Qualitative Study into Adapting Persuasive Games for Mental Wellbeing to Personality, Stressors and Attitudes (2017)
Attributed to:
Digital Behaviour Change Intervention: Personalizing Persuasive Games for Wellbeing
funded by
EPSRC
Abstract
No abstract provided
Bibliographic Information
Digital Object Identifier: http://dx.doi.org/10.1145/3099023.3099111
Publication URI: http://dx.doi.org/10.1145/3099023.3099111
Type: Conference/Paper/Proceeding/Abstract