Realised hypothetical phenotypes and the adaptive value of Batesian mimicry
Lead Research Organisation:
University of Nottingham
Department Name: School of Life Sciences
Abstract
Many animals, such as venomous snakes or stinging wasps, advertise to potential predators that they are well defended by displaying bright, bold colour patterns. Other animals, known as "mimics", have evolved to deceive predators by displaying patterns similar to the dangerous "models", despite being harmless. Studying the evolution of mimicry has the potential to tell us much about how natural selection leads to adaptation in wild animals.
Among mimics, we see many prominent and beautiful examples of the extreme adaptations that evolution can produce. However, some mimics, including many hoverflies that mimic wasps, only approximately resemble their model. We expect natural selection to favour the most convincing mimics, because less good ones ought to be recognised and picked off by predators: so why are some mimics inaccurate? Perhaps predators (such as birds) do not pay attention to all aspects of the prey's appearance, so the mimic does not have to be accurate in every way. Birds might avoid all prey that are roughly similar to a particularly nasty model, so beyond a certain point, further accuracy is unnecessary. Alternatively, the best chances of survival may gained by mimics which approximately resemble several nasty model species, rather than those which are perfect mimics of one particular model.
To test these ideas, we need to know not only how successful existing mimics are, but also the performance of alternative mimics with different combinations of features to the existing ones. Would a more accurate mimic survive better? What if it were perfect except for its colour? This is an example of a more general problem in evolutionary biology, of predicting how non-existent, but theoretically plausible, organisms might perform in comparison to those that we observe in nature.
To explore the evolutionary potential of mimics, our project brings together recently-developed technologies in a way never exploited before by biologists. First, we will photograph hoverflies and wasps from multiple angles and assemble 3D digital representations. We will then create new "morphed" images of plausible, but imaginary, intermediates between hoverflies and wasps which vary in similarity to the wasps. Thirdly, we will use 3D printing to create models of these intermediates (as well as the "real" insects) that are realistic in terms of their size, colour, pattern and shape. Lastly, we will measure the "survival" of these 3D models in a variety of experiments.
We will test the response of predators by training birds to "attack" models of hoverflies, but avoid those of wasps, in order to gain food rewards. Having learnt that distinction, the birds will then be tested for how they behave towards 3D models of intermediate appearance. The longer the birds hesitate before attacking, the more effective is the mimicry, because in the wild such delays would give the insect an opportunity to escape. We will look at predator behaviour both in the wild, where natural communities of birds with varying levels of experience are foraging for food, and in the laboratory, where we can control the experiences of each individual and watch how they learn. We will also repeat the experiments using praying mantises in place of birds, to investigate whether insect predators judge mimicry differently.
Our project addresses a long-standing biological question about the evolution of inaccurate mimicry, but will also provide broader insights into evolutionary processes. What is it about existing species that mean they survived when others either did not survive, or never evolved in the first place? This in turn allows us to understand how evolution produced the combinations of characteristics of existing species, and to predict the direction that evolution might take in the future. Our novel method will provide a framework for other evolutionary biologists to explore similar questions in a wide range of different organisms.
Among mimics, we see many prominent and beautiful examples of the extreme adaptations that evolution can produce. However, some mimics, including many hoverflies that mimic wasps, only approximately resemble their model. We expect natural selection to favour the most convincing mimics, because less good ones ought to be recognised and picked off by predators: so why are some mimics inaccurate? Perhaps predators (such as birds) do not pay attention to all aspects of the prey's appearance, so the mimic does not have to be accurate in every way. Birds might avoid all prey that are roughly similar to a particularly nasty model, so beyond a certain point, further accuracy is unnecessary. Alternatively, the best chances of survival may gained by mimics which approximately resemble several nasty model species, rather than those which are perfect mimics of one particular model.
To test these ideas, we need to know not only how successful existing mimics are, but also the performance of alternative mimics with different combinations of features to the existing ones. Would a more accurate mimic survive better? What if it were perfect except for its colour? This is an example of a more general problem in evolutionary biology, of predicting how non-existent, but theoretically plausible, organisms might perform in comparison to those that we observe in nature.
To explore the evolutionary potential of mimics, our project brings together recently-developed technologies in a way never exploited before by biologists. First, we will photograph hoverflies and wasps from multiple angles and assemble 3D digital representations. We will then create new "morphed" images of plausible, but imaginary, intermediates between hoverflies and wasps which vary in similarity to the wasps. Thirdly, we will use 3D printing to create models of these intermediates (as well as the "real" insects) that are realistic in terms of their size, colour, pattern and shape. Lastly, we will measure the "survival" of these 3D models in a variety of experiments.
We will test the response of predators by training birds to "attack" models of hoverflies, but avoid those of wasps, in order to gain food rewards. Having learnt that distinction, the birds will then be tested for how they behave towards 3D models of intermediate appearance. The longer the birds hesitate before attacking, the more effective is the mimicry, because in the wild such delays would give the insect an opportunity to escape. We will look at predator behaviour both in the wild, where natural communities of birds with varying levels of experience are foraging for food, and in the laboratory, where we can control the experiences of each individual and watch how they learn. We will also repeat the experiments using praying mantises in place of birds, to investigate whether insect predators judge mimicry differently.
Our project addresses a long-standing biological question about the evolution of inaccurate mimicry, but will also provide broader insights into evolutionary processes. What is it about existing species that mean they survived when others either did not survive, or never evolved in the first place? This in turn allows us to understand how evolution produced the combinations of characteristics of existing species, and to predict the direction that evolution might take in the future. Our novel method will provide a framework for other evolutionary biologists to explore similar questions in a wide range of different organisms.
Planned Impact
Our proposed research is "Discovery Science": the primary motivation is curiosity regarding fundamental questions about the way organisms evolve. As with all such "blue skies" research, it has the potential for wide-ranging economic and societal impact in the future in ways that are difficult to predict, but which are no less important as a result.
In addition to this, because we are studying a highly accessible and intuitive example of evolution by natural selection (Batesian mimicry), our project provides the perfect opportunity for outreach and increasing the public understanding of science (especially evolution). We will run experiments in schools to teach children about evolutionary processes, and enthuse them about scientific experiments. Replicating our laboratory experiments in the school environment will increase interest and excitement from the learners, because they can see that they are participating in ongoing research with an uncertain outcome. Crucially, our partner schools are part of the "Widening Participation" scheme at the University of Nottingham, which aims to stimulate interest in university education amongst pupils from disadvantaged backgrounds. Our colleagues in the School of Life Sciences have shown that getting these children actively involved in novel scientific research is especially effective at both engendering enthusiasm for science and improving subject knowledge [1].
Batesian mimicry is an ideal case study for teaching about evolution, as the variation in question is on show in a visually striking way, and the principles behind the fitness benefits that mimicry brings (increased protection through deceiving predators) are easily understood. FG, TR and CT have all had great success in the past in using Batesian mimicry in teaching sessions for school children (of a range of ages). For example, CT has presented practical sessions based on the topic of mimicry at the Sutton Trust Summer School, which is aimed at increasing interest and enthusiasm for higher education among year 12 students from state-maintained schools. These sessions received excellent feedback, indicating that the attendees were more likely to consider studying a similar topic at university as a result. TR has run an experiment in primary schools, in which children play the role of a "predator" in a computer game, to test hypotheses about mimicry [2]. This experiment was embedded in a class activity about the principles of evolution, which stimulated fascinating debate amongst pupils. We plan to create a modified version of the above computer game for use during school sessions, and will also publicise the game more widely in order to engage and educate the general public in the topic of evolution.
1. Devonshire, I.M., et al. (2014). PLoS ONE, 9: e103640.
2. Morris, R. & Reader, T. (in prep) [Available online at http://ecology.nottingham.ac.uk/NERC]
In addition to this, because we are studying a highly accessible and intuitive example of evolution by natural selection (Batesian mimicry), our project provides the perfect opportunity for outreach and increasing the public understanding of science (especially evolution). We will run experiments in schools to teach children about evolutionary processes, and enthuse them about scientific experiments. Replicating our laboratory experiments in the school environment will increase interest and excitement from the learners, because they can see that they are participating in ongoing research with an uncertain outcome. Crucially, our partner schools are part of the "Widening Participation" scheme at the University of Nottingham, which aims to stimulate interest in university education amongst pupils from disadvantaged backgrounds. Our colleagues in the School of Life Sciences have shown that getting these children actively involved in novel scientific research is especially effective at both engendering enthusiasm for science and improving subject knowledge [1].
Batesian mimicry is an ideal case study for teaching about evolution, as the variation in question is on show in a visually striking way, and the principles behind the fitness benefits that mimicry brings (increased protection through deceiving predators) are easily understood. FG, TR and CT have all had great success in the past in using Batesian mimicry in teaching sessions for school children (of a range of ages). For example, CT has presented practical sessions based on the topic of mimicry at the Sutton Trust Summer School, which is aimed at increasing interest and enthusiasm for higher education among year 12 students from state-maintained schools. These sessions received excellent feedback, indicating that the attendees were more likely to consider studying a similar topic at university as a result. TR has run an experiment in primary schools, in which children play the role of a "predator" in a computer game, to test hypotheses about mimicry [2]. This experiment was embedded in a class activity about the principles of evolution, which stimulated fascinating debate amongst pupils. We plan to create a modified version of the above computer game for use during school sessions, and will also publicise the game more widely in order to engage and educate the general public in the topic of evolution.
1. Devonshire, I.M., et al. (2014). PLoS ONE, 9: e103640.
2. Morris, R. & Reader, T. (in prep) [Available online at http://ecology.nottingham.ac.uk/NERC]
Organisations
Description | 3D images generated by our project have been used to create virtual reality and web-based 3D simulations in which participants encounter insects. These simulations were created as part of a separate BBSRC-funded citizen science project, and have been deployed to the public in two science festivals and one public science installation. The same images are now being used by Computer Scientists to build a holographic display to be deployed at a local nature reserve; this work is due to be funded by an EU grant (pending). |
First Year Of Impact | 2020 |
Sector | Digital/Communication/Information Technologies (including Software),Education,Culture, Heritage, Museums and Collections |
Impact Types | Cultural,Societal |
Description | Swat or Not? Identifying Insects in Virtual Reality |
Amount | £19,937 (GBP) |
Funding ID | BB/T019085/1 |
Organisation | Biotechnology and Biological Sciences Research Council (BBSRC) |
Sector | Public |
Country | United Kingdom |
Start | 02/2020 |
End | 06/2020 |
Description | Nottingham Festival of Science and Creativity 2020 |
Form Of Engagement Activity | Participation in an activity, workshop or similar |
Part Of Official Scheme? | No |
Geographic Reach | Local |
Primary Audience | Public/other audiences |
Results and Impact | We provided members of the public visiting the festival with access to an immersvie, interactive Virtual Reality (VR) simulation. Participants wore a VR headset, played a game, and discussed the scientific significance with project members and student volunteer helpers. We provided a leaflet to all participants with more information about the project and the underlying science. |
Year(s) Of Engagement Activity | 2020 |
URL | https://nottsfosac.co.uk/ |
Description | Nottingham Festival of Science and Creativity 2021 |
Form Of Engagement Activity | Engagement focused website, blog or social media channel |
Part Of Official Scheme? | No |
Geographic Reach | Regional |
Primary Audience | Public/other audiences |
Results and Impact | We hosted an interactive 3D simulation on a website which was promoted as an activity forming part of the Nottingham Festival of Science and Creativity, which was hosted online in 2021 (rather than in person) because of the pandemic. We had good levels of engagement from members of the public, but it is not easy to assess any impact, because the last-minute nature of the arrangements meant that we did not have time to gain ethical clearance to ask users for feedback. |
Year(s) Of Engagement Activity | 2021 |
URL | https://swatornot.co.uk/ |
Description | University of the third age lecture |
Form Of Engagement Activity | A talk or presentation |
Part Of Official Scheme? | No |
Geographic Reach | Local |
Primary Audience | Public/other audiences |
Results and Impact | I was invited to give a lecture and lead a discussion about this grant and associated research to an audience of interested retired members of the public. |
Year(s) Of Engagement Activity | 2023 |
Description | Virtual Reality installation |
Form Of Engagement Activity | Participation in an activity, workshop or similar |
Part Of Official Scheme? | No |
Geographic Reach | Local |
Primary Audience | Public/other audiences |
Results and Impact | Over the course of three months, we demonstrated our Virtual Reality simulation to the general public at the Green Light in the City pop-up installation in Nottingham city centre. The intention was to provide an entertaining and thought-provoking addition to the installation, which aims to get helpful information and share ideas about the city's green future. The demonstration was a success, provoking lots of interest from the public in our research, and has helped us to formulate plans for future engagement activities. |
Year(s) Of Engagement Activity | 2021,2022 |
URL | https://greenlightnottingham.co.uk/ |