Attentional and perceptual processing of the real-world communication, and learning within rich natural environments.

Lead Research Organisation: Birkbeck, University of London
Department Name: Psychological Sciences

Abstract

The goal of this studentship is to understand how children make sense of the natural social visual environment they are growing up in using head-mounted eye tracking to gain first-person perspective on this active visual process. We want to implement statistical methods and analysis UCL, Bloomsbury and East London DTP Co-funded and Collaborative Award Holder Form 2017 Page | 15 techniques capable of handling dense datasets such as linear or logistic regression, auto-regressive path analysis, cluster analysis and regression trees as well as visualization and optimization techniques. These techniques will be critical for understanding the developmental pathways of visual-social function, oculomotor behaviour and attention measures and identifying their relationship to other relevant factors of cognitive and social development (e.g. attachment, social cognition, temperament) and perhaps their eventual predictive value to the emergence of neurodevelopmental disorders with onset early in life, such as autism and ADHD. Overall this study can have a scientific
impact by contributing to the construction of a statistical/computational model which predicts the later behaviour of a child based on early life characteristics such as eye movements behaviours and visual function measures.

Publications

10 25 50
 
Description Current findings suggest that when we are in the presence of others inside Immersive Virtual Space, their presence impacts our cognitive performance. The presence of a human observer is important and the same effect is not facilitated by an AI agent. Visual aspects, such as human form, of the observer are important and are currently under investigation.
Exploitation Route The research is currently looking into the physical /visual aspects of co-presence in Virtual and Real-world environment and its impacts on behavioural and cognitive changes in participants. These findings will inform the developers of virtual learning and training platforms, for typical and possibly atypical populations, who are using social communication as a motivator or a behavioural moderator.
Sectors Creative Economy,Digital/Communication/Information Technologies (including Software),Education,Healthcare,Other