Mid-Career Fellowship on Innovation: Dr Jonathan Sapsed
Lead Research Organisation:
University of Brighton
Department Name: Brighton Business School
Abstract
Abstracts are not currently available in GtR for all funded research. This is normally because the abstract was not required at the time of proposal submission, but may be because it included sensitive information such as personal details.
Publications
Adamson, M
(2018)
Creative Fuse North East Project Report
Costanzo, Laura Anna; MacKay, Robert Bradley
(2009)
Handbook of Research on Strategy and Foresight
Jonathan Sapsed (author)
(2008)
The good, the bad and the ugly of video games development
in Academy of Management annual meeting, Anaheim, 8th-13th August
Jonathan Sapsed (author)
(2009)
Organising for creativity in the digital creative industries
Jonathan Sapsed (author)
The dark side of creativity
in Society of Industrial and Organizational Psychology (SIOP) Leading Edge Consortium, Kansas City, 26-27 October,
Juan Mateos-Garcia (author)
(2010)
Sticking to their guns : the impact of the culture and organisational practices of video games studios on the technological trajectory of the console games sector
in DRUID conference 'Opening Up Innovation: Strategy, Organization and Technology', Imperial College London Business School, 16th-18th June.
Mangematin V
(2014)
Disassembly and reassembly: An introduction to the Special Issue on digital technology and creative industries
in Technological Forecasting and Social Change
Perren L
(2013)
Innovation as politics: The rise and reshaping of innovation in UK parliamentary discourse 1960-2005
in Research Policy
Prado P
(2016)
The Anthropophagic Organization: How Innovations Transcend the Temporary in a Project-based Organization
in Organization Studies
Title | Creativity and innovation within the organisation : Jonathan Sapsed : part 1 |
Description | YouTube clip of Dr Jonathan Sapsed's conference presentation entitled 'Organising for creativity in the digital creative industries', presented at the Advanced Institute of Management (AIM) 'Creativity and innovation within the organisation' conference, held in London on 23 April 2009. |
Type Of Art | Film/Video/Animation |
Year Produced | 2010 |
URL | http://www.youtube.com/watch?v=pBkcUFFngDY |
Title | Creativity and innovation within the organisation : Jonathan Sapsed : part 2 |
Description | YouTube clip of Dr Jonathan Sapsed's conference presentation entitled 'Organising for creativity in the digital creative industries', presented at the Advanced Institute of Management (AIM) 'Creativity and innovation within the organisation' conference, held in London on 23 April 2009. |
Type Of Art | Film/Video/Animation |
Year Produced | 2010 |
URL | http://www.youtube.com/watch?v=GeiGSRJSD3w&feature=related |
Description | The fellowship enabled four research streams to be pursued: Processes of digital content creation. Digital content creators have unsurpassed power over their product, because of the speed and manipulability of their tools. They can create and destroy worlds with a sequence of mouse clicks. Yet they are increasingly involved in large interdependent project teams and their creative work may easily compromise the product. The research has aimed at understanding how the goals of creativity and management are achieved in sectors such as video games development, digital advertising and animation. The research found increasing adoption of iterative, high-attention methods such as Agile, Scrum and Extreme Programming, which are consistent with organisational theories of improvisation and becoming. Another important influence on innovation processes is genre: video games studios typically specialise in a specific product category that constrains front-end creative thinking. Practices and policies fit the genre as a brand and identity. Creative industries. The research outlined the key themes for a management research agenda for the creative and cultural industries. Consultations with over 75 practitioners, and a literature review revealed the following themes. • Integration and disintegration: • Disruptive innovation and business models: • Creative processes and organisation: • Management capabilities and skills: • Small firms and growth: Learning games. The fellowship established a learning network of practitioners and academics developing and studying video games for non-entertainment purposes, such as for learning or work processes. Innovation policy. The fellowship enabled research advising innovation policy-makers on user innovation and political discourse on innovation. |
Exploitation Route | The outputs and activities on management in creative industries research helped to strengthen the topic as a field of study, through the conference tracks, journal special issues and the Oxford Handbook of Creative Industries. The work on scoping the research agenda for creative industries has informed AHRC, ESRC, EPSRC and TSB/Innovate UK on research funding policy and many programmes, such as the ongoing 'Fuse' series of projects and by extension the current Industrial Strategy on creative industries R&D. |
Sectors | Creative Economy Digital/Communication/Information Technologies (including Software) Culture Heritage Museums and Collections |
Description | The methods and work with video game developers led to successful commercial products and organisational change. The work scoping the creative industries research agenda influenced funding policy for AHRC, ESRC, EPSRC and Innovate UK. |
First Year Of Impact | 2008 |
Sector | Creative Economy,Digital/Communication/Information Technologies (including Software) |
Impact Types | Cultural Economic Policy & public services |
Description | Centre of Excellence for Policy and Evidence in the Creative Industries |
Amount | £6,334,329 (GBP) |
Funding ID | AH/S001298/1 |
Organisation | Arts & Humanities Research Council (AHRC) |
Sector | Public |
Country | United Kingdom |
Start | 09/2018 |
End | 07/2023 |
Description | Knowledge Transfer Partnership |
Amount | £112,637 (GBP) |
Funding ID | KTP10714 |
Organisation | Innovate UK |
Sector | Public |
Country | United Kingdom |
Start | 05/2017 |
End | 10/2018 |
Description | Stage Worlds: A UK- China Innovation Partnership |
Amount | £24,276 (GBP) |
Funding ID | AH/T001399/1 |
Organisation | Arts & Humanities Research Council (AHRC) |
Sector | Public |
Country | United Kingdom |
Start | 02/2019 |
End | 08/2019 |
Description | A bridge over troubled waters : bridging organisations and entrepreneurial opportunities in emerging sectors |
Form Of Engagement Activity | Participation in an activity, workshop or similar |
Part Of Official Scheme? | No |
Geographic Reach | International |
Primary Audience | Policymakers/politicians |
Results and Impact | Invited seminar for INGENIO (Institute of Innovation and Knowledge Management), Joint Institute of the Spanish Council for Scientific Research [CSIC] and the Polytechnic University of Valencia [UPV], |
Year(s) Of Engagement Activity | 2008 |
Description | AIM innovation video |
Form Of Engagement Activity | A press release, press conference or response to a media enquiry/interview |
Part Of Official Scheme? | No |
Geographic Reach | National |
Primary Audience | Media (as a channel to the public) |
Results and Impact | Interviews for a video on AIM innovation research for the AIM website and the launch of the 'At the Edge of Innovation' report at BAM 2009. |
Year(s) Of Engagement Activity | 2009 |
Description | Business engagement forum on the creative industries |
Form Of Engagement Activity | Participation in an activity, workshop or similar |
Part Of Official Scheme? | No |
Geographic Reach | Regional |
Primary Audience | Professional Practitioners |
Results and Impact | Speaker and facilitator at the Business Engagement Forum on the Creative Industries, Royal Society of the Arts, breakfast workshop hosted by Sir George Cox for 70 practitioners. |
Year(s) Of Engagement Activity | 2008 |
URL | http://centrim.mis.brighton.ac.uk/news/2007-11-28 |
Description | Creating and sustaining genres in cultural products : technology and organisation in video games development |
Form Of Engagement Activity | Participation in an activity, workshop or similar |
Part Of Official Scheme? | No |
Primary Audience | |
Results and Impact | Session in Cass Business School workshop on scientific and managerial knowledge. |
Year(s) Of Engagement Activity |
Description | Designing successful proposals for engaged research : 1 |
Form Of Engagement Activity | Participation in an activity, workshop or similar |
Part Of Official Scheme? | No |
Geographic Reach | Regional |
Primary Audience | Professional Practitioners |
Results and Impact | Organiser, speaker and reviewer. This was a pair of AIM capacity building workshops,five months apart to give participants time to work on a research proposal with a wiki provided for a repository and forum as well as email contact with participants between and after the workshops. |
Year(s) Of Engagement Activity | 2009 |
Description | Designing successful proposals for engaged research : 2 |
Form Of Engagement Activity | Participation in an activity, workshop or similar |
Part Of Official Scheme? | No |
Geographic Reach | Regional |
Primary Audience | Schools |
Results and Impact | Organiser, speaker and reviewer, a pair of AIM capacity building workshops,five months apart to allow participants to write a proposal, with a wiki provided and email contact with participants between and after the workshops. Speakers included Visiting International Fellows, such as Prof Lucy GIlson, Connecticut |
Year(s) Of Engagement Activity | 2009 |
Description | Digital content creation |
Form Of Engagement Activity | A talk or presentation |
Part Of Official Scheme? | No |
Geographic Reach | National |
Primary Audience | Professional Practitioners |
Results and Impact | Presentation for AIM Innovation and Services Fellows cohorts meeting. |
Year(s) Of Engagement Activity | 2010 |
Description | Experts' views on monumental games |
Form Of Engagement Activity | A magazine, newsletter or online publication |
Part Of Official Scheme? | No |
Geographic Reach | National |
Primary Audience | Media (as a channel to the public) |
Results and Impact | Newspaper article published in the Finance Business Club section of The Telegraph, in which a host of games industry experts, including Jonathan Sapsed, innovation fellow at AIM Research, give their views on Monumental Games' 'year of transition'. Daily Telegraph |
Year(s) Of Engagement Activity | 2010 |
URL | http://www.telegraph.co.uk/finance/businessclub/8101805/Experts-views-on-Monumental-Games.html |
Description | Innovating in a recession |
Form Of Engagement Activity | A talk or presentation |
Part Of Official Scheme? | No |
Geographic Reach | National |
Primary Audience | Industry/Business |
Results and Impact | This was a keynote speech for the TIGA (The Independent Games Association) breakfast seminar, as part of the Develop annual games industry conference. Keywords: Article Peer Reviewed: No Language: English Conference Title: Develop Conference Location: Conference Year: |
Year(s) Of Engagement Activity | 2010 |
Description | Innovative project management methodologies |
Form Of Engagement Activity | Participation in an activity, workshop or similar |
Part Of Official Scheme? | No |
Primary Audience | |
Results and Impact | Seminar for BI Norwegian School of Management, Oslo away day. |
Year(s) Of Engagement Activity |
Description | Invited lecture and masterclass, InterTrade Ireland, All Island Innovation Programme, Queens University Belfast, 10th April, 2017. |
Form Of Engagement Activity | Participation in an activity, workshop or similar |
Part Of Official Scheme? | No |
Geographic Reach | National |
Primary Audience | Industry/Business |
Results and Impact | Invited lecture to some 100 business people in Belfast, followed by 2-hour masterclass of 40, discussing issues on innovation management and the creative industries, for example the likely future after Brexit for Northern Ireland. Organised by InterTrade Ireland, All Island Innovation Programme |
Year(s) Of Engagement Activity | 2017 |
Description | Organising for digital creating |
Form Of Engagement Activity | Participation in an activity, workshop or similar |
Part Of Official Scheme? | No |
Primary Audience | |
Results and Impact | Seminar for AIM Innovation cohort and Judge faculty. |
Year(s) Of Engagement Activity |
Description | Organising innovation in video games development |
Form Of Engagement Activity | Participation in an activity, workshop or similar |
Part Of Official Scheme? | No |
Geographic Reach | Local |
Primary Audience | Professional Practitioners |
Results and Impact | Invited Seminar for Freeman Centre Series. |
Year(s) Of Engagement Activity | 2010 |
URL | http://www.sussex.ac.uk/spru/newsandevents/fcseminar |
Description | Publishing in the innovation journals |
Form Of Engagement Activity | Participation in an activity, workshop or similar |
Part Of Official Scheme? | No |
Geographic Reach | Local |
Primary Audience | Postgraduate students |
Results and Impact | Organiser, speaker and reviewer, an AIM capacity building workshop involving presentations from editors of Research Policy, Industrial and Corporate Change, R&D Management, Academy of Management Journal and Technovation, followed by reviews of paper abstracts by early career researchers. |
Year(s) Of Engagement Activity | 2010 |
Description | Regional Stakeholder Workshop on Brexit and the Creative Industries |
Form Of Engagement Activity | Participation in an activity, workshop or similar |
Part Of Official Scheme? | No |
Geographic Reach | Regional |
Primary Audience | Policymakers/politicians |
Results and Impact | Organised and Facilitated a Regional Stakeholder Workshop on Brexit and the Creative Industries for the Creative Industries PEC, 31st October, 2019, Frederick Douglass Building, Newcastle University, including Newcastle City Council, North East Chamber, North East LEP, Northern Film and Media, North of Tyne Combined Authority, West Yorkshire Combined Authority, businesses and freelancers. This consultation feeds into the policy research agenda for the PEC. |
Year(s) Of Engagement Activity | 2019 |
Description | Scoping and positioning your research |
Form Of Engagement Activity | Participation in an activity, workshop or similar |
Part Of Official Scheme? | No |
Geographic Reach | International |
Primary Audience | Postgraduate students |
Results and Impact | A capacity building session for doctoral students |
Year(s) Of Engagement Activity | 2009 |
Description | Suffering for art in the creative project-based industries |
Form Of Engagement Activity | Participation in an activity, workshop or similar |
Part Of Official Scheme? | No |
Geographic Reach | International |
Primary Audience | Professional Practitioners |
Results and Impact | Invited presentation at the 'Project Organization' workshop |
Year(s) Of Engagement Activity | 2010 |
Description | The culture crunch |
Form Of Engagement Activity | A magazine, newsletter or online publication |
Part Of Official Scheme? | No |
Geographic Reach | National |
Primary Audience | Media (as a channel to the public) |
Results and Impact | Article in University of Brighton publication Transforming Research which won two CASE (Council for Advancement and Support of Education) circle of excellence gold awards, which are esteem indicators of marketing and communications in the sector. Transforming research |
Year(s) Of Engagement Activity | 2010 |
URL | http://staffcentral.brighton.ac.uk/xpedio/groups/Public/documents/staffcentral/doc009411.pdf |
Description | The shifting boundaries of innovation : moving the debate forward |
Form Of Engagement Activity | A talk or presentation |
Part Of Official Scheme? | No |
Geographic Reach | International |
Primary Audience | Postgraduate students |
Results and Impact | Symposium presentation to launch 'At the Edge of Innovation' report by the AIM innovation cohort |
Year(s) Of Engagement Activity | 2010 |
Description | Thinking Digital conference panel, PROTO, Gateshead, 15-16th May, 2019. |
Form Of Engagement Activity | A talk or presentation |
Part Of Official Scheme? | No |
Geographic Reach | National |
Primary Audience | Industry/Business |
Results and Impact | Around 60 attendees of the Thinking Digital conference attended this session on 'Immersive Technology and the Cultural and Heritage Sectors' in the PROTO Emerging Technologies Centre, Gateshead, 15-16th May, 2019. Professor Jonathan Sapsed and Shaun Allan of PerceptionVR, who were PI and a delegate in the trip to Shanghai gave presentations and served on a panel partly discussing the Stage Worlds project among others, before taking the attendees through to the facilities where they could try the technology and experience VR/AR. |
Year(s) Of Engagement Activity | 2019 |
URL | https://thinkingdigital.co.uk |