Using games in geographical and planning-related teaching: Serious games, edutainment, board games and role-play (2021)
Attributed to:
Maximising the Impact of Games as Effective Participative Tools: The Rufopoly Resource Kit
funded by
ESRC
Abstract
No abstract provided
Bibliographic Information
Digital Object Identifier: http://dx.doi.org/10.1016/j.ssaho.2021.100208
Publication URI: http://dx.doi.org/10.1016/j.ssaho.2021.100208
Type: Journal Article/Review
Parent Publication: Social Sciences & Humanities Open
Issue: 1