Steampunk Sherlock Holmes: Knowledge Exchange and Impact through Experiential Reading in Minecraft

Lead Research Organisation: Lancaster University
Department Name: English and Creative Writing

Abstract

Steampunk Sherlock Holmes meets the need to re-engage children and adults with classic works of literature that are a vital part of our culture and heritage in new experiential ways. It does this by embedding literary texts and activities within a gaming environment (Minecraft) that enables a multimodal reading experience, appropriate for the 21st century. We will map the first collection of Sherlock Holmes stories as well as the novel, The Sign of Four. We will use the digital platform to bring stories to life.

The project explores a new partnership for knowledge exchange and investigates a new business model working with a commercial partner (BLOCKWORKS: https://www.blockworks.uk). Minecraft is a popular creative game in which a random world is procedurally generated in a pixelated form. As a form of "virtual Lego" one can build freely within it and thus it has considerable educational potential. This project capitalises upon this in a unique way, demonstrating a highly innovative approach to impact for Literary Studies using the digital domain. The Minecraft map will be built using Charles Booth's 12 Maps of London Poverty (1898-99). Impact is underpinned by specialist knowledge in the field of literary mapping and spatial narratology for both PI and RA. The readerly structure and narrative forms of detective fiction are inherently "interactive" involving ludic, puzzle-solving elements as part of the story. We will take these literary elements and use them to create an experiential structure (centred on "found" objects) within the build.

For the researchers, as well as learning through the process of partnership, this is an opportunity to make a much larger map/build than is possible working alone (see Visual Evidence for detail of map). We can take our research and impact out to a larger non-academic audience and engage with new virtual user communities worldwide. On their side, BLOCKWORKS seek to develop their research portfolio and to explore the potential of building imaginary literary spaces in the Minecraft environment and embedding text. Partnering with Litcraft at Lancaster University provides them with the means of understanding how to map and spatialise texts at a high level. Thus we can work together to find new ways of combining literary mapping and reading through an in-game experience.

The project is designed and developed in a joint, consultative way, as well as with testing of users and in schools. The primary partner also enables the large-scale build to be launched commercially through the Minecraft marketplace (https://www.minecraft.net/en-us/marketplace) for which they are already an approved vendor. Each partner is contributing 50% of the cost of the build, with BLOCKWORKS being repaid through revenue generated. IP is retained by Litcraft and Lancaster University.

As well as the macro-build, we will also make a smaller self-contained build for The Sign of Four that will be based in Victorian London (using a section of the master-map) but bridge into the Imperialist backstory set in India, allowing full exploration of the themes in the text. This will be for use in schools, but with an older age group than for previous builds. This also makes it attractive to Minecraft.edu, who are interested in exploring the potential of Minecraft with older children. They have agreed to freely convert and host it worldwide via Minecraft.edu (https://education.minecraft.net/en-us).

Linked to the project but outside of the limits of the FoF costings is an AHRC IAA funded bid for which we have an Agreement in Principle from Lancaster University. This would enable us to undertake further impact work once the build is complete with the British Library, linked to their Classic Crime exhibition planned for late 2023-24.

Publications

10 25 50
 
Description Significant achievements
The project created a large scale map of Booth's London as agreed. Overall the KE partnership worked very well during the active phase of academic involvement. We found new ways of working together using new digital tools MemoryMapper to create a geo locational base map for the narratives prior to the Minecraft build; MIRO as a shared virtual workplace.
Objectives met
The academic team met the objectives in the time agreed but the scale of the build was larger than anticipated so that work is still ongoing on the partner's side to complete the entire build and game.

The work we did mapping Conan-Doyle led into the research paper on this subject but also led the academic team to use the same MemoryMapper tool to map out Dickens's Oliver Twist onto London for a separate publication. We are also considering writing a new bid for using the same tool to map out a range of texts and explore the effects of such acts of mapping on the spaces of realism.
Exploitation Route The base build for Central London made for Booth's map has the potential to be re-used for different purposes by different organisations. Once our project is completed we aim to pitch to other potential clients such as The Museum of London (with Blockworks) to see if the map can also be used in another way by them. We have already done this ourselves by making the primary funded build for Sherlock Holmes and then pitching to LSE to make them a second build for interactive tasks with the Booth Archive.
Sectors Creative Economy

Digital/Communication/Information Technologies (including Software)

Education

Culture

Heritage

Museums and Collections

URL https://www.lancaster.ac.uk/litcraft/
 
Description The major event hosted by The British Library was for the General Public. The primary build for Sherlock Holmes is for release to the General Public on the Minecraft marketplace The secondary build for Sherlock Holmes (The Sign of Four) + educational resource is for use with schools The second build using the same Booth map base in Minecraft made for LSE Library is for schools and educational outreach purposes
Sector Creative Economy,Education,Culture, Heritage, Museums and Collections
Impact Types Cultural

Societal

Economic

 
Description AHRC Impact Accelleration Award
Amount £20,500 (GBP)
Organisation Arts & Humanities Research Council (AHRC) 
Sector Public
Country United Kingdom
Start 09/2023 
End 10/2024
 
Description Partnership with LSE Library 
Organisation London School of Economics and Political Science (University of London)
Department LSE Cities
Country United Kingdom 
Sector Academic/University 
PI Contribution The AHRC Follow On Fund enabled us to undertake a large Minecraft build of Nineteenth Century London based on Charles Booth's Maps of London Poverty 1898-99. The Booth Archive is owned by LSE Library and held there. Once we were successful with the AHRC Follow On Fund we went to LSE and asked them if they would like us to make a Minecraft build for them as well, using the police walks in the archive and creating an interactive world build. This was successful
Collaborator Contribution Working with Blockworks we made the pitch to LSE and then went on to create the resource for them in parallel with making the Sherlock Holmes bid. LSE gave Blockworks £30,000 to make the build. This enabled the Sherlock Holmes build to be released freely on the Minecraft Marketplace since it covered the full cost of the build (£60,000) which the AHRC Follow On Fund was not able to do (due to the 44% clawback by Lancaster).
Impact For this partnership we are creating an accurate build of the Booth map in Minecraft with interactive police walks around LSE embedded in the map for use as an impact resource. We have also created a full educational resource booklet linking the use of archival materials out of game with in-game play.
Start Year 2023
 
Description Partnership with LSE Library 
Organisation London School of Economics and Political Science (University of London)
Country United Kingdom 
Sector Academic/University 
PI Contribution The AHRC Follow On Fund enabled us to undertake a large Minecraft build of Nineteenth Century London based on Charles Booth's Maps of London Poverty 1898-99. The Booth Archive is owned by LSE Library and held there. Once we were successful with the AHRC Follow On Fund we went to LSE and asked them if they would like us to make a Minecraft build for them as well, using the police walks in the archive and creating an interactive world build. This was successful
Collaborator Contribution Working with Blockworks we made the pitch to LSE and then went on to create the resource for them in parallel with making the Sherlock Holmes bid. LSE gave Blockworks £30,000 to make the build. This enabled the Sherlock Holmes build to be released freely on the Minecraft Marketplace since it covered the full cost of the build (£60,000) which the AHRC Follow On Fund was not able to do (due to the 44% clawback by Lancaster).
Impact For this partnership we are creating an accurate build of the Booth map in Minecraft with interactive police walks around LSE embedded in the map for use as an impact resource. We have also created a full educational resource booklet linking the use of archival materials out of game with in-game play.
Start Year 2023
 
Description The British Library 
Organisation The British Library
Country United Kingdom 
Sector Public 
PI Contribution The British Library was a partner for the project. We built strong links with the Digital Curator and her team (Stella Wisdom). In October 2023 we co-hosted a major event at the British Library (Late at The Library) as a soft launch for the Sherlock Holmes build. This was a ticketed event, open to the public, to which 500 people came. Our involvement was funded by an internal bid to the AHRC Impact Accelleration Fund at Lancaster University.
Collaborator Contribution The British Library hosted and ran many events for us. Stella was a fantastic collaborator ensuring that we did all that we had said on the AHRC application. She also came with us to other conferences and events around the UK The Litcraft project was chosen to be the partner project for a major event in Hong Kong in January 2019 and Sally Bushell went over with Alex Whitfield (Head of Learning) to represent the British Library and their partnerships at the SPARK Festival of Ideas hosted by the British Council. https://www.britishcouncil.hk/en/programmes/spark-2019
Impact This was an impact event
Start Year 2023
 
Description Major soft launch/test event at the British Library 
Form Of Engagement Activity Participation in an activity, workshop or similar
Part Of Official Scheme? No
Geographic Reach National
Primary Audience Public/other audiences
Results and Impact 500 + people attended a ticketed event: Late at the Library on October 13th 2023. We launched the Sherlock Holmes build at this event to test it. We received the following feedback:
95% of attendees enjoyed the resource
80% said it made them want to read the stories [a good figure considering there was no direct link to text as with normal Litcraft]
86% said it provided a new way of engaging with British Literary Heritage and Culture
92% said the project successfully used digital tools to bring the texts to life [a couple of people strongly circled this]

When asked to rate the project as a transformational experience, 89% gave it a rating of between 7-10 out of 10 and 32% gave it a straight 10/10. [Two people rated it 11 out of 10!]

COMMENTS:

"That was wild."

"Please can I buy this game."

"I'm not always convinced by VR or Minecraft reconstructions but the experience of being in the space and being able to explore was really fun and made me reflect on the affordances of the technology."

"Had no idea Holmes visited these locations - will be returning to the stories!"
Year(s) Of Engagement Activity 2023