Modelling and Supporting Recovery of the UK's Experience Economy: Enhancing Audience Resilience and Engagement via Digital Methods

Lead Research Organisation: University of the Arts London
Department Name: London College of Fashion

Abstract

This proposal seeks to reconceptualise consumer value and business resilience in the UK's creative and visitor sectors and their value chain (from VFX companies, theatres and museums to festivals, catering and accommodation providers), collectively referred to as the experience economy. With a value of over £300bn, the health of the experience economy maintains the UK's status as the world's seventh most visited country and producer of quality creative experiences.

Prior to the COVID-19 pandemic, many experience economy operators in the creative sector had begun experimenting with online content. Over the course of the pandemic, the range of these offers has expanded, opening up new audiences and sustaining existing ones. For many businesses, the digital or online 'experience' comprises mainly recorded and distributed content, usually provided free.

Experiences are heavily dependent on evoking a sense of place. Therefore, at a time when access to physical places is restricted, there is a risk that online material fails to provide an effective proxy for the experience itself. While proving popular during the pandemic (see bibliography), existing products arguably offer limited additional experiential or business benefits.

Convening expertise in experience design, post-production technology, games, visitor economy and place-making, this project will:

- support experience providers in developing online and digital products which enhance their physical counterparts.
- investigate modes of delivery and monetisation, as well as the policy instruments required to maintain adjacent place-based reputations and offers.
- produce tools to support experience economy businesses' immediate post-COVID-19 regeneration, including scenario modelling, enabling a robust economic recovery.

Publications

10 25 50
 
Description - The UK lacks a skill base of workers with hybrid creative and technical skills needed to
create the high quality digital experiences and content expected by contemporary
audiences.
• The UK's experience economy has a high degree of regional variation in its composition
and strength as measured by connectivity and concentration of businesses.
• Monetisation of experiences cannot be accurately measured by 'pay-per-view' metrics,
which fail to account for digital membership and counterpart physical spend.
• Experience economy organisations are agile and adaptable in response to physical
restrictions in their operation, but require additional financial and human resources to
achieve their ambitions and meet audience expectations.
• Local authorities have played a pivotal role in supporting businesses during COVID-19.
Critical to this function is the ability to identify businesses that are at risk, evaluate capacity
for digital adaption and connect businesses with complementary skills.
• Audiences and consumers of digital experiences across all age groups have expanded
significantly over the course of the pandemic, with the biggest increase seen in 55-64 year
olds.
• Digital experiences are not considered by audiences to be a direct replacement or
substitute for physical experiences but offer an important counterpart and alternative when
physical experiences are not available. Digital experiences therefore benefit from a different
approach to their creation to maximise their reach and monetisation where appropriate.
Exploitation Route The findings are being taken up into policy channels, as well as informing industry practice.
Sectors Communities and Social Services/Policy,Creative Economy,Digital/Communication/Information Technologies (including Software),Education,Leisure Activities, including Sports, Recreation and Tourism,Culture, Heritage, Museums and Collections

URL https://www.dreem.org.uk/dreem-report/
 
Description Findings have been used by local, regional and national Government actors with responsibility for economic recovery and regeneration within experience economy sectors. This includes Local Authorities and Councils in all devolved nations of the UK, together with national departments such as DCMS. Results have also informed industry practice by allowing knowledge sharing between businesses.
First Year Of Impact 2021
Sector Communities and Social Services/Policy,Creative Economy,Digital/Communication/Information Technologies (including Software),Education,Leisure Activities, including Sports, Recreation and Tourism,Culture, Heritage, Museums and Collections
Impact Types Cultural,Economic,Policy & public services

 
Description Contribution to AHRC Pandemic & Beyond
Geographic Reach National 
Policy Influence Type Contribution to new or Improved professional practice
Impact Policy development in digital experiences.
URL https://pandemicandbeyond.exeter.ac.uk/
 
Description Contribution to POSTnote: The impact of digital technology on arts and culture in the UK
Geographic Reach National 
Policy Influence Type Contribution to a national consultation/review
URL https://post.parliament.uk/approved-work-the-impact-of-digital-technology-on-arts-and-culture-in-the...
 
Description Embedding Circularity through R&D in Fashion, Textile and Technology SMEs
Amount £9,809 (GBP)
Funding ID PPHE210169 
Organisation The British Academy 
Sector Academic/University
Country United Kingdom
Start 11/2021 
End 03/2022
 
Description UAL VP/XR for textiles and dress: Infrastructural development
Amount £3,576,000 (GBP)
Funding ID AH/X010155/1 
Organisation Arts & Humanities Research Council (AHRC) 
Sector Public
Country United Kingdom
Start 01/2023 
End 06/2024
 
Description XR Network+ : Virtual Production in the Digital Economy
Amount £3,250,000 (GBP)
Organisation Engineering and Physical Sciences Research Council (EPSRC) 
Sector Public
Country United Kingdom
Start 09/2022 
End 08/2026
 
Title Interactive Case Study 
Description This method uses semi-structured interviews and the collection of secondary data assets to create an interactive PDF showcasing best practice in digital experiences. 
Type Of Material Improvements to research infrastructure 
Year Produced 2022 
Provided To Others? Yes  
Impact Impacts include businesses benefiting from seeing best practice examples, and thus being able to adapt their own offer. 
URL http://dreem.org.uk
 
Title DREEm audience experience survey dataset 
Description Quantitative and qualitative data about audience perception and expectation of experiences delivered online during the period of March 2020 - January 2022 (n=887). 
Type Of Material Database/Collection of data 
Year Produced 2022 
Provided To Others? No  
Impact Analysis of the data is being shared with project partners active in the design and delivery of experiences, allowing them to tailor their practice. 
 
Title Experience Economy Dashboard 
Description For the first time, this tool aggregates Companies House, NOMIS and ONS data about experience economy business activity per Local Authority (LA) - covering the creative industries and visitor sectors. Local Authority users can see at a glance the 'health' of their experience economy and compare the composition of activity with other LAs across the UK. 
Type Of Material Computer model/algorithm 
Year Produced 2022 
Provided To Others? Yes  
Impact Tool has been tested at beta stage by three LAs 
URL http://dreem.org.uk
 
Description DCMS Experience Economy Data Collaboration 
Organisation Department for Digital, Culture, Media & Sport
Country United Kingdom 
Sector Public 
PI Contribution Contribution of aggregated national Government data underpinning a dashboard aimed at regional/local authority teams, for DCMS review.
Collaborator Contribution The data were pulled and cleaned by Co-Investigators Dr Rebecca Hawkins and Dr Thomas Bashford-Rogers and their research assistants, and subject to review by potential users from local Government including Durham, LBBD and Dundee Councils. The connection between DREEm and DCMS was brokered by Pandemic and Beyond.
Impact Experience Economy Dashboard (soon to appear on dreem.org.uk)
Start Year 2022
 
Title Guide to Digital Regeneration 
Description The software - a PHP application - organises and displays a compendium of digital experiences created and staged over the course of the pandemic, from 2020 - present. It also curates specialist information and advice on digital experience design and delivery targeted primarily at businesses and third sector organisations. The source data has been collated by the entire project team since project inception, with specialist advice written by Co-Investigators and PDRFs. The tool has been built by the project web developer/RA based at UWE Bristol. 
Type Of Technology Webtool/Application 
Year Produced 2022 
Open Source License? Yes  
Impact Tool is at beta stage and has been tested by experience economy organisations and stakeholders who can see that they would benefit from comparing their offer to competitors' in a targeted way. 
URL http://dreem.org.uk
 
Description Focus Groups x 7 
Form Of Engagement Activity Participation in an activity, workshop or similar
Part Of Official Scheme? No
Geographic Reach National
Primary Audience Professional Practitioners
Results and Impact Focus groups/workshops to discuss and identify novel practice in the design, production and staging of experiences in different places in the UK were held online (during lockdown periods) and subsequently in person. Three places were involved: Dundee, County Durham and London Borough of Barking and Dagenham.
Year(s) Of Engagement Activity 2021,2022