Glastonbury Abbey: Storytelling through Immersive Heritage Practice

Lead Research Organisation: University of Reading
Department Name: Archaeology

Abstract

This Follow-on Funding project will draw on research undertaken in 'The Glastonbury Abbey Archaeological Archive Project' (AH/G010269/1) and the related FoF project, 'Glastonbury Abbey: Archaeology, Legend and Public Engagement' (AH/N002865/1 FoF) to develop 'mixed reality' approaches to immersive storytelling that will engage young people and families visiting the heritage site. It will support Glastonbury Abbey to transform its visitor offer towards self-exploration in a safe, open-air environment and to expand the 'explorer family' audience segment through interactive visitor participation and location-based gameplay. It responds directly to challenges to the heritage sector resulting from COVID-19, by developing a more resilient visitor offer tailored to the audience segment with most potential to grow during post-COVID recovery.

The project will create an Augmented Reality app that draws on the original archaeological research and provides a narrative structure for storytelling that interacts with live (costumed) performance and interactive family trails. It will guide visitors through the physical spaces of the monastic precinct, providing an opportunity for family trails involving role play of historical characters. It harnesses archaeological evidence for monastic life beyond the cloister, including Glastonbury's exceptional abbot's 'palace', its extensive facilities for hospitality and charity, and the agricultural resources of the outer court. It will reveal how spatial access to monastic zones was regulated according to a medieval person's social identity, whether monk, servant, male or female, adult or child, pilgrim or patron. This approach provides an opportunity for more inclusive interpretation of a medieval monastery, contrasting the experience of (male) monks with a diverse range of medieval characters. The app, in combination with trail-finding and costumed performance and demonstrations, will encourage visitors to explore Glastonbury Abbey's wider monastic precinct of 36 acres, moving beyond the core area of the monastic church and Lady Chapel. It will offer multi-vocality both in the degree of agency exercised by the user, and in the range of historical voices represented.

The project team combines expertise from Archaeology, Heritage and Creative Industries, building on the PI's long-standing collaboration with Glastonbury Abbey, and introducing collaborating organisations Arcade (a digital practice that designs immersive experiences) and Thread (specialist conservation and design architects). The team will address the design challenges and potential solutions for immersive heritage practices in open-air sites. They will develop stational markers that signal the boundaries between monastic zones and provide essential information for the app's self-exploration and role-play options. Extensive pilot work will develop light-touch, imaginative solutions suitable for a Scheduled Monument. The narrative and game mechanics for the AR app will be refined through two stages of on-site testing and evaluation using family groups.

Two Knowledge Exchange workshops will co-create approaches for Glastonbury Abbey's Living History team to interact with and complement the AR app. They will also feature as characters in the app's narrative, providing a direct and embodied connection between the digital and real worlds. These opportunities for knowledge exchange will inform the design of Glastonbury Abbey's marketing campaign for the AR app and their development of family trail activity packs. Glastonbury Abbey will integrate the app in their interpretation policy and in the daily work of the Living History team, and they will fund ongoing support and upgrades for the app. They will develop ongoing event programmes and marketing to sustain visitor numbers, with the aim of doubling the family explorer audience segment within three years.

Publications

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Title Concept Design and Prototype Development for Markers for Glastonbury Abbey Immersive Heritage Trail/ Temporary Marker Trail 
Description The Concept Design was developed by Thread architects in collaboration with the PI, Glastonbury Abbey and Arcade immersive heritage. It includes original architectural designs for sculptural markers that will identify 9 key locational points that connect with the AR app and educational resources. The markers comprise fragments of medieval sculpture from Glastonbury Abbey, each held in a sculptural armature. The Concept Design developed criteria for selecting the medieval sculptures from among the worked stone collection and a rigorous methodology to assess functional, aesthetic and archaeological factors for each of the 9 sites and selected architectural fragments. In order to interact with the app, the markers require QR codes. The team developed an entirely original approach of using visual images as QR codes (rather than matrix barcodes). The images are taken from medieval ceramic tiles from Glastonbury Abbey's archaeological collections. The images are printed on ceramic tiles and can be read by the user's device as a QR code. 
Type Of Art Artwork 
Year Produced 2023 
Impact Scheduled Monument consent and additional funding will be required to implement the Concept Design, which will include a series of artistic commissions. In the meantime, a Temporary Marker Trail was set up at Glastonbury Abbey in January 2023, comprising fragments of medieval sculpture placed on pallets, and the replica medieval ceramic tiles which function as QR codes to interact with the AR app. 
 
Description This project designed and delivered an Augmented Reality app and immersive heritage trail for Glastonbury Abbey, based on a successful collaboration between academic researchers and Creative Industries and Heritage partners. The approach to the app was innovative in developing location-based gameplay intended to appeal to younger visitors/ families and to encourage interactive visitor participation. The particular challenge for the research team was to balance the gameplay/entertainment ethos with the sensitivity required for a sacred heritage site, one which remains central to many different spiritual beliefs today. Emphasis was therefore placed on archaeological authenticity, informed by the underpinning archaeological research (Gilchrist and Green 2015), and resulting in a strong focus on artefact biographies in the narrative of the app. The storytelling approach of the app reveals hidden histories and diverse voices, for example focusing on pilgrims and servants, rather than exclusively on male monastics. The app concept and game dynamics were trialled through two phases of testing by local families (reflecting the family target audience), which significantly influenced the app's design. The interpretation team at Glastonbury Abbey co-created the app concept and individual biographical stories and voiced the app's narration; they also co-created educational resources to accompany the heritage trail (including an extended leaflet for visitors who prefer not to use the app). In developing the concept of the accompanying immersive heritage trail, the team paid particular attention to archaeological authenticity and materiality. The markers comprise fragments of medieval sculptures from Glastonbury Abbey, while the QR codes for the app are represented as medieval ceramic tiles from the abbey (rather than the conventional matrix barcodes).
Exploitation Route The project met all its objectives and has prompted a new collaboration between the University of Reading and Glastonbury Abbey. In order to maximise the value of the outputs of the project, the partners will now focus on developing a new Interpretation Strategy for Glastonbury Abbey to ensure that the research informs all aspects of the interpretation, education and conservation programmes at the abbey. This work is being funded by the University of Reading's AHRC Impact Accelerator Account (2023).
Sectors Creative Economy,Culture, Heritage, Museums and Collections

 
Title Glastonbury Stories 
Description The AR app 'Glastonbury Stories' has been developed in collaboration with Arcade immersive heritage and Glastonbury Abbey. It will be free to users and can be downloaded from App Store, Play Store and from a webpage on the Glastonbury Abbey website. The app has received first stage permission from App Store and Play Store but is in the process of being fully approved before it will be accessible to the public. The launch date to the public is likely to be early April 2023. 
Type Of Technology Webtool/Application 
Year Produced 2023 
Open Source License? Yes  
Impact The AR app is the main outcome of the project and will shortly be released to the public. There are no impacts yet and the URL will not be available before the closing date for the current Researchfish reporting. 
 
Description A podcast on Sacred Heritage at Glastonbury Abbey 
Form Of Engagement Activity A broadcast e.g. TV/radio/film/podcast (other than news/press)
Part Of Official Scheme? No
Geographic Reach Regional
Primary Audience Public/other audiences
Results and Impact The project PI contributed a podcast in the series 'Talking Spirituality', which dealt with issues key to the project, including authenticity and sacred heritage.
Year(s) Of Engagement Activity 2022
URL https://www.glastonburyabbey.com/blogs/podcasts/talking-spirituality-season-2-episode-3.php
 
Description Three Knowledge Exchange Workshops 
Form Of Engagement Activity Participation in an activity, workshop or similar
Part Of Official Scheme? No
Geographic Reach Local
Primary Audience Third sector organisations
Results and Impact Three Knowledge Exchange workshops were held during the project, bringing together university researchers with Creative Industries and Heritage Partners (Arcade immersive heritage, Thread architects and staff and professional advisors of Glastonbury Abbey). The aim of the workshops was to co-create the outputs of the project (the AR app, educational resources and sculptural trail). Through the workshops, the interpretation team of Glastonbury Abbey collaborated in developing the narrative of the app, including the writing of stories and the selection of artefacts to feature in the app, educational resources and sculptural trail.
Year(s) Of Engagement Activity 2022
 
Description Two evaluation events with families 
Form Of Engagement Activity Participation in an activity, workshop or similar
Part Of Official Scheme? No
Geographic Reach Local
Primary Audience Public/other audiences
Results and Impact The AR app was evaluated in two stages by families recruited to test the narrative structure and game dynamics. Seven families participated in events held at Glastonbury in May and September 2022. The families had the opportunity to shape the design of the AR app by reporting on their experiences. Feedback from the families was recorded (anonymously) by members of the interpretation team at Glastonbury Abbey, increasing their engagement with project and deepening their understanding of visitor experience.
Year(s) Of Engagement Activity 2022