Implementing a collaborative approach of two major factors in virtualising a live physical esports event: broadcast production and mass consumption by sub-grouped socialised audiences
Lead Participant:
ESL GAMING UK LIMITED
Abstract
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Lead Participant | Project Cost | Grant Offer |
|---|---|---|
| ESL GAMING UK LIMITED | £49,700 | £ 49,700 |
People |
ORCID iD |
| Andrew Gifford (Project Manager) |