Medieval Warfare on the Grid: The Case of Manzikert

Lead Research Organisation: University of Birmingham
Department Name: Archaeology and Antiquity

Abstract

The need for mediaeval states to collect and distribute resources to maintain armies affected all aspects of political organisation and at critical times, when armies failed, could prove disastrous to society as a whole. Despite this, military studies seldom progress past existing texts to bear out the pragmatic consequences of military behaviour, even though military activity in terms of resource allocation and consumption is decisive in shaping pre-modern societies.

The objective of this project is to design a GRID-based framework to address these challenges focussing on the logistical context of the Battle of Manzikert in 1071. Manzikert is a key historic event in Byzantine history. The defeat of the Byzantine army by the Seljuk Turks, and the following civil war, resulted in the collapse of Byzantine power in central Anatolia. An event so traumatic that it became known as 'The dreadful day'. Given the key position this event takes within the collapse of Byzantine power, the lack of consensus between historians on the numbers of men involved at, or even the route taken by the Byzantine Army to, Manzikert is profound. The absence of new historical data to resolve these issues demands a dramatically different approach to the problem. This project proposes the implementation of a detailed modelling project which has the ability to break the current cycle of academic claim and counter-claim.

The issues surrounding the study of military logistics have been considered at a series of Birmingham/Princeton Military Logistics group workshops. These concluded that the processes of military logistical processes are amenable to computer-based modelling but that the complexities of the subject demand the use of agent-based modelling and large scale distributed simulation. GRID technologies, often used for contemporary logistics problems, occupy a strategic position for such research, permitting the resolution of complex problems through distributed simultaneous computing environments. The general applicability of such technologies support development of methodologies for multiple simulations to explore the nature of military dispositions and implications of choice in respect of the logistical context of Manzikert. They also generate re-useable resources and tools that can be applied to similar studies investigating warfare or logistics in other regions or periods.

The project benefits from an extensive digital environmental and historic database collated at Birmingham for the route of the battle and Anatolia more generally. Created as part of the work of the Birmingham/Princeton logistics group, this data can be used to create a GRID-enabled environmental model which can be populated by objects representing army groups and units or even soldiers, commanders or even pack animals. Individual models can be coded with behavioural and cognitive rules and be reused multiply. The composition of forces can be regulated and the ability of a range of forces to move successfully across a number of modelled routes between Constantinople and Manzikert can be assessed. The likelihood of the forces successfully reaching the battlefield and the condition of the army, in nutritional terms, following the march, can then be assessed and compared to evidence or assertions within primary and secondary sources on the composition of forces, the routes followed and the condition of the combatants prior to battle. In doing so the project will provide a fundamental re-assessment of the campaign and the critical logistical decisions leading up to the disastrous battle.

The project has clear research questions, using digital, methods and tools that are novel to historical studies. It will provide an exemplar demonstrating the value of large-scale simulation for historic research and the GRID as an instrument that enables academics to build common, distributed synthetic environments in supprt of historical studies more widely.
 
Description •The complexity of the models for the MWGrid project required bespoke software to facilitate distribution over multiple computing resources. PDESMAS system proved to be well suited for this.

•For efficient development it is essential to generalise development tools but decouple the resource requirements for the simulation. Middleware was developed providing model development tools that made the underlying complexity of the cluster opaque to developers.

•Fine-tuning of the distribution software was required to provide stability and performance, especially when the simulation models evolve over time. A continuous experimental process, with simulation model and distribution software development providing feedback seemed to work best.

•Regular and frequent data-grounded feedback on all aspects of development is essential in creating understanding in a multidisciplinary project like the MWGrid project.

•Whilst the historical sources for the Battle of Manzikert give insufficient evidence to be able to comprehensively reconstruct the organisational details of the Byzantine army in AD 1071, there are enough comparative accounts of armies to plausibly create hypothetical organisational structures and behaviours. Different hypotheses regarding the movement and provisioning of an army can be modelled and compared

•The scenarios involved 1,000 - 46,000 agents for periods that simulated a day's march. This equated to a range between 9058 and 14,544 simulation ticks depending on the time of the year during which the march took place. The 277 ABM scenarios run for the project have taken over 200,000 processing minutes, over 4 months. Over 500 Gb of raw data has been produced and processed for these scenarios.

•The maximum distance each army can move in a day can be calculated different conditions and army compositions. Marching in a single column with a mixed force of cavalry and infantry, the maximum number of agents to complete a march of 15 miles in a day was 27151. Using the movement and space rules within the ABM it was possible to simulate the complete movement of around 18,000 agents over 6 miles or around 13,000 over 12 miles. If the capacity to cope with problems was reduced it became possible to move 27,151 agents over 6 miles, 18101 over 12 miles and around 16,000 over 15 miles while leaving enough time to break and set up camp.

•New software was developed to process and visualise the results, allowing data for thousands of agents to be viewed via graphs, tables and 3d animations.

•The effects of different movement distances and speeds on supplies needed can be measured and the subsequent effects on the settlements required to provide these supplies can be assessed.

Consequently,

•ABM is a valid and novel tool for the investigation of the practical issues surrounding the movement of medieval armies.

•ABM provides new kinds of evidence previously unavailable to researchers and is quantitative, replicable and based on well evidenced science from other disciplines.

•This approach can be used with minimal modification for similar research in other periods and areas.
Exploitation Route Multi-Agent System (MAS) development for any group interested in studying the behaviour of complex societies or entities at any scale. This includes applied researchers extending well beyond the AHRC remit into the wider arena of social sciences, systems biologists and geneticists but also -



•Commercial groups and SMEs within interests in complex systems or behavioural issues - ranging from architects through to gaming specialists and logisticians

•Specialist heritage groups with an interest in the integration of complex behaviours into displays or virtual worlds including libraries and museums and display groups on the interface with the gaming industry

•Non-HEI complex science groups linked to a variety of scientific disciplines including computing science.

•NGOs with an interest in modelling social or related complex impacts including climate change or other societal or economic impacts

•Emergency services with an interest in large scale crowd movement
Sectors Digital/Communication/Information Technologies (including Software)

 
Description An explanatory video was produced and uploaded to YouTube via the University of Birmingham's College of Arts & Law account. It attracted several thousand views and was one of the College's most popular videos.
First Year Of Impact 2009
Sector Leisure Activities, including Sports, Recreation and Tourism
Impact Types Cultural

 
Description ERC Advanced Grant
Amount £2,300,000 (GBP)
Funding ID Lost Frontiers 670518 
Organisation European Research Council (ERC) 
Sector Public
Country Belgium
Start 12/2016 
End 12/2020
 
Title Agent based modelling in Ancient military logistics 
Description Software tool 
Type Of Material Improvements to research infrastructure 
Year Produced 2016 
Provided To Others? Yes  
Impact Currently being used for project application development 
 
Title MWGRID infrastructure 
Description Infrastructure for agent-based modelling - this will be open source when documentation is complete 
Type Of Technology Software 
Year Produced 2010 
Impact Attracted interest from other developers within this discipline 
 
Description 'Calm Before the Storm', Simulating The Past To Understand Human History Conference, UAB Barcelona, 3rd Sept 2014 
Form Of Engagement Activity A talk or presentation
Part Of Official Scheme? No
Geographic Reach International
Primary Audience Policymakers/politicians
Results and Impact event with invited vip specialists and larger specialist and SIGs
Year(s) Of Engagement Activity 2014
URL http://ddd.uab.cat/record/125597
 
Description 'Moving a medieval army', University of Bradford seminar, 1st Nov 2016, 
Form Of Engagement Activity A talk or presentation
Part Of Official Scheme? No
Geographic Reach Regional
Primary Audience Professional Practitioners
Results and Impact General seminar with broader public outreach
Year(s) Of Engagement Activity 2016
 
Description 'The Road to Manzikert', Fields of Conflict conference, Ghent, 17th Oct 2008 
Form Of Engagement Activity A talk or presentation
Part Of Official Scheme? No
Geographic Reach International
Primary Audience Professional Practitioners
Results and Impact Talk on Manzikert to conflict specialists
Year(s) Of Engagement Activity 2008
 
Description 3D Archaeology Group, Harrogate 
Form Of Engagement Activity A formal working group, expert panel or dialogue
Part Of Official Scheme? No
Geographic Reach National
Primary Audience Professional Practitioners
Results and Impact discussions about the use of simulation studies
Year(s) Of Engagement Activity 2017
 
Description Digital Archaeology: University of Kent Distinguished Speakers Programme 
Form Of Engagement Activity A talk or presentation
Part Of Official Scheme? No
Geographic Reach Regional
Primary Audience Professional Practitioners
Results and Impact Overview of the development of digital archaeology including the use of agent-based modelling
Year(s) Of Engagement Activity 2012
 
Description From BradPhys to BradViz - ARCDIS/GRASCA and Linnaeus University students presentation, Sweden - Digital Archaeology and Communication 
Form Of Engagement Activity Participation in an activity, workshop or similar
Part Of Official Scheme? No
Geographic Reach International
Primary Audience Postgraduate students
Results and Impact presentation to a series of professional HE groups in Kalmar in Sweden
Year(s) Of Engagement Activity 2016
 
Description HPC at Bradford - to the national HPC special interest group 
Form Of Engagement Activity A formal working group, expert panel or dialogue
Part Of Official Scheme? No
Geographic Reach National
Primary Audience Professional Practitioners
Results and Impact Presentation of uses of HPC at Bradford including simulation studies
Year(s) Of Engagement Activity 2017
 
Description Keynote From BradPhys to BradViz: the development of computer visualisation VSMM Kuala Lumpur 
Form Of Engagement Activity A talk or presentation
Part Of Official Scheme? No
Geographic Reach International
Primary Audience Professional Practitioners
Results and Impact Key note at the Virtual Systems and Multi Media 2016 in Kuala Lumpur, Malaysia
Year(s) Of Engagement Activity 2016
 
Description Manzikert Dunbarton Oaks, Harvard 
Form Of Engagement Activity A talk or presentation
Part Of Official Scheme? No
Geographic Reach National
Primary Audience Professional Practitioners
Results and Impact A series of papers on the Manzikert project given to the Dunbarton Oaks colloquium. Published in Dunbarton Oaks papers
Year(s) Of Engagement Activity 2010
URL http://www.hup.harvard.edu/catalog.php?isbn=9780884023876
 
Description Simulation and manzikert - Bradford University undergraduates 
Form Of Engagement Activity A talk or presentation
Part Of Official Scheme? No
Geographic Reach Local
Primary Audience Undergraduate students
Results and Impact use of simulation studies as represented by manzikert
Year(s) Of Engagement Activity 2017
 
Description Society of Antiquaries "Hidden landscapes" Sensual Landscapes 
Form Of Engagement Activity A talk or presentation
Part Of Official Scheme? No
Geographic Reach International
Primary Audience Professional Practitioners
Results and Impact Nationally organised conference to consider unusual or poorly understood aspects of landscape characterisation - and in the light of England's national HLC programme
Year(s) Of Engagement Activity 2009
 
Description The New Mapping - Digital Domains, Dartmouth Coll;ege 
Form Of Engagement Activity A talk or presentation
Part Of Official Scheme? No
Geographic Reach International
Primary Audience Professional Practitioners
Results and Impact Conference looking at Digital Domains in archaeology. this paper described new approaches to mapping including agant-based modelling
Year(s) Of Engagement Activity 2014
URL http://neukom.dartmouth.edu/projects/digital_domains.html
 
Description Theoretical Archaeology Group (Southampton) Prehistoric Landscape without Figures 
Form Of Engagement Activity A talk or presentation
Part Of Official Scheme? No
Geographic Reach International
Primary Audience Professional Practitioners
Results and Impact paper presenting the use of agent-based modelling as a toool for archaeology
Year(s) Of Engagement Activity 2008