On-site Reflectometry in the Real World
Lead Research Organisation:
Imperial College London
Department Name: Computing
Abstract
The proposed research is in the area of appearance modelling for realistic computer graphics and computer vision. The best way to model the rich variation in the appearance of real world materials is through measurements and this process of measuring the reflectance property of a material is referred to as reflectometry. Traditionally, reflectometry has involved carefully calibrated reflectance measurements under controlled illumination. This has limited the scope of these measurements to inside the laboratory and has hindered on-site measurements in general indoor or outdoor conditions. Here, we propose a novel approach to reflectometry with portable on-site acquisition based on off-the-shelf components. Specifically, we propose employing a mobile device such as a smartphone or a tablet for measuring the reflectance properties of flat material samples in general indoor environments. We propose to further extend reflectometry to general outdoor environments, where instead of relying on controlled incident illumination, we propose to estimate reflectance properties from measurements of polarization characteristics of reflected light as formalized by Stokes parameters in conjunction with multispectral imaging. Thus, this research aims to extend reflectometry for computer graphics and vision to general real world environments which has many potential applications in entertainment, cultural heritage and virtual reality.
Planned Impact
Extension of surface reflectometry from controlled laboratory measurements to general indoor and
outdoor environments has many applications in computer graphics and vision. A major application area
is digitization of shape and reflectance of material samples for realistic modeling of digital props in the
entertainment industry for visual effects and video games. Reflectometry in outdoor environments has the
potential to impact the realism and quality of virtual reality and large scale visualization systems as well
as consumer applications such as Google StreetView/Earth and Microsoft's Phototourism. The mobile
platform for reflectometry has the potential to also benefit applications outside the entertainment industry
in areas such as digitization of cultural heritage artifacts in museums and art galleries for posterity
as well as interactive virtual visualization for the general public via new media technologies. There are
also possible applications in life sciences and medicine in digitzation of the surface appearance of biological
samples for digital preservation as well as analysis. Because our proposed research will lead to
techniques that can be used to create realistic virtual models relevant to various application areas, these
domains and the general public are all potential beneficiaries of the work.
outdoor environments has many applications in computer graphics and vision. A major application area
is digitization of shape and reflectance of material samples for realistic modeling of digital props in the
entertainment industry for visual effects and video games. Reflectometry in outdoor environments has the
potential to impact the realism and quality of virtual reality and large scale visualization systems as well
as consumer applications such as Google StreetView/Earth and Microsoft's Phototourism. The mobile
platform for reflectometry has the potential to also benefit applications outside the entertainment industry
in areas such as digitization of cultural heritage artifacts in museums and art galleries for posterity
as well as interactive virtual visualization for the general public via new media technologies. There are
also possible applications in life sciences and medicine in digitzation of the surface appearance of biological
samples for digital preservation as well as analysis. Because our proposed research will lead to
techniques that can be used to create realistic virtual models relevant to various application areas, these
domains and the general public are all potential beneficiaries of the work.
People |
ORCID iD |
Abhijeet Ghosh (Principal Investigator) |
Publications

Riviere J
(2017)
Polarization imaging reflectometry in the wild
in ACM Transactions on Graphics

Riviere J
(2015)
Mobile Surface Reflectometry
in Computer Graphics Forum
Description | The research funded by this grant set out to investigate portable on-site reflectance capture outside laboratory/dark room conditions. With the support of the grant, we have developed a user friendly portable approach for acquiring the surface reflectance properties of planar material samples using mobile devices (smartphone and tablets). This represents potentially a big leap forward for ease of content creation for virtual environments and creative industry applications such as visual effects and games. Our developed method/system can also be employed for digitization of planar artifacts for cultural heritage applications as well as material samples relevant to building and construction industry. The developed approach and method has been published in the Computer Graphics Forum journal and the work was presented at the Eurographics 2016 conference. |
Exploitation Route | Reflectometry, the acquisition of reflectance properties of real world materials, had thus far been restricted to laboratory setups and expert operators. The proposed approach for mobile reflectometry can instead be easily used by non-experts for ease of content creation in digital media pipelines such as visual effects and games where digital artists can simply employ a mobile device to digitize the appearance of a particular material of interest and include it in a virtual environment. The approach could also be used for on-site digitization of cultural heritage artifacts and in other non-expert domains such as building and construction industry where there is extensive interest in virtual visualization of architectural designs with realistic visualization of various materials found in the built environment. Furthermore, there is an increasing interest in the retail sector for digitization of products for online shopping applications where the developed technique could be utilized. Our method for mobile acquisition of appearance is restricted to planar material samples. This has since been extended in subsequent work by others to mobile appearance acquisition of full three dimensional objects which would be very valuable for content creation for virtual reality applications. |
Sectors | Construction Creative Economy Digital/Communication/Information Technologies (including Software) Manufacturing including Industrial Biotechology Culture Heritage Museums and Collections Retail |
URL | http://wp.doc.ic.ac.uk/rgi/project/mobile-surface-reflectometry/ |
Description | Courses for research students/practitioners |
Geographic Reach | Multiple continents/international |
Policy Influence Type | Influenced training of practitioners or researchers |
Description | (PRIME) - Predictive Rendering In Manufacture and Engineering |
Amount | € 4,140,701 (EUR) |
Funding ID | 956585 |
Organisation | European Commission |
Sector | Public |
Country | European Union (EU) |
Start | 09/2020 |
End | 09/2024 |
Description | EPSRC Fellowship |
Amount | £1,004,089 (GBP) |
Funding ID | EP/N006259/1 |
Organisation | Engineering and Physical Sciences Research Council (EPSRC) |
Sector | Public |
Country | United Kingdom |
Start | 03/2016 |
End | 02/2021 |
Description | College of William and Mary |
Organisation | College of William & Mary |
Country | United States |
Sector | Academic/University |
PI Contribution | The project was mainly led by me and conducted in my group at Imperial College London. There was some technical input in the form of consulting provided by College of William and Mary. |
Collaborator Contribution | Dr Pieter Peers at the College of William and Mary was the collaborator on the project and provided some of input in the the form of consulting. |
Impact | This collaboration has resulted in a paper in Computer Graphics Forum in 2016 (presented at Eurographics 2016 http://wp.doc.ic.ac.uk/rgi/project/mobile-surface-reflectometry/), and another paper in Computer Graphics Forum in 2019 (presented at Eurographics Symposium on Rendering 2019 https://wp.doc.ic.ac.uk/rgi/project/on-site-example-based-material-appearance-acquisition/). |
Start Year | 2016 |
Description | CVMP 2019 Keynote Talk |
Form Of Engagement Activity | A talk or presentation |
Part Of Official Scheme? | No |
Geographic Reach | International |
Primary Audience | Professional Practitioners |
Results and Impact | The PI, Dr Ghosh gave a Keynote talk at the CVMP 2019 conference that presented a wide range of research in his Realistic Graphics & Imaging group on "Computational Imaging for Realistic Appearance Modelling" which covered projects on on-site surface reflectometry funded by EPSRC First Grant EP/M00192X/1 and projects on computation imaging in controlled conditions for appearance modelling funded by EPSRC Early Career Fellowship EP/N006259/1. |
Year(s) Of Engagement Activity | 2019 |
URL | https://www.cvmp-conference.org/2019/keynotes/ |
Description | Google Mountain View |
Form Of Engagement Activity | A talk or presentation |
Part Of Official Scheme? | No |
Geographic Reach | International |
Primary Audience | Professional Practitioners |
Results and Impact | I (the PI) and PhD student Jeremy Riviere traveled to Google Mountain View, California to give a presentation to the virtual reality group at Google on the research conducted on mobile surface reflectometry. |
Year(s) Of Engagement Activity | 2015 |