DockIt: Development and launch of a crowd-sourced serious-games platform for protein docking for use by the public and the scientific community.

Lead Research Organisation: Imperial College London
Department Name: Life Sciences

Abstract

AIM - The aim of this grant is to develop a serious and enjoyable computer game (DockIt) used by numerous players (a crowd) to model how two large biological molecules (proteins) fit together and thereby perform their function.

PROTEIN DOCKING: AN UNSOLVED BIOLOGICAL PROBLEM - Proteins are large biological molecules, generally with at least 1,000 atoms, which perform many biological functions. The three-dimensional structure of a protein is complex. Central to its biological activity is that often it docks to another protein to form a complex. The structure of the complex is dictated by how the atoms in the molecules interact with each other. The shape of the complex helps in understanding the mechanism of action of proteins and this knowledge can have major benefits in food security, industrial biotechnology and the design of novel pharmaceuticals. Computational approaches are used to predict the shape of a complex given knowledge of the structures of the unbound components. However the programs have only limited success. Research in other areas of science, including modelling the shape of proteins, has shown that individuals using human judgement can sometimes find solutions to problems that cannot yet be solved automatically. In particular finding consensus solutions from a crowd of players can yield successful results. This approach is known as crowd sourcing. Accordingly, we propose to develop a computer game DockIt where the players will manipulate the two protein structures and predict a complex. This is similar to solving a three-dimensional jigsaw puzzle. The docking will start with a set of possible complexes generated by state of the art programs and thus successful plays can yield predicted structures superior to those automatically generated.

THE DOCKIT GAME - We will design DockIt so that it is fun to play by exploiting the latest technology and design from the casual games industry. We will develop DockIt for a range of platforms including tablets, smartphones and PCs thereby ensuring wide take-up. A user will be able to adjust the relative position of the two proteins and to change the shape of each protein. The approaches to alter the proteins will be encoded as a set of recipes which the user can employ. We will provide a scoring function to feedback to the players an estimate of the quality of the predicted structure.

RELEASE OF DOCKIT - We will release DockIt for use by the academic community and to the general public. Our strategy to publicise DockIt is to work with our partners, collaborators and industry contacts to promote DockIt via their extensive player databases, for example by inclusion in newsletters. The docking targets will include those for which the solution is known and those where DockIt is used to solve a real-world biological problem. Players will download a possible complex from the host server and then change its shape to predict the best complex which will then be returned to the server. Results from different players will be pooled and we will identify the best prediction. Players will be supported by the presence of a tutorial which will provide progressive steps to learn the game. There will be E-mail support and a social network group will be established (e.g. Google+, FaceBook, LinkedIn and Twitter).

DISSEMINATION - DockIt will be disseminated to the scientific community and the general public. We will make presentations at scientific conferences and publish technical papers. We will issue a press release aimed at the games together with popular science magazines. We will also target TV, Radio, the educational press and trade bodies. We envisage that DockIt could be used at schools and universities in teaching.

Technical Summary

The aim is to develop, launch and publicise DockIt, a crowd-sourced serious-games platform for protein docking for use by the public and the scientific community.

The procedure will start from the known structures of two unbound molecules and the fact that they dock. We will start with a pool of models generated by leading-edge docking servers. Regions of backbone flexibility will be identified by normal mode analysis. In addition, from the literature, we will identify residues at the interface. The docking score will be a combination of the stereochemical quality and the number of satisfied distance constraints.

The user interface will target the touch paradigm allowing the user to play the game on tablets and smartphones (iOS, Windows8 and Android), and on PCs. There will be a seamless interface encompassing rigid body, conformational change and zoom. The paradigm from the art package Z-brush will be used for selection and manipulation in 3D. We will develop methods to perform rigid-body shifts and to alter backbone and side-chains. Players will be provided with visual and audio cues for favourable and unfavourable interactions. A format will be developed for games analytics, possibly using waypoints.

A DockIt web site will be provided for player registration and game client download. Docking targets will be graded by difficulty. Players will submit solutions which will be stored on our DockIt server. Each solution submitted to the DockIt server will automatically be accompanied by the sequence of moves including the recipes used by the player. Players' solutions will be scored in terms of match to the correct solution when known. For unknown targets the energy function and the number of distance constraints satisfied will be used as a score. High score tables will be provided. DockIt will be tested in the international blind trial CAPRI and used to suggest complexes for proteins of interest to the community.

Planned Impact

PROJECT AIM - The aim is to develop, launch and publicise DockIt, a crowd-sourced serious-games platform for protein docking for use by the public and the scientific community. DockIt will be used to solve the challenging problem of protein docking incorporating flexibility and residue specific information. Evidence from several scientific areas has shown that manual insight can deliver accurate solutions that cannot be obtained by computation alone. The professional-quality game will be visually attractive, free to play and supported. DockIt will be launched to the public and users will be able to tackle real world problems on protein docking.

BIOSCIENCE INDUSTRY - Structural determination of the 3D structure of a protein-protein complex remains problematic. Many biologists working in the commercial sector require this information to understand the structure/function relations of the system they are studying. For example the functional effect of an amino-acid change to the protein such as a non-synonymous single nucleotide polymorphism (an nsSNP) could be explained in terms of its alteration of the protein-protein interaction. These can explain human and animal genetic disease. Knowledge of protein-protein interactions can guide the discovery of novel drugs. We will collect from the community complexes which are of biological interest and use DockIt to predict the complexes. The results will be made available to both academic and commercial researchers on our web site.

GAMES INDUSTRY - DockIt will advance the methodology to manipulate complex 3D objects in real time and this remains a challenging topic for the games industry in developing optimal human/computer interactions. This applied both for rigid bodies and even more so for flexible objects. DockIt will further methodology for graphical user interface (GUI) in the context of the touch paradigm. More generally there is the potential for the industry to identify a new market in serious scientific games.

GENERAL PUBLIC - DockIt will be played by the general public. Popular crowd-sourced scientific games have over 200,000 registered users and we aim to make DockIt popular. Our strategy is to employ methods from the games industry to make the program available on a range of platforms including tablets, mobile phones and PCs. We will engage with the general public by press releases. We envisage access to a large user base via UK games publishers (EA and Jagex). DockIt could be ported to Amazon for scalable mass market take up (possibly including sponsorship). Players will be supported by the presence of a tutorial which will provide progressive steps to learn the game. There will be E-mail support and a social network groups established (e.g. Google+, FaceBook, or similar). A major benefit will therefore by to excite the public to explore a scientific problem.

EDUCATION SECTOR - DockIt can serve as an educational tool in schools and universities to teach structural modelling in biology in particular and computer games in general. DockIt could be included in on-line mass market training courses (e.g. Coursera).

MUSEUMS - DockIt could readily be incorporated into museum displays. We will contact several leading museums nationally and internationally to draw their attention to DockIt.

PUBLIC POLICY AND GOVERNMENT - The UK is already a leading player in development of massively multiplayer on-line games (MMO) in traditional areas. This project will extend expertise into a new area for development and support of crowd sourced serious games. The computer games trade bodies (TIGA and UKIE) will therefore be interested in the project. Policy makers will value the new knowledge gained about the potential of serious gaming to involve the public in science. In particular, DockIt addresses some of the recommendation of the Livingstone Hope report on the use of video games and visual effects in education.

Publications

10 25 50
 
Description We have developed a serious game for use by the general public and by research scientists to dock two protein together. Proteins function in general by docking but computers have difficulties in predicting the final docked structure. Humans are very good at solving spatial problems and we are developing crowd source game BioBlox3D for protein docking. We have a working version which was launched in the spring of 2017. It is avialable to play at www.bioblox3d.org. Inspired by BioBlox3D, we have developed BioBlox2D which is a fun to play game for phone/tablet. The game is linked to education about biological molecules. The game is freely available from, Google Play anmd the App Store. In addition, we have developed BioBloxVR which is a virtual reality version of BioBlox3D, which we demonstrate at out reach events such as the Imperial Festival and New Scientist Live .
Exploitation Route Use by the general public, in museums, in teaching at schools and universities and for scientific research.
Sectors Chemicals,Creative Economy,Digital/Communication/Information Technologies (including Software),Education,Healthcare,Leisure Activities, including Sports, Recreation and Tourism,Government, Democracy and Justice,Culture, Heritage, Museums and Collections,Pharmaceuticals and Medical Biotechnology

URL http://www.bioblox.org
 
Description We have developed a serious game for use by the general public and by research scientists to dock two protein together. Proteins function in general by docking but computers have difficulties in predicting the final docked structure. Humans are very good at solving spatial problems and we are developing crowd source game BioBlox3D for protein docking. We have a working version which was launched in the spring of 2017. It is avialable to play at www.bioblox3d.org. Inspired by BioBlox3D, we have developed BioBlox2D which is a fun to play game for phone/tablet. The game is linked to education about biological molecules. The game is freely available from, Google Play anmd the App Store. In addition, we have developed BioBloxVR which is a virtual reality version of BioBlox3D, which we demonstrate at out reach events such as the Imperial Festival and New Scientist Live .
First Year Of Impact 2017
Sector Digital/Communication/Information Technologies (including Software),Education,Healthcare,Culture, Heritage, Museums and Collections,Pharmaceuticals and Medical Biotechnology
Impact Types Cultural,Societal,Economic

 
Description Development and marketing of protein docking games for the educational sector
Amount £200,844 (GBP)
Funding ID BB/R01955X/1 
Organisation Biotechnology and Biological Sciences Research Council (BBSRC) 
Sector Public
Country United Kingdom
Start 10/2018 
End 09/2019
 
Description EzMol and BioBlox: Assessing the commercial opportunities and societal benefits of protein modelling resources in industry, schools and museums
Amount £9,434 (GBP)
Funding ID BB/R005958/1 
Organisation Biotechnology and Biological Sciences Research Council (BBSRC) 
Sector Public
Country United Kingdom
Start 06/2017 
End 08/2017
 
Title BioBlox2D 
Description BioBlox2D is a free mobile game for iOS and Android where you have to dock molecules together. Matching different shapes and charges. Switch, Rotate, Swipe and match the Ligands to create the perfect match for the Receptor. Learn about the fascinating world of bio-molecules and their interactions. 
Type Of Technology Webtool/Application 
Year Produced 2017 
Impact Since its release in first part of 2017, the game has been downloaded by thousands (on their smart phone or tablet). Was on show at public events like New Scientist Live. 
URL http://bioblox.org/
 
Title BioBlox3D 
Description Free online serious game about proteins docking, where different pairs of proteins are presented as game levels (more or less difficult). For the pairs with a pre-identified solution, the player gets a score on how well they are performing. 
Type Of Technology Webtool/Application 
Year Produced 2016 
Impact Shown at large events like New Scientist Live and Imperial Festival. Available on a website and used by hundreds since its release. 
URL https://bioblox3d.org/
 
Title BioBloxVR 
Description A virtual reality tool to explore protein/protein docking 
Type Of Technology Webtool/Application 
Year Produced 2017 
Impact Software used at outreach events to engage public with science. Also used to direct public to play BioBlox2D and BioBlox3D. 
URL http://www.bioblox.org
 
Title BioBloxVR 
Description BioBloxVR is a visualization tool for the docking of proteins using virtual reality. It is only available at public events and requires specialised hardware (headset, motion trackers). 
Type Of Technology Software 
Year Produced 2017 
Impact BioBloxVR is used at public events and has attracted lots of attention (continuous queuing for days on at Imperial Festival (2017) and New Scientist Live (2017)). 
URL http://bioblox.org/
 
Description Human - computer interaction 
Form Of Engagement Activity A talk or presentation
Part Of Official Scheme? No
Geographic Reach National
Primary Audience Public/other audiences
Results and Impact Demonstrated first playable protoype of docking game to general audience

To early to report
Year(s) Of Engagement Activity 2014
 
Description Imperial Festival 
Form Of Engagement Activity Participation in an activity, workshop or similar
Part Of Official Scheme? No
Geographic Reach International
Primary Audience Public/other audiences
Results and Impact Presented in 2016 the BioBlox 3D game together with more general information about protein docking.
Team represented by both Goldsmiths (2) and Imperial members (3) both days.
In 2017, we added BioBloxVR and BioBlox2D.
Year(s) Of Engagement Activity 2016,2017
URL http://bioblox.org/
 
Description Imperial Festival 
Form Of Engagement Activity Participation in an open day or visit at my research institution
Part Of Official Scheme? No
Geographic Reach Regional
Primary Audience Public/other audiences
Results and Impact We presented protein modelling. In 2016 and 2017 we also presented the protein docking game BioBlox.
Year(s) Of Engagement Activity 2014,2016,2017
 
Description Imperial Festival & Fringe (open to public) 
Form Of Engagement Activity Participation in an open day or visit at my research institution
Part Of Official Scheme? No
Geographic Reach Regional
Primary Audience Public/other audiences
Results and Impact The Imperial festival is attended by over 10,000 visitors ranging from policy makers, the general public including children of all ages. We demonstrated the implications of understanding protein structure. At our stand we had over 100 visitors.
Year(s) Of Engagement Activity 2014,2016
URL https://www.imperial.ac.uk/be-inspired/festival/
 
Description New Scientist Live - stand presentation 
Form Of Engagement Activity Participation in an activity, workshop or similar
Part Of Official Scheme? No
Geographic Reach Regional
Primary Audience Public/other audiences
Results and Impact Over 300 visitors to the stand saw protein modelling.
Year(s) Of Engagement Activity 2016,2017
URL https://live.newscientist.com/
 
Description Participation to New Scientist Live 2017 
Form Of Engagement Activity Participation in an activity, workshop or similar
Part Of Official Scheme? No
Geographic Reach International
Primary Audience Public/other audiences
Results and Impact We went back for a 2nd year in a row at New Scientist Live with our own stand (4 days) at the London ExCeL. We presented BioBloxVR to long queues of people. We also had BioBlox2D on tablets and some large screen visualisation.
Year(s) Of Engagement Activity 2017
URL http://bioblox.org/
 
Description Presentation of protein modelling resources at the Bett - An Educational show at Excel 
Form Of Engagement Activity Participation in an activity, workshop or similar
Part Of Official Scheme? No
Geographic Reach International
Primary Audience Industry/Business
Results and Impact Prof Sternberg group together with members of Goldsmiths College exhibited at the Bett Show at the Excel Centre (23-26 January 2019) presenting molecular resources for educational use in schools. Two resources were presented i) EzMol: a web-based program to display protein and nucleic acid structures linked to a teaching portal and ii) BioBlox2D: a mobile game based on docking shapes linked to an A-level syllabus quiz. Imperial issued a press release about these resources.

As a result discussion have started with educational tools providers.
Year(s) Of Engagement Activity 2019
 
Description Work experience for 16-18 year old students in laboratory 
Form Of Engagement Activity Participation in an open day or visit at my research institution
Part Of Official Scheme? No
Geographic Reach Local
Primary Audience Schools
Results and Impact Experience of bioinformatics
Year(s) Of Engagement Activity 2016