitches and demonstrators emerging out of Streams 2 and 3 for investment opportunities.

AoTF Collaborative Demonstrator Programme: Min. of 3 co-production opportunities and 2 placements to develop talent pipelines for mutual benefit.

Publications

10 25 50
 
Title A4 collage template with perspective grid 
Description This image shows the template for secondary collaging of the clippings from the primary sessions drawings. It comprises of an elongated grid leading up to a horizon line at three-quarters height of the page. This was drawn in pen and scanned for use in Photoshop. In portrait format at A4 size. 
Type Of Art Image 
Year Produced 2021 
URL https://royalholloway.figshare.com/articles/figure/A4_collage_template_with_perspective_grid/1719837...
 
Title Carers and digital identity - Secondary stage collage 
Description A secondary stage thematic analysis collage, on the theme of carers and digital identity. The near-to-far perspective collects data clippings from all of the primary drawings related to this theme, and visualises the zones of hyper-[in]security formed from this. Infrastructured responses to pressures (from above and below) are collected in the middle band, and include everyday money management, plus authentication strategies such as the use of impersonation to circumvent the inflexibility of digital identity systems. Digital collage, 2021. 
Type Of Art Image 
Year Produced 2021 
URL https://royalholloway.figshare.com/articles/figure/Carers_and_digital_identity_-_Secondary_stage_col...
 
Title Digital identity futures collage 
Description A mid-stage visual study on the theme of digital identity futures. The clippings are taken from the primary drawings made during the participatory sessions discussing the requirements for a future systems. Each row contains extracts from a different drawing; the second row has two clippings from one drawing while the others have one. Typed notes summarise how the theme breaks down into sub-themes and touchpoints. This is in preparation for secondary digital collages. Other themes were examined in a similar way in separate studies. Digital collage, 2021. 
Type Of Art Image 
Year Produced 2021 
URL https://royalholloway.figshare.com/articles/figure/Digital_identity_futures_collage/17198366
 
Title Digital identity primary stage drawing 
Description A drawing made during two remote engagement sessions held remotely with two different focus groups. As topics were discussed they were added to the drawing. Additional notes were referenced immediately after the session to complete the record made. The discussion related to how refugees have been assisted with digital identity when resettling in a northern city in the UK, and also how those with autism but without a learning disability such as dyslexia need assistance. At left, a digital identity possible future is sketched out around the notion of a "core'' digital identity. Ink on board, 51 x 73 cms, 2020. 
Type Of Art Image 
Year Produced 2021 
URL https://royalholloway.figshare.com/articles/figure/Digital_identity_primary_stage_drawing/17198375
 
Description Over five years we have achieved more than double our original targets in six out of twelve KPIs, and reached an estimated 9,842 total beneficiaries of the whole programme. We achieved this through our various training and production initiatives, as well as delivery of our online resources such as our Podcast, Masterclasses and Massive Open Online Course (MOOC). These beneficiaries included 1345 Core Screen Talent and 874 Student beneficiaries. The programme exceeded its stated diversity targets of 20% minimum global majority and 50% minimum female participation, reaching 24% and 64% respectively.

StoryFutures Academy awarded a total of £1,530,500 for immersive co-productions, leveraging an additional £3,945,075 of value. We have worked hard to ensure that our work reaches across the UK, including production funding and training opportunities. 45% of all our beneficiaries are outside of Greater London, with 54% of co-productions sourced from the nations and regions. This fully reflects and services the needs of the UK's creative economy, with 51% of creative industries located outside of the South East (Source: Nesta).

At an international level, immersive experiences created with the support of our funding and programmes have reached over 21 international territories, largely through prestigious festivals such as Tribeca and SXSW in the USA, Venice Biennale in Italy, and Sandbox Immersive Festival in China - with Glimpse, by Mr Kite, part of the official selection Venice Film Festival, winner at Cannes XR and winning the Cristal Award at Annecy International Animated Film Festival. Goliath, by Anagram, winner at Venice Biennale, and (Hi)Story of a Painting, by Fat Red Bird, winner at SXSW. Our UK-Canada Immersive Exchange, launched in August 2020, has seen six collaborative projects developed by 24 UK and Canadian creative artists and production companies, including audience-ready projects Intravene and The Galaxicle Implosions, as well as four prototype projects (Radio Ghost, Acorn, Gloaming and Alone Together) which were selected for showcase at SXSW (https://www.storyfutures.com/news/four-groundbreaking-immersive-uk-canadian-co-production-prototypes-headed-to-sxsw) with Radio Ghost winning the prestigious Lumen Prize in 2022 (https://www.lumenprize.com/20223d/interactive-award-longlist/radio-ghost) 2022 launched our VP Futures programme, a unique production accelerator programme delivering a package of targeted virtual production training, development and support in partnership between StoryFutures Academy and Future Screen NI, supported by Industrial Light & Magic and Epic Games. VP Futures secured over £123,000 in-kind investment from ILM and Epic providing bespoke mentoring teams. It enabled 8 UK companies to take part in a fused training and R&D programme that acted as significant primary research dataset for our VP Skills Report, launched in 2023 (https://legacy.storyfutures.com/resources/storyfutures-virtual-production-skills-report-2023). In the summer of 2022, StoryFutures Academy, in partnership with StoryFutures, the BFI and Niantic, delivered StoryTrails - one of the UK's largest immersive storytelling experiences. Designed as an experiment in creativity, StoryTrails used location-based immersive storytelling to bring together past, present and future in shared space. StoryTrails has engaged with over 1.4 million people via a live tour in libraries in 15 towns across the UK, with 38% of visitors having never experienced immersive before - more than double the national median of 19%. 50 new and diverse creatives were trained and supported to deliver AR and VR experiences, with over 80% of our audience rating these as 4* or higher across the board. (https://story-trails.com/) . StoryTrails was one of three projects selected globally for the SXSW innovation awards in immersive. As part of StoryTrails, StoryFutures Academy co-commissioned the 90 minute feature film The People's Piazza, in partnership with the BBC and BFI, and made by Uplands Television. The People's Piazza, which became the first UK broadcast film to use virtual production, enabled presenter and StoryTrails executive producer David Olusoga to step back in time and inhabit Covent Garden as it changed through 400 years of history. The film put insights from the VP Futures and Skills reports into action, exploring the role of producer, performer and director in factual programming, reaching audiences of 1.4 million. Storytrails has been recognised at a number of prestigious awards including winning Best Use of Footage on Innovative Platforms at the FOCAL Awards 2023 (https://focalint.org/awards/2023-shortlist) and winning Best Use of Digital - UK, Museums + Heritage Awards 2023 (https://awards.museumsandheritage.com/awards/2023-winners/best-use-of-digital-uk-23)

For our final report, see: https://www.storyfutures.com/uploads/docs/StoryFutures_Academy_Final_Report_2023_Web-compressed_1.pdf
Exploitation Route StoryFutures Academy's model for lifelong learning for our world-leading sectors can play a significant role in retaining our competitive edge by upskilling our current industry professionals to tackle the challenges of digital disruption, and pass this knowledge on to the next generation of talent emerging from our Universities, Colleges and Schools.
Sectors Creative Economy

Digital/Communication/Information Technologies (including Software)

Education

Healthcare

Leisure Activities

including Sports

Recreation and Tourism

Culture

Heritage

Museums and Collections

URL https://legacy.storyfutures.com/
 
Description Over five years over 9,842 individuals have benefited from our unique blend of training, production opportunities and R&D. These beneficiaries included 1345 Core Screen Talent and 874 Student beneficiaries. The programme exceeded its stated diversity targets of 20% minimum global majority and 50% minimum female participation, reaching 24% and 64% respectively. Our impact has included international awards for VR productions and creating or supporting over 900 creative industries jobs. Across our R&D and training programmes, we have unlocked over £11.5m in leverage funding from across the UK's creative industries - exceeding our initial target of £3m by more than 350%. Across our KPIs, we have achieved more than double our original targets in six out of twelve KPIs, including talent development, co-production to reach regions, leverage and new and saved jobs within the sector.
First Year Of Impact 2023
Sector Creative Economy,Digital/Communication/Information Technologies (including Software),Education,Culture, Heritage, Museums and Collections
Impact Types Cultural

Societal

Economic

 
Description Gave evidence to House of Lords Communications and Digital Committee's Call for Evidence 'A Creative Future'
Geographic Reach National 
Policy Influence Type Participation in a guidance/advisory committee
URL https://committees.parliament.uk/work/6881/a-creative-future
 
Description CoSTAR National Lab
Amount £51,099,830 (GBP)
Funding ID AH/Y001060/1 
Organisation Arts & Humanities Research Council (AHRC) 
Sector Public
Country United Kingdom
Start 09/2023 
End 03/2029