Of Marbles and Minecraft: Designing STEM Educational Games for Culturally Diverse Young Learners in Malaysia (2021)
Attributed to:
CreativeCulture 4.0 - Transforming 21st century teaching and learning of STEM in Malaysia through creative play and gamification towards Education 4
funded by
Newton Fund
Abstract
No abstract provided
Bibliographic Information
Digital Object Identifier: http://dx.doi.org/10.1109/weef/gedc53299.2021.9657214
Publication URI: http://dx.doi.org/10.1109/weef/gedc53299.2021.9657214
Type: Conference/Paper/Proceeding/Abstract