Real Time Facial Animation

Lead Participant: CUBIC MOTION LIMITED

Abstract

The aim of this project is to produce a real time 3D facial animation system, revolutionising
the way facial animation is produced and creating new product opportunities in the video
game, TV and film industries.
A range of animation technologies are used in video games, such as Grand Theft Auto and
films, including Lord of the Rings and Avatar. These can increase efficiency, but the process
generally involves many separate stages with manual intervention required.
The proposed research project is intended to produce new technology, which can capture
facial movements from video and transfer them to a 3D character in real time. This would
drastically improve the workflow and efficiency of facial animation and make new products
possible, such as live on-set pre-visualisation and desktop animation tools.
Key areas of technological advancement include tracking ofunseen footage without human
interaction, tracking facial features accurately in real time and automatic transfer of facial
movements onto 3D character controls.
As experts in the fields of Computer Vision and Facial Animation, with experience in
successfully creating and taking performance-driven facial animation technology to market,
we feel we are ideally placed to create the next generation of facial animation technology.

Lead Participant

Project Cost

Grant Offer

CUBIC MOTION LIMITED £175,133 £ 100,000

People

ORCID iD

Publications

10 25 50