ShareIT: A theoretical and empirical investigation of co-located collaborative activities using shareable interfaces

Lead Research Organisation: University of Sussex
Department Name: Sch of Psychology

Abstract

Technology now provides us with new ways of helping people to work together in small groups. Shareable interfaces (SIs) are combinations of displays and devices that allow several people in the same place to have their own input (e.g. multiple mice controlling the same display) and to interact at the same time on a shared task (e.g. electronic whiteboards). Input is not restricted to mice or keyboards: users might point, gesture, or use special pens or tokens to have input to a shared display. SIs, it is claimed, will have huge benefits for small groups working together. There are many piecemeal studies of how specific tools can help group work. However, there is no overall guidance on the best way to design these interfaces and no consistent evidence directly comparing the collaborative benefits of different designs for different tasks and different users. For example, a tabletop surface with people sitting around it can be more democratic and support more equal input than a vertical screen where one person has privileged access to control, while a multi-user game that provides some control of turn-taking may help children with language problems to participate more fully.This proposal aims to provide- an initial theoretical framework to explain what design features of SIs will promote collaboration- evidence directly comparing the effects of different SIs on the same task. We will systematically compare 3 major factors affecting design: SI type, task type and user group.We will study 4 types of SI covering the common range of ways they are used (tangible, graphic, multiple or single input devices), 4 types of task (involving creative planning, negotiating or reaching a solution to an intellectual problem) and three different user groups (adults, typically developing children and young people with communication difficulties). Truly collaborative work requires understanding other people's points of view. Little attention has been paid to differences between users in this understanding, so interfaces designed for adults may be provided with little modification for young children, or for people with special needs such as autism, whose ability to collaborate will be affected by cognitive and developmental factors. High-tech shareable interfaces are often very popular and initially appealing for users, but any benefits for collaboration can be lost if we do not understand what different features of SIs might provide and how they are best fitted to the needs of particular groups of users.We will run 6 studies assessing the collaborative behaviour of small groups of 3 people, using the different SIs for each type of task with different user groups. We will assess conversation and non-verbal behaviour (e.g. gestures and attention sharing, which we know are important in negotiation, learning and collaboration), and we will study how people coordinate their behaviour with that of others, and how they interact with the technology.The results of our work will produce initial guidelines for designers of SIs and evidence of the effects on group working for people who want to use SIs for different groups in work and educational settings. The results will help designers, educators and work organisers to choose resources more wisely and cost-effectively for small group settings.

Publications

10 25 50
 
Description This project studied shareable technologies, that are designed specifically for more than one person to use at a time, and how these can be designed to help to collaborate better --be it learning maths, planning seating allocation, conducting financial forecasting or socialising. We produced a framework to help future designers and our examples are being further developed for use in schools, homes and workplaces.
Exploitation Route supporting learning through group work in classrooms
providing multi-user displays for leisure and tourism
helping children with autism and limited communication to interact with their peers
Sectors Creative Economy,Digital/Communication/Information Technologies (including Software),Education,Culture, Heritage, Museums and Collections

URL http://shareitproject.org
 
Description This grant resulted in a range of well-cited conference papers and a framework for understanding and evaluating the design and influence of co-located devices and settings to support collaboration. We developed and evaluated environments to support collaboration in adults, in children and in people with autism.
Sector Creative Economy,Digital/Communication/Information Technologies (including Software),Education,Leisure Activities, including Sports, Recreation and Tourism,Culture, Heritage, Museums and Collections
Impact Types Societal,Economic

 
Description EPSRC
Amount £52,500 (GBP)
Funding ID EPSRC/University of Sussex Phd studentship 
Organisation Engineering and Physical Sciences Research Council (EPSRC) 
Sector Public
Country United Kingdom
Start  
 
Description University of Nottingham
Amount £4,000 (GBP)
Funding ID Ubicomp grand challenge 
Organisation University of Nottingham 
Sector Academic/University
Country United Kingdom
Start  
 
Description University of Sussex
Amount £1,800 (GBP)
Funding ID Junior Research bursary scheme 
Organisation University of Sussex 
Sector Academic/University
Country United Kingdom
Start  
 
Description University of Sussex
Amount £1,800 (GBP)
Funding ID Junior Research Bursary 
Organisation University of Sussex 
Sector Academic/University
Country United Kingdom
Start  
 
Description Autism Conference 
Form Of Engagement Activity Participation in an activity, workshop or similar
Part Of Official Scheme? No
Geographic Reach National
Primary Audience Other audiences
Results and Impact demo and publicity for free app to suppor technology development for Autism, developed from th eDigital Bubbles seminar series
Year(s) Of Engagement Activity 2016
URL http://ascme-it.org.uk
 
Description Brighton Science Festival 
Form Of Engagement Activity Participation in an activity, workshop or similar
Part Of Official Scheme? No
Geographic Reach Regional
Primary Audience Public/other audiences
Results and Impact About 300 people visited our demo exhibits on collaborative technology to support children in classrooms, including childrne with extra communication needs
Year(s) Of Engagement Activity 2017
 
Description Science Festival event 
Form Of Engagement Activity Participation in an activity, workshop or similar
Part Of Official Scheme? No
Geographic Reach Local
Primary Audience Public/other audiences
Results and Impact Brighton Science Festival Bright Sparks event: about 100 people ([primary age children and parents) visited for activities including a stall displaying the ASCmeI.T. app developed through the Digital Bubbles series.
Year(s) Of Engagement Activity 2016
URL http://ascme-it.org.