Realism and Field of View Affect Presence in VR but Not the Way You Think (2023)
Attributed to:
Centre for the Analysis of Motion, Entertainment Research and Applications (CAMERA)
funded by
EPSRC
Abstract
No abstract provided
Bibliographic Information
Digital Object Identifier: http://dx.doi.org/10.1145/3544548.3581448
Publication URI: http://dx.doi.org/10.1145/3544548.3581448
Type: Conference/Paper/Proceeding/Abstract