CAMERA 2.0
Lead Research Organisation:
University of Bath
Department Name: Computer Science
Abstract
Intelligent Visual and Interactive Technology allows us to perceive, understand and re-create the world around us. With it we can digitise the world with 3D cameras, use Artificial Intelligence (AI) to predict and enhance the health of people within our world or to educate and train them. It allows us to experience this world, or imagined ones, through immersive technologies, movies and video games, and interact with these worlds through technologies that analyse our movement and behaviour.
There is a clear benefit to applying this technology across domains, for specific health or education purposes, but doing so requires coordinated action and genuine democratisation of the underpinning technologies, such that non-expert users are empowered.
To address this challenge, CAMERA 2.0 will perform world-leading research in Intelligent Visual and Interactive Technology - underpinned by academic and partner expertise across Computer Vision, Computer Graphics, Human Computer Interaction (HCI) and AI - and engage a range of partners to generate impact and translate this technology across a range of themes.
This multi-disciplinary approach is supported by academic and external partner expertise spanning healthcare, biomechanics, sports performance and psychology. These collaborations will allow us to carry out new research, create new impacts and develop further partnerships that would otherwise be impossible to achieve.
This proposal builds on our highly successful Next Stage Digital Economy Centre for the Analysis of Motion Entertainment Research and Applications (CAMERA). Over the last 4 years, we have built a team of 14 academics and over 40 PhDs and researchers who have created real impact, alongside our partners, across themes of i) Entertainment; ii) Health, Rehabilitation and Assistive Technologies and; iii) Human Performance Enhancement.
CAMERA 2.0 will also focus on three themes, supported by over 20 impact partners:
i) Creative Science and Technology,
ii) Digital Health and Assistive Technology and
iii) Human Performance Enhancement.
Furthermore, CAMERA 2.0 will work closely with our EPSRC CDT in Digital Entertainment and our new UKRI CDT in Accountable, Responsible and Transparent AI (ART-AI).
Our research programme will deliver continuing impact through four primary mechanisms: (i) Theme Driven Impact Projects,
(ii) Cross-Cutting Theme R&D Challenges,
(iii) Reactive Impact Projects and
(iv) Open Community Engagement.
Theme Driven Impact Projects will be 12 to 24-month projects co-designed through sand-pits and co-delivered with partners. Although primarily aligned with a single theme they will overlap with at least one other.
Our Cross-Cutting Theme R&D Challenges engage with R&D challenges shared by partners/academics across themes. Translating innovations across themes not only democratises and accelerates technology adoption but can significantly enhance impact. This will be addressed through key research projects, that support and feed into all other activities.
Our reactive model allows us to carry out commercial projects as research impact vehicles at short notice - essential being able to work with the short-deadline driven creative sector. CAMERA 2.0 evolves our unique reactive impact model by placing our CAMERA student technical team at its core under the supervision of our experienced studio managers.
Impact through Open Engagement. Our ambition is to raise the level of UK and international DE research through collaboration and technology democratisation. CAMERA 2.0 will operate an open-door model for reasonable access to facilities, data, software and training. In coordination with commitments from the University of Bath and external EU funding we are expanding our physical facilities and technical team to provide assisted motion capture and immersive technology training for free to over 100 creative industries, HEIs and healthcare companies.
There is a clear benefit to applying this technology across domains, for specific health or education purposes, but doing so requires coordinated action and genuine democratisation of the underpinning technologies, such that non-expert users are empowered.
To address this challenge, CAMERA 2.0 will perform world-leading research in Intelligent Visual and Interactive Technology - underpinned by academic and partner expertise across Computer Vision, Computer Graphics, Human Computer Interaction (HCI) and AI - and engage a range of partners to generate impact and translate this technology across a range of themes.
This multi-disciplinary approach is supported by academic and external partner expertise spanning healthcare, biomechanics, sports performance and psychology. These collaborations will allow us to carry out new research, create new impacts and develop further partnerships that would otherwise be impossible to achieve.
This proposal builds on our highly successful Next Stage Digital Economy Centre for the Analysis of Motion Entertainment Research and Applications (CAMERA). Over the last 4 years, we have built a team of 14 academics and over 40 PhDs and researchers who have created real impact, alongside our partners, across themes of i) Entertainment; ii) Health, Rehabilitation and Assistive Technologies and; iii) Human Performance Enhancement.
CAMERA 2.0 will also focus on three themes, supported by over 20 impact partners:
i) Creative Science and Technology,
ii) Digital Health and Assistive Technology and
iii) Human Performance Enhancement.
Furthermore, CAMERA 2.0 will work closely with our EPSRC CDT in Digital Entertainment and our new UKRI CDT in Accountable, Responsible and Transparent AI (ART-AI).
Our research programme will deliver continuing impact through four primary mechanisms: (i) Theme Driven Impact Projects,
(ii) Cross-Cutting Theme R&D Challenges,
(iii) Reactive Impact Projects and
(iv) Open Community Engagement.
Theme Driven Impact Projects will be 12 to 24-month projects co-designed through sand-pits and co-delivered with partners. Although primarily aligned with a single theme they will overlap with at least one other.
Our Cross-Cutting Theme R&D Challenges engage with R&D challenges shared by partners/academics across themes. Translating innovations across themes not only democratises and accelerates technology adoption but can significantly enhance impact. This will be addressed through key research projects, that support and feed into all other activities.
Our reactive model allows us to carry out commercial projects as research impact vehicles at short notice - essential being able to work with the short-deadline driven creative sector. CAMERA 2.0 evolves our unique reactive impact model by placing our CAMERA student technical team at its core under the supervision of our experienced studio managers.
Impact through Open Engagement. Our ambition is to raise the level of UK and international DE research through collaboration and technology democratisation. CAMERA 2.0 will operate an open-door model for reasonable access to facilities, data, software and training. In coordination with commitments from the University of Bath and external EU funding we are expanding our physical facilities and technical team to provide assisted motion capture and immersive technology training for free to over 100 creative industries, HEIs and healthcare companies.
Planned Impact
This proposal builds on our successful Next Stage Digital Economy Centre for the Analysis of Motion Entertainment Research and Applications (CAMERA), founded in 2015 (www.camera.ac.uk). Over the last 3 years, our team of 14 academics and over 40 PhDs and researchers have created real impact with partners.
This includes commercial projects such as Raindance Festival nominated 'Is Anna OK?' with the BBC, and BAFTA nominated '11:11 Memories Retold' with Aardman and Bandai Namco (XBox, Steam and PS4).
By translating visual technologies across themes, impacts included developing personalised prosthetic limb liners, powered ankle prostheses and myoelectric arm prostheses with the NHS, Blatchford Healthcare and Open Bionics. We have also developed markerless biomechanical measurement technology with British Skeleton and the Ministry of Defence (MoD).
CAMERA has published over 100 academic papers across these themes, and our multi-disciplinary approach has enabled us to unlock new translational research opportunities with support from EPSRC, H2020, AHRC, MRC, Versus Arthritis, MoD and InnovateUK. This includes being core partners in the ~£5m Bristol + Bath AHRC Creative Cluster, attracting £1.5m to lead a new South West Digital Innovation Business Acceleration Hub and unlocking £1.8m in European Commission funding to increase our studio infrastructure from 2020.
CAMERA 2.0 will evolve to drive the needs of the modern Digital Economy (DE). Our impact work will deliver continuing impact through four primary mechanisms: (i) Theme Driven Impact Projects, (ii) Cross-Cutting Theme R&D Challenges, (iii) Reactive Impact Projects and (iv) Open Community Engagement.
Each of these involve working with our partners and generating rapid, real-world impact.
Theme Impact Projects will be co-designed through sand-pits and co-delivered with partners.
Our Cross-Theme R&D Challenges work to engage with the shared R&D challenges of partners and academics across themes. Translating innovations across themes will accelerate technology adoption and significantly enhance impact.
Our reactive model also allows us to carry out direct commercial projects as research impact vehicles at short notice - essential to working with the short deadline driven creative sector. CAMERA 2.0 evolves our unique reactive impact model by placing our CAMERA student technical team at its core under the supervision of our experienced studio managers.
Our central ambition is to raise the level of UK and international DE research through collaboration and technology democratisation. CAMERA 2.0 will operate an open-door model for reasonable access to facilities, data, software and training.
We are expanding our physical facilities and technical team to provide assisted motion capture and immersive technology training for free to over 100 creative industries, HEIs and healthcare companies.
CAMERA 2.0 will open this access even further by working with our partners and our wider network, hosting workshops to co-create projects and exchange knowledge.
This includes commercial projects such as Raindance Festival nominated 'Is Anna OK?' with the BBC, and BAFTA nominated '11:11 Memories Retold' with Aardman and Bandai Namco (XBox, Steam and PS4).
By translating visual technologies across themes, impacts included developing personalised prosthetic limb liners, powered ankle prostheses and myoelectric arm prostheses with the NHS, Blatchford Healthcare and Open Bionics. We have also developed markerless biomechanical measurement technology with British Skeleton and the Ministry of Defence (MoD).
CAMERA has published over 100 academic papers across these themes, and our multi-disciplinary approach has enabled us to unlock new translational research opportunities with support from EPSRC, H2020, AHRC, MRC, Versus Arthritis, MoD and InnovateUK. This includes being core partners in the ~£5m Bristol + Bath AHRC Creative Cluster, attracting £1.5m to lead a new South West Digital Innovation Business Acceleration Hub and unlocking £1.8m in European Commission funding to increase our studio infrastructure from 2020.
CAMERA 2.0 will evolve to drive the needs of the modern Digital Economy (DE). Our impact work will deliver continuing impact through four primary mechanisms: (i) Theme Driven Impact Projects, (ii) Cross-Cutting Theme R&D Challenges, (iii) Reactive Impact Projects and (iv) Open Community Engagement.
Each of these involve working with our partners and generating rapid, real-world impact.
Theme Impact Projects will be co-designed through sand-pits and co-delivered with partners.
Our Cross-Theme R&D Challenges work to engage with the shared R&D challenges of partners and academics across themes. Translating innovations across themes will accelerate technology adoption and significantly enhance impact.
Our reactive model also allows us to carry out direct commercial projects as research impact vehicles at short notice - essential to working with the short deadline driven creative sector. CAMERA 2.0 evolves our unique reactive impact model by placing our CAMERA student technical team at its core under the supervision of our experienced studio managers.
Our central ambition is to raise the level of UK and international DE research through collaboration and technology democratisation. CAMERA 2.0 will operate an open-door model for reasonable access to facilities, data, software and training.
We are expanding our physical facilities and technical team to provide assisted motion capture and immersive technology training for free to over 100 creative industries, HEIs and healthcare companies.
CAMERA 2.0 will open this access even further by working with our partners and our wider network, hosting workshops to co-create projects and exchange knowledge.
Organisations
- University of Bath (Collaboration, Lead Research Organisation)
- The Foundry Visionmongers Ltd (Collaboration)
- Zhejiang University (Collaboration)
- British Athletics (Collaboration, Project Partner)
- Synthesia (Collaboration, Project Partner)
- SONY (Collaboration)
- Immerse UK (Collaboration, Project Partner)
- Bath Cats and Dogs Home (Collaboration)
- WS Atkins (Collaboration)
- Happy Space (Collaboration)
- Tsinghua University China (Collaboration)
- NATIONAL TRUST (Collaboration)
- Lawn Tennis Association (Collaboration)
- UNIVERSITY OF EDINBURGH (Collaboration)
- National Institute of Informatics (NII) (Collaboration)
- Anthropics Technology (Collaboration)
- Max Planck Society (Collaboration)
- York University Toronto (Collaboration)
- British Bobsleigh & Skeleton Association (Collaboration)
- Living With (Collaboration)
- Digital Catapult (Collaboration, Project Partner)
- University of Auckland (Collaboration, Project Partner)
- Bristol Old Vic Theatre School (Collaboration, Project Partner)
- Royal United Hospital Bath NHS Trust (Collaboration)
- DNEG (Collaboration)
- Ministry of Defence (MoD) (Collaboration)
- Qualisys Medical (Collaboration)
- Ninja Theory (Collaboration)
- BMT Defence Services (Collaboration)
- Ninja Theory Ltd (Project Partner)
- Royal United Hospital Bath NHS Fdn Trust (Project Partner)
- Ministry of Defence (Project Partner)
- Living With Ltd (Project Partner)
- University of Toronto (Project Partner)
- Cubic Motion Ltd (Project Partner)
- Sony Interactive Entertainment Europe Limited (Project Partner)
- Tsinghau University (Project Partner)
- Lawn Tennis Association (The) (Project Partner)
- BMT Ltd (Global) (Project Partner)
- British Bobsleigh Association (Project Partner)
- Adlens Ltd (Project Partner)
- Anthropics Technology Ltd (Project Partner)
- Cognisess (Project Partner)
- Qualisys (Project Partner)
- The Foundry Visionmongers Ltd (UK) (Project Partner)
- Atkins Global (UK) (Project Partner)
- Zhejiang Lab (Project Partner)
- Happy Finish (Project Partner)
- Max Planck Institutes (Project Partner)
Publications
Egan D
(2023)
NeuroDog: Quadruped Embodiment using Neural Networks
in Proceedings of the ACM on Computer Graphics and Interactive Techniques
Evans M
(2021)
Automatic high fidelity foot contact location and timing for elite sprinting
in Machine Vision and Applications
Evans M
(2024)
Synchronised Video, Motion Capture and Force Plate Dataset for Validating Markerless Human Movement Analysis.
in Scientific data
Fallowfield JL
(2024)
Prioritising patient and public involvement and engagement in military settings is vital for effective musculoskeletal injury mitigation programmes.
in BMJ military health
Farahani J
(2020)
Real-World Applications in Cognitive Neuroscience
Farahani J
(2020)
Assessing decision-making in elite academy footballers using real-world video clips.
in Progress in brain research
Farahani J
(2020)
Real-World Applications in Cognitive Neuroscience
| Description | Key Findings section will be updated after the end of the award. |
| Exploitation Route | To be confirmed following the end of the award |
| Sectors | Other |
| Description | [Impact Brochure to follow at the end of the programme] CAMERA's impact is broad and far reaching; taking cutting-edge technologies from the entertainment sector to perform novel research and create technologies to unlock new and novel applications in areas as diverse as sport, health & rehabilitation, psychology and entertainment. Refracting this technology & know-how through the lens of world-leading fundamental research in Computer Vision, Graphics, HCI and AI disciplines enabled the centre to craft solutions with real-world impact. CAMERA 2.0 raises the level of UK and international DE research through collaboration and technology democratisation, operating an open-door model for access to facilities, data, software and training and focusing on content creation and consumption. The EPSRC Strategic Delivery Plan includes CAMERA as a specific case study; referring, in particular, to our work with the creative industries, stating: "CAMERA has been a cornerstone of growth in the sector, as well as the position of the south west England region at its forefront". https://www.ukri.org/publications/epsrc-strategic-delivery-plan/ CAMERA expands far beyond its core funding as one of the six EPSRC 'Next Stage Digital Economy Centres' and embodies an umbrella of grants that have encompassed over £17m in direct funding since 2015 (with a further £30m in partner funding) across a range of major funding providers including EPSRC, MRC, AHRC, IUK, Royal Society, NIHR, ESIF and Horizon Europe alongside local and national charities. The most recent addition is our participation in the Horizon Europe 'European Media and Immersion Lab' (EMIL); we are one of the four core partners for this European VR/AR laboratory that will be distributing funding calls as well as undertaking our own specific research projects. Thematic Summaries: 1. Creative Science and Technology Working with major industry partners, CAMERA is evolving and feeding enhancements in volumetric capture, photogrammetry, virtual production, and motion capture back into the entertainment sector in more accessible ways. Collaborating with industry partners such as The Imaginarium, Aardman Studios and The Foundry, CAMERA conducts experimental digital human research, tackling challenges in facial dynamics and 4D facial capture. CAMERA has developed digital innovations that reduce effort on more time-consuming visual effects tasks, such as rotoscoping, where objects are traced and lifted from a scene for use on a different background, to speed up artist workflows. The research is making the technology scalable and democratising access within the creative industries. CAMERA is transforming research into commercial works and impacting on award-winning immersive experiences nationally and internationally. For the BBC VR documentary "Is Anna Ok?" and Aardman's "11-11: Memories Retold," a narrative World War I adventure, CAMERA used advanced motion capture to create realistic character animations. In Mexico City, over one million viewers experienced the output of CAMERA's collaboration with Satore Studio, which included the stunningly captured movements of ballet dancer Isaac Hernandez for a Johnnie Walker promotion, vividly displayed on the side of the Torre Reforma building. Satore Studio returned to CAMERA for the digital characters in their award-winning VR production "Cosmos Within Us," using proprietary facial motion capture technology, also used in the Marshmallow Laser Feast's "Chameleon". Avatar Creation - Pioneering the creation of highly photo-realistic avatars to study the impact of deception and moral decision-making when avatars closely resemble us, CAMERA research has revealed that while our actions remain largely unchanged, the depth of our physiological responses is affected. Repurposing avatar assets for innovative creative projects, such as a fully immersive VR performance of "A Matter of Life and Death" with Bristol Old Vic Theatre students during the pandemic, and a new docudrama narrated by the late Dambuster George 'Johnny' Johnson, who passed away in December 2022, shows the versatility of advanced avatar technology in both research and creative fields. Training and Support - CAMERA is committed to broadening access to its facilities, skills, equipment, and knowledge. Through European Structural Investment Funds, the centre provided over 1200 hours of funded studio time to Southwest SMEs and ran health workshops showcasing technology and research to healthcare practitioners. Ongoing partnerships with the Bristol Old Vic Theatre School and Bristol School of Acting are training the next generation of actors in motion capture, enhancing their versatility and contributing to CAMERA's research. As part of community engagement, schools and colleges visit for work experience, seminars and internships. CAMERA also hosts workshops and Motion Capture Skills Training sessions for groups like Women in Film & TV and MyWorld collaborators, covering topics from photogrammetry to applying motion capture in film. Working with VFX production studios such as DNEG and media and entertainment industry creative software developers The Foundry, cultural giants such as the Welsh National Opera and traditional theatre schools (BOVTS and BSA) CAMERA enables the application of fundamental computer science research to solve creative problems. From applying machine learning (ML) for faster image capture and transfer in film sequencing to underpinning the visuals using motion capture for a reimagined Puccini's Madame Butterfly experienced and toured in Virtual Reality (VR) CAMERA has supported the development of award-winning art and artists since its inception and become a leader in the UK for research and training in the innovative creative industry sector. Animals - CAMERA is revolutionising animal motion capture by developing a volumetric 3D pipeline to automatically predict the shape and pose of horses, dogs, and pigs. CAMERA has created the first comprehensive motion capture dataset for canine shape and pose, making this technology more accessible to artists, animators, veterinary surgeons, and animal handlers. This advancement has broad applications, positively impacting health, sport, entertainment, and scientific research, ultimately enhancing our understanding and handling of animal movement. Cultural Heritage & 3D Scanning - CAMERA is advancing the 3D modelling of archaeological finds from the ancient Chinese site of Sanxingdui Ruins through an international collaboration with Tsinghua University and Tencent. Using artificial intelligence, big data, cloud computing, knowledge graphs, and computer vision, thousands of unearthed relics and fragments are being reassembled more quickly and with reduced manual handling, restoring centuries-old artifacts with state-of-the-art technology. Employing 3D scanning, machine learning, and data-driven statistical models CAMERA are creating realistic 3D assets, such as furniture, which can be intuitively snapped into place, or digitally recreating fashion museum pieces. Our 3D scans of historically and culturally significant sites, like Queen Square in Bath, are paving the way for future projects in this field. 2. Human Performance Enhancement Spanning physical, sporting, and performance enhancement, CAMERA is creating new ways of capturing data 'in the wild'. Environmentally robust and unobtrusive methods deliver meaningful end-user feedback to support athletes in achieving next-level potential. Whilst elite sporting performance fuels research at one level, accessibility remains the heart of CAMERA's mission - whether through making markerless motion capture software opensource and actionable via mobile phone devices or deriving our next generation of VR projects through participatory projects with the visually impaired young people, or by commercialising sports performance research through start-up ventures such as ForceTeck. Sports Performance - Originally developed for the entertainment industry, CAMERA's improved algorithms now deliver precise technique analysis, transforming sports performance tracking and training. Working with Team GB athletes across various sports, including British Skeleton (BSA), sprinting, badminton and tennis, CAMERA has designed a markerless motion capture system combined with ground force measurements that take data collection outside the lab and directly into the sporting environment. Fusing 2D video footage and computer vision of match play with biomechanical information provides competitive edge performance feedback to coaches and athletes fresh from the track. Sports Injury Prevention - Capitalising on world leading research into injuries in rugby that led to the rules of the game being changed internationally, CAMERA has continued innovating in sports injury prevention. Working in partnership with the British Horse Racing Authority CAMERA has developed simulations and devised improved fall techniques to prevent injuries, with this work informing the design of the 'RaceSafe' body protector. CAMERA sports safety research has further been commercialised through 'ForceTeck,' a company providing access to novel technology that offers real-time injury risk prediction and performance metrics, enhancing both player safety and fan experience. 3. Digital Health and Assistive Technology Exploiting markerless motion capture solutions developed for sports and entertainment by translating their application into the sphere of health, CAMERA is working with collaborators from the NHS to the MOD to better record, understand and combat physical limitations through illness and injury. Health Intervention - CAMERA is transforming healthcare solutions by developing new interventions including gait retraining using motion capture to relieve osteoarthritic pain and inflammation and the development of motivation and guidance apps such as iKoala, helping reduce knee pain by 50%. Iterative technological developments are applied from project to project, with the introduction of markerless motion capture in gait retraining for stroke rehabilitation and identifying new scanning methods such as ultrasound assessment of spine motion for ankylosing spondylitis, potentially replacing MRIs. In prosthetics, 3D scanners improve stump shape capture, prototyping made-to-measure liners and prosthetic limbs and enabling remote assessments via smartphones. Space - By simulating different gravitational environments and leveraging physics-based models traditionally used in clinical settings, CAMERA are helping to determine the optimal amount and type of exercise astronauts need during space flights to maintain muscle strength and avoid atrophy, ensuring astronauts remain fit and health during their missions. VR/AR Immersion - While corporates chase mass appeal, CAMERA ensures accessibility is integral to technology development in VR/AR research. Using motion capture, CAMERA is developing new ways for people to express themselves in XR, such as pointing, as well as advancing assistive technology to meet the needs of underserved populations, with novel communication methods such as EarSwitch. By improving the personalisation of avatars, CAMERA is enriching enjoyment and effectiveness in exercise and by understanding emotions and agency, enhancing presence in VR. Work with visually impaired individuals is improving navigational skills and independence. CAMERA future as a Core Research Facility - CAMERA is incorporated as a Core Research Facility, becoming a permanent part of the University of Bath. As a gateway to the university, CAMERA will remain a vital connector between emerging technologies and their application in research or commercial projects. Its unique infrastructure-featuring four integrated systems (volumetric capture, photogrammetry, motion capture, and virtual production stage)-and exceptional research capabilities continue to set it apart from comparable centres across Europe. Research Highlight 1: LocalCap: implementing markerless motion capture in clinical environments to enhance rehabilitation outcomes McGuigan, P. , Wade, L., Bilzon, J., Campbell, N., O'Neill, E. We are developing and implementing a markerless motion capture system in clinical environments to overcome the limitations of current musculoskeletal- and neuro-rehabilitation practices which commonly rely on subjective clinician observations and infrequent progress milestones. The primary goal is to implement an AI-driven system to record and process video data of patients walking on a treadmill. This system will visually display walking patterns in an intuitive graphical format, enhancing patient feedback using quantitative results and improving motivation by tracking patient progress more effectively. CAMERA researchers are working to enhance clinical rehabilitation through markerless motion capture and 3D ultrasound; evaluating and developing markerless motion capture methods for clinical use in assessing musculoskeletal conditions. This project builds on that research, aiming to bring those advances into practical application with real world patient impacts. We are working with a number of clinical partners to explore the feasibility of implementing the system into clinical environments. These partners include the NHS (Great Western Hospital and RUH); the Defence Medical Rehabilitation Centre, Stanford Hall; and private clinics (Nerokinex). Our initial project with the Great Western Hospital has been put on hold as we required MHRA approval to implement LocalCap in the NHS. We are now working with a private clinical partner (Neurokinex) to trial the system in their clinic. This feasibility trial will provide valuable evaluation data and learning for an NIHR i4i application and MRHA medical software application. By developing novel methods to track motion and analyze spinal posture, this work supports rehabilitation, gait retraining, and disease progression monitoring. These advancements have significant implications for stroke recovery, osteoarthritis management, and the study of ankylosing spondylitis. Sources to Corroborate the Impact • Peer-reviewed publications on markerless motion capture, gait retraining, and spine imaging. • Clinical trials and experimental validation of real-time gait feedback systems. • Collaboration with the Great Western Hospital and rehabilitation centers for patient-focused applications. • Industry interest in motion capture-based rehabilitation tools and remote monitoring systems. Summary Impact Statement This research has pioneered new methods for assessing and treating musculoskeletal conditions, leveraging markerless motion capture, 3D ultrasound, and real-time gait feedback. By improving motion analysis techniques, tracking spinal posture changes, and optimizing gait retraining, these advancements are enhancing rehabilitation, disease management, and clinical decision-making across multiple patient populations. Research Highlight 2: Advancing Markerless Motion Capture for Sports Performance Analysis Colyer, S., Evans, M., Pagnon, D., Cazzola, D., Cosker D., McGuigan, P., Wade, L., Bilzon, J., Campbell, N. Research led by Dr. Steffi Colyer and CAMERA colleagues has pioneered the development of open-source markerless motion capture pipeline that extracts kinematic (human movement) information from video alone, enabling the accurate analysis of athlete biomechanics in real-world sports environments. This work has significantly improved the accessibility and practicality of biomechanical analysis, removing the need for traditional marker-based systems that can be intrusive and time-consuming. The application of this technology has supported elite sports, including the Olympic British Skeleton & Bobsleigh Team, by providing automated motion analysis tools for coaches and athletes. While initial deployments faced challenges related to environmental conditions, the work has laid the foundation for future advancements in computer vision and biomechanics, with the potential for further refinement and wider adoption in professional and amateur sports. Across the last three Olympic cycles, the British Skeleton team have won 3 Olympic Gold and 2 Olympic Bronze medals becoming the most decorated nation in this sport. Across these preparatory cycles, the team have worked with the University of Bath on various research projects focussed on enhancing the preparation of their athletes for the very top level of competition. Dr Steffi Colyer has been involved in all projects to date and is working closely with the organisation to develop future research priorities. Additional IAA funding allowed the development of a platform for data to be processed and visualised, allowing athletes and coaches to monitor performance progress across time. Corroborating Sources: • Published Research Papers - Validation studies comparing markerless motion capture to traditional marker-based methods. • Published Dataset - with the primary purpose of enabling further development and evaluation of pose estimation models. Access to the dataset has been requested by 10 users (with 123 active users) since publication in September 2024. • British Skeleton Project - Documentation of impact acceleration account project, demonstrating applied use in elite sport. • Press Releases - Existing communications on collaborations with Olympic athletes and national sports organizations. • Digital Festival & Royal Society Showreels - Demonstration footage showcasing applications in tennis, badminton, and skeleton sports. • Former PhD Student Testimonials - Insights from practitioners who tested and used the system in coaching environments. • Camera & Software Development Records - Documentation of software developed to process and visualize athlete motion data. Validation results (against traditional marker-based technologies) that are comparable to commercial markerless systems (e.g. Theia3D) Impact Summary: Knowledge impact through the development of a customised marker-less performance assessment technology. The data that this system provides can have a profound effect on the development of their coaching practices. The BBSA will have previously unobtainable performance data, with which to tailor their training programmes. People based impact is also achieved through the training and performance benefits for athletes, as well as the stronger data relationship on the efficacy on training approaches for coach/coaching development. The ease with which the proposed system can provide objective information will also have economic benefits for the BBSA, as this data will allow decisions around the training and coaching process to be made with greater certainty and fewer resources than previously required. Similarly, maintaining or improving on previous Olympic successes will ensure the organisation maintains its funding in a competitive environment. Olympic success is well known for having a positive societal benefit for the country being represented. Ripple effects from public engagement with sporting success stories have been quantified multiple times, with measurable improvements in regional and national productivity and well-being linked to this. Creation of a markerless motion capture system that can provide previously unobtainable information about performance in a normal training environment. This fully passive assessment capability has never previously been achieved and is at the forefront of this field. Knowledge exchange to inform and improve training and coaching practices in preparation for major competitions (Winter Olympic Games for example). Dr Colyer has forged very positive relationships with the BBSA (Danny Holdcroft, Head of Performance and Research Innovation and Ed McDermott, Head Start Coach) and has collaborated with them on various projects for almost a decade. This close relationship has allowed knowledge exchange and its associated impact to be realised more readily. Dr Colyer's research to date has directly informed training, coaching and testing practices of the British Team. The newly developed system will accelerate this impact by providing the BBSA with a tool that can be embedded in their current programme and practice. Beneficiaries : BBSA coaches and athletes, with opportunity to deploy the system to other sports and generate significant impact. More broad societal benefits result from Olympic success through ripple effect. Other applications and testing of the CAMERA's markerless pipeline include racket sports such as badminton and tennis. Badminton · Captured video badminton match play and applied the above markerless · Presenting findings to BPAC Coaching Corner (international badminton coaches education webinar series) Tennis · Captured motion of tennis players during an on-court simulated match play protocol and assessed the association between mechanical work completed and fatigue induced. Demonstrated that our markerless pipeline can provide meaningful information in terms of fatigue response and so has utility as a player monitoring tool. · Provided individual feedback to players (n=15) based on their workload-fatigue relationship Research Highlight 3: SmartROTO: enabling rotoscoping with artist-assisted machine learning Campbell, N. Campbell is passionate about the role that visual computing and machine learning technologies can play in the creative sector; this has long been the focus of the majority of the applications of his research and he champions both inter-disciplinary research (at the intersection of science, technology and the arts) as well as being an advocate for proactive translation and knowledge exchange between academia and industry within this area. The SmartROTO research collaboration was led by Foundry and accompanied by DNEG and CAMERA's Prof Neill Campbell. The project was set up to combine the skills of industry and academia to use artist assisted machine learning to speed up the rotoscoping process. The project aimed to speed up the rotoscoping process-traditionally laborious and time-consuming-via artist-assisted machine learning. The idea was that artists would create a set of shapes and a small set of keyframes, and SmartROTO-specifically, the ML tech behind it-would speed up the process of setting intermediate keyframes across the sequences. Outcomes: - the research team developed and implemented a machine learning-based tracking and shape consistency model to predict in-between keyframes, better than interpolated or tracked keyframes, to reduce the amount of time artists spend finessing in the middle. - Predicted to save 25% of an artist's time - extremely valuable as rotoscoping is such a ubiquitous task in visual effects - By producing faster and more intelligent roto tools, we can accelerate the turnaround on delivery of approved roto mattes and makes the process more enjoyable and less laborious for the artists themselves - this would lead to direct cost savings and crucially a positive impact all the way through downstream tasks that depend on roto work. - an aligned study investigated how to develop machine learning systems that can be trained on datasets whilst protecting privacy and/or IP constraints on the original images. - we have developed modifications to standard training procedures that would allow machine learning results to be shared externally (e.g. between companies) without compromising the IP restrictions for either company. Guillaume Gales, Senior Engineer and project lead on SmartROTO: "It's a challenging problem for which a solution can have a true impact on the VFX community. It would allow artists to spend more time on creativity and less time on tedious work. This makes this project very exciting to work on." "SmartROTO will definitely be a valuable tool where conventional approaches fall short," he continues. "With GPU's always being more powerful, we'll reach a point where SmartROTO will integrate itself seamlessly with rotoscoping applications like Nuke or Noodle." Campbell's Royal Society Industry Fellowship: Aims/Objectives: The goal of the project was the development of novel intelligent software tools for professional content creation. This is achieved through the application of advanced machine learning models to tasks that have previously relied utterly on human input. The motivation is to reduce significantly a bottleneck area in visual effect production; we improve the efficiency of artists without removing their creativity by automating repetitive and formulaic tasks. This challenge was approached on two fronts: (1) advancements in the underlying technology and the creation of a new AI model to solve specific creative tasks; and (2) building a prototype framework for "Lifetime Learning Tools" involving preserving intellectual property (IP) restrictions on training data from different clients. Summary of Results: Good progress was made on both fronts: (1) advancements in the underlying technology and the creation of a new AI model to solve specific creative tasks; and (2) building a prototype framework for "Lifetime Learning Tools" involving preserving intellectual property (IP) restrictions on training data from different clients. This includes the successful application for an Innovate UK grant (SmartROTO) in collaboration with Bath, the Foundry and their clients DNEG (providing artistic input). The project covered advancing technology for RotoScoping (work that is now being built into tools at Foundry and DNEG) as well as an investigation into the IP preserving machine learning approaches (privacy for distributed learning). This has been the subject of a second successful grant (from the UKRI mathematics panel) on provision of proofs and practical implementations of this second line of work. In addition to the further funding (which paid for the time for the engineering team at Foundry and DNEG to work on implementations leading to impact), a number of publications resulted including dissemination of the research more generally; a number of other fields will benefit from the new theoretical models proposed and there are many industrial applications of machine learning that face similar challenges in terms of IP preservation over datasets where our work will be similarly helpful. Summary of other research outputs from Campbell, N. : • Collaborations on improving inverse problems (medical imaging) in collaboration with 3D vision (Arthritis work with William Tillett and Tony Shardlow which has included support from Pfizer as a pathway to impact) • Work with D. Cazzola has contributed to the machine learning technology for sports analysis which is being using in the ForceTeck CAMERA spin-out. • Machine learning technology for working with artists (human centric AI) - projects with the Foundry and with Anthropics (for film post-production and image editing respectively). • Medical AI: collaborating with clinicians from the Royal United Hospital in Bath and Mathematical Sciences at University of Bath, Ivor Simpson at the University of Sussex, and microscopy imaging with the Universities of Cambridge and Glasgow as well as our clinical partners in Tanzania at the Ifakara Health Institute (studying malaria). • Making progress towards automatic capture and rigging of people/animals/performers towards democratising 3D/4D content capture and creation - allow artists to be creative (both as performers and as post-production artists) without having to spend their time doing time-consuming, repetitive tasks. Research Highlight 4: Advancing 3D Content Creation for Cultural Heritage Preservation and Interior Scene Design Yang, Y. With the support of two CAMERA awards, Prof Yang's research has contributed to the fields of digital content creation and cultural heritage preservation through advanced 3D modeling techniques. By leveraging state-of-the-art machine learning and statistical models, the work has enabled: - Efficient Reconstruction of Cultural Artifacts: The development of machine learning-based techniques for reconstructing fragmented historical artifacts from archaeological digs, reducing manual effort and potential degradation of fragile objects. This has been applied in collaboration with Tsinghua University and Tencent to aid the restoration of ancient Chinese artifacts from sites such as Sanxingdui. - Automated and Interactive Interior Scene Design: The introduction of data-driven approaches for generating realistic indoor scenes, using statistical models to predict optimal furniture placement based on spatial relationships. This research facilitates user interaction by enabling intuitive object placement and scene adaptation. The impact of this work extends to practical applications in archaeology, gaming, virtual reality, and interior design, offering innovative solutions for both cultural preservation and digital content industries Yang has made substantial research impacts by publishing creative modelling/AI research at prestigious journals and conferences in the field (with CAMERA being acknowledged), such as ACM Transactions on Graphics/SIGGRAPH/SIGGRAPH Asia, IEEE Transactions on Visualization and Computer Graphics, and CVPR/ICCV/ECCV/NeurIPS. Furthermore, strong research collaborations have been established both nationally and internationally with esteemed partners, ranging from academic institutes such as University College London, Tsinghua University, and Zhejiang University, to industrial companies like Adobe, Tencent, Lambda Labs., and Kujiale. Programme Highlight 5: Bike Fitting Hardware and Software Tools for Researchers and Practitioners for Cycling Performance O'Neill, E., Sheehy, Z., Townsend, M., Morgan, K., Jicol, C. Creation of a set of innovative hardware sensors and integrated software solution to support researchers and practitioners in optimising position on a bicycle for performance, biomechanical efficiency and comfort. Bike Fit combines motion capture, with the collection and analysis of oxygen and electromyography data, alongside the capture of oxygen consumption and carbon dioxide production, provide a unique 3D window into rider performance and efficiency. Armed with this level of detailed feedback, the rider is able to make critical changes to their position on the bike which is invaluable for injury prevention as well as making gains in sporting performance. CAMERA have created a comprehensive suite of integrated hardware and software tools to assess and optimise the effect of rider position on robust measures of cycling performance. The research team have built a working prototype with integrated saddle, bars and feet pressure sensors and associated software, with refined versions in the pipeline. Software allows the integration of data from these sensors with a range of gold standard measures of biomechanical efficiency and performance. This gives unprecedented ability to relate changes in rider position to changes in their performance and efficiency. • Calibrating on bike sensors. • Attaching motion capture markers at key skeletal points. • Adding muscle oxygen sensors. • Adding electromyography (EMG) sensors. • Measuring oxygen consumption and carbon dioxide production. • 3-dimension motion capture to measure joint angles and velocities. Comprehensive and integrated hardware, software and data to assess bike position, performance and efficiency. Programme Highlight 6: Actigaze Lutteroth, C. Actigaze is a technology that allows you to control electronic devices using only your eyes. It has an accuracy and performance close to that of the mouse -- much better than any similar technologies. There is a wide range of possible applications, such as accessibility, hands-free operation of machines and touch-free, hygienic information kiosks. Actigaze was filed as a patent in the US, Japan, Korea and UK. It led to a spin-out company in New Zealand and a start-up here in the UK. There was significant press coverage about it, including from the BBC (see www.actigaze.com). There is a prototype which received very positive feedback. The system was exhibited over several months at the Museum of Transport and Technology (MOTAT) New Zealand. We are currently engaging with potential end-users such as the Stroke Association. Actigaze was invented by Dr Gerald Weber (University of Auckland) and Dr Christof Lutteroth (University of Bath). Patents, publications, engagement with the public (e.g. BBC, NZTV3, TEDx, MOTAT) and with end-users (e.g. Designability, Stroke Association), commercialisation (UK start-up). Impact is mainly on the general public through outreach activities. However, the technology has the potential of bringing people with agility impairments on par with people able to use a mouse, which would be very empowering for those affected. It also has the potential of becoming a mainstream input method for situations where the use of hands is difficult or inconvenient. Programme Highlight 7: Enhancing Physical Training, Learning, and Interaction in Virtual Reality Lutteroth, C., Jicol, C., Salagean, A., Proulx, M., Petrini, K. Summary of the Impact This research has transformed our understanding of how virtual reality (VR) can be used to improve physical training, learning outcomes, and user interaction, with applications in fitness, rehabilitation, education, and human-computer interaction. By identifying novel methods to enhance motivation, retention, and engagement in VR, this work has directly influenced the design of immersive training systems, exertion games, and avatar-based learning experiences. Sources to Corroborate the Impact • Peer-reviewed publications on VR-enhanced exercise, learning, and user interaction. • Engagement with industry partners developing VR-based training and fitness applications. • Experimental results demonstrating the effectiveness of avatar-based training and observational learning. • Ongoing adoption of findings in VR-based education, therapy, and rehabilitation applications. Summary Impact Statement: This research has demonstrated that personalised avatars, observational learning, and emotion-driven VR interactions significantly enhance physical training, learning effectiveness, and user engagement, shaping the future of VR-based fitness, education, and rehabilitation applications. Programme Highlight 8: Real-Time Emotion and Presence Modelling in Virtual Reality for Behavioural and Psychological Research Jicol, C., Salagean, A., O'Neill, E., Proulx, M. Summary of the Impact This research has pioneered real-time emotion recognition and adaptive virtual reality (VR) experiences, enabling more immersive, responsive, and user-centred digital environments. By developing methods to track user emotions through physiological signals and establishing design principles for enhancing presence, this work is shaping the future of VR-based training, gaming, therapy, and human-computer interaction. Research has further provided novel insights into the effects of personalised avatars in virtual reality (VR), influencing both theoretical psychology and practical applications in digital identity design. By demonstrating how avatar personalisation affects embodiment, physiological responses, and behavioural outcomes, the research has advanced our understanding of human interaction in digital environments. The findings have direct implications for virtual communication, gaming, digital therapy, and ethical considerations in the development of metaverse-like spaces. This research provides foundational knowledge for the ethical and psychological implications of digital self-representation, shaping future developments in immersive technology and human-computer interaction. Sources to Corroborate the Impact • Peer-reviewed publications on VR emotion recognition, presence modelling, and adaptive VR environments. • Engagement with VR developers incorporating physiological sensing into immersive applications. • Experimental validation of emotion detection methods in high-motion scenarios, demonstrating robustness for real-world applications. • Industry interest in sensory substitution techniques for assistive navigation and rehabilitation. Summary Impact Statement: This research has established real-time emotion recognition and presence modelling in VR, enabling adaptive environments that enhance user engagement, immersion, and accessibility across gaming, therapy, and training applications. Programme Highlight 9: Enhancing Human Performance and Injury Prevention Through Physics-Based Simulation Models Cazzola, D. Summary Statement This research has pioneered the application of physics-based simulation models to enhance human performance and prevent injuries across elite sports, space medicine, and prosthetic development. By leveraging advanced biomechanical modeling, the work has informed injury prevention strategies in high-impact sports such as rugby and horse racing, contributing to rule changes and improved protective gear. In collaboration with the European Space Agency, the research has provided novel exercise prescriptions for astronauts to mitigate muscle atrophy and bone mineral loss in altered gravity environments. Additionally, through partnerships with industry leaders like Blatchford, the research has accelerated prosthetic design via virtual prototyping, reducing development time and improving patient outcomes. This work has had tangible impacts on policy, equipment design, and training methodologies in multiple domains. Corroborating Sources • British Horseracing Authority (BHA) - Evidence of impact on body protector design and jockey injury risk mitigation. • World Rugby - Adoption of findings to inform safer tackling techniques and reduce cervical spine injuries. • European Space Agency (ESA) - Application of biomechanics models for astronaut training and spaceflight exercise protocols. • Blatchford Prosthetics - Implementation of fast prototyping techniques for improved prosthetic design. • RaceSafe - Development of enhanced body protectors for jockeys based on simulation research. • Peer-Reviewed Publications - Academic papers demonstrating the methodology and findings in sports biomechanics and rehabilitation. • Media Coverage and Industry Reports - Articles discussing the research's real-world applications in sports, healthcare, and space exploration. Neck injury in Rugby - We have developed the first neck musculoskeletal model and used it to demonstrate how to minimise injury risk during rugby tackles. We demonstrated that a buckling mechanisms is more Riley to happen tha nan hyeprflexion mechanisms during head first impact and a head-down position, rather than head-up, might beneficial to minimise injury risk during a rugby tackle. Modelling and Simulation of Sprinting - We developed a predictive model of sprinting that showed how well-known coaching framework, such as front/back side mechanisms do not fully explain performance improvement in elite sprinters. Space Medicine - We worked with ESA to understand how much exercise astronauts should perform in hypogravity to avoid muscle atrophy. Horse Racing - We have worked with the British Horseracing Authority (project funded by the Racing Foundation) to understand what are the main determinate of spinal injuries for jockeys and what's the effect on safety vests on the spinal injury risk. We highlighted that fall technique and where the force is appleid during the fall on the body are key risk factors. We highlighted that jockeys should be encouraged to turn away from the ground when falling to avoid extended neck and thoracic spine techniques, and then rolling to dissipate the energy of the fall. Was the impact to this a change in safety jackets and training? Forceteck - We have developed a new physics-informed machine learning model that is used to estimate forces from video footage during sporting activities. Thsi has led to the creation of a spina-out company - Forceteck. Programme Highlight 10: Digital Tools for Osteoarthritis Management and Rehabilitation Bilzon, J. Summary of the Impact This research has pioneered digital solutions for osteoarthritis management and rehabilitation, enhancing patient engagement and treatment outcomes. By integrating motion capture technology, digital applications, and biomechanical feedback, the work has enabled real-time intervention strategies for patients with osteoarthritis and stroke. Key innovations include the development of iKOALA, an intelligent lifestyle app reducing knee pain, and gait retraining tools that provide biomechanical feedback to optimise movement patterns. Sources to Corroborate the Impact • Peer-reviewed publications on digital osteoarthritis management, motion capture in rehabilitation, and biomechanical feedback tools. • Industry engagement with military and healthcare organisations, leading to funded collaborative projects. • Clinical trials demonstrating the effectiveness of iKOALA and biomechanical gait retraining. Summary Impact Statement This research has introduced digital health solutions that transform osteoarthritis management, rehabilitation, and injury prevention. By integrating motion capture, biomechanical feedback, and intelligent digital applications, it has improved patient engagement, treatment effectiveness, and clinical outcomes in healthcare and military settings. Enabling individuals with knee osteoarthritis to engage in long-term self-management using the iKOALA app BACKGROUND: Knee osteoarthritis is one of the most prevalent long term health conditions globally. Exercise and physical activity are now widely recognised to significantly reduce joint pain, improve physical function and quality of life in patients with knee osteoarthritis. However, prescribed exercise without regular contact with a healthcare professional often results in lower adherence and poorer health outcomes. Digital mobile health (mHealth) technologies offer great potential to support people with long-term conditions such as knee osteoarthritis more efficiently and effectively and with relatively lower cost than existing interventions. However, there are currently very few mHealth interventions for the self-management of knee osteoarthritis. The aim of the present study was to describe the development process of a mHealth app to extend the support for physical activity and musculoskeletal health beyond short-term, structured rehabilitation through self-management, personalised physical activity, education, and social support. METHODS: The development of the intelligent knee osteoarthritis lifestyle application intervention involved an iterative and interconnected process comprising intervention 'planning' and 'optimisation' informed by the person-based approach framework for the development of digital health interventions. The planning phase involved a literature review and collection of qualitative data obtained from focus groups with individuals with knee osteoarthritis (n = 26) and interviews with relevant physiotherapists (n = 5) to generate 'guiding principles' for the intervention. The optimisation phase involved usability testing (n = 7) and qualitative 'think aloud' sessions (n = 6) with potential beneficiaries to refine the development of the intervention. Background: The intelligent knee osteoarthritis lifestyle app (iKOALA) has been co-developed with target users to extend the support for physical activity (PA) and musculoskeletal health, beyond short-term structured rehabilitation, using personalised PA guidance, education, and social support. The purpose of this study was to assess the preliminary effectiveness and usability of the iKOALA digital intervention on indices of musculoskeletal (MSK) health, symptoms, and physical activity levels in a broad range of individuals with knee osteoarthritis (KOA) over 12 weeks to inform the design of a larger randomised controlled trial. Methods: Thirty-eight (33 female) participants living in the UK with a mean (SD) age of 58 (± 9) years diagnosed radiographically or clinically with KOA completed a 12-week user trial of the iKOALA. Participants completed an in-app physical activity questionnaire which intelligently recommended suitable strengthening and aerobic based activities to individuals. Throughout the trial, participants wore a physical activity monitor and were given access to functions within the app (physical activity (PA) reminders, information and education, symptom and PA tracking as well as social support forums) to support them in maintaining their PA plan. Participants completed a MSK questionnaire for chronic symptoms and quality of life (MSK-HQ) as well as an acute iKOALA symptoms questionnaire (confidence, fatigue, mood, pain during the day/night, sleep and ability to walk) in the week prior to starting and following completion of the trial. Results: Physical activity levels were consistent over the 12 weeks with total daily steps of 9102 (± 3514) in week 1, 9576 (± 4214) in week 6 and 9596 (± 3694) in week 12. Group mean changes in all iKOALA MSK symptom scores and the total MSK-HQ (pre 33.1 (7.6) vs. post 40.2 (7.6)) score improved significantly (p <.001, 95% CI [-8.89, -5.16]) over the 12-week period. Conclusions: Physical activity levels were maintained at a high level throughout the 12 weeks. Significant improvements in mean MSK symptom scores and the total MSK-HQ score were also observed. Efforts to ensure more generalised reach amongst sex and socioeconomic status of the digital intervention in a randomised controlled clinical trial are warranted. Programme Highlight 11: Enhancing Accessibility and Well-being through Virtual Reality Petrini, K., Proulx, M. Summary of the Impact Research has significantly advanced the application of virtual reality (VR) as an accessible tool for individuals with visual impairments, improving their quality of life, enhancing engagement in social and physical activities, and fostering greater independence. Through participatory research and industry collaborations, the work has directly influenced technological development, business strategies, and well-being initiatives. The impact extends to the development of an immersive green-screen intervention for student mental health, which has been trialled with positive results and is being considered for integration into student support services. Vision impairment, life transitions, barriers, enablers, community-based participatory research, user-centred applications 1. Empowering Visually Impaired Young People: A participatory research project involving 21 visually impaired young people across the UK to assess barriers and enablers in life transitions, culminating in the development of an audiobook and associated publication to share lived experiences • Taking a participatory approach involving young people with visual impairments has directly shaped research priorities, ensuring real-world applicability. • A final event including immersive VR experiences and dance workshops is being held at a specialist college for visually impaired students, demonstrating direct engagement and impact on the community. • The project has led to the development of an audiobook sharing the lived experiences of visually impaired individuals, produced in collaboration with an external media company. 2. Advancements in Student Mental Health Support: Green Screen for Well-being: Developing and evaluating an immersive intervention combining green-screen environments with music therapy to reduce stress and anxiety. • The Green Screen Well-being project, in collaboration with a former BBC producer, has provided a novel intervention for reducing student stress and anxiety. • A successful pilot study has demonstrated positive feedback, leading to consideration for integration into university student support services, particularly during high-stress periods such as exam season. 3. Motion Capture and Assistive Navigation Technologies: Examining the integration of sensory substitution devices for navigation assistance in visually impaired individuals. 4. VR and Sensory Integration in Trauma Research: Investigating how trauma affects cognitive abilities related to sensory integration and how VR can aid in understanding these mechanisms. Programme Highlight 12: Advancing Prosthetic Design and Rehabilitation through Digital Innovation - Assistive technology and exercise-based rehabilitation to enhance functional outcomes in amputees We are working towards: i) enhanced clinical imaging solutions to improve personalised prosthetic fitting; ii) enhanced manufacturing of personalised prosthetic socket/liners; iii) improved clinical assessment of amputee gait characteristics and; iv) delivery of an e-Health platform to enhance amputee physical activity levels. We have validated a novel 3D scanner to assess amputee residuum shapes and volume with greater accuracy. We have developed new prototype prosthetic socket/liner ensembles to enhance comfort and function. We are in the process of developing a new time-efficient clinical assessment tool for marker-free gait capture. We are in the process of developing a new e-Health platform to maintain motivation and adherence to an active lifestyle post-rehabilitation. We have developed key relationships with national (i.e. Blatchfords, Bristol Robotics) and international (i.e. EndoLite) industrial partners. We have developed key relationships with assistive technology user groups and practitioners, via military (DMRC Headley Court) and NHS (Bristol Centre for Enablement, Salisbury NHS Hospitals Trust) partners. We have presented our research to practitioner communities in the UK (British Association of Prosthetics and Orthotics) and overseas (International Society for Prosthetics and Orthotics (ISPO). Summary of the Impact This research has transformed prosthetic design and rehabilitation by developing innovative, user-centered solutions for amputees. By integrating photogrammetry, musculoskeletal simulation, and novel liner materials, this work enhances prosthetic fit, accelerates development, and improves patient outcomes. These advancements are paving the way for remote limb monitoring, smarter prosthetic liners, and data-driven design in collaboration with industry and healthcare providers. Sources to Corroborate the Impact • Peer-reviewed publications on limb monitoring, prosthetic fit, and musculoskeletal simulation. • Industry engagement with Blatchford, leading to funded collaborative projects. • Clinical interest in remote limb monitoring and smart liners for improved patient care. Summary Impact Statement: This research has introduced groundbreaking methods for prosthetic fit, design, and patient monitoring through digital innovation, improving accessibility, comfort, and efficiency in prosthetic rehabilitation. By combining photogrammetry, smart liners, and musculoskeletal simulation, these advancements are shaping the future of prosthetic care and industry practices. Programme Highlight 13: Implementing gait retraining and exercise in clinical settings to reduce the burden of knee osteoarthritis McGuigan, M. P., Knee osteoarthritis (KOA) is a common musculoskeletal disease which has a significant impact on physical function and quality of life, especially in older populations. The most dominant symptom, knee pain, can greatly impact quality of life, leading to the 11th highest global disability. Excessive or uneven knee loading is one of the primary factors that results in progression from early KOA to severe KOA. Extensive research from the University of Bath and around the world has demonstrated knee loading on the damaged portion of the knee can be minimised through modifying the way patients walk, increased physical activity or weight reduction but care pathways incorporating these key elements have not yet been implemented in the NHS. It is important to explore why this is the case and explore a feasible cost-effective way of implementing these treatments to reduce the burden of knee OA on patients and on the NHS. In one of my previous EPSRC (CAMERA) supported studies (currently in write-up), I have shown the efficacy of foot orientation modifications to reduce knee loading in daily activities for both KOA and healthy populations (p < 0.001). My most recent EPSRC supported study examined the long-term effect of gait retraining (currently in analysis), finding a 60% reduction in pain (p = 0.03) and an 18% improvement in functional ability (p = 0.002). This 6-week biofeedback gait retraining programme for people with KOA (EPSRC sponsored) used real-time visual feedback to guide patients to adjust their walking pattern to reduce knee loading. The response from participants has been very positive regarding their pain at the end of the study, with those who had severe knee pain at the beginning reporting large reductions in knee pain by the end of the programme. I have had substantial interest from most patients to continue this programme after finishing the research study, indicating not only its efficacy but its value to patients. In addition to altering gait, exercise and reducing body weight (where needed) are widely recommended for people with KOA. Physical activity has positive effects on inflammation, which is believed to play a role in OA progression, as well as long-term pain reduction. Recent research from the Department for Health has also found a positive effect of dietary restriction for weight loss in combination with regular exercise to reduce inflammation and pain in KOA population. Combining weight loss, exercise and gait retraining will likely result in substantial improvements to patient quality of life and potentially reduce burden placed on the healthcare system. However, currently, there has not been any work completed outlining how to combine and integrate these efficacious treatment approaches in a clinical setting. As such, extensive patient and participant involvement (PPI) from patients, clinicians and technology partners is needed to understand what is feasible from both a time and cost perspective and is most likely to result in successful implementation of these efficacious interventions into an effective care pathway. This proposed impact is based on two of our areas of work related to knee OA. The first (supported by CAMERA) has shown the efficacy of foot orientation modifications to reduce knee loading in daily activities for both KOA and healthy populations (p < 0.001). Our RCT exploring the long-term effect of gait retraining (currently in analysis) has found a 60% reduction in pain (p = 0.03) and an 18% improvement in functional ability (p = 0.002) following a 6-week biofeedback gait retraining programme for people with KOA. It used real-time visual feedback to guide patients to adjust their walking pattern to reduce knee loading. The response from participants has been very positive regarding their pain at the end of the study, with those who had severe knee pain at the beginning reporting large reductions in knee pain by the end of the programme and many participants have indicated their desire to continue with the training at the end of the study. The second area of work (funded by Versus Arthritis) has found a positive effect of dietary restriction for weight loss in combination with regular exercise to reduce inflammation and pain in KOA population. |
| First Year Of Impact | 2020 |
| Sector | Creative Economy,Digital/Communication/Information Technologies (including Software),Healthcare,Leisure Activities, including Sports, Recreation and Tourism,Culture, Heritage, Museums and Collections |
| Impact Types | Cultural Societal Economic |
| Description | 6-DoF VR Video: Towards Immersive 360-degree VR Video with Motion Parallax |
| Amount | ÂŁ555,408 (GBP) |
| Funding ID | EP/S001050/1 |
| Organisation | Engineering and Physical Sciences Research Council (EPSRC) |
| Sector | Public |
| Country | United Kingdom |
| Start | 05/2018 |
| End | 12/2021 |
| Description | A Feasibility Study of High Intensity Interval Training (HIIT) to Reduce Cardiometabolic Disease Risks in Individuals with Acute Spinal Cord Injury |
| Amount | ÂŁ250,000 (GBP) |
| Funding ID | NIHR201591 |
| Organisation | National Institute for Health and Care Research |
| Sector | Public |
| Country | United Kingdom |
| Start | 12/2020 |
| End | 02/2023 |
| Description | Affective Design Tools for Virtual Reality |
| Amount | ÂŁ166,145 (GBP) |
| Organisation | The Royal Society |
| Sector | Charity/Non Profit |
| Country | United Kingdom |
| Start | 06/2022 |
| End | 06/2026 |
| Description | An EarSwitch Controlled Exoskeleton for Stroke Rehab |
| Amount | ÂŁ9,070 (GBP) |
| Funding ID | NIHR203387 |
| Organisation | National Institute for Health and Care Research |
| Sector | Public |
| Country | United Kingdom |
| Start | 03/2022 |
| End | 10/2022 |
| Description | Analysis and Prevention of Spinal Injuries in Horse Racing |
| Amount | ÂŁ186,129 (GBP) |
| Funding ID | 251/288 |
| Organisation | The Racing Foundation |
| Sector | Charity/Non Profit |
| Country | United Kingdom |
| Start | 03/2020 |
| End | 04/2024 |
| Description | COVID 19 Grant Extension Allocation University of Bath |
| Amount | ÂŁ1,455,049 (GBP) |
| Funding ID | EP/V520615/1 |
| Organisation | Engineering and Physical Sciences Research Council (EPSRC) |
| Sector | Public |
| Country | United Kingdom |
| Start | 05/2020 |
| End | 09/2021 |
| Description | Computational predictive simulation framework preparation |
| Amount | ÂŁ9,440 (GBP) |
| Organisation | Blatchford Clinical Services |
| Sector | Private |
| Country | United Kingdom |
| Start | 08/2023 |
| End | 10/2023 |
| Description | Consortium to Research Individual, Interpersonal, and Social influences in Pain (CRIISP) |
| Amount | ÂŁ3,824,159 (GBP) |
| Funding ID | MR/W004151/1 |
| Organisation | Medical Research Council (MRC) |
| Sector | Public |
| Country | United Kingdom |
| Start | 06/2021 |
| End | 06/2025 |
| Description | Creative Industries Clusters Programme |
| Amount | ÂŁ6,165,645 (GBP) |
| Funding ID | AH/S002936/1 |
| Organisation | Arts & Humanities Research Council (AHRC) |
| Sector | Public |
| Country | United Kingdom |
| Start | 09/2018 |
| End | 03/2023 |
| Description | Developing a sensitive new tool that reveals individual differences in facial emotion perception |
| Amount | ÂŁ315,854 (GBP) |
| Organisation | Research Councils UK (RCUK) |
| Sector | Public |
| Country | United Kingdom |
| Start | 06/2019 |
| End | 12/2022 |
| Description | Digital Health Technology Catalyst - Rheumatoid Arthritis Flare Profiler |
| Amount | ÂŁ523,224 (GBP) |
| Organisation | Innovate UK |
| Sector | Public |
| Country | United Kingdom |
| Start | 11/2018 |
| End | 05/2020 |
| Description | Dynamic Human Reconstruction and Editing with Neural Radiance Fields |
| Amount | ÂŁ11,600 (GBP) |
| Funding ID | IEC\NSFC\233698 |
| Organisation | The Royal Society |
| Sector | Charity/Non Profit |
| Country | United Kingdom |
| Start | 03/2024 |
| End | 03/2026 |
| Description | EMIL: The European Media and Immersion Lab |
| Amount | ÂŁ473,453 (GBP) |
| Funding ID | 10044904 |
| Organisation | Innovate UK |
| Sector | Public |
| Country | United Kingdom |
| Start | 08/2022 |
| End | 02/2025 |
| Description | Earswitch i4i connect |
| Amount | ÂŁ59,810 (GBP) |
| Organisation | National Institute for Health and Care Research |
| Sector | Public |
| Country | United Kingdom |
| Start | 02/2021 |
| End | 01/2022 |
| Description | Earswitch: a new human:computer interface for augmentative and alternative communication. |
| Amount | ÂŁ149,995 (GBP) |
| Funding ID | NIHR202509 |
| Organisation | National Institute for Health and Care Research |
| Sector | Public |
| Country | United Kingdom |
| Start | 02/2021 |
| End | 01/2022 |
| Description | Ensuring Data Privacy in Deep Learning through Compressive Learning |
| Amount | ÂŁ79,526 (GBP) |
| Funding ID | EP/X03447X/1 |
| Organisation | Engineering and Physical Sciences Research Council (EPSRC) |
| Sector | Public |
| Country | United Kingdom |
| Start | 03/2023 |
| End | 03/2024 |
| Description | European Regional Development Fund - Research and Innovation: call in West of England (OC37R17P 0696) |
| Amount | ÂŁ1,801,368 (GBP) |
| Funding ID | 37R18P02612 |
| Organisation | European Union |
| Sector | Public |
| Country | European Union (EU) |
| Start | 12/2019 |
| End | 12/2022 |
| Description | Evaluating the intelligent Knee OsteoArthritis Lifestyle App (iKOALA) |
| Amount | ÂŁ6,970 (GBP) |
| Organisation | Arthritis UK |
| Sector | Charity/Non Profit |
| Country | United Kingdom |
| Start | 11/2021 |
| End | 10/2022 |
| Description | Evaluation of Personal Real-Time Heat Stress Monitors for the UK Fire and Rescue Services |
| Amount | ÂŁ149,937 (GBP) |
| Organisation | Fire Service Research and Training Trust |
| Sector | Charity/Non Profit |
| Country | United Kingdom |
| Start | 08/2024 |
| End | 08/2026 |
| Description | Exploring lmmersive Support for People Affected by Phantom Limb Pain |
| Amount | ÂŁ4,600 (GBP) |
| Organisation | Engineering and Physical Sciences Research Council (EPSRC) |
| Sector | Public |
| Country | United Kingdom |
| Start | 01/2020 |
| End | 04/2021 |
| Description | Extracting on-court workload of badminton players from video using markerless motion capture |
| Amount | ÂŁ5,071 (GBP) |
| Organisation | Badminton World Federation |
| Sector | Charity/Non Profit |
| Country | Malaysia |
| Start | 09/2023 |
| End | 10/2024 |
| Description | HRC Bristol+Bath Creative cluster |
| Amount | ÂŁ5,858,697 (GBP) |
| Organisation | Arts & Humanities Research Council (AHRC) |
| Sector | Public |
| Country | United Kingdom |
| Start | 09/2018 |
| End | 03/2023 |
| Description | Hot, Wet and Childproof: Robust Devices for Chest Physiotherapy |
| Amount | ÂŁ74,647 (GBP) |
| Organisation | Engineering and Physical Sciences Research Council (EPSRC) |
| Sector | Public |
| Country | United Kingdom |
| Start | 09/2023 |
| End | 02/2025 |
| Description | IAA - Embedded Machine Learning for the Open Flexure Microscope |
| Amount | ÂŁ27,414 (GBP) |
| Funding ID | IAA607 |
| Organisation | Engineering and Physical Sciences Research Council (EPSRC) |
| Sector | Public |
| Country | United Kingdom |
| Start | 11/2022 |
| End | 04/2023 |
| Description | IAA - Implementation of a marker-less motion capture system for skeleton push-start performance analysis |
| Amount | ÂŁ23,985 (GBP) |
| Organisation | Engineering and Physical Sciences Research Council (EPSRC) |
| Sector | Public |
| Country | United Kingdom |
| Start | 09/2020 |
| End | 04/2021 |
| Description | IAA - Real World Evaluation of a Powered Intelligent Prosthetic Ankle |
| Amount | ÂŁ27,590 (GBP) |
| Funding ID | IAA5 2021 |
| Organisation | Engineering and Physical Sciences Research Council (EPSRC) |
| Sector | Public |
| Country | United Kingdom |
| Start | 06/2021 |
| End | 03/2022 |
| Description | IAA - TapGazer |
| Amount | ÂŁ3,343,720 (GBP) |
| Funding ID | IAA653 |
| Organisation | Engineering and Physical Sciences Research Council (EPSRC) |
| Sector | Public |
| Country | United Kingdom |
| Start | 03/2025 |
| End | 09/2025 |
| Description | IAA Collaboratively Testing the iKOALA osteoarthritis app |
| Amount | ÂŁ6,248 (GBP) |
| Organisation | Engineering and Physical Sciences Research Council (EPSRC) |
| Sector | Public |
| Country | United Kingdom |
| Start | 09/2021 |
| End | 06/2022 |
| Description | Instrumented mouthguards RA |
| Amount | ÂŁ108,671 (GBP) |
| Organisation | Rugby Football Union RFU |
| Sector | Private |
| Country | United Kingdom |
| Start | 01/2023 |
| End | 05/2024 |
| Description | ML-MSK Preventing Injury |
| Amount | ÂŁ17,400 (GBP) |
| Organisation | Rugby Football Union RFU Injured Players Foundation |
| Sector | Charity/Non Profit |
| Country | United Kingdom |
| Start | 11/2022 |
| End | 10/2025 |
| Description | MSKI Prevent |
| Amount | ÂŁ1,349,700 (GBP) |
| Organisation | Ministry of Defence (MOD) |
| Sector | Public |
| Country | United Kingdom |
| Start | 07/2024 |
| End | 07/2029 |
| Description | Machine Learning And Rheumatic Diseases |
| Amount | ÂŁ25,913 (GBP) |
| Funding ID | 1452390 |
| Organisation | Royal United Hospital Bath NHS Trust |
| Sector | Public |
| Country | United Kingdom |
| Start | 03/2022 |
| End | 03/2023 |
| Description | MyWorld |
| Amount | ÂŁ29,908,161 (GBP) |
| Funding ID | SIPF00006/1 |
| Organisation | Economic and Social Research Council |
| Sector | Public |
| Country | United Kingdom |
| Start | 03/2021 |
| End | 03/2027 |
| Description | MyWorld Studio Giggle CR&D |
| Amount | ÂŁ181,070 (GBP) |
| Organisation | Innovate UK |
| Sector | Public |
| Country | United Kingdom |
| Start | 06/2024 |
| End | 09/2025 |
| Description | Playing the piano together to fight dementia: patient and public involvement in shaping a new music intervention |
| Amount | ÂŁ18,401 (GBP) |
| Funding ID | RCF 24-25-001 |
| Organisation | Avon and Wiltshire Mental Health Partnership NHS Trust |
| Sector | Public |
| Country | United Kingdom |
| Start | 06/2024 |
| End | 03/2025 |
| Description | REF Impact Case Study Fund |
| Amount | ÂŁ7,000 (GBP) |
| Organisation | University of Bath |
| Sector | Academic/University |
| Country | United Kingdom |
| Start | 03/2025 |
| End | 07/2025 |
| Description | RS Industry Fellowship: Intelligent Tools for the Creative Industries |
| Amount | ÂŁ14,761 (GBP) |
| Funding ID | IF160140 |
| Organisation | The Royal Society |
| Sector | Charity/Non Profit |
| Country | United Kingdom |
| Start | 05/2021 |
| End | 02/2022 |
| Description | Remotely capturing patient data for remote socket design |
| Amount | ÂŁ40,198 (GBP) |
| Funding ID | 6938274 via UCL |
| Organisation | Engineering and Physical Sciences Research Council (EPSRC) |
| Sector | Public |
| Country | United Kingdom |
| Start | 03/2023 |
| End | 07/2023 |
| Description | Research Exchanges in the Mathematics of Deep Learning with Applications |
| Amount | ÂŁ132,462 (GBP) |
| Funding ID | EP/Y037286/1 |
| Organisation | Engineering and Physical Sciences Research Council (EPSRC) |
| Sector | Public |
| Country | United Kingdom |
| Start | 04/2024 |
| End | 04/2028 |
| Description | SRICI |
| Amount | ÂŁ1,400,000 (GBP) |
| Organisation | West of England Combined Authority |
| Sector | Public |
| Country | United Kingdom |
| Start | 03/2023 |
| End | 03/2023 |
| Description | Tackle height: injury risk analysis via computer simulation |
| Amount | ÂŁ4,448 (GBP) |
| Organisation | Rugby Football Union RFU Injured Players Foundation |
| Sector | Charity/Non Profit |
| Country | United Kingdom |
| Start | 06/2020 |
| End | 09/2020 |
| Description | The Earswitch: NIHR i4i PDA: taking proof-of-concept via co-design and objective technical/ user validation to a user ready assistive technology switch, incorporating wider health and care innovative sensor applications. |
| Amount | ÂŁ1,449,793 (GBP) |
| Funding ID | NIHR203387 |
| Organisation | National Institute for Health and Care Research |
| Sector | Public |
| Country | United Kingdom |
| Start | 03/2022 |
| End | 03/2024 |
| Description | The Virtual Reality Oracle (VRO): An Immersive Experience of the Ancient Greek Oracle at Dodona |
| Amount | ÂŁ812,902 (GBP) |
| Funding ID | AH/T004673/1 |
| Organisation | Arts & Humanities Research Council (AHRC) |
| Sector | Public |
| Country | United Kingdom |
| Start | 05/2020 |
| End | 05/2023 |
| Description | Today and tomorrow: living with vision impairment as a teenager in the UK |
| Amount | ÂŁ181,366 (GBP) |
| Organisation | Guide Dogs for Blind Association |
| Sector | Charity/Non Profit |
| Country | United Kingdom |
| Start | 01/2023 |
| End | 12/2024 |
| Description | Today and tomorrow: living with vision impairment as a teenager in the UK |
| Amount | ÂŁ181,366 (GBP) |
| Organisation | Guide Dogs for Blind Association |
| Sector | Charity/Non Profit |
| Country | United Kingdom |
| Start | 01/2023 |
| End | 12/2024 |
| Description | University of Bath Translational Research Facilitator |
| Amount | ÂŁ22,353 (GBP) |
| Organisation | West of England Academic Health Science Network |
| Sector | Academic/University |
| Country | United Kingdom |
| Start | 03/2021 |
| End | 03/2023 |
| Description | XR Network+ R&D Challenge - Royal Shakespeare Company |
| Amount | ÂŁ75,000 (GBP) |
| Organisation | Engineering and Physical Sciences Research Council (EPSRC) |
| Sector | Public |
| Country | United Kingdom |
| Start | 01/2025 |
| End | 07/2025 |
| Description | x6 Leveraged University Research Studentships |
| Amount | ÂŁ380,000 (GBP) |
| Organisation | University of Bath |
| Sector | Academic/University |
| Country | United Kingdom |
| Start | 09/2021 |
| End | 10/2025 |
| Title | Improved GA tool for facial expression evolution |
| Description | Method for creating facial expressions with a simple user interface |
| Type Of Material | Improvements to research infrastructure |
| Year Produced | 2020 |
| Provided To Others? | Yes |
| Impact | Multiple papers published / in press / in preparation. |
| Title | BioCV Motion Capture Dataset |
| Description | The BioCV dataset consists of synchronised multi-camera video, marker tracks from optical motion capture, and forceplate data for 15 participants performing controlled and repeated motions. It also includes photogrammetry scans (images and point cloud reconstructions) for each participant. The dataset was created for the purposes of evaluating the performance of computer vision based markerless motion capture systems with respect to marker based systems. |
| Type Of Material | Database/Collection of data |
| Year Produced | 2024 |
| Provided To Others? | Yes |
| Impact | The BioCV dataset consists of synchronised multi-camera video, marker tracks from optical motion capture, and forceplate data for 15 participants performing controlled and repeated motions. It also includes photogrammetry scans (images and point cloud reconstructions) for each participant. The dataset was created for the purposes of evaluating the performance of computer vision based markerless motion capture systems with respect to marker based systems. |
| URL | https://researchdata.bath.ac.uk/id/eprint/1258 |
| Title | Data set for "Effect of high-intensity interval training on cardiometabolic component risks in persons with paraplegia: Results of a randomized controlled trial" |
| Description | This dataset provides the data collected for a trial investigating the effect of upper-body high-intensity interval training (HIIT) on cardiometabolic component risk factors in individuals with chronic spinal cord injury. The trial was a randomized controlled trial, with individuals assisted to either a 6-week HIIT intervention or control (CON) group. Measurements were taken at baseline and follow-up. |
| Type Of Material | Database/Collection of data |
| Year Produced | 2024 |
| Provided To Others? | Yes |
| Impact | - |
| URL | https://researchdata.bath.ac.uk/id/eprint/1385 |
| Title | Dataset for "A Novel Neural Network Architecture with Applications to 3D Animation and Interaction in Virtual Reality" |
| Description | This is the dataset for the doctoral thesis "A Novel Neural Network Architecture with Applications to 3D Animation and Interaction in Virtual Reality" by Javier de la Dehesa Cueto-Felgueroso. See the original document for details. The dataset is structured in three parts. The files `gfnn_code.zip` and `gfnn_data.zip` contain the code and data for the experiments with grid-functioned neural networks discussed in chapter 3 of the thesis. The files `quadruped_code.zip` and `quadruped_data.zip` contain the code and data for the quadruped locomotion experiments and user study discussed in chapter 4. The files `framework_code.zip` and `framework_data.zip` contain the code and data for the human-character interaction framework experiments and user studies discussed in chapter 5. Each pair of files should be decompressed in the same directory, but separate from the other parts. Further details and instructions for each of the parts can be found within the corresponding compressed files. |
| Type Of Material | Database/Collection of data |
| Year Produced | 2020 |
| Provided To Others? | Yes |
| Impact | tbc |
| URL | https://researchdata.bath.ac.uk/752/ |
| Title | Dataset for "ExMaps: Long-Term Localization in Dynamic Scenes using Exponential Decay" |
| Description | This is the dataset that accompanies our publication "ExMaps: Long-Term Localization in Dynamic Scenes using Exponential Decay". The data was collected over a period of time using a custom ARCore based android app. It depicts a retail aisle. The images can be found in the sub-folders "only_jpgs". The rest of the ARCore data such as camera poses can be found in "data_all" subfolders for each day data was collected for. The data can be used to run the benchmarks from the original paper. It can also be used to reconstruct points clouds using SFM (structure from motion) software. |
| Type Of Material | Database/Collection of data |
| Year Produced | 2021 |
| Provided To Others? | Yes |
| Impact | tbc |
| URL | https://researchdata.bath.ac.uk/986/ |
| Title | Dataset for "ExMaps: Long-Term Localization in Dynamic Scenes using Exponential Decay" |
| Description | This is the dataset that accompanies our publication "ExMaps: Long-Term Localization in Dynamic Scenes using Exponential Decay". The data was collected over a period of time using a custom ARCore based android app. It depicts a retail aisle. The images can be found in the sub-folders "only_jpgs". The rest of the ARCore data such as camera poses can be found in "data_all" subfolders for each day data was collected for. The data can be used to run the benchmarks from the original paper. It can also be used to reconstruct points clouds using SFM (structure from motion) software. |
| Type Of Material | Database/Collection of data |
| Year Produced | 2021 |
| Provided To Others? | Yes |
| Impact | tbc |
| URL | https://researchdata.bath.ac.uk/986/ |
| Title | Dataset for "Smartphone scanning is a reliable and accurate alternative to contemporary residual limb measurement techniques" |
| Description | This dataset is composed of four files, each detailing measurements taken with a range of 3D scanning applications of ten residual limbs. These measurements include the perimeter, area, and volume of limbs in addition to their RMSE (Root Mean Squared Error) compared to a baseline criterion scan. All of these measurements were performed in Artec Studio 12, by splitting residuum scans into ten evenly-space sections along the relevant portion of the limb. Two types of measurement are collected; Naive, in which the scans are scaled solely using the reference object captured in the scan data, and Optimal, in which the scans are scaled relative to the captured criterion scans. The latter considers a best-case scenario that isolates the efficacy of the geometry captured, minimising the impact of human-error when scaling the scan data. Compiled Environment Data - Scan data from 4 different applications and the criterion gathered from a transtibial plaster cast model, containing measurements of section data pertaining to perimeter, cross-sectional area and volume, across several different environments with disparate lighting conditions. These are split into Naive (N) and Optimal (O) datasets. Each application is listed under 'Scan Name', with their repeated scans labeled 1-3. 'PolycamPG' and 'LumaPG' relate to the web versions of each application discussed. Compiled Participant Data - Scan data across 10 different residual limbs for each application, against the criterion scanner. This file contains all section data pertaining to the perimeter, cross-sectional area, and volume for each participant in the study. These are split into Naive (N) and Optimal (O) datasets. Each application is listed under 'Scan Name', with their repeated scans labeled 1-3. 'PolycamPG' and 'LumaPG' relate to the web versions of each application discussed. Reliability and Validity Data- A compilation of the Participant Validity and Reliability Data included in the previous dataset, condensed into a dedicated file for the readers convenience. RMSE Data- A collection of all RMSE (Root Mean Squared Error) data collected from participant scans. All scans were compared against a baseline Artec scan, and relevant values were collected and stored in this data sheet. Comparisons were made between the tops and bottoms (anterior and posterior) sides of the residual limbs. |
| Type Of Material | Database/Collection of data |
| Year Produced | 2024 |
| Provided To Others? | Yes |
| Impact | . |
| URL | https://researchdata.bath.ac.uk/id/eprint/1462 |
| Title | Dataset for "Sweating the Details: Emotion Recognition and the Influence of Physical Exertion in Virtual Reality Exergaming" and EmoSense SDK |
| Description | All the raw participant data that was used for the EmoSense SDK and the CHI 2024 paper "Sweating the Details: Emotion Recognition and the Influence of Physical Exertion in Virtual Reality Exergaming". There is data for 72 participants. Each participant has 10 csv files: 2 aggregated calibration, 2 raw calibration, 3 raw study - These files contain sensor measures under different conditions - and 3 affect response files - participant ground truth measures of affect. Questionnaire_Data contains post exercise-bout measures of intrinsic motivation and flow. Baseline_Affect_Data is prestudy participant ground truth affect measures. Aggregated_Data contains an aggregate file of all participant data that was used for the analysis described in the CHI paper. |
| Type Of Material | Database/Collection of data |
| Year Produced | 2024 |
| Provided To Others? | Yes |
| Impact | . |
| URL | https://researchdata.bath.ac.uk/id/eprint/1372 |
| Title | Dataset for "Touché: Data-Driven Interactive Sword Fighting in Virtual Reality" |
| Description | This is the data repository for the paper "Touché: Data-Driven Interactive Sword Fighting in Virtual Reality" by Javier Dehesa, Andrew Vidler, Christof Lutteroth and Julian Padget, presented at CHI 2020 conference in Honolulu, HI, USA. See the publication for details. The archives gesture_recognition_data.zip and gesture_recognition_code.zip contain respectively the data and code for the gesture recognition component. Similarly, the archives animation_data.zip and animation_code.zip contain respectively the data and code for the animation component. Instructions about how to use these are provided within them. The archive user_studies.zip contains information about our user studies. The file questionnaire_study.jasp and interactive_study.jasp contain the data and analysis of the questionnaire and interactive studies respectively. They can be consulted with the open source tool JASP (https://jasp-stats.org/). The video questionnaire_conditions.mp4 shows the full videos used as the three conditions for the questionnaire study. |
| Type Of Material | Database/Collection of data |
| Year Produced | 2020 |
| Provided To Others? | Yes |
| Impact | tbc |
| URL | https://researchdata.bath.ac.uk/754/ |
| Title | Dataset supporting the paper: Anxiety Biases Audiovisual Processing of Social Signals |
| Description | This dataset includes data on behavioural outcomes for the audiovisual emotion recognition tasks used in the publication, "Anxiety Biases Audiovisual Processing of Social Signals". In this study the authors investigated perception of happy and angry emotions within unimodal (audio- and visual-only), congruent and incongruent audiovisual displays in healthy adults with higher and lower levels of trait anxiety. The data is organised to facilitate replication of the ANCOVA analyses carried out in the aforementioned study. Data included in this dataset has already been pre-processed (i.e., univariate outliers have already been identified and dealt with). |
| Type Of Material | Database/Collection of data |
| Year Produced | 2021 |
| Provided To Others? | Yes |
| Impact | Karin Petrinin |
| URL | https://researchdata.bath.ac.uk/897/ |
| Title | Dataset supporting the paper: High trait anxiety enhances optimal integration of auditory and visual threat cues |
| Description | This dataset includes data on behavioural outcomes for the audiovisual emotion recognition tasks used in the publication, "High Trait Anxiety Enhances Optimal Integration of Auditory and Visual Threat Cues". In this study the authors investigated perception of happy, sad and angry emotions within unimodal (audio- and visual-only) and audiovisual displays in adults with low vs. high levels of trait anxiety. The data is organised to facilitate replication of the analyses carried out in the aforementioned study, which includes two model-based analyses to elucidate how multisensory integration of emotional information operates in high trait anxiety. This was done by comparing performance in the audiovisual condition for both high and low trait anxiety groups to performance predicted by the Maximum Likelihood Estimation (MLE) model (Ernst & Banks, 2002; Rohde et al., 2016) and Miller's Race Model (Miller, 1982; Ulrich et al., 2007). Data included in this dataset has already been pre-processed (i.e., univariate outliers have already been identified and dealt with). |
| Type Of Material | Database/Collection of data |
| Year Produced | 2021 |
| Provided To Others? | Yes |
| Impact | Karin Petrini |
| URL | https://researchdata.bath.ac.uk/1023/ |
| Title | Datasets and Analyses for "Affect Recognition using Psychophysiological Correlates in High Intensity VR Exergaming" |
| Description | Datasets and analyses for the paper "Affect Recognition using Psychophysiological Correlates in High Intensity VR Exergaming" published at CHI 2020. We present the datasets of two experiments that investigate the use of different sensors for affect recognition in a VR exergame. The first experiment compares the impact of physical exertion and gamification on psychophysiological measurements during rest, conventional exercise, VR exergaming, and sedentary VR gaming. The second experiment compares underwhelming, overwhelming and optimal VR exergaming scenarios. We identify gaze fixations, eye blinks, pupil diameter and skin conductivity as psychophysiological measures suitable for affect recognition in VR exergaming and analyse their utility in determining affective valence and arousal. Our findings provide guidelines for researchers of affective VR exergames. The datasets and analyses consist of the following: 1. two CSV sheets containing the quantitative and qualitative data of the Experiments I and II; 2. two JASP files with ANOVAS and t-tests for Experiments I and II; 3. two R scripts with correlation and regression analyses for Experiments I and II. |
| Type Of Material | Database/Collection of data |
| Year Produced | 2020 |
| Provided To Others? | Yes |
| Impact | tbc |
| Title | Datasets for "OmniPhotos: Casual 360° VR Photography" |
| Description | This dataset contains the raw and processed data used to validate the results for the paper. Each subdirectory in the Preprocessed and Unprocessed folders contains a 360° video captured in a circle at different locations in the world, using an Insta360 One X 360° camera on a rotating selfie stick. These subdirectories are named after these locations. Both the proprietary (.insv) video format, as well as a stitched equirectangular (.mp4) video (used by our preprocessing pipeline), have been included. As well as these videos, each subdirectory contains the Input frames, used by our software to display the scene, a Capture directory that contains structure-from-motion data for the given scene, as well as a Config directory, which contains necessary configuration files to run our software. In the Preprocessed directory, the subdirectories also contain a Cache directory, containing optical flow (.floss) files, a CSV file linking the floss files to the relevant images in Input, and .obj files that contain the scene-dependent proxy mesh (deformed sphere) used to render the scene. Organisations: Centre for Digital Entertainment (CDE), Centre for the Analysis of Motion, Entertainment Research & Applications, Department of Computer Science People: Bertel, T. (Creator), Yuan, M. (Creator), Lindroos, R. (Creator), Richardt, C. (Creator) Publisher: University of Bath Publication date: 26-Nov-20 |
| Type Of Material | Database/Collection of data |
| Year Produced | 2021 |
| Provided To Others? | Yes |
| Impact | TBC |
| URL | https://researchdata.bath.ac.uk/922/ |
| Title | Development and validation of FootNet; a new kinematic algorithm to improve foot-strike and toe-off detection in treadmill running |
| Description | Dataset for "Development and validation of FootNet; a new kinematic algorithm to improve foot-strike and toe-off detection in treadmill running" This dataset includes the input features and target labels needed to train and test FootNet. The input features include the distal tibia anteroposterior velocity, ankle plantar/dorsi flexion angle and foot centre of mass anteroposterior and vertical velocities. Additionally, ground reaction force data and trial names are also included. Organisations: UKRI CDT in Accountable, Responsible and Transparent AI, Department of Computer Science, Centre for Mathematics and Algorithms for Data (MAD), Institute for Mathematical Innovation (IMI), Sports Injury Prevention Group, Department for Health, Centre for the Analysis of Motion, Entertainment Research & Applications, EPSRC Centre for Doctoral Training in Statistical Applied Mathematics (SAMBa) People: Chen, X. (Creator), Weir, G. (Creator), Cazzola, D. (Creator), Trewartha, G. (Creator), Hamill, J. (Creator), Preatoni, E. (Creator), Rodriguez Rivadulla, A. (Creator) Publisher: University of Bath Publication date: 26-Jul-21 |
| Type Of Material | Database/Collection of data |
| Year Produced | 2021 |
| Provided To Others? | Yes |
| Impact | TBC |
| URL | https://github.com/adrianrivadulla/FootNet |
| Title | Matterport3D 360° RGBD Dataset |
| Description | This dataset is an extension of Matterport3D that contains data to train and validate high resolution 360 monocular depth estimation models. The data is structured in 90 folders belonging to 90 different buildings storing a total of 9684 samples. Each sample of the dataset consists of 4 files: the RGB equirectangular 360 image (.png), its depth ground-truth (.dpt), a visualisation of the depth ground-truth (.png) and the camera to world extrinsic parameters for the image (.txt) saved as 7 parameters: 3 for the camera center and the last 4 for the XYWZ rotation quaternion. |
| Type Of Material | Database/Collection of data |
| Year Produced | 2022 |
| Provided To Others? | Yes |
| Impact | - |
| URL | https://researchdata.bath.ac.uk/id/eprint/1126 |
| Title | RGBD Dog Dataset |
| Description | RGBD-Dog contains motion capture and multiview (Sony) RGB and (Kinect) RGBD data for several dogs performing different actions (all cameras and mo-cap syncronised with calibration data included. You can get the data, code to view and the CVPR 2020 paper it is all based on from our GitHub page. In our CVPR 2020 paper we use the data to train a model to predict dog pose from RGBD data. However, it also works pretty well on other animals. In the future we will expand the data and code as we publish more of our research. |
| Type Of Material | Database/Collection of data |
| Year Produced | 2020 |
| Provided To Others? | Yes |
| Impact | Access for researchers |
| URL | https://github.com/CAMERA-Bath/RGBD-Dog |
| Title | Supplement for "Me vs. Super(wo)man: Effects of Customization and Identification in a VR Exergame" |
| Description | This supplement describes an approach that can be used to create an "enhanced" avatar based on a) a realistic, current avatar (R) and b) an idealised, desired future avatar (I) of a user. The aim of the approach is to create avatars that reflect "enhancements" of the realistic avatar along a realistic trajectory. The realistic avatar is used as a starting point, and the idealised avatar as a "goal". |
| Type Of Material | Database/Collection of data |
| Year Produced | 2020 |
| Provided To Others? | Yes |
| Impact | tbc |
| URL | https://researchdata.bath.ac.uk/757/ |
| Description | Anthropics Technology Ltd |
| Organisation | Anthropics Technology |
| Country | United Kingdom |
| Sector | Private |
| PI Contribution | CAMERA 2.0 Partner |
| Collaborator Contribution | Commitment to; • Sponsor PhD/EngD studentships. We would be willing to fund up to 2 students at any time. Each student would have at least one active supervisor from Anthropics. • Research discussion time. Co-creating new project ideas in partnership with academic supervisors and sponsored students to solve technically challenging problems. • Contribute to workshops in our research area. • Offer short (3/6 month) paid industrial research internships to PhD/EngD students. The financial value of our industrial support breaks down as follows • Assuming we had 2 doctoral students: ? £15,000 per student per year in fees. Total of £30,000 in fees. ? 6 researcher days per doctoral student per year at £1,500 per day. Total of £18,000 in time. • Assuming 1 workshop per year: ? 2 researcher days per year at £1,500 per day. Total of £3,000 • Assuming 2 x 3 month student internships: ? £2,000 per student per month salary. Total of £12,000 per year ? 5 researcher days per year at £1,500 per day. Total of £7,500 The total value of support, £70,500 per year. £28,500 in researcher staff costs per year, and £42,000 in student fees/internship salaries. |
| Impact | Ongoing |
| Start Year | 2020 |
| Description | Atkins Global |
| Organisation | WS Atkins |
| Country | United Kingdom |
| Sector | Private |
| PI Contribution | CAMERA 2.0 Partner |
| Collaborator Contribution | - Advice, input and support to the project in partnership with researchers and other practitioners; - Attending and delivering training sessions on our business and the R&D challenges we face to inform new research directions; - Delivery of business-related technical demonstrations and masterclasses; - Recruitment and management of participants for studies and data collection. |
| Impact | Applying psychology to architectural design Impact status: In progress Proulx, Michael Department of Psychology Description of impact Working with an architecture firm (Atkins Global) on both collaborative research and applying my past empirical and theoretical research on spatial cognition to the built environment. How did your research contribute? They were first interested in both my work on spatial cognition and on visual attention as potential areas to apply cognitive research to the building design process. Later theoretical work on the links between spatial and social cognition led to their donation of funding to begin a collaboration using virtual environments and virtual reality. What steps have been undertaken to achieve impact? The company and my team will be jointly presenting work at conferences that bring together scientists and architects. We will present our findings to the firm and summarise them for internal reports. We are aiming to create new proposals for national industrial best-practice guidelines. Atkins has developed a short plan for disseminating the Psychology of Space project with their Marketing team, below: * Article in Building Magazine (short opinion piece - 300-500 words) * Article on our Angles website * Direct email to clients - identify existing C&D clients this would be of interest to and send link to report and summary of findings by email * Social media - use client director LinkedIn accounts to share report with their contacts, as well as Atkins/SNC corporate accounts * Speaking slots - position for slots at conferences with a commercial focus (i.e. MIPIM UK) Who is affected? Industry and academics |
| Start Year | 2020 |
| Description | Augmented Human Beacon Lead |
| Organisation | University of Bath |
| Country | United Kingdom |
| Sector | Academic/University |
| PI Contribution | The University's Bath Beacons initiative is underway, supporting a culture of grant capture for large-scale funding to tackle major research challenges, aligned to the University's priority research themes of Digital; Sustainability; and Health and Wellbeing. Professor Eamonn O'Neill, CAMERA Co-Director, will lead a Beacon to assist and augment the human in multiple ways and settings including: assistive technology for overcoming disabilities; enhancing performance for all in daily tasks; enhancing performance in extreme conditions from elite sport to emergency services. This work entails augmenting both body and mind, providing assistance physically (e.g. smart prosthetics, brain-driven exoskeletons) and mentally (e.g. dementia care, cognitive and perceptual assistive technologies). It will also aid early prediction and diagnosis of conditions from blood cancer to Alzheimer's disease, contributing to prevention and care. They will develop, evaluate and exploit a range of technologies including hardware and software. |
| Collaborator Contribution | Ongoing collaborative research and workshops. |
| Impact | The five Beacons that have been selected to kick off this new initiative are addressing an exciting set of challenges involving a wide range of disciplines across the University. It is also great to see the support given to researchers earlier in their career in the form of the two Developing Beacons. The quality of all the teams and proposals gives us every confidence that the Beacons will further extend our capacity to lead large funding proposals. |
| Start Year | 2021 |
| Description | BMT Defence Services Ltd |
| Organisation | BMT Defence Services |
| Country | United Kingdom |
| Sector | Private |
| PI Contribution | CAMERA 2.0 Partner |
| Collaborator Contribution | - Co-design and implementation of research studies investigating novel visual computing and graphics techniques; - Participation in studies around application of Al to immersive training simulations; - Mentoring of researchers and students with relevant project areas; - Delivery of presentations on our work and technical challenges we have encountered. |
| Impact | Ongoing |
| Start Year | 2020 |
| Description | Bath Beacon: Sport and Technology in a Digital Society |
| Organisation | University of Bath |
| Country | United Kingdom |
| Sector | Academic/University |
| PI Contribution | CAMERA Co-Investigator Steffi Colyer and CAMERA Co-Director Eamonn O'Neill will be heading up a brand new Bath Beacon with the Department for Health's Keith Stokes. A second wave of Bath Beacons has been announced supporting further multidisciplinary collaborative networks which will address the UKRI strategic themes outlined in their five year strategy. |
| Collaborator Contribution | One of 5 new Beacons, The Sport and Technology in a Digital Society Beacon will draw together research expertise from across campus to develop a world leading centre that will explore the intersection between sport, technology and society. We will investigate how advances in technology challenge the way we think about sport and physical activity, while creating new opportunities for enhancing elite performance, preventing injuries, creating more inclusive participation, and improving function and health. |
| Impact | Build from the work at CAMERA - the Bath Beacon in Sport and Technology in a Digital Society draws together researchers from across the University. |
| Start Year | 2023 |
| Description | Bath Cats and Dogs Home |
| Organisation | Bath Cats and Dogs Home |
| Country | United Kingdom |
| Sector | Charity/Non Profit |
| PI Contribution | CAMERA is creating a library of movement data from different dog breeds, to make animal animations in films and video games more realistic. PhD Researcher Sinead Kearney said: "In order to learn how animals move, we first need data of these animals. The majority of motion capture research focuses on humans, so very few datasets of animal motion are available. We decided to tackle this problem by recording some animals ourselves. We started with dogs, since it's straightforward to get them into the studio, there is a wide range of body shapes across different breeds, and dogs can be directed to perform various tasks. By recording the dogs performing each of the selected tasks, not only do we learn how dogs move in general, but how their movements differ from breed to breed." Simon Lynn, Head of Animal Operations at Bath Cats and Dogs Home, said: "This is such an innovative project for our dogs and team to be a part of. It will be so beneficial for the dogs taking part as it is great socialisation for them - meeting new people and seeing different sights and sounds. Kennel life can become repetitive so we're always looking at ways to add enrichment to our dog's lives whilst they're waiting to be adopted and a trip to the CAMERA team at the University of Bath definitely fits the bill." |
| Collaborator Contribution | This project has really captured the public's imagination, and was featured in 44 news items including BBC News, with coverage in the UK, USA, Canada, India and Australia! CAMERA is delighted to hear that two of the dogs used for this motion capture work have now found a loving new home. This project is on-going, and CAMERA is looking forward to welcoming some new four legged friends back to the studio next month. |
| Impact | Data Set creation. |
| Start Year | 2017 |
| Description | Bath Institute for the Augmented Human |
| Organisation | University of Bath |
| Country | United Kingdom |
| Sector | Academic/University |
| PI Contribution | The Institute for the Augmented Human, initialised by Prof Eamonn O'Neill, draws on academics from across departments and disciplines, we have leading expertise in a wide range of relevant technologies. These include brain-computer interfaces, motion capture, eye tracking, prosthetics and exoskeletons, biosensors and virtual and augmented reality research. We also have strong links with regional, national and global partners in academia and industry and collaborators in UK hospitals, sports governing bodies and defence forces. |
| Collaborator Contribution | The University of Bath Institute for the Augmented Human brings together fundamental and applied science and engineering, and whole systems approaches; applying interdisciplinarity across its research, training, education, collaboration, policy, public engagement and knowledge exchange activities. This is an Institute formed from the foundations provided by CAMERA awards. |
| Impact | Examples of impactful technologies developed by the team include: Enabling spinal-injured people to compete at Cybathlon Helping people with neuro-disorders communicate Identifying the early stages of Alzheimer's Helping amputees feel again through sensory feedback systems in prosthetic limbs. |
| Start Year | 2023 |
| Description | Bristol Old Vic Theatre School |
| Organisation | Bristol Old Vic Theatre School |
| Country | United Kingdom |
| Sector | Academic/University |
| PI Contribution | CAMERA 2.0 Partner |
| Collaborator Contribution | - Membership of the project steering group with regular meetings to discuss research in immersive content production, specify requirements and provide feedback (at least 2 days per annum). - Participation in collaborative sandpits and experimental co-productions to explore the creative tools required to produce actor performance for immersive VR/AR content production (approx. 5 days per annum) - Integration of motion capture and VR acting technologies into our school's training programmes; as well as an educational experience for BOVTS students this will allow the CAMERA 2.0 researchers to experiment and capture data (with at least 8 days of training per year, facilitated by 2 BOVTS staff members). - Access to leading acting and performance tutors to experiment with best practice use of CAMERA 2.0 technologies (attendance at BOVTS approx. 3 times per annum) - An original production by BOVTS using CAMERA 2.0 technologies. Productions are open to the public and held at professional venues across Bristol. BOVTS use performance venues such as the Tobacco Factory, Bristol Old Vic, Circomedia and the Redgrave Theatre. Productions are professionally directed and supported, with professional level production standards. +2,000 hours of student engagement over the course of the 5 years. |
| Impact | Ongoing |
| Start Year | 2020 |
| Description | Bristol Old Vic Theatre School: The viability and user experience of using VR headsets & existing VR meeting applications for theatre rehearsal |
| Organisation | Bristol Old Vic Theatre School |
| Country | United Kingdom |
| Sector | Academic/University |
| PI Contribution | This collaboration is an R&D project, exploring the feasibility for users of whether off-the-shelf visual technology works effectively for Directors and Actors looking to run rehearsals in build-up to presenting new theatre for audiences. It uses the software applications Alt Space and VRChat in combination with Oculus Quest2 headsets. Evidence of effectiveness will be shared with wider theatre sector/creative industries through the AHRC funded programme Bristol and Bath Creative R&D (aka South West Creative Cluster). The project is also a psychology study, aiming to understand user responses and feelings around how 'natural' and 'normal' running rehearsal sessions in VR can be for users and the length of time it takes to acclimatise. CAMERA's role includes • Testing of technical parameters and potential of idea in-house • Technical set up of equipment (hardware - VR headsets and software installed) to be loaned to participants. • Training of BOVTS Director students (x4) until competent with equipment and application use and can use autonomously (online and in-situ) • Troubleshooting and remaining on-hand to provide tech support to students. • Workshop at UoB campus studio run for members of BOVTS Director student cohort, introducing them to principles of VR and motion capture • Observation and data collection on effectiveness of selected technology in context of study. • Reporting on and recommending next stage innovations required for technology to be effective . |
| Collaborator Contribution | BOVTS: - Supplying of participants with expertise in theatre making to advise on effectiveness and comment on experience of using VR CREATELab: - Design of Psychology study component. Follow up interviews with participants and analysis of resulting data. Publishing of findings. |
| Impact | Disciplines: Psychology + Computer Science (Human Computer Interaction) Workshop completed for students November 2021 Conference paper planned for CHI conference once data collection phase is completed June 2022 Findings published in report+blog via Bristol & Bath Creative R&D | Symposium and talk presentations to Creative Industries | Public Engagement/Industry showcasing Journal article envisaged in 2023 Potential for further collaboration with other external theatre partners to yield R&D alongside movement data for biomechanics studies. |
| Start Year | 2021 |
| Description | Bristol Old Vic Theatre School: The viability and user experience of using VR headsets & existing VR meeting applications for theatre rehearsal |
| Organisation | University of Bath |
| Department | Department of Psychology |
| Country | United Kingdom |
| Sector | Academic/University |
| PI Contribution | This collaboration is an R&D project, exploring the feasibility for users of whether off-the-shelf visual technology works effectively for Directors and Actors looking to run rehearsals in build-up to presenting new theatre for audiences. It uses the software applications Alt Space and VRChat in combination with Oculus Quest2 headsets. Evidence of effectiveness will be shared with wider theatre sector/creative industries through the AHRC funded programme Bristol and Bath Creative R&D (aka South West Creative Cluster). The project is also a psychology study, aiming to understand user responses and feelings around how 'natural' and 'normal' running rehearsal sessions in VR can be for users and the length of time it takes to acclimatise. CAMERA's role includes • Testing of technical parameters and potential of idea in-house • Technical set up of equipment (hardware - VR headsets and software installed) to be loaned to participants. • Training of BOVTS Director students (x4) until competent with equipment and application use and can use autonomously (online and in-situ) • Troubleshooting and remaining on-hand to provide tech support to students. • Workshop at UoB campus studio run for members of BOVTS Director student cohort, introducing them to principles of VR and motion capture • Observation and data collection on effectiveness of selected technology in context of study. • Reporting on and recommending next stage innovations required for technology to be effective . |
| Collaborator Contribution | BOVTS: - Supplying of participants with expertise in theatre making to advise on effectiveness and comment on experience of using VR CREATELab: - Design of Psychology study component. Follow up interviews with participants and analysis of resulting data. Publishing of findings. |
| Impact | Disciplines: Psychology + Computer Science (Human Computer Interaction) Workshop completed for students November 2021 Conference paper planned for CHI conference once data collection phase is completed June 2022 Findings published in report+blog via Bristol & Bath Creative R&D | Symposium and talk presentations to Creative Industries | Public Engagement/Industry showcasing Journal article envisaged in 2023 Potential for further collaboration with other external theatre partners to yield R&D alongside movement data for biomechanics studies. |
| Start Year | 2021 |
| Description | British Athletics |
| Organisation | British Athletics |
| Country | United Kingdom |
| Sector | Charity/Non Profit |
| PI Contribution | CAMERA 2.0 Partner |
| Collaborator Contribution | - provide advice and input on industry practices and problems, - provide project supervision/input time for research projects you may be engaged in with us, - provide access to facilities or equipment, - engagement with our networks - provide access to 3 athletes, 4 times a year over the course of 4 years. |
| Impact | Ongoing |
| Start Year | 2020 |
| Description | British Skelton and Bobsleigh Association |
| Organisation | British Bobsleigh & Skeleton Association |
| Country | United Kingdom |
| Sector | Charity/Non Profit |
| PI Contribution | CAMERA 2.0 Project Partner Description of impact: Across the last three Olympic cycles, the British Skeleton team have won 3 Olympic Gold and 2 Olympic Bronze medals becoming the most decorated nation in this sport. Across these preparatory cycles, the team have worked with the University of Bath on various research projects focussed on enhancing the preparation of their athletes for the very top level of competition. Dr Steffi Colyer has been involved in all projects to date and is working closely with the organisation to develop future research priorities. The latest project has been conducted within CAMERA and has been a close collaboration between the investigators listed above and the BBSA. As part of this project, we have developed novel motion analysis technologies that allow biomechanical metrics and British athletes' performances to be assessed in a totally non-intrusive way. Knowledge impact through the development of a customised marker-less performance assessment technology. The data that this system provides can have a profound effect on the development of their coaching practices. The BBSA will have previously unobtainable performance data, with which to tailor their training programmes. People based impact is also achieved through the training and performance benefits for athletes, as well as the stronger data relationship on the efficacy on training approaches for coach/coaching development. The ease with which the proposed system can provide objective information will also have economic benefits for the BBSA, as this data will allow decisions around the training and coaching process to be made with greater certainty and fewer resources than previously required. Similarly, maintaining or improving on previous Olympic successes will ensure the organisation maintains its funding in a competitive environment. Olympic success is well known for having a positive societal benefit for the country being represented. Ripple effects from public engagement with sporting success stories have been quantified multiple times, with measurable improvements in regional and national productivity and well-being linked to this. How did your research contribute? Creation of a markerless motion capture system that can provide previously unobtainable information about performance in a normal training environment. This fully passive assessment capability has never previously been achieved and is at the forefront of this field. Knowledge exchange to inform and improve training and coaching practices in preparation for major competitions (Winter Olympic Games for example). What steps have been undertaken to achieve impact? Dr Colyer has forged very positive relationships with the BBSA (Danny Holdcroft, Head of Performance and Research Innovation and Ed McDermott, Head Start Coach) and has collaborated with them on various projects for almost a decade. This close relationship has allowed knowledge exchange and its associated impact to be realised more readily. Dr Colyer's research to date has directly informed training, coaching and testing practices of the British Team. The newly developed system will accelerate this impact by providing the BBSA with a tool that can be embedded in their current programme and practice. |
| Collaborator Contribution | BBSA commits athletes and coaches time for participation in the continued research which will be carried out in the training facility. Access to 18 athletes and 3 coaches, 30 training sessions per year. Will potential to increase access. |
| Impact | Ongoing Who is affected? BBSA coaches and athletes, with opportunity to deploy the system to other sports and generate significant impact. More broad societal benefits result from Olympic success through ripple effect. |
| Start Year | 2020 |
| Description | DNEG |
| Organisation | DNEG |
| Country | United Kingdom |
| Sector | Private |
| PI Contribution | CAMERA 2.0 Partner |
| Collaborator Contribution | DNEG strongly supports the aims and is interested in the results of the EPSRC grant supported project, CAMERA 2.0. The project comes at a time when the entertainment industry is looking increasingly towards data-driven approaches to human animation. By accurately recording and analysing real performances we hope to be able to replicate, edit and synthesise new performances with more realism than before. Recording in more detail creates large data sets which can become unmanageable by our artists without the assistance of machine learning, AI, and advanced human-computer interaction methods, so we're very excited at the potential impact of having all these elements in one project. Our initial support for the project will consist of Advice on the technical specification of a proposed Light Cage scanning system. Advice on industry use-cases of such a scanner. |
| Impact | Ongoing |
| Start Year | 2020 |
| Description | Digital Catapult |
| Organisation | Digital Catapult |
| Country | United Kingdom |
| Sector | Charity/Non Profit |
| PI Contribution | CAMERA 2.0 Partner |
| Collaborator Contribution | - Participation in the CAMERA 2.0 Advisory Board. Digital Catapult delegate will attend the advisory board meetings to provide an industry perspective and help align the CDT to the needs of digital SMEs. This will be an in kind contribution of 10 days for a total of £12.000 including travel costs - Amplify the communications of CAMERA 2.0 using Digital Catapult's marketing channels. Worth up to £5.000 - Digital Catapult could provide advice and input on industry practices and challenges by participating in up to 5 meetings with Digital Catapult experts. This could mean in kind contribution of up to £8.000 that represent the cost of personnel - Advice and input in terms of designing the programme by participation of our Innovation Practice team in up to 2 workshops organised by a third party. This represents up to £2.000 - CAMERA researchers and academics will be invited to attend Digital Catapult commercial workshops with industry partners with the chance to win commercial contracts - Event space to run up to 3 events which represents a cost of up to £6.000 - CAMERA 2.0 researchers and academics will be invited to attend Digital Catapult events, giving them insight into the operations and challenges of companies in the digital sector. This represents an in-kind contribution of £2.000 - Share reports and market research studies on technology areas and the manufacturing industries |
| Impact | Ongoing |
| Start Year | 2020 |
| Description | Happy Finish |
| Organisation | Happy Space |
| Country | United Kingdom |
| Sector | Charity/Non Profit |
| PI Contribution | CAMERA 2.0 Partner |
| Collaborator Contribution | - Training of 2x research engineers at a cost of £45,000 (for each) over three years, - provide advice and input on industry practices and problems, - provide project supervision/input time for research projects you may be engaged in with us, - provide access to facilities or equipment, - engagement with our networks |
| Impact | Ongoing |
| Start Year | 2020 |
| Description | Immerse UK |
| Organisation | Immerse UK |
| Country | United Kingdom |
| Sector | Private |
| PI Contribution | CAMERA 2.0 Partner |
| Collaborator Contribution | - Co-delivering information sessions on our business and the R&D challenges the immersive sector faces to inform new research directions. - Supporting businesses and partners with the latest information on funding and relevant collaborative opportunities - Providing introductions to and engagement with the 4000+ Immerse UK network and Advisory Board members - Promoting the work of CAMERA 2.0 to the wider UK immersive tech sector The total value of contributions breaks down as follows: • Indirect contribution of 4 days per year over CAMERA 2.0's lifetime, worth £4,000 per year." |
| Impact | Ongoing |
| Start Year | 2020 |
| Description | Immerse UK Founding Member |
| Organisation | Immerse UK |
| Country | United Kingdom |
| Sector | Private |
| PI Contribution | CAMERA joins Immerse UK's new Premium Membership to fast track innovation in immersive technologies CAMERA is proud to be part of Immerse UK's NEW premium membership offering an exciting new range of services and member benefits to help grow businesses, make new connections and discover new markets. Over the past three years, Immerse UK has established itself as the UK's leading membership organisation dedicated to supporting those developing, creating and embracing immersive technologies. Some of the exciting new benefits include a listing in The Directory, the definitive guide to the UK's immersive tech sector with a member listing, a showcase of our work and direct connections across the UK's immersive marketplace; the ability to discover immersive projects on the R&D Project Board and the ability to find and connect with the potential collaborators, customers, investors and researchers through the extensive network of Immerse UK connections. |
| Collaborator Contribution | Having grown a strong and diverse community of over 4,000 active members, Immerse UK is evolving to reflect membership needs and industry demands. Developed in partnership with industry, Premium Membership provides additional member benefits which target some of the issues and challenges outlined in the annual Immersive Economy Report, the most recent report being published on November 19th in association with Digital Catapult. There are currently 23 Founder Members comprised of leading UK companies and Universities who will support the growth of the network over the next few years and help champion the Immerse UK brand on a UK and international stage. |
| Impact | Networking and collaborative opportunities. |
| Start Year | 2019 |
| Description | Lawn Tennis Association |
| Organisation | Lawn Tennis Association |
| Department | Sports Science |
| Country | United Kingdom |
| Sector | Charity/Non Profit |
| PI Contribution | CAMERA 2.0 Partner |
| Collaborator Contribution | - Co-creating new project ideas in partnership with researchers - Attending the University of Bath and delivering training sessions on our business and the R&D challenges we face to inform new research directions - Delivery of business related technical demonstrations and masterclasses The LTA has a requirement for the skills targeted by the Centre and is interested in supporting studentships and placements as our relationship develops. - Indirect Contribution of around 10 - 15 days per year from our staff including access to athletes and data (where possible) over the Centre's lifetime, worth approx. £100, 000 in total. |
| Impact | Ongoing |
| Start Year | 2020 |
| Description | Living With |
| Organisation | Living With |
| Country | United Kingdom |
| Sector | Private |
| PI Contribution | CAMERA 2.0 Partner |
| Collaborator Contribution | - advice and input on industry practices and problems, particularly around regulatory barriers for digital technologies interfacing with Healthcare and the NHS, - project supervision for joint research projects we envision developing to further incorporate Al or computer vision in our software offering, - co-engagement with relevant networks, such as at healthcare facing data science events |
| Impact | Ongoing |
| Start Year | 2020 |
| Description | Max Planck Institute for Informatics |
| Organisation | Max Planck Society |
| Department | Max Planck Institute for Informatics |
| Country | Germany |
| Sector | Charity/Non Profit |
| PI Contribution | CAMERA 2.0 Partner |
| Collaborator Contribution | - Within collaborative projects, we will provide access to our new Reality Capture multi-view video studio that features 120 video cameras recording 4K video at up to 60 fps. We anticipate a use of 8 days per year, which is equivalent to 4000 Euros per year and 20000 Euros in five years of operation cost. - We will host visiting scholars and students from CAMERA 2.0 for, on average, a period of 3 person months each year. We will provide office space and compute access, and assist in finding accommodation. On average this will be equivalent to 17500 Euros per year, and 87500 Euros in 5 years (ignoring inflation). - Christian Theobalt will actively participate in joint supervision of PhD students and post-docs in collaborative projects. We anticipate a total of 5 working days per year. - Christian Theobalt will also happily serve in the advisory board of the center. |
| Impact | Ongoing |
| Start Year | 2020 |
| Description | Ministry of Defence, National Rehabilitation Centre |
| Organisation | Ministry of Defence (MOD) |
| Country | United Kingdom |
| Sector | Public |
| PI Contribution | CAMERA 2.0 Partner |
| Collaborator Contribution | - Head/Deputy of ADMR to attend and contribute to the centre steering committee - Clinical research manager to coordinate access to patients, clinicians, laboratories and technicians - Support from other research staff (e.g. biomechanists) to assist with data collection and analyses - Support from physiotherapists and exercise rehabilitation instructors in collecting data and identifying potential applications - Access to patients, facilities and equipment |
| Impact | Ongoing |
| Start Year | 2020 |
| Description | National Institute for Informatics |
| Organisation | National Institute of Informatics (NII) |
| Country | Japan |
| Sector | Public |
| PI Contribution | CAMERA 2.0 Partner |
| Collaborator Contribution | - 50 hours per year for input into research collaborations and co-supervision, which is valued at £6000 per year. - two places on the NIi's internship programme for top students and research engineers for two months each, with the NII contributing to the student's expenses. This is valued at £5200 per year. - The NII will host visiting CAMERA 2.0 academics and provide access to NII resources over 3 months every year, valued at £4500. |
| Impact | Ongoing |
| Start Year | 2020 |
| Description | National Trust |
| Organisation | National Trust |
| Country | United Kingdom |
| Sector | Charity/Non Profit |
| PI Contribution | CAMERA 2.0 Partner |
| Collaborator Contribution | - access to properties and objects in our collections to create 3D models and gather stories and information about them; - access to space to hold workshops and interactive exhibitions; - advice, input and support to the project; - access to visitors who are willing and give their consent to participate in studies and trials. |
| Impact | Ongoing |
| Start Year | 2020 |
| Description | Ninja Theory |
| Organisation | Ninja Theory |
| Country | United Kingdom |
| Sector | Private |
| PI Contribution | CAMERA 2.0 Partner |
| Collaborator Contribution | - Industrial supervision of research projects; - Mentoring of students on industrial challenges; - Contribution of R&D staff time to collaborative studies and testing in support of research activities; - Potential for placement opportunities within Ninja Theory ranging from 3 months to one year, or in-house EngD placements for 3 years; - Delivering workshops/ seminars/ presentations on our business and the R&D challenges we face to inform new research directions. - Engagement with the CAMERA 2.0 network, including attendance of seminars, events and collaborative workshops. |
| Impact | Ongoing |
| Start Year | 2020 |
| Description | Qualisys |
| Organisation | Qualisys Medical |
| Country | Sweden |
| Sector | Private |
| PI Contribution | CAMERA 2.0 Partner |
| Collaborator Contribution | - Training and knowledge dissemination for research engineers in UK - Provide access to the Qualisys mocap studio in Gothenburg, Sweden - Provide project supervision/input time for research projects we may be engaged with at a level of two days per month - A five-year software and support package for the existing Qualisys system within the Department of Health - Reduced costs in upgrades or additions to the above mentioned system if required during the 5 year period |
| Impact | Ongoing |
| Start Year | 2020 |
| Description | Royal United Hospital Bath NHS |
| Organisation | Royal United Hospital Bath NHS Trust |
| Country | United Kingdom |
| Sector | Public |
| PI Contribution | CAMERA 2.0 Partner |
| Collaborator Contribution | - Consultant Rheumatologist to attend centre steering committee - Support from other clinical staff - Access to patients, facilities and equipment |
| Impact | Ongoing |
| Start Year | 2020 |
| Description | Sony Interactive Entertainment |
| Organisation | SONY |
| Department | Sony Interactive Entertainment |
| Country | Japan |
| Sector | Private |
| PI Contribution | CAMERA 2.0 Partner |
| Collaborator Contribution | Staff time from SIE: Industry advice / Input into research areas / Steering research projects - Estimated 10 days per annum - The CAMERA team have assigned a value of £750 per day to SIE staff time - Total anticipated value of over 5 years= £37,500 Access to professional technology and software - We will provide PlayStation development hardware as appropriate - Total anticipated value of £5,000 over 5 years - This figure represents a minimum commitment - Should further support be required, we would explore extra commitment Where our strategic priorities align during the partnership we would explore financial contribution to CAMERA 2.0. This could include SIE match-funding research challenges, or contributing to costs of researchers being hosted on site at SIE's Global R&D London office. |
| Impact | Ongoing |
| Start Year | 2020 |
| Description | Synthesia |
| Organisation | Synthesia |
| Country | Czech Republic |
| Sector | Private |
| PI Contribution | CAMERA 2.0 Partner |
| Collaborator Contribution | Synthesia to contribute up to 10 days per year from our team for each of CAMERA 2.0's 5 years. That resource will feed into the following activities: - Co-design and implementation of research studies investigating novel visual computing techniques - Participation in studies around application of AI to content creation pipelines - Mentoring of researchers and students with relevant project areas - Delivery of presentations on our work and technical challenges we have encountered." |
| Impact | Ongoing |
| Start Year | 2020 |
| Description | The Foundry Visionmongers |
| Organisation | The Foundry Visionmongers Ltd |
| Country | United Kingdom |
| Sector | Private |
| PI Contribution | CAMERA 2.0 Partner |
| Collaborator Contribution | - Professionally produced film content with permission for re-use - market value £25,000 - 30 days of collaborative research development per year worth £20,000 per year - Collaborative input into routes to industrial impact for research; 15 days per year worth £10,000 per year - x3 NUKE Studio developer licenses with maintenance worth £2,700 each per year." |
| Impact | Ongoing |
| Start Year | 2020 |
| Description | Tsinghau University |
| Organisation | Tsinghua University China |
| Country | China |
| Sector | Academic/University |
| PI Contribution | CAMERA 2.0 Partner |
| Collaborator Contribution | 1. For joint research collaborations, we will provide full access to our institution's resources and assets, e.g. staff time, facilities , datasets, software, hardware etc, as a contribution in kind. 2. We will receive visiting scholars and students from CAMERA 2.0 for a period of 3 person months for each year (which may be distributed for several shorter periods). We will provide additional support for accommodation and living expenses. 3. We will allocate funding for 2 person months annually to support academic staffs to visit CAMERA 2.0 in Bath for research collaboration 4. We will actively participate CAMERA research showcases, talks, and workshops to engage with CAMERA networks and events. |
| Impact | Ongoing |
| Start Year | 2020 |
| Description | UKCCIIS - IOC Research Centre of Excellence Conference |
| Organisation | University of Edinburgh |
| Country | United Kingdom |
| Sector | Academic/University |
| PI Contribution | UK Collaborating Centre on Injury & Illness Prevention in Sport is a collaboration between University of Edinburgh and University of Bath & part of the Global IOC research network |
| Collaborator Contribution | Dario Cazzola key organiser for the inaugural UK Collaborating Centre on Injury and Illness Prevention in Sport (UKCCIIS) conference which will take place on the 8th & 9th July 2024 in Edinburgh, Scotland. The UK Collaborating Centre on Injury and Illness Prevention in Sport (UKCCIIS) is an IOC Research Centre and part of the global research network on injury and illness prevention in sport and athlete health protection. |
| Impact | In the run-up to the 2024 Paris Summer Olympic Games, UKCCIIS's inaugural conference will bring together sports injury and illness prevention researchers, sport scientists, sport and exercise medicine doctors, orthopaedic surgeons, physiotherapists and wider health professionals to network and engage with speakers and renowned experts in sports injury and illness prevention research. The event will provide delegates with the most up-to-date research, providing new insights into sports injury prevention research from world-leading experts across numerous summer and winter Olympic sports. Participating organisations Speakers will include those working with: International Olympic Committee (IOC) World Rugby United States Olympic and Paraplympic Committee (USOPC) Oslo Sports Trauma Research Centre Scottish and English Rugby Unions (SRU, RFU) UEFA Scottish Football Association (SFA) Scottish Institute of Sport (SIS) International Ski Federation (FIS) International Cycling Union (UCI) British Olympic Association (BOA) |
| Start Year | 2023 |
| Description | University of Auckland |
| Organisation | University of Auckland |
| Country | New Zealand |
| Sector | Academic/University |
| PI Contribution | CAMERA 2.0 Partner |
| Collaborator Contribution | We will contribute 120 hours per year of our expert time for this collaboration, providing input and co-supervising research projects. This is valued at £19,200 per year. Furthermore, we will host visiting researchers and research engineers over 8 weeks per year at our institution, allowing them access to our research facilities. This is valued at £4,000. Finally, we will allow CAMERA2 to access our network of industry stakeholders as part of our collaboration, including internationally renowned companies such as the Weka Workshop, through our commercialisation subsidiary UniServices Ltd. This is valued at £2,000. |
| Impact | Ongoing |
| Start Year | 2020 |
| Description | User experiences of avatar embodiment when agency over movement is provided and asset is operated in VR |
| Organisation | University of Bath |
| Department | Department of Psychology |
| Country | United Kingdom |
| Sector | Academic/University |
| PI Contribution | Provision of back end tech support and data facilitation to PhD study, capturing participant likeness via photogrammetry, and from this generating avatars with visible similarity which can be manipulated using motion capture suits and related technology (e.g VIVE Pro Eye2 headset). Supporting the study has accelerated studio capability and know-how in establishing an avatar pipeline. This has piqued interest of creative industries parties (when made aware) and can be reported through the AHRC funded programme Bristol and Bath Creative R&D (aka South West Creative Cluster). |
| Collaborator Contribution | CREATELab - Supervising of PhD Candidate Anca Salagean - Leading study design and all interactions with participants |
| Impact | Disciplines: Psychology + Computer Science (Human Computer Interaction) Conference paper planned for CHI conference 2023 once data collection phase is completed Findings published in report+blog via Bristol & Bath Creative R&D | Symposium and talk presentations to Creative Industries | Public Engagement/Industry showcasing Journal article envisaged in 2023 |
| Start Year | 2021 |
| Description | VISTA, York University Toronto |
| Organisation | York University Toronto |
| Country | Canada |
| Sector | Academic/University |
| PI Contribution | CAMERA 2.0 Partner |
| Collaborator Contribution | VISTA proposes to support CAMERA 2.0 in the form of funding for the exchange of research personnel and access to VISTA research facilities. In particular, through VISTA's Distinguished Visiting Scholar and Trainee Travel program, we expect to fund on average three scholar and three graduate student or postdoctoral visits per year, for a total estimated value of $52,500 CAD per year. These funds will be used both to support visits to CAMERA by VISTA research faculty and trainees, and visits to VISTA by CAMERA faculty and trainees. In the latter case, CAMERA researchers will be provided access to VISTA's unique research facilities, which include an Edgeless Graphics Geometry (EGG) Display, cubic and spherical tumbling rooms and a recently upgraded fMRI facility, valued together at roughly $7M CAD. Over the next three years (2020 - 2023), we anticipate VISTA support for CAMERA to total roughly $157,500 CAD in cash support for visiting scholars and trainees as well as access to unique in-house research facilities valued at $7M for visiting CAMERA researchers. While the cash support depends upon review and approval of travel award applications, it is a realistic estimate based upon the synergies already identified between CAMERA and VISTA researchers. |
| Impact | Ongoing |
| Start Year | 2020 |
| Description | Zhejiang University |
| Organisation | Zhejiang University |
| Country | China |
| Sector | Academic/University |
| PI Contribution | CAMERA 2.0 Partner |
| Collaborator Contribution | - For joint research colleboratlons, we will provide full access to our Institution's resources and assets, e.g., staff time, facillties, datasets, software, hardware etc, can be provided as a contribution In kind. - We will receive visiting scholars end students from CAMERA 2.0 for a period of 3 person months for each year (which may be distributed for several shorter visits) with additional support for accommodation and living expenses. - We will allocate funding to support academic staff (2 person months annually) to visit CAMERA 2.0 In Bath for research collaboration. - When relevant, we will actively engage with CAMERA 2.0 networks and events by participating CAMERA research showcases, talks, seminars and workshops. |
| Impact | Ongoing |
| Start Year | 2020 |
| Company Name | ForceTeck |
| Description | |
| Year Established | 2023 |
| Impact | Creating unique force metrics and visualisations for an immersive and augmented fan experience during each players contact Practical and accurate measurement of player performance and biomechanical load during the game Predicting players' injury risk and injury outcome in real-time only from videos of games and training |
| Description | 19th Congress of Association of the Researchers in Physical and Sport Activities |
| Form Of Engagement Activity | A talk or presentation |
| Part Of Official Scheme? | No |
| Geographic Reach | International |
| Primary Audience | Professional Practitioners |
| Results and Impact | Dr Pooya Soltani, studio engineer at CAMERA Innovation Studio, is presenting two of his works on multi-level analysis of basketball in virtual reality, together with Dr Antoine Morice from the Institute of Movement Sciences - Etienne Jules Marey, Aix-Marseille University, France. 1- What level of analysis is needed to detect expertise during basketball shooting in virtual reality? To benefit from virtual reality (VR) as a complementary tool for training, coaches must determine proper tools and variables for tracking sport performance. We explored basketball shooting at several scales (ball-basket, player-ball, and player systems) by monitoring success rate and ball and body kinematics. We also measured how perceptual sensitivity to visual sources of information, can be influenced by basket distance, level of expertise, and gender. Read more: https://www.researchgate.net/publication/355648315 2- Tracking expertise in visual information pickup when throwing basketball using virtual reality. The basketball court offers multiple sources of visual information for players to perceive the basket's distance. The perceptual superiority of experienced players in picking-up those information sources for regulating their throw should be established. Virtual reality provides a valuable tool for players and coaches to examine visual information pickup without impoverishing the visual scene and without mounting bulky eye tracking systems on the players. Read more: https://www.researchgate.net/publication/355648208 |
| Year(s) Of Engagement Activity | 2021 |
| URL | https://acaps2021.sciencesconf.org/ |
| Description | 4th AxSpa Webinar - Research |
| Form Of Engagement Activity | Participation in an activity, workshop or similar |
| Part Of Official Scheme? | No |
| Geographic Reach | Regional |
| Primary Audience | Professional Practitioners |
| Results and Impact | Logan Wade presented a webinar to patients of the Royal United Hospital (RUH) orchestrated by the Bath Institute for Rheumatic Disease (BIRD) Event - 4th AxSpa Webinar - Research Title of the talk - How the differences between functional range of motion and spine range of motion might inform future personalised disease management plans. Number of people who attended - 40 Patients Type of audience - Patients with Axial Spondyloarthritis and family members Outcomes of the event - Increased awareness of research |
| Year(s) Of Engagement Activity | 2023 |
| Description | 62nd International Spinal Cord Society Annual Scientific Meeting: James Bilzon |
| Form Of Engagement Activity | A talk or presentation |
| Part Of Official Scheme? | No |
| Geographic Reach | International |
| Primary Audience | Professional Practitioners |
| Results and Impact | 62nd International Spinal Cord Society Annual Scientific Meeting - speaker 'Cardiometabolic Health and Exercise in people with chronic spinal cord injuries ISCoS Meetings attract Spinal Cord Injury professionals with interest and activity in prevention, research, management and/or rehabilitation of persons with spinal cord lesions. In recent years the annual meeting has become more interdisciplinary and brings together a varied group including Physiatrists/PMR, neurologists, neurosurgeons, traumatologists, orthopaedic surgeons, urologists. nurses, physical therapists, social workers, occupational therapists, psychologists, sports therapists |
| Year(s) Of Engagement Activity | 2023 |
| URL | https://iscosmeetings2023.org/#:~:text=The%2062nd%20International%20Spinal,from%208%20%E2%80%93%2011... |
| Description | A talk on Probabilistic Generative Models at the Cambridge ELLIS Unit Summer School on Probabilistic Machine Learning |
| Form Of Engagement Activity | A talk or presentation |
| Part Of Official Scheme? | No |
| Geographic Reach | International |
| Primary Audience | Postgraduate students |
| Results and Impact | The Cambridge Ellis Unit Summer School on Probabilistic Machine Learning is from 17-21 July 2023 at the Department of Computer Science and Technology. The Cambridge Ellis Unit Summer School on Probabilistic Machine Learning is a distinguished course offered to graduate students, researchers and professionals, featuring engaging experts in their respective field and/or world-recognized professionals speaking about advanced machine learning concepts. |
| Year(s) Of Engagement Activity | 2023 |
| URL | https://www.ellis.eng.cam.ac.uk/summer-school/ |
| Description | A talk on Uncertainty in Computer Vision at the BMVA Summer School, and leading labs on Python and PyTorch. |
| Form Of Engagement Activity | Participation in an activity, workshop or similar |
| Part Of Official Scheme? | No |
| Geographic Reach | International |
| Primary Audience | Postgraduate students |
| Results and Impact | The 26th BMVA Computer Vision Summer School (CVSS) will take place between 10th and 14th July 2023 at the University of East Anglia, Norwich, UK. The event will consist of an intensive week of lectures and lab sessions covering a wide range of topics in Computer Vision. Lecturers are researchers in the field from some of the most active research groups in the UK and abroad. |
| Year(s) Of Engagement Activity | 2023 |
| URL | https://cvss-uea.uk/ |
| Description | ACM International Conference of Multimedia 2021 |
| Form Of Engagement Activity | A talk or presentation |
| Part Of Official Scheme? | No |
| Geographic Reach | International |
| Primary Audience | Professional Practitioners |
| Results and Impact | CAMERA Research Associate Yiguo Qiao has had her paper 'Fast, High-Quality Hierarchical Depth-Map Super-Resolution' accepted at the prestigious ACM International Conference of Multimedia 2021. ACM Multimedia has been the worldwide premier conference and a key world event to display scientific achievements and innovative industrial products in the multimedia field. Qiao presented online during the conference 20th-24th October, disseminating CAMERA's research findings to an International audience. Publication: https://dl.acm.org/doi/abs/10.1145/3474085.3475595 |
| Year(s) Of Engagement Activity | 2021 |
| URL | https://2021.acmmm.org/ |
| Description | American College of Sports Medicine (ACSM) Conference |
| Form Of Engagement Activity | Participation in an activity, workshop or similar |
| Part Of Official Scheme? | No |
| Geographic Reach | International |
| Primary Audience | Professional Practitioners |
| Results and Impact | "Exercise Conditioning Programs for Cardiometabolic Health in People with Mobility-Related Disabilities" June 2, 2021 ACSM Annual Meeting, 12th World Congress on Exercise Is Medicine and the World Congress on The Basic Science of Exercise in Regenerative Medicine |
| Year(s) Of Engagement Activity | 2021 |
| URL | https://members.acsm.org/ACSM/Events/Event_Display.aspx?EventKey=am2021 |
| Description | BBC Bristol / British Science Week - Crouch, Bind, Set |
| Form Of Engagement Activity | A broadcast e.g. TV/radio/film/podcast (other than news/press) |
| Part Of Official Scheme? | No |
| Geographic Reach | National |
| Primary Audience | Public/other audiences |
| Results and Impact | Dario Cazzola interviewed as part of BBC Bristol's delve into impact stories from South West universities and British Science Week. BBC Bristol - Science Week Tim McSweeney interviews Dario to talk about Crouch, Bind, Set in advance of the 6 Nations. |
| Year(s) Of Engagement Activity | 2023 |
| URL | https://www.bbc.co.uk/sounds/play/p0f48dvm |
| Description | BBC Future Article - Steffi Colyer |
| Form Of Engagement Activity | A magazine, newsletter or online publication |
| Part Of Official Scheme? | No |
| Geographic Reach | International |
| Primary Audience | Public/other audiences |
| Results and Impact | BBC Future article featuring Dr Steffi Colyer |
| Year(s) Of Engagement Activity | 2024 |
| URL | https://www.bbc.com/future/article/20240216-speed-or-endurance-how-your-genes-can-help-you-run-bette... |
| Description | BBC Future Article: Why you might be born to run, Dr Steffi Colyer |
| Form Of Engagement Activity | Engagement focused website, blog or social media channel |
| Part Of Official Scheme? | No |
| Geographic Reach | National |
| Primary Audience | Media (as a channel to the public) |
| Results and Impact | BBC Future Article on sports performance. Targeting broad public audience to highlight research. |
| Year(s) Of Engagement Activity | 2024 |
| URL | https://www.bbc.co.uk/future/article/20240216-speed-or-endurance-how-your-genes-can-help-you-run-bet... |
| Description | BBC Somerset interview on research and audiobook production with young people with visual impairment |
| Form Of Engagement Activity | A press release, press conference or response to a media enquiry/interview |
| Part Of Official Scheme? | No |
| Geographic Reach | Regional |
| Primary Audience | Public/other audiences |
| Results and Impact | BBC Somerset interview highlighting research and audiobook |
| Year(s) Of Engagement Activity | 2024 |
| Description | BOVTS MOtion Capture workshop |
| Form Of Engagement Activity | Participation in an open day or visit at my research institution |
| Part Of Official Scheme? | No |
| Geographic Reach | Regional |
| Primary Audience | Postgraduate students |
| Results and Impact | CAMERA hosted a visit and workshop for Post Graduate students from Bristol Old Vic Theatre school about how Motion Capture is being used in their industry, acting in Motion Capture and the potential future uses of our research in this area. This event was a training and information spreading exercise to engage in a relevant industry to our research. |
| Year(s) Of Engagement Activity | 2022 |
| Description | Bath Digital Festival |
| Form Of Engagement Activity | Participation in an activity, workshop or similar |
| Part Of Official Scheme? | No |
| Geographic Reach | Regional |
| Primary Audience | Public/other audiences |
| Results and Impact | Bath Digital Festival is the biggest, most inclusive tech festival in the South West. 19th to 22nd October 2021 around the city of Bath and online CAMERA studio technician and researcher Pooya Soltani will appearing at the Bath Digital Festival on 19th October 2021. His talk and demo 'Virtual Reality Gaming for Physical Activity and Sports Training' will cover topics such as the importance of physical activity, generation couch potato, active video games, sports teaching and practice as well as engagement. |
| Year(s) Of Engagement Activity | 2021 |
| URL | https://bathdigitalfestival.co.uk/ |
| Description | Bath Digital Festival 2024 |
| Form Of Engagement Activity | Participation in an activity, workshop or similar |
| Part Of Official Scheme? | No |
| Geographic Reach | Regional |
| Primary Audience | Public/other audiences |
| Results and Impact | Day One of Bath Digital Festival was a brilliant way to kick off (pun intended) what is warming up to be a bumper summer of sports (science). From rugby to sprinting, tennis and badminton, and skeleton bobsledding, festival goers were able to interact with our research and the technology we're developing. They experienced first-hand how we're working with athletes to quantify and enhance performance and make sports safer for all. Pose Estimation - How the computer sees you On entering the warehouse space at Newark Works, attendees came face to face - or joint to joint - with a stick image of themselves superimposed over live video footage. The Media Pipe open capture system quickly and entertainingly used AI to estimate the position of a person's joints in real-time as they walked, stood, squatted and waved at themselves. The accuracy of the system is significantly lower than the pose estimation systems we're developing at the university - but the payoff is that it incurs lower processing time and gives instantaneous biofeedback. It also made for a quick and fun way to see how computer vision can map parts of the body based on image data without the need for markers. It showed how 2D images can be captured and transformed into 3D data. Rugby Scrum Machine - Crouch, Bind, Set! One of our most popular attractions was the instrumented rugby scrum machine. We had large numbers of visitors pitting their strength against the machine, following the scrummage commands to "Crouch! Bind! Set!" Throwing their weight through their shoulders and into the scrum machine pads, our systems were then able to measure the force of each person's initial impact and sustained force in the rugby scrum. Information was gathered at a 'team' and individual level with measurements taken on three planes - horizontal, vertical and side to side. How the computer 'feels' you The main force of interest was the horizontal push. Visualising performance certainly brought out the competitiveness either between people or personally, with many visitors wanting to have another go or asking Dr Dario Cazzola how their force compared to that of a professional rugby pack. But this rugby scrum machine has an even bigger story to tell. Through the analysis conducted by Dario and the team within the Department of Health at the university it was identified that 40% of often life altering injuries within the sport occurred in the rugby scrum. Working in partnership with the international governing body, World Rugby, the research showed a 25% reduction in scrum forces by a simple change in the technique. This work contributed to making rugby safer for over 9 million players across the world by reducing the collapse of the scrum. ForceTeck - Commercial innovation spinout The instrumented scrum machine isn't the end of the spinal loading story however, whilst the instrument scrum machine uses embedded strain gauges to measure forces, the research has led CAMERA academic Dr Dario Cazzola to set up spin out company ForceTeck. Startup ForceTeck uses physics-based machine learning to calculate the collision and joint forces experienced by athletes only from video footage. This technology is being applied across multiple sports for return-to-play and game readiness analyses as well as performance simulation. Making lab grade technology accessible in the field Using two iPhones and OpenCap open-source software developed by Stanford University, visitors were invited to jump on the Vald Performance, Force plates and have their performance recorded and analysed. Force Decks are instrumented plates that automatically detect and assess movements from squats to jumps, measuring the ground reaction force (GRF) - e.g. the force exerted by the ground on a body in contact with it. Whilst OpenCap allows for the understanding of the motion that created the force. Using Force Decks and the OpenCap system in this way we can create a mobile, user-friendly way to show jump heights in centimetres, peak force in newtons and peak force relative to body weight. We were able to compare individuals against one another and, due to the synchronisation of the force plates and the open capture data, we were able to understand how these forces act on the musculoskeletal system like in the lab using our syntonised and integrated systems. Portable and novel capture devices allow for data ordinarily recorded in the lab to become accessible to a broader range of individuals and teams who wouldn't necessarily have access to expensive testing facilities. A reduction in cost to test allows for higher frequency performance monitoring and testing enabling better detection of performance trends. Attendees were able to compare their jump scores against other attendees and normative data of professional rugby and football players. The buzz in our demo hall at Newark Works was deliciously contagious - we loved having the opportunity to bring our research out of the lab and share knowledge and information with festival goers just as much as people enjoyed exploring innovative and practical ways of engaging with their bodies. |
| Year(s) Of Engagement Activity | 2024 |
| Description | Bath Institute for Rheumatic Diseases |
| Form Of Engagement Activity | A talk or presentation |
| Part Of Official Scheme? | No |
| Geographic Reach | Regional |
| Primary Audience | Professional Practitioners |
| Results and Impact | Invited talk given at the Rheumatology Research Group Meeting - Bath Institute for Rheumatic Diseases, which supports arthritis research, education & patient engagement |
| Year(s) Of Engagement Activity | 2021 |
| URL | https://www.birdbath.org.uk/ |
| Description | Biomechanics and Motion Capture workshop |
| Form Of Engagement Activity | Participation in an activity, workshop or similar |
| Part Of Official Scheme? | No |
| Geographic Reach | Regional |
| Primary Audience | Industry/Business |
| Results and Impact | A workshop for Physiotherapist professionals to introduce attendees to motion capture techniques, current biomechanical research topics, and networking opportunities. Attendees had talks and demos from experts in this field and were introduced to our current research and given opportunities to discuss this with our team and each other. |
| Year(s) Of Engagement Activity | 2022 |
| URL | https://www.camera.ac.uk/2022/10/11/free-biomechanics-motion-capture-workshop/ |
| Description | Bristol Tech Fest |
| Form Of Engagement Activity | Participation in an activity, workshop or similar |
| Part Of Official Scheme? | No |
| Geographic Reach | Regional |
| Primary Audience | Public/other audiences |
| Results and Impact | Bristol Tech Festival. From WP1.3 - Showcasing thermal imaging as a means to track people's engagement with content · Location: MyWorld Sheds, Bristol, UK. · Date: 10th October 2024 · People involved: Jakub Nawala, Guoda Laurinaviciute, Angeliki Katsenou, Iain Gilchrist, Felix Carter, Matteo Antona, Charlotte Butler From WP2.1 showcasing facilities at CAMERA, University of Bath - with a portable motion capture set up see: https://www.camera.ac.uk/2024/10/14/camera-demos-motion-capture-at-motion-for-bristol-tech-fest-2025/ |
| Year(s) Of Engagement Activity | 2024 |
| URL | https://techspark.co/tech-festival/ |
| Description | Bristol Tech Fest: October 2023 - Prof Neill Campbell Event Host |
| Form Of Engagement Activity | Participation in an activity, workshop or similar |
| Part Of Official Scheme? | No |
| Geographic Reach | National |
| Primary Audience | Professional Practitioners |
| Results and Impact | Taking place at The Loco Klub on Thursday 12 October, MyWorld and Digital Catapult are bringing together a collection of industry leaders, investors, start-up founders and SMEs to explore this question through a keynote and panel. We'll explore emerging technology innovations and trends, such as AI, haptics, immersive, animation and how they are going to continue to transform creative industries. We'll also be looking at what else is happening locally, in the world-leading West of England region, and with a wider lens at a national and international level. We'll delve into the current and future impact of MyWorld and other national innovation initiatives, and how collaboration and connectedness will be vital to enhance the exploration and adoption of these programmes. We'll look ahead to forecast innovation within the sector, to discuss the challenges that may arise and to focus on what our key goals should be to ensure we are future-proofing the industry. We intend for this event to draw out the key conversations around the legacy of existing technologies and their applications in the creative industries. As well as to discuss and lead the conversation on how innovation will change the face of creative technology and how our current understanding of innovation within the space will need to shift to allow the potential of the processes, people and technologies within the sector to flourish. Keynotes and panel discussion. Facilities and research showcase presented by Neill Campbell, Rebekah Hole, Eva Martino and Martin Parsons. |
| Year(s) Of Engagement Activity | 2023 |
| URL | https://www.myworld-creates.com/events/bristol-tech-festival-myworld-and-digital-catapult-keynote-pa... |
| Description | Bristol University Roadshow |
| Form Of Engagement Activity | Participation in an activity, workshop or similar |
| Part Of Official Scheme? | No |
| Geographic Reach | Regional |
| Primary Audience | Postgraduate students |
| Results and Impact | Research Roadshow with students from Bristol University sharing our research on The application of visual technology in 3D digital immersive and hybrid performance making. This introduced a new concept to this group and shared our knowledge and expertise in this area. The group had talks and demos and the chance to discuss this with our team. |
| Year(s) Of Engagement Activity | 2023 |
| Description | British Association of Sport and Exercise Medicine Annual Conference: Science and Research Conference Stream Lead, James Bilzon |
| Form Of Engagement Activity | A formal working group, expert panel or dialogue |
| Part Of Official Scheme? | No |
| Geographic Reach | International |
| Primary Audience | Professional Practitioners |
| Results and Impact | British Association of Sport and Exercise Medicine Annual Conference: Science and Research Conference Stream Lead, James Bilzon |
| Year(s) Of Engagement Activity | 2023 |
| URL | https://twitter.com/basem_uk/status/1708773565804265630 |
| Description | CAMERA 2.0 Launch Event |
| Form Of Engagement Activity | Participation in an activity, workshop or similar |
| Part Of Official Scheme? | No |
| Geographic Reach | International |
| Primary Audience | Professional Practitioners |
| Results and Impact | CAMERA welcomed academics, students, partners and guests from across our network to our CAMERA 2.0 Launch event. Centre Directors, theme leads and industry partners outlined the achievements of CAMERA to date, our ongoing research and their visions for the future of intelligent interactive and visual computing research at University of Bath. We were privileged to welcome 3 of our partners to this launch event to speak about their experience of working with CAMERA and the applications they have made to their work. Thank you to Dan Ring from The Foundry, Danny Holdcroft from British Bobsleigh & Skeleton Association and Russ Coppack MBE from UK Ministry of Defence Medical Rehabilitation Centre. The public event was followed by a partner workshop which gave partners an overview how they can work with CAMERA, followed by networking and brainstorming sessions for each theme area; focussing on industry challenges and opportunities for co-created projects. This was well-attended and led to further discussions and plans for future workshops and collaborations. |
| Year(s) Of Engagement Activity | 2021 |
| URL | https://www.camera.ac.uk/2021/05/13/camera-2-0-launch-event/ |
| Description | CAMERA Blog Posts: various reporting research and centre activities |
| Form Of Engagement Activity | Engagement focused website, blog or social media channel |
| Part Of Official Scheme? | No |
| Geographic Reach | International |
| Primary Audience | Public/other audiences |
| Results and Impact | News from CAMERA shared via the centre's website and social media channels. |
| Year(s) Of Engagement Activity | 2023 |
| URL | https://www.camera.ac.uk/news/ |
| Description | CAMERA Expert Speaker Series : Dr Marion Mundt |
| Form Of Engagement Activity | A talk or presentation |
| Part Of Official Scheme? | No |
| Geographic Reach | Local |
| Primary Audience | Postgraduate students |
| Results and Impact | A talk, followed by discussion on On-field motion analysis: repurposing motion capture datasets and training machine learning models to bring the lab to the field. |
| Year(s) Of Engagement Activity | 2023 |
| URL | https://www.camera.ac.uk/2023/03/15/camera-speaker-series-welcomes-dr-marion-mundt/ |
| Description | CAMERA Speaker Series |
| Form Of Engagement Activity | Participation in an activity, workshop or similar |
| Part Of Official Scheme? | No |
| Geographic Reach | National |
| Primary Audience | Professional Practitioners |
| Results and Impact | Revealing new features of neurodegenerative disease using computational analysis of ultrasound images 3.15pm Wed 9th Dec 2020, remote Dr Emma Hodson-Tole, Manchester Metropolitan University Emma Hodson-Tole is Reader Neuro-musculoskeletal Integration within the Musculoskeletal Sciences and Sports Medicine Research Centre at Manchester Metropolitan University. Her research spans fundamental to translational work, focusing on improving understanding interactions between skeletal muscle form and function. |
| Year(s) Of Engagement Activity | 2020 |
| URL | https://www.camera.ac.uk/2020/12/14/revealing-new-features-of-neurodegenerative-disease-using-comput... |
| Description | CAMERA seminar series 2022 - Dr Domna Banakou |
| Form Of Engagement Activity | Participation in an activity, workshop or similar |
| Part Of Official Scheme? | No |
| Geographic Reach | International |
| Primary Audience | Professional Practitioners |
| Results and Impact | Dr Domna Banakou, from the Event Lab (Experimental Virtual Environments for Neuroscience and Technology) at the University of Barcelona. Hosted by: Dr Karin Petrini, CAMERA - University of Bath 19th January, 1pm Title: Immersive Virtual Reality: From Embodiment to Changes in Attitudes, Cognition, and Prosocial Behaviour. |
| Year(s) Of Engagement Activity | 2021 |
| URL | https://www.youtube.com/watch?v=XuUJAxKcqTU |
| Description | CAMERA speeds growth of the south-west's crucible of creativity |
| Form Of Engagement Activity | A press release, press conference or response to a media enquiry/interview |
| Part Of Official Scheme? | No |
| Geographic Reach | International |
| Primary Audience | Media (as a channel to the public) |
| Results and Impact | ESPRC-commissioned press release, featuring CAMERA's role in the South West. "South-west England is home to some of the UK's most successful creative companies. Building on a decade of EPSRC support, CAMERA applies unique expertise and ground-breaking research into VR and MotionCapture to support the sector." |
| Year(s) Of Engagement Activity | 2021 |
| URL | https://epsrc.ukri.org/newsevents/casestudies/camera-speeds-growth-of-south-wests-crucible-of-creati... |
| Description | CHI 2023 Conference Attendance and presentations given by research team |
| Form Of Engagement Activity | A talk or presentation |
| Part Of Official Scheme? | No |
| Geographic Reach | International |
| Primary Audience | Professional Practitioners |
| Results and Impact | CHI 2023 - April 23-28, 2023 in Hamburg, Germany (acm.org) - presentations of work supported by CAMERA Crescent Jicol, Realism and Field of View Affect Presence in VR but Not the Way You Think Crescent Jicol, Imagine That! Imaginative Suggestibility Affects Presence in Virtual Reality Christopher Clarke, FakeForward: Using Deepfake Technology for Feedforward Learning Izzy Fitton, Dancing with the Avatars: Minimal Avatar Customisation Enhances Learning in a Psychomotor Task Ana Levordashka & Jamie Eastman, An Exploration of Theatre Rehearsals in Social Virtual Reality |
| Year(s) Of Engagement Activity | 2023 |
| URL | https://chi2023.acm.org/ |
| Description | CVPR 2020, Murray Evans |
| Form Of Engagement Activity | A talk or presentation |
| Part Of Official Scheme? | No |
| Geographic Reach | International |
| Primary Audience | Professional Practitioners |
| Results and Impact | CAMERA researcher Murray Evans presented A Non-invasive Vision Based Approach to Velocity Measurement of Skeleton Training at CVPR2020's 6th IEEE International Workshop on Computer Vision in Sports. |
| Year(s) Of Engagement Activity | 2020 |
| URL | https://openaccess.thecvf.com/content_CVPRW_2020/html/w53/Evans_A_Non-Invasive_Vision-Based_Approach... |
| Description | Centre for Health, and Injury & Illness Prevention in Sport (CHi2PS) Launch : McGuigan |
| Form Of Engagement Activity | Participation in an activity, workshop or similar |
| Part Of Official Scheme? | No |
| Geographic Reach | National |
| Primary Audience | Professional Practitioners |
| Results and Impact | Launch of the Centre for Health, and Injury & Illness Prevention in Sport (CHi2PS) at the University of Bath - involving members of CAMERA High quality research that has real-world impact on the safety and welfare of athletes across all levels of sport. Part of Bath's Department for Health, and the UK Collaborating Centre on Injury and Illness Prevention in Sport (UKCCIIS) - IOC Research Centre of Excellence. |
| Year(s) Of Engagement Activity | 2023 |
| URL | https://www.bath.ac.uk/research-centres/centre-for-health-and-injury-illness-prevention-in-sport-chi... |
| Description | Climbing and VR events for young people with visual impairments |
| Form Of Engagement Activity | Participation in an activity, workshop or similar |
| Part Of Official Scheme? | No |
| Geographic Reach | National |
| Primary Audience | Study participants or study members |
| Results and Impact | As part of the Guide Dog funded project, of with Karin Petrini is PI, we organised and run two events for young people with vision impairment, a Climbing event and a VR events which generated already impact (e.g., changes to Climbing center website and rules) and will be part of a qualitative paper on how to develop events for these young people. We released an announcement by the young people and also the funder: https://www.bath.ac.uk/announcements/young-people-with-vision-impairment-guide-new-research-breaking-down-barriers/ |
| Year(s) Of Engagement Activity | 2023 |
| URL | https://www.bath.ac.uk/announcements/young-people-with-vision-impairment-guide-new-research-breaking... |
| Description | Create a realistic VR experience using a normal 360-degree camera |
| Form Of Engagement Activity | A press release, press conference or response to a media enquiry/interview |
| Part Of Official Scheme? | No |
| Geographic Reach | International |
| Primary Audience | Media (as a channel to the public) |
| Results and Impact | Press Release and related Social Media. Video explainer of research at: https://youtu.be/ea87i4cGU48 Omniphotos: A quick and easy approach for capturing 360° VR photography without using expensive specialist cameras. |
| Year(s) Of Engagement Activity | 2020 |
| URL | https://www.bath.ac.uk/announcements/create-a-realistic-vr-experience-using-a-normal-360-degree-came... |
| Description | Creating Presence in Mixed Reality - FMX 2022 |
| Form Of Engagement Activity | A talk or presentation |
| Part Of Official Scheme? | No |
| Geographic Reach | International |
| Primary Audience | Other audiences |
| Results and Impact | Darren Cosker gave a tech talk to an audience of researchers and industry representatives at FMX 2022 about Creating Presence in Mixed Reality. |
| Year(s) Of Engagement Activity | 2022 |
| URL | https://fmx.de/en/program-2022/detail/event/23378 |
| Description | Creative Futures Magazine Article |
| Form Of Engagement Activity | A magazine, newsletter or online publication |
| Part Of Official Scheme? | No |
| Geographic Reach | Regional |
| Primary Audience | Public/other audiences |
| Results and Impact | Article highlighting the successful involvement of CAMERA in the ARHC Bristol + Bath Creative R+D Cluster. |
| Year(s) Of Engagement Activity | 2023 |
| URL | https://thebathmagazine.co.uk/creative-futures/ |
| Description | Customising avatars to look more like you improves learning in virtual environments: Lutteroth |
| Form Of Engagement Activity | A press release, press conference or response to a media enquiry/interview |
| Part Of Official Scheme? | No |
| Geographic Reach | International |
| Primary Audience | Media (as a channel to the public) |
| Results and Impact | Customising avatars to look more like you improves learning in virtual environments Featuring research from CAMERA Researchers have shown that even minimal customisation of avatars can help people learn better in a virtual environment. |
| Year(s) Of Engagement Activity | 2023 |
| URL | https://www.bath.ac.uk/announcements/customising-avatars-to-look-more-like-you-improves-learning-in-... |
| Description | DE-Nexus, the Digital Economy Next Stage Symposium, 10-11 June 2024 |
| Form Of Engagement Activity | Participation in an activity, workshop or similar |
| Part Of Official Scheme? | No |
| Geographic Reach | National |
| Primary Audience | Professional Practitioners |
| Results and Impact | Early June saw members of the CAMERA team attending an in-person symposium to showcase our research alongside the other five EPSRC funded Next Stage Digital Economy Centres. The public, free-to-attend event brought together researchers with businesses, government bodes, charities and public organisations. The event was an opportunity for us to showcase our work across an incredible landscape - encompassing the themes of Creative Science and Technology, Human Performance Enhancement and Digital Health and Assistive technology. It also maintained the sporting flavour of the summer with the opening address being given by British gold medal winning paralympic swimmer (& life peer) Lord Chris Holmes (and his dog Nancy). CAMERA Centre Director Professor Neill Campbell gave an energetic and engaging presentation on our achievements, facilitated interactive breakout sessions on AI and Trust and introduced Professor Christopher Smith's UKRI Perspective on a Digital Future. Legacy "Through this programme we have trained a new generation of researchers in a multidisciplinary way of working who will build on and propagate that out across different research areas and into industry," said Professor Neill Campbell. "From what I have seen here today, the digital economy is in safe hand." "The legacy of CAMERA is a centre with critical mass to continue after the grant funding has ended - not just physically in terms of the facilities built and the people who staff the studio. It is also philosophically enduring." Our researchers from the centre spent the two days at One Birdcage Walk, listening to and engaging with colleagues from around the UK, attending panels and sharing their expertise and findings over the past 8 years. Collaboration and dedication The event was organised by a committee of Centre Managers including CAMERA's Centre Manager Rebekah Hole who said: "It was brilliant to work with such a diverse and large team of Centre Managers and event coordinators for this event." "We are incredibly proud to see everything come together so seamlessly, showcasing our collective efforts and achievements. The collaboration and dedication of everyone involved made this event a great success.." We were delighted to share the journey of CAMERA from our initial set up in 2015, developing and enhancing technology for applications across sectors. We demonstrated how we work at the intersection between research and industry, finding new ways to solve the impossible with our role as a multidisciplinary catalyst for creativity central to CAMERA's mission. |
| Year(s) Of Engagement Activity | 2025 |
| Description | Deepfake shows its positive face: Lutteroth |
| Form Of Engagement Activity | A press release, press conference or response to a media enquiry/interview |
| Part Of Official Scheme? | No |
| Geographic Reach | International |
| Primary Audience | Media (as a channel to the public) |
| Results and Impact | Deepfake shows its positive face Two studies by computer scientists at the University of Bath make a case for using deepfakes in training videos. |
| Year(s) Of Engagement Activity | 2023 |
| URL | https://www.bath.ac.uk/announcements/deepfake-shows-its-positive-face/#:~:text=Watching%20a%20traini... |
| Description | Elena Seminati, Invited Talk at the Institute of Engineering and Technology (IET) |
| Form Of Engagement Activity | A talk or presentation |
| Part Of Official Scheme? | No |
| Geographic Reach | Regional |
| Primary Audience | Professional Practitioners |
| Results and Impact | 6th June 23 Developments and Advances in Prosthetics - IET Events https://events.theiet.org/events/developments-and-advances-in-prosthetics/ |
| Year(s) Of Engagement Activity | 2023 |
| URL | http://theiet.org |
| Description | Estimating Spinal Loading in Rugby Activities, Sports Biomechanics Lecture Series |
| Form Of Engagement Activity | A talk or presentation |
| Part Of Official Scheme? | No |
| Geographic Reach | National |
| Primary Audience | Professional Practitioners |
| Results and Impact | Lecture 21 of the Sports Biomechanics Lecture Series, Dario Cazzola discusses his research estimating spinal loading in rugby activities, including experimental data and computer simulations. Links to key papers: Cervical Spine Injuries: A Whole-Body Musculoskeletal Model for the Analysis of Spinal Loading https://journals.plos.org/plosone/article?id=10.1371%2Fjournal.pone.0169329 Musculoskeletal modelling of the human cervical spine for the investigation of injury mechanisms during axial impacts: https://journals.plos.org/plosone/article?id=10.1371%2Fjournal.pone.0216663 |
| Year(s) Of Engagement Activity | 2020 |
| URL | https://www.youtube.com/watch?v=rdJiN0aBrxk |
| Description | European Federation Sports Medicine Associations talk on Exertional Heat Stroke |
| Form Of Engagement Activity | A talk or presentation |
| Part Of Official Scheme? | No |
| Geographic Reach | International |
| Primary Audience | Professional Practitioners |
| Results and Impact | - |
| Year(s) Of Engagement Activity | 2024 |
| Description | Exhibiting at the Cycling Technology Networking Event at the Silverstone Sports Engineering Hub |
| Form Of Engagement Activity | Participation in an activity, workshop or similar |
| Part Of Official Scheme? | No |
| Geographic Reach | National |
| Primary Audience | Professional Practitioners |
| Results and Impact | A team from CAMERA exhibited their BikeFit demo at the Cycling Technology Networking Event at the Silverstone Sports Engineering Hub, jointly with Tony Corke of Torke Cycling. See: https://torkecycling.com https://www.instagram.com/ssehub/p/DF5LodaN15W/ People: Zak Sheehy, Mark Townsend, Karl Morgan, Eamonn O'Neill, Crescent Jicol, Ebru Fenney, Alvin Favaratto Santos Project background: https://vimeo.com/1054471790/078a00e6f7?share=copy CAMERA co-director and Bath Institute for the Augmented Human (IAH) co-Founder Eamonn O'Neill and team his team of researchers wowed attendees at the Cycling Technology Networking Event held at the Silverstone Sports Engineering Hub with their Bike Fit performance enhancing technology. Bike Fit's integration of hardware and software captures information on joint position, as well as muscle activity, oxygen and carbon dioxide readings to give an unprecedent level of insight into rider performance. Armed with this level of detailed feedback, the rider is able to make critical changes to their position on the bike - invaluable for injury prevention and enhanced sporting performance. ??? (photo: Zak Sheehy, Mark Townsend, Karl Morgan, Eamonn O'Neill, Crescent Jicol, Ebru Fenney, Alvin Favaratto Santos were exhibiting jointly with Tony Corke of Torke Cycling - https://torkecycling.com) |
| Year(s) Of Engagement Activity | 2025 |
| URL | https://vimeo.com/1054471790/078a00e6f7?share=copy |
| Description | Experimental Psychology Society |
| Form Of Engagement Activity | A talk or presentation |
| Part Of Official Scheme? | No |
| Geographic Reach | National |
| Primary Audience | Professional Practitioners |
| Results and Impact | Caitlin Naylor, a CAMERA PhD student will present her research ' The role of multisensory integration in top-down perception' at the Experimental Psychology Society meeting 2022 |
| Year(s) Of Engagement Activity | 2022 |
| Description | FUTURES NIGHT |
| Form Of Engagement Activity | Participation in an activity, workshop or similar |
| Part Of Official Scheme? | No |
| Geographic Reach | Regional |
| Primary Audience | Public/other audiences |
| Results and Impact | AS part of FUTRES Night CAMERA ran a event called Building A Digital You for a general public audience. The event included VR demos ran by our tech team and talks about different areas of CAMERA research using Motion Capture/ VR? Ultrasounds in different ways. The event was designed to introduce a new audience to academic research in an inclusive and accessible way. |
| Year(s) Of Engagement Activity | 2022 |
| URL | https://www.camera.ac.uk/2022/09/20/building-a-digital-you-futures-festival-2022/ |
| Description | Festival of Tomorrow |
| Form Of Engagement Activity | A talk or presentation |
| Part Of Official Scheme? | No |
| Geographic Reach | National |
| Primary Audience | Public/other audiences |
| Results and Impact | 'OmniPhotos - an approach for capturing 360° VR photography without using expensive specialist cameras' was a live demo and talk by Cristian Richardt at the Festival of Tomorrow. Festival of tomorrow is a science, technology and research festival, which aims to share new discoveries with the public and other researchers. In 2021 they launched a schools programme to reach a new audience. The festival has a widely ranging audience from families to industry and academics. |
| Year(s) Of Engagement Activity | 2021 |
| URL | https://festivaloftomorrow.com/about |
| Description | Festival of Tomorrow, Science Swindon |
| Form Of Engagement Activity | Participation in an activity, workshop or similar |
| Part Of Official Scheme? | No |
| Geographic Reach | National |
| Primary Audience | Public/other audiences |
| Results and Impact | Showcasing research at CAMERA. Christian Richardt's OmniPhotos - an approach for capturing 360° VR photography without using expensive specialist cameras. Panel Discussion - Neill Campbell discussed 5G and the future of connectivity. |
| Year(s) Of Engagement Activity | 2021 |
| URL | https://www.scienceswindon.com/festival-of-tomorrow |
| Description | Functional Markerless Motion Capture: How close are we to clinical application? Clinical Movement Analysis Society of UK and Ireland Annual Meeting, 27-28 April 2023, London |
| Form Of Engagement Activity | Participation in an activity, workshop or similar |
| Part Of Official Scheme? | No |
| Geographic Reach | National |
| Primary Audience | Professional Practitioners |
| Results and Impact | Presentations and workshops at this academic conference; audience was a mixture of researchers and clinical movement analysis practitioners. The presentation increased awareness of our research (specifically the use of markerless motion capture in a clinical environment) and made new contacts in the clinical motion analysis field particularly clinical gait labs in the UK and Ireland who were keen to be involved in our research relating the user requirements for markerless motion capture in a clinical environment. |
| Year(s) Of Engagement Activity | 2023 |
| URL | https://cmasuki.org/annual-meeting-of-the-clinical-movement-analysis-society-2023-london/ |
| Description | Functional motion capture for the clinical workspace workshop at the Royal United Hospital : McGuigan / Wade |
| Form Of Engagement Activity | Participation in an activity, workshop or similar |
| Part Of Official Scheme? | No |
| Geographic Reach | Regional |
| Primary Audience | Professional Practitioners |
| Results and Impact | Functional motion capture for the clinical workspace workshop at the Royal United Hospital - patient groups and clinicians attended. |
| Year(s) Of Engagement Activity | 2023 |
| Description | Fundacao para a Ciencia e a Tecnologia |
| Form Of Engagement Activity | Participation in an activity, workshop or similar |
| Part Of Official Scheme? | No |
| Geographic Reach | International |
| Primary Audience | Professional Practitioners |
| Results and Impact | Michael Proulx was asked to be a panel member at the Psychology Panel, Fundacao para a Ciencia e a Tecnologia, Portugal |
| Year(s) Of Engagement Activity | 2020 |
| Description | GW4 Technician Showcase |
| Form Of Engagement Activity | A press release, press conference or response to a media enquiry/interview |
| Part Of Official Scheme? | No |
| Geographic Reach | National |
| Primary Audience | Professional Practitioners |
| Results and Impact | CAMERA welcomed the film crew from GW4 to the studio at University of Bath to interview Studio Engineer Pooya Soltani about his role as a technician and researcher. The GW4's The Technician Commitment aims to ensure visibility, recognition, career development and sustainability for technicians working in higher education and research, across all disciplines. GW4 have launched their GW4WARD technician video showcase series in recognition of their valuable and significant contributions. This new video series supports the aims of GW4WARD - to enhance the visibility and development of GW4 technical staff - by showcasing the experience of four different technicians from the universities of Bath, Bristol, Cardiff and Exeter. The videos highlight the breadth of different technical roles and their pivotal position in our teaching and research activities. |
| Year(s) Of Engagement Activity | 2021 |
| URL | https://www.youtube.com/watch?v=FdT3Sfxu_KQ |
| Description | Guest lecture in Advanced Developmental Cognitive Neuroscience as part of the UCL Paediatric Neuropsychology MSc at ICH |
| Form Of Engagement Activity | A talk or presentation |
| Part Of Official Scheme? | No |
| Geographic Reach | National |
| Primary Audience | Professional Practitioners |
| Results and Impact | Karin Petrini was invited to give a guest lecture in Advanced Developmental Cognitive Neuroscience as part of the UCL Paediatric Neuropsychology MSc at ICH. |
| Year(s) Of Engagement Activity | 2023 |
| URL | https://www.ucl.ac.uk/prospective-students/graduate/taught-degrees/clinical-paediatric-neuropsycholo... |
| Description | Healthy Later Living Network |
| Form Of Engagement Activity | A talk or presentation |
| Part Of Official Scheme? | No |
| Geographic Reach | National |
| Primary Audience | Professional Practitioners |
| Results and Impact | Pooya Soltani presented his research on 'Using VR in older adults' to the Healthy Later Living Network. |
| Year(s) Of Engagement Activity | 2021 |
| Description | Hopeful Futures Showcase |
| Form Of Engagement Activity | Participation in an activity, workshop or similar |
| Part Of Official Scheme? | No |
| Geographic Reach | Regional |
| Primary Audience | Public/other audiences |
| Results and Impact | CAMERA presented a demo and a talk about the Bristol and Bath Creative Cluster Hopeful Futures Creative R and D Showcase to an audience of academic and industry attendees in the creative arts. It was a chance to share our research and let people who may not have seen it before take part in a VR demo based on some recent work. It was a great opportunity to share our work with a large and relevant audience in our area. |
| Year(s) Of Engagement Activity | 2022 |
| URL | https://www.camera.ac.uk/2022/10/20/hopeful-futures-bristolbath-creative-rd-showcase/ |
| Description | How Bath virtual reality research is opening doors - featuring Michael Proulx and CAMERA PhD Student Caitlin Naylor |
| Form Of Engagement Activity | Engagement focused website, blog or social media channel |
| Part Of Official Scheme? | No |
| Geographic Reach | International |
| Primary Audience | Undergraduate students |
| Results and Impact | University feature on research at CAMERA and Meta |
| Year(s) Of Engagement Activity | 2023 |
| URL | https://www.bath.ac.uk/case-studies/how-bath-virtual-reality-research-is-opening-doors-ben-explores-... |
| Description | How VR can help improve balance in older people |
| Form Of Engagement Activity | A broadcast e.g. TV/radio/film/podcast (other than news/press) |
| Part Of Official Scheme? | No |
| Geographic Reach | Regional |
| Primary Audience | Public/other audiences |
| Results and Impact | Pooya Soltani was interviewed for BBC Radio Bristol about his research 'How VR can help improve balance in older people' |
| Year(s) Of Engagement Activity | 2021 |
| URL | https://www.bbc.co.uk/sounds/play/p09hl8qz |
| Description | How active video games (exergames) and virtual reality can be used for sports education, training, and motivation. |
| Form Of Engagement Activity | A talk or presentation |
| Part Of Official Scheme? | No |
| Geographic Reach | Regional |
| Primary Audience | Public/other audiences |
| Results and Impact | Pooya Soltani gave a talk and demo at the Bath Digital Festival on his research: How active video games (exergames) and virtual reality can be used for sports education, training, and motivation. |
| Year(s) Of Engagement Activity | 2021 |
| URL | https://bathdigitalfestival.co.uk/events/tech:world/virtual-reality-gaming-for-physical-activity-and... |
| Description | How the University of Bath is supporting British athletes to succeed at the Olympic Winter Games |
| Form Of Engagement Activity | A press release, press conference or response to a media enquiry/interview |
| Part Of Official Scheme? | No |
| Geographic Reach | International |
| Primary Audience | Media (as a channel to the public) |
| Results and Impact | Press release featuring CAMERA's research team & how they have become embedded within the BBSA's Applied Science Programme as the team prepare for both Beijing 2022 Winter Olympic Games and Milan Cortina 2026. The press release was used as a showcase for EPSRC newsletter and shared via website and social media channels. |
| Year(s) Of Engagement Activity | 2022 |
| URL | https://www.bath.ac.uk/case-studies/how-the-university-of-bath-is-supporting-british-athletes-to-suc... |
| Description | How you can be Anyone in VR |
| Form Of Engagement Activity | A talk or presentation |
| Part Of Official Scheme? | No |
| Geographic Reach | International |
| Primary Audience | Postgraduate students |
| Results and Impact | In her talk, Anca Salagean discussed the research exploring the endless possibilities of 'becoming another' and 'becoming one's digital self' in VR, whilst also underlining some effects of this phenomenon and ethical considerations of this. Anca Salagean is a PhD student with CAMERA; her main research interests are at the intersection between psychology and computer science This talk was given at a TEDx event using the TED conference format but independently organised by a local community. The presentation sparked questions and discussion of Anca's research and CAMERA facilities. She was able to recruit study participants who have enabled her ongoing research with CAMERA. |
| Year(s) Of Engagement Activity | 2021 |
| URL | https://youtu.be/QfRtmfkgl-A |
| Description | Human navigation without vision: seeing with our ears and tongues through advances in sensory substitution and augmented reality |
| Form Of Engagement Activity | A talk or presentation |
| Part Of Official Scheme? | No |
| Geographic Reach | National |
| Primary Audience | Professional Practitioners |
| Results and Impact | Royal Institute of Navigation COGNAV WEBINAR SERIES: HUMAN NAVIGATION WITHOUT VISION. Dr Michael Proulx gave a talk on his research 'Human navigation without vision: seeing with our ears and tongues through advances in sensory substitution and augmented reality'. |
| Year(s) Of Engagement Activity | 2022 |
| URL | https://rin.org.uk/events/EventDetails.aspx?id=1597802&group= |
| Description | ISB and ISBS Conference Presentations from CAMERA Researchers |
| Form Of Engagement Activity | A talk or presentation |
| Part Of Official Scheme? | No |
| Geographic Reach | International |
| Primary Audience | Professional Practitioners |
| Results and Impact | ISBS International Society of Biomechanics in Sports Annual Conference 12/07-16/07 Julie Emmerson Conference ISBS 23 Comparison of Markerless and Marker-based Motion Capture for estimating External Mechanical Work in Tennis: A Pilot Study 100 I'm in further discussions with Dr Marion Mundt (who presented her work to CAMERA recently) about extending the work that I presented and incorporating with her data set. Julie also had some very useful conversations with a researcher in tennis who is also a tennis coach (Nick Busuttil). 41th Conference of the International Society of Biomechanics in Sports - International Society of Biomechanics in Sports (isbs.org) 12/07-16/07 Steffi Colyer Conference ISBS 23 Estimation of Ground Reaction Forces From Markerless Kinematics and Comparison Against Measured Force Plate Data 100 I'm in further discussions with Dr Marion Mundt (who presented her work to CAMERA recently) about extending the work that I presented and incorporating with her data set. Julie also had some very useful conversations with a researcher in tennis who is also a tennis coach (Nick Busuttil). 41th Conference of the International Society of Biomechanics in Sports - International Society of Biomechanics in Sports (isbs.org) https://www.camera.ac.uk/2023/07/20/camera-heads-to-isbs-2023/ International Society of Biomechanics Congress - https://isbweb.org/activities/congresses 30/07 - 3/08 Logan Wade Conference ISB 2023 The BASMI limits patient specific examination compared to motion capture of a four-segment spine isb-jsb2023-fukuoka 30/07 - 3/08 Yi Wan Conference ISB 2023 Altering foot orientation changes knee loading in people with and without knee osteoarthritis during three daily activities isb-jsb2023-fukuoka 30/07 - 3/08 Dario Cazzola Conference ISB 2023 Towards the adoption of musculoskeletal modelling in the contact sport industry: Is it dream or reality? isb-jsb2023-fukuoka 30/07 - 3/08 Andrea Braschi Conference ISB 2023 (Poster) Predicting cervical spine dynamics using gaussian processes isb-jsb2023-fukuoka |
| Year(s) Of Engagement Activity | 2023 |
| Description | ISBS Mid Year Symposium 23 |
| Form Of Engagement Activity | Participation in an activity, workshop or similar |
| Part Of Official Scheme? | No |
| Geographic Reach | International |
| Primary Audience | Professional Practitioners |
| Results and Impact | CAMERA Researcher Dario Cazzola was invited to take part in a panel session at ISBS Mid Year Symposium in Feb 2023. This was a chance to share his expertise and the research he works on with CAMERA to a wide audience as well as giving him the opportunity to network and share info with others in the field. |
| Year(s) Of Engagement Activity | 2023 |
| URL | https://isbs.org/conferences/midyear2023?trk=public_post_reshare-text#:~:text=ISBS%20Mid%20Year%20Sy... |
| Description | ISBS Virtual Symposium 2021 |
| Form Of Engagement Activity | A talk or presentation |
| Part Of Official Scheme? | No |
| Geographic Reach | International |
| Primary Audience | Professional Practitioners |
| Results and Impact | Steffi Colyer discussed her work at CAMERA in Sprint Biomechanics alongside a panel of experts. |
| Year(s) Of Engagement Activity | 2020 |
| URL | https://isbs.org/isbs-2020-online-activities |
| Description | ISBS conference, Laurie Needham |
| Form Of Engagement Activity | A talk or presentation |
| Part Of Official Scheme? | No |
| Geographic Reach | International |
| Primary Audience | Professional Practitioners |
| Results and Impact | Laurie Needham's ISBS conference ("Using Computer Vision and Deep Learning Methods to Capture Skeleton Push Start Performance") presentation was awarded a 'People's Choice Award', voted for by the members of the society (announced in society's Newsletter, which can be found here: https://isbs.org/images/nl/NL3602_v3.pdf) |
| Year(s) Of Engagement Activity | 2020 |
| URL | https://isbs.org/images/nl/NL3602_v3.pdf |
| Description | Images of Research exhibitions |
| Form Of Engagement Activity | Participation in an activity, workshop or similar |
| Part Of Official Scheme? | No |
| Geographic Reach | Regional |
| Primary Audience | Public/other audiences |
| Results and Impact | CAMERA had 3 images featured in a research exhibition in the city centre in Bath. The exhibition was designed to introduce the public to academic research through a specific image and a describing paragraph. Our exhibited included our research on VAR decisions, Avatar creation for the film industry and immersive VR. |
| Year(s) Of Engagement Activity | 2022 |
| URL | https://www.bath.ac.uk/projects/images-of-research/ |
| Description | Infinite Monkey Cage |
| Form Of Engagement Activity | A broadcast e.g. TV/radio/film/podcast (other than news/press) |
| Part Of Official Scheme? | No |
| Geographic Reach | National |
| Primary Audience | Public/other audiences |
| Results and Impact | CAMERA Co-Investigator Polly McGuigan joined a panel on Radio 4s Infinite Monkey Cage programme to discuss Biomechanics and How Far the Human Body can be pushed. She was invited as the scientific expert on the panel. |
| Year(s) Of Engagement Activity | 2023 |
| URL | https://www.bbc.co.uk/sounds/play/p0f1wdjy |
| Description | Innovation in sport: accelerating breakthroughs in engineering, optimisation and performance - attendance and workshops |
| Form Of Engagement Activity | Participation in an activity, workshop or similar |
| Part Of Official Scheme? | No |
| Geographic Reach | National |
| Primary Audience | Professional Practitioners |
| Results and Impact | Event Details Innovation in sport: accelerating breakthroughs in engineering, optimisation and performance About this event This Royal Society conference will bring together stakeholders from across industry, academia and competitive sport to explore how cutting-edge advances and innovations in data, modelling, simulation, and design engineering are enabling humans and machines to operate ever closer to peak functional and mechanical capacity. Talks will include case studies from Formula 1, high-performance sport and Paralympic engineering, and will discuss the key scientific, translational and commercial opportunities and challenges of the coming decade within the elite and everyday sporting industries. The conference will conclude with a panel discussion to consider debates around ethics, accessibility, and how scientific and technical challenges and research gaps might be addressed to drive continued interdisicplinary innovation. |
| Year(s) Of Engagement Activity | 2022 |
| Description | Interview on Radio 4 programme - Inside Health |
| Form Of Engagement Activity | A press release, press conference or response to a media enquiry/interview |
| Part Of Official Scheme? | No |
| Geographic Reach | International |
| Primary Audience | Media (as a channel to the public) |
| Results and Impact | CAMERA research Karin Petrini was interviewed by Radio 4 for it's Inside Health show about her research into how learning and playing instruments can help our brains process audio and visual information, sharing her expertise with the radio show audience and introducing the public to new knowledge about this area. |
| Year(s) Of Engagement Activity | 2023 |
| URL | https://www.bbc.co.uk/sounds/play/m001hp54 |
| Description | Invited Talk at ISBS Mid Year Symposium |
| Form Of Engagement Activity | A talk or presentation |
| Part Of Official Scheme? | No |
| Geographic Reach | International |
| Primary Audience | Professional Practitioners |
| Results and Impact | Steffi Colyer gave an invited presentation next Friday (5th February) at the International Society of Biomechanics in Sports 'Mid-Year Symposium', based on the "How sprinters accelerate..." paper published in SJMSS |
| Year(s) Of Engagement Activity | 2021 |
| URL | https://isbs.org/isbs-2020-online-activities |
| Description | Invited talk at Birkbeck VR Lab |
| Form Of Engagement Activity | A talk or presentation |
| Part Of Official Scheme? | No |
| Geographic Reach | Local |
| Primary Audience | Postgraduate students |
| Results and Impact | Caitlin Naylor, CAMERA PhD Student, gave and invited talk on her research to VR lab at Birkbeck (University of London) and spent time at the lab finding out more about their tools and measurements. |
| Year(s) Of Engagement Activity | 2023 |
| Description | Joint MSK MEC Seminar Series |
| Form Of Engagement Activity | Participation in an activity, workshop or similar |
| Part Of Official Scheme? | No |
| Geographic Reach | National |
| Primary Audience | Professional Practitioners |
| Results and Impact | Invited guest speaker to Imperial College London's Joint MSK MEC Seminar Series, held 25-Jun-21. |
| Year(s) Of Engagement Activity | 2021 |
| URL | https://www.imperial.ac.uk/whats-on/ |
| Description | Karin Petrini: Invited Speaker at Bristol Dementia Wellbeing Service - Development Day |
| Form Of Engagement Activity | A talk or presentation |
| Part Of Official Scheme? | No |
| Geographic Reach | Regional |
| Primary Audience | Patients, carers and/or patient groups |
| Results and Impact | - |
| Year(s) Of Engagement Activity | 2024 |
| URL | https://www.bristoldementiawellbeing.org/#Opt-In |
| Description | Keynote Speaker - ACM CVMP 2021 |
| Form Of Engagement Activity | A talk or presentation |
| Part Of Official Scheme? | No |
| Geographic Reach | International |
| Primary Audience | Professional Practitioners |
| Results and Impact | Keynote talk at ACM conference |
| Year(s) Of Engagement Activity | 2021 |
| URL | https://www.cvmp-conference.org/2021/keynotes/ |
| Description | Live Broadcast Interview with the Mexican Federation of Sports Medicine |
| Form Of Engagement Activity | A broadcast e.g. TV/radio/film/podcast (other than news/press) |
| Part Of Official Scheme? | No |
| Geographic Reach | National |
| Primary Audience | Professional Practitioners |
| Results and Impact | Join us for an exclusive interview with Prof. James Bilzon on Exercise Management of Knee Osteoarthritis and Exertional Heat Stroke! June 6, 12:00 PM (CDMX) Facebook Live |
| Year(s) Of Engagement Activity | 2024 |
| Description | Motion Capture and Animation Research at CAMERA: From Digital Humans to Digital Dogs |
| Form Of Engagement Activity | A talk or presentation |
| Part Of Official Scheme? | No |
| Geographic Reach | Local |
| Primary Audience | Professional Practitioners |
| Results and Impact | Departmental Seminar presentation of CAMERA's research. Showcasing research to the University Community. Recording made available for public audience via Youtube. |
| Year(s) Of Engagement Activity | 2020 |
| URL | https://www.camera.ac.uk/2020/12/07/motion-capture-and-animation-research-at-camera-from-digital-hum... |
| Description | Motion Capture and Mobile Sensing - ALAN Network Seminar, Elena Seminati |
| Form Of Engagement Activity | A talk or presentation |
| Part Of Official Scheme? | No |
| Geographic Reach | Local |
| Primary Audience | Public/other audiences |
| Results and Impact | Dr Elena Seminati discussed her research at the event held by Assisted Living Action Network (ALAN), West of England AHSN and Medilink South West. |
| Year(s) Of Engagement Activity | 2020 |
| URL | https://www.camera.ac.uk/2020/11/25/motion-capture-and-mobile-sensing-alan-network-seminar |
| Description | Movement analysis in clinical settings workshop at Great Western Hospital : McGuigan / Wade |
| Form Of Engagement Activity | Participation in an activity, workshop or similar |
| Part Of Official Scheme? | No |
| Geographic Reach | Regional |
| Primary Audience | Professional Practitioners |
| Results and Impact | Movement analysis in clinical settings workshop at Great Western Hospital for clinicians and study participants |
| Year(s) Of Engagement Activity | 2023 |
| Description | MyWorld - AI and Nature |
| Form Of Engagement Activity | A talk or presentation |
| Part Of Official Scheme? | No |
| Geographic Reach | Regional |
| Primary Audience | Other audiences |
| Results and Impact | Martin Parsons gave a talk about our experiences in motion capturing animals as part of the MyWorld sponsored AI and Nature event. This event brought together people from across the academic world and creative industries in the South West. |
| Year(s) Of Engagement Activity | 2023 |
| Description | MyWorld CR&D launch |
| Form Of Engagement Activity | Participation in an activity, workshop or similar |
| Part Of Official Scheme? | No |
| Geographic Reach | Regional |
| Primary Audience | Industry/Business |
| Results and Impact | CAMERA Director presented the research of CAMERA to the MyWorld CR&D call launch. The audience consisted of other members of the MyWorld group and external industry attendees in the creative industries. This led to discussions of collaborations and partnership and potential funding applications with a number of attendees |
| Year(s) Of Engagement Activity | 2022 |
| Description | MyWorld Intro to Motion Capture |
| Form Of Engagement Activity | Participation in an activity, workshop or similar |
| Part Of Official Scheme? | No |
| Geographic Reach | Regional |
| Primary Audience | Industry/Business |
| Results and Impact | An Introduction to Motion Capture technique, equipment and research for members of MyWorld to an audience of academics based at other institutions and industry/business partners about the potential for Motion Capture research and how it can be used. This sparked conversations about possible future partnerships and discussions within the group. |
| Year(s) Of Engagement Activity | 2022 |
| Description | MyWorld Intro to Motion Capture |
| Form Of Engagement Activity | Participation in an activity, workshop or similar |
| Part Of Official Scheme? | No |
| Geographic Reach | Regional |
| Primary Audience | Industry/Business |
| Results and Impact | An Introduction to Motion Capture technique, equipment and research for members of MyWorld to an audience of academics based at other institutions and industry/business partners about the potential for Motion Capture research and how it can be used. This sparked conversations about possible future partnerships and discussions within the group. |
| Year(s) Of Engagement Activity | 2022 |
| Description | MyWorld Meets |
| Form Of Engagement Activity | A talk or presentation |
| Part Of Official Scheme? | No |
| Geographic Reach | Regional |
| Primary Audience | Other audiences |
| Results and Impact | Martin Parsons from the CAMERA studio gave a presentation of our research and facilities to the MyWorld Meets event. this event brings together people involved in the MyWorld Strength in Places project involving other academic institutions and the creative industries in the South West. |
| Year(s) Of Engagement Activity | 2023 |
| Description | MyWorld Network Launch Meeting |
| Form Of Engagement Activity | Participation in an activity, workshop or similar |
| Part Of Official Scheme? | No |
| Geographic Reach | Regional |
| Primary Audience | Industry/Business |
| Results and Impact | Partners from the Strength in Places Fund (SIPF) MyWorld programme joined CAMERA for their Network Meeting at our Innovation Studio at The Bottle Yard, Bristol. Guests were given a tour of facilities and demos of CAMERA's avatar pipeline. Colleagues from MyWorld Bristol and Bath, Digital Catapult and Esprit Film and Television came along to explore the new studio, experience our real time MetaHuman animation and discuss our exciting new collaboration. |
| Year(s) Of Engagement Activity | 2021 |
| URL | https://www.camera.ac.uk/2021/07/07/innovation-studio-welcomes-its-first-visitors |
| Description | Neill Campbell invited talks |
| Form Of Engagement Activity | A talk or presentation |
| Part Of Official Scheme? | No |
| Geographic Reach | International |
| Primary Audience | Postgraduate students |
| Results and Impact | Uncertainty and Evaluation in Computer Vision, Neill D. F. Campbell, BMVA Summer School, University of Durham, 17 Jul 2024 Structured Generative Models as Priors for Inverse Problems, Neill D. F. Campbell, University of Manchester, 08 May 2024 No Free Lunches in Machine Learning, Neill D. F. Campbell, Bath AI Talks, 28 Feb 2024 |
| Year(s) Of Engagement Activity | 2024 |
| URL | https://ndfcampbell.org/talks/ |
| Description | NeurIPS 2021 |
| Form Of Engagement Activity | A talk or presentation |
| Part Of Official Scheme? | No |
| Geographic Reach | International |
| Primary Audience | Professional Practitioners |
| Results and Impact | Poster Presentation of Understanding Training-Data Leakage from Gradients in Neural Networks for Image Classifications at the Conference on Neural Information Processing Systems. |
| Year(s) Of Engagement Activity | 2021 |
| URL | https://nips.cc/Conferences/2021/ScheduleMultitrack?event=21873#wse-detail-32511 |
| Description | Neural Information Processing Systems 2020 |
| Form Of Engagement Activity | A talk or presentation |
| Part Of Official Scheme? | No |
| Geographic Reach | International |
| Primary Audience | Professional Practitioners |
| Results and Impact | Thy Ngyuyen- Phuc and Christian Richardt presented their research 'BlockGAN: Learning 3D Object-aware Scene Representations from Unlabelled Images' at Neural Information Processing Systems 2020. |
| Year(s) Of Engagement Activity | 2020 |
| URL | https://neurips.cc/virtual/2020/protected/poster_4b29fa4efe4fb7bc667c7b301b74d52d.html |
| Description | PDRA Anca Salagean features on the Sense(less) podcast discussing her research into Embodying your Virtual Twin |
| Form Of Engagement Activity | A broadcast e.g. TV/radio/film/podcast (other than news/press) |
| Part Of Official Scheme? | No |
| Geographic Reach | International |
| Primary Audience | Professional Practitioners |
| Results and Impact | PDRA Anca Salagean features on the Sense(less) podcast discussing her research into Embodying your Virtual Twin |
| Year(s) Of Engagement Activity | 2023 |
| URL | http://senselesspsych.com |
| Description | Pervasive Media talk |
| Form Of Engagement Activity | A talk or presentation |
| Part Of Official Scheme? | No |
| Geographic Reach | Regional |
| Primary Audience | Industry/Business |
| Results and Impact | CAMERA researcher Danae Stanton Fraser gave a talk about her research in Audience Psychology at the watershed Pervasive Media Lunchtime talk series. These are aimed at attendees working in the creative industries in our local area. |
| Year(s) Of Engagement Activity | 2022 |
| Description | Pervasive media roadshow |
| Form Of Engagement Activity | Participation in an activity, workshop or similar |
| Part Of Official Scheme? | No |
| Geographic Reach | Regional |
| Primary Audience | Industry/Business |
| Results and Impact | A research roadshow sharing CAMERA's work with members of Watershed's Pervasive Media studio. This is a group of professional working in the creative sector. This roadshow introduced them to the new concepts of The application of visual technology in 3D digital immersive and hybrid performance making, shared our research and expertise in the are and created an opportunity to network and create larger discussions around the subject. |
| Year(s) Of Engagement Activity | 2023 |
| Description | Playing the piano boosts brain processing power and helps lift the blues - study |
| Form Of Engagement Activity | A press release, press conference or response to a media enquiry/interview |
| Part Of Official Scheme? | No |
| Geographic Reach | International |
| Primary Audience | Public/other audiences |
| Results and Impact | Press release picked up internationally featuring the work of CAMERA Co-I Karin Petrini and PDRA Crescent Jicol Playing the piano boosts brain processing power and helps lift the blues - study A randomised control trial led by Bath psychologists shows the positive effects learning to play music for just a few weeks has on cognitive abilities. |
| Year(s) Of Engagement Activity | 2022 |
| URL | https://www.bath.ac.uk/announcements/playing-the-piano-boosts-brain-processing-power-and-helps-lift-... |
| Description | Podcast: Can a mobile health application help with my osteoarthritis? with Prof James Bilzon |
| Form Of Engagement Activity | A broadcast e.g. TV/radio/film/podcast (other than news/press) |
| Part Of Official Scheme? | No |
| Geographic Reach | International |
| Primary Audience | Public/other audiences |
| Results and Impact | On this week's episode of Joint Action, we delve into the world of osteoarthritis management through the lens of mobile applications. Professor James Bilzon joins us to discuss how mobile apps are transforming osteoarthritis care, including the features, benefits and future potential of these innovative tools to empower individuals to take control of their osteoarthritis journey. James is a professor of Human and Applied Physiology with specific expertise in rehabilitation medicine at the University of Bath, UK. RESOURCES Journal articles Influence of the intelligent knee osteoarthritis lifestyle app (iKOALA) on knee joint pain Development of the intelligent knee osteoarthritis lifestyle app: a person-based approach |
| Year(s) Of Engagement Activity | 2024 |
| URL | https://podcasts.apple.com/au/podcast/can-a-mobile-health-application-help-with/id1508969582?i=10006... |
| Description | Podcast: Infinite World of Vision - Life Transitions for Young People with Visual Impairments |
| Form Of Engagement Activity | A broadcast e.g. TV/radio/film/podcast (other than news/press) |
| Part Of Official Scheme? | No |
| Geographic Reach | International |
| Primary Audience | Public/other audiences |
| Results and Impact | This project brings together stories from young people in the United Kingdom living with vision impairments, highlighting their experiences and challenges in transitioning through key life stages. Supported by the University of Bath and funded by Guide Dogs, the project was initiated by Dr. Karin Petrini and Dr. Michael Proulx, alongside Dr. Aikaterini Tavoulari, who brought both clinical and academic expertise. The team collaborated with a diverse group of young people from across the UK, some with additional disabilities, who acted as co-researchers and played a key role in shaping the project's direction. After ten months of collaboration, they decided to create an audiobook, also available in print, to share their stories with a wide audience, including individuals with vision impairments, healthcare professionals, universities, and other stakeholders. The audiobook features powerful, personal accounts of navigating life transitions, such as moving from childhood to adulthood, relocating to a new country, and transitioning to independent living. The stories highlight both the barriers these individuals faced and the support systems and tools that helped them overcome challenges. Ultimately, the project aims to inspire, educate, and connect people, offering insights that could help others facing similar life transitions, while fostering greater understanding for those who engage with individuals with vision impairments |
| Year(s) Of Engagement Activity | 2024 |
| URL | https://open.spotify.com/show/4zbZatSInal85jmRqQse6f?si=CcS-KmaUSaWvZAGJax9DcQ&nd=1&dlsi=ec2606e00b9... |
| Description | Pooya VAR research press release |
| Form Of Engagement Activity | A press release, press conference or response to a media enquiry/interview |
| Part Of Official Scheme? | No |
| Geographic Reach | International |
| Primary Audience | Media (as a channel to the public) |
| Results and Impact | A press research about Pooya Soltani's research on VAR accuracy and motion capture was sent out to coincide with the Women's Euro Football championships in 2022. Summary of coverage: · 275 articles across online, print and broadcast · Estimated potential news reach of 365 million · Vast majority of media coverage was in the UK · Video on Twitter got 492 views, 2773 impressions and 72 engagements (likes, clicks or retweets) · £3.4 million AVE* The story was picked up by the Press Association, and the resulting story was covered by most of the UK regional newspapers. The story also reached as far as the USA and China. Dr Soltani was also interviewed by national radio station TalkSport and local radio station BBC Bristol. Former footballer and TV commentator, Gary Lineker tweeted about the story in the Daily Mail to his 8.5 million followers. |
| Year(s) Of Engagement Activity | 2022 |
| URL | https://www.bath.ac.uk/announcements/motion-capture-reveals-why-var-in-football-struggles-with-offsi... |
| Description | Poster presentation BMVA |
| Form Of Engagement Activity | A talk or presentation |
| Part Of Official Scheme? | No |
| Geographic Reach | International |
| Primary Audience | Postgraduate students |
| Results and Impact | Joe Goodier presented a poster of his research on Interpretable Computer Vision in Diagnostic Imaging using Deep Generative Models to an audience at the British Machine Vison Association symposium. Outcomes include: Research presented to International audience, opportunity to raise profile of speaker and CAMERA/ Uni. Opportunity to network and increase potential contacts and collaborators. |
| Year(s) Of Engagement Activity | 2022 |
| URL | https://britishmachinevisionassociation.github.io/assets/events/22-04-04-3daysympsium.pdf |
| Description | Presentation at the International Conference on 3DV (in Singapore) |
| Form Of Engagement Activity | A talk or presentation |
| Part Of Official Scheme? | No |
| Geographic Reach | International |
| Primary Audience | Professional Practitioners |
| Results and Impact | Presentation at the International Conference on 3DV (in Singapore) |
| Year(s) Of Engagement Activity | 2025 |
| Description | Press Release: |
| Form Of Engagement Activity | A press release, press conference or response to a media enquiry/interview |
| Part Of Official Scheme? | No |
| Geographic Reach | National |
| Primary Audience | Public/other audiences |
| Results and Impact | Announcement of CAMERA's award for over £10m to fund its research in Intelligent Interactive and Visual Computing until 2026. |
| Year(s) Of Engagement Activity | 2020 |
| URL | https://www.bath.ac.uk/announcements/camera-awarded-10-million-for-interactive-and-visual-computing-... |
| Description | Press Release: CAMERA to base new Innovation Motion Capture Studio at Bristol's Bottle Yard Studios |
| Form Of Engagement Activity | A press release, press conference or response to a media enquiry/interview |
| Part Of Official Scheme? | No |
| Geographic Reach | National |
| Primary Audience | Industry/Business |
| Results and Impact | Announcement of further funding. The University of Bath is thrilled to announce that CAMERA's new Innovation Motion Capture Studio will be based at The Bottle Yard Studios, the largest dedicated film and TV studio in the West of England. Funded by the European Structural Investment Funds (ESIF), CAMERA will bring together regional academic leaders with industry specialists and world leading training institutions, to provide business support, training and product development expertise to the region's digital creative and digital healthcare SMEs. |
| Year(s) Of Engagement Activity | 2020 |
| URL | https://www.bath.ac.uk/announcements/camera-to-base-new-innovation-motion-capture-studio-at-bristols... |
| Description | Press Release: Create a realistic VR experience using a normal 360-degree camera |
| Form Of Engagement Activity | A press release, press conference or response to a media enquiry/interview |
| Part Of Official Scheme? | No |
| Geographic Reach | National |
| Primary Audience | Professional Practitioners |
| Results and Impact | Showcasing CAMERA's research. Scientists at the University of Bath have developed a quick and easy approach for capturing 360° VR photography without using expensive specialist cameras. |
| Year(s) Of Engagement Activity | 2020 |
| URL | https://www.bath.ac.uk/announcements/create-a-realistic-vr-experience-using-a-normal-360-degree-came... |
| Description | Press Release: MyWorld set to make South West a digital media leader on global stage |
| Form Of Engagement Activity | A press release, press conference or response to a media enquiry/interview |
| Part Of Official Scheme? | No |
| Geographic Reach | National |
| Primary Audience | Public/other audiences |
| Results and Impact | Announcement of funding into region. CAMERA and CREATE lab will be part of a major £46 million regional project on digital media technologies. |
| Year(s) Of Engagement Activity | 2020 |
| URL | https://www.bath.ac.uk/announcements/myworld-set-to-make-south-west-a-digital-media-leader-on-global... |
| Description | Real money and support for virtual worlds: Lutteroth, Press Release |
| Form Of Engagement Activity | A press release, press conference or response to a media enquiry/interview |
| Part Of Official Scheme? | No |
| Geographic Reach | International |
| Primary Audience | Media (as a channel to the public) |
| Results and Impact | Real money and support for virtual worlds Immersive technology makes the world more vivid and relatable, but how can organisations capitalise on this technology to develop their dreams? European Media Immersion Labs announcement |
| Year(s) Of Engagement Activity | 2023 |
| URL | https://www.bath.ac.uk/announcements/real-money-and-support-for-virtual-worlds/ |
| Description | Research Workshop - The Egg |
| Form Of Engagement Activity | Participation in an activity, workshop or similar |
| Part Of Official Scheme? | No |
| Geographic Reach | Regional |
| Primary Audience | Professional Practitioners |
| Results and Impact | A workshop called Investigating the Feasibility of using VR Platforms alongside the application of digital and Visual technology in theatre rehearsal, production and presentation. This workshop ran for local creatives working in the theatre industry with the support of a partner company working within VR theatre. The workshop introduced the group to the work CAMERA has been researching on using Virtual spaces and VR to support traditional theatre and how they might be able to incorporate this into their work. It led to discussion about next steps and planning how to move this from research into real world use. There was the opportunity for networking |
| Year(s) Of Engagement Activity | 2022 |
| Description | Rheumatology patients praise virtual rehab programme |
| Form Of Engagement Activity | A press release, press conference or response to a media enquiry/interview |
| Part Of Official Scheme? | No |
| Geographic Reach | International |
| Primary Audience | Media (as a channel to the public) |
| Results and Impact | Researchers from Health and Computer Science - supported by CAMERA - have worked with the NHS RUH on a smartphone app that helps patients track their daily symptoms and behaviour. |
| Year(s) Of Engagement Activity | 2021 |
| URL | https://www.bath.ac.uk/announcements/rheumatology-patients-praise-virtual-rehab-programme/ |
| Description | Royal Society Creating Connections Event |
| Form Of Engagement Activity | A formal working group, expert panel or dialogue |
| Part Of Official Scheme? | No |
| Geographic Reach | National |
| Primary Audience | Professional Practitioners |
| Results and Impact | CAMERA Co-Investigator Christof Lutteroth was invited to attend the Royal Society Creating Connections Event in June 2022. This was an opportunity to meet with Leading experts from academia, industry and government meet to share their perspectives on supporting R&D, as well as to explore the role of different places in driving innovation and prosperity, across the UK. |
| Year(s) Of Engagement Activity | 2022 |
| URL | https://royalsociety.org/topics-policy/industry-innovation/creating-connections/ |
| Description | Royal Society Summer Exhibition (Lates) |
| Form Of Engagement Activity | Participation in an activity, workshop or similar |
| Part Of Official Scheme? | No |
| Geographic Reach | National |
| Primary Audience | Public/other audiences |
| Results and Impact | CAMERA researchers were joined by Royal Society Summer Science Exhibition visitors at the 'Lates' event - Expanding the frontiers of human performance - science, sport and psychology - on 2 July 2024. "Being invited to share our research at the Royal Society 'Lates' was a real honour," says Professor Neill Campbell. "Our focus at CAMERA is always on the application and development of our research into technologies that function meaningfully in a real-world context." "Sharing what we have done with a public audience in taking motion capture from the entertainment environment, showing how we have gone on to develop and define it for a sporting and health context, is an excellent way of showcasing our multidisciplinary approach. Our philosophy is that this cross-fertilisation of knowledge and know-how - between faculties within academia and industry - is by far the strongest way we will make a positive and meaningful difference in the world." Our team guided visitors through an exploration of markerless motion capture research, with fun interactive visualisations of their muscles and joints through MediaPipe before being introduced to more complex open capture systems. We demonstrated in real-time how the system takes visual data and translates this into analysis to improve Olympic athlete performance. We talked through how this technology is also being developed for use in clinical settings for rehabilitation. Visitors were invited to take part in exergaming. Seated on a static bike and fitted with a VR headset participants moved their bodies to catch coins on a racing track in a 3D virtual landscape. Researchers explained how using tools like this emotional and physiological responses can be monitored and used to enhance motivation and aid injury prevention. The hands-on demonstrations of our sports performance, biomechanics, and Human-Computer Interaction research were brilliantly received by an audience bursting with curiosity and interest at having this opportunity to see what goes on in the lab out in the open space for all to engage with. |
| Year(s) Of Engagement Activity | 2024 |
| Description | Science Swindon, Festival of Tomorrow |
| Form Of Engagement Activity | A formal working group, expert panel or dialogue |
| Part Of Official Scheme? | No |
| Geographic Reach | National |
| Primary Audience | Public/other audiences |
| Results and Impact | CAMERA Director, Neill Campbell joined an expert panel at Science Swindon's Festival of Tomorrow to discuss 5G and the future of connectivity. An online event which was subsequently featured on websites and social media. https://www.scienceswindon.com/festival-on-demand |
| Year(s) Of Engagement Activity | 2021 |
| URL | https://youtu.be/cr8P15FlBz4 |
| Description | Seeing with technology: Exchanging the senses with sensory substitution and augmentation |
| Form Of Engagement Activity | A talk or presentation |
| Part Of Official Scheme? | No |
| Geographic Reach | International |
| Primary Audience | Professional Practitioners |
| Results and Impact | World Wide Neuroscience seminar series: Michael Proulx gave a talk on his research: Seeing with technology: Exchanging the senses with sensory substitution and augmentation |
| Year(s) Of Engagement Activity | 2021 |
| URL | https://www.world-wide.org/seminar/5648/ |
| Description | Shinjuku Cat |
| Form Of Engagement Activity | A broadcast e.g. TV/radio/film/podcast (other than news/press) |
| Part Of Official Scheme? | No |
| Geographic Reach | International |
| Primary Audience | Public/other audiences |
| Results and Impact | University of Bath social media interview / commentary on the viral giant billboard of a 3D cat in Shinjuku. https://twitter.com/UniofBath/status/1417783447595139075 |
| Year(s) Of Engagement Activity | 2021 |
| URL | https://twitter.com/UniofBath/status/1417783447595139075 |
| Description | Siggraph Asia Paper Presentation |
| Form Of Engagement Activity | A talk or presentation |
| Part Of Official Scheme? | No |
| Geographic Reach | International |
| Primary Audience | Professional Practitioners |
| Results and Impact | Darren Cosker attended SIGGRAPH Asia to present Look Ma, no markers: Holistic performance capture without the hassle |
| Year(s) Of Engagement Activity | 2024 |
| URL | https://microsoft.github.io/SynthMoCap/ |
| Description | SmartROTO: enabling rotoscoping with artist-assisted machine learning |
| Form Of Engagement Activity | A press release, press conference or response to a media enquiry/interview |
| Part Of Official Scheme? | No |
| Geographic Reach | International |
| Primary Audience | Media (as a channel to the public) |
| Results and Impact | Press release from Foundry. For the past 2 years CAMERA's Prof Neill Campbell has been working on the SmartROTO project with pioneering software producer Foundry and leading global visual effects company DNEG. The project combining research from industry and academia was set up to use artist assisted machine learning to speed up the traditionally time-consuming rotoscoping process. As the project comes to an end, Foundry reflect on what has been learnt and the possible next steps. "Working directly with the research teams at Foundry and DNEG is a great experience as it results in real sharing of ideas and understanding-we can work out how to address the relevant and challenging problems that are faced by the industry and bring in new and exciting technologies to solve them, whilst collaborating directly with the end-users to ensure that we present results that make their lives easier." |
| Year(s) Of Engagement Activity | 2021 |
| URL | https://www.foundry.com/insights/machine-learning/smartroto-enabling-rotoscoping |
| Description | Social VR and theatre workshop |
| Form Of Engagement Activity | Participation in an activity, workshop or similar |
| Part Of Official Scheme? | No |
| Geographic Reach | Regional |
| Primary Audience | Industry/Business |
| Results and Impact | The workshop: How you can use Social VR to reduce the costs of traditional theatre producing and touring At this in-person session, CAMERA researchers and locally based Theatre makers shared how Social VR and 3D scanning can be adapted to help reduce the costs of traditional building-based theatre making, producing and touring. This sparked debate and conversations about some attendees wanting to work with CAMERA on this in the future |
| Year(s) Of Engagement Activity | 2022 |
| URL | https://www.camera.ac.uk/2022/10/25/how-you-can-use-social-vr-to-reduce-the-costs-of-traditional-the... |
| Description | South West Tech Daily Interview |
| Form Of Engagement Activity | A press release, press conference or response to a media enquiry/interview |
| Part Of Official Scheme? | No |
| Geographic Reach | International |
| Primary Audience | Media (as a channel to the public) |
| Results and Impact | SWTD reporter Jack Wride spoke with Prof Neill Campbell, Director of CAMERA, a motion capture research facility established at the University of Bath, about the far-reaching effects of advanced motion capture technology. The piece was shared widely on social media, raising the profile of the centre and CAMERA's facilities. |
| Year(s) Of Engagement Activity | 2021 |
| URL | https://www.swtechdaily.co.uk/article/2021/10/27/bath-bristol-bottle-yard-beyond-neill-campbell-dire... |
| Description | Speaker Series - Egidio D'Angelo |
| Form Of Engagement Activity | A talk or presentation |
| Part Of Official Scheme? | No |
| Geographic Reach | National |
| Primary Audience | Other audiences |
| Results and Impact | CAMERA speaker series lecture - Multiscale brain modelling: from neurons to virtual brains and robotic controllers. A lecture aimed at academic, industry and general audience introducing research into Brain Modelling |
| Year(s) Of Engagement Activity | 2022 |
| URL | https://www.camera.ac.uk/2022/03/28/camera-expert-speaker-series-2022-prof-egidio-dangelo/ |
| Description | Speakers Series - Jake Rigby |
| Form Of Engagement Activity | A talk or presentation |
| Part Of Official Scheme? | No |
| Geographic Reach | Regional |
| Primary Audience | Other audiences |
| Results and Impact | CAMERA speaker series talk from CAMERA Partner Jake Rigby of BMT. Jake introduced the attendees to the use of VR and integrated immersion in his business. This led to partner engagement, discussions of possible future collaborations and possible future research areas, |
| Year(s) Of Engagement Activity | 2022 |
| URL | https://www.camera.ac.uk/2022/10/10/camera-speaker-series-jake-rigby-bmt-defence-and-security/ |
| Description | Speakers Series BOVTS |
| Form Of Engagement Activity | A talk or presentation |
| Part Of Official Scheme? | No |
| Geographic Reach | Regional |
| Primary Audience | Other audiences |
| Results and Impact | CAMERA Speaker series talk given in partnership with Bristol Old Vic Theatre School about the collaborative research we have been undertaking in how to rehearse theatre in VR. |
| Year(s) Of Engagement Activity | 2022 |
| Description | Sport Biomechanics workshop |
| Form Of Engagement Activity | Participation in an activity, workshop or similar |
| Part Of Official Scheme? | No |
| Geographic Reach | Regional |
| Primary Audience | Industry/Business |
| Results and Impact | Workshop - Introduction to Sports Biomechanics workshop for Personal Trainers and Physiotherapists who visited our Applied Biomechanics lab for talks and demonstrations about how Motion capture/ gait analysis can be used in sports training and Physiotherapy. This was intended to support this community and share our expertise introducing a new group to our research and starting discussion between attendees. |
| Year(s) Of Engagement Activity | 2023 |
| URL | https://www.camera.ac.uk/2022/12/13/introduction-to-sports-biomechanics-workshop/ |
| Description | St Augustine's College |
| Form Of Engagement Activity | Participation in an activity, workshop or similar |
| Part Of Official Scheme? | No |
| Geographic Reach | Local |
| Primary Audience | Schools |
| Results and Impact | A grou p of A Level students came to visit the studio and have a talk and demo about motion capture and the research taking place at CAMERA. |
| Year(s) Of Engagement Activity | 2022 |
| Description | Suggestible people feel more present in virtual reality - study finds : Jicol & Clarke |
| Form Of Engagement Activity | A press release, press conference or response to a media enquiry/interview |
| Part Of Official Scheme? | No |
| Geographic Reach | International |
| Primary Audience | Media (as a channel to the public) |
| Results and Impact | University Press Release Suggestible people feel more present in virtual reality - study finds Having a good imagination and high levels of suggestibility makes you feel more present during virtual reality experiences, say computer scientists at Bath. |
| Year(s) Of Engagement Activity | 2023 |
| URL | https://www.bath.ac.uk/announcements/suggestible-people-feel-more-present-in-virtual-reality-study-f... |
| Description | Summer school on AI 2021 |
| Form Of Engagement Activity | A talk or presentation |
| Part Of Official Scheme? | No |
| Geographic Reach | International |
| Primary Audience | Undergraduate students |
| Results and Impact | 200 people attended at summer school online in 2021 - Summer School on AI 2021. Christian Richardt was invited to give a talk at the summer school on his research: Towards reconstructing and Editing the digital world. |
| Year(s) Of Engagement Activity | 2021 |
| URL | https://cvit.iiit.ac.in/summerschool2021/speakers.php |
| Description | TRIAD workshop |
| Form Of Engagement Activity | Participation in an activity, workshop or similar |
| Part Of Official Scheme? | No |
| Geographic Reach | Regional |
| Primary Audience | Industry/Business |
| Results and Impact | A workshop with MYWorld on TRIAD (Toward tRanslational Inclusive Art & Design) project. This AI product may lead to future collaborative work and possible commercialisation of a product in the future. |
| Year(s) Of Engagement Activity | 2022 |
| Description | The 16th Annual ACM SIGGRAPH Conference on Motion, Interaction and Games |
| Form Of Engagement Activity | A talk or presentation |
| Part Of Official Scheme? | No |
| Geographic Reach | International |
| Primary Audience | Postgraduate students |
| Results and Impact | Attendance at The 16th Annual ACM SIGGRAPH Conference on Motion, Interaction and Games to present 2 papers Improving motion matching for VR avatars by fusing inside-out tracking with outside-in 3D pose estimation. George Fletcher, Donal Egan, Rachel McDonnell and Darren Cosker. A summary of VR quadruped embodiment using NeuroDog. Donal Egan, Darren Cosker and Rachel McDonnell. |
| Year(s) Of Engagement Activity | 2023 |
| URL | https://project.inria.fr/mig2023/#Keynotes |
| Description | The Conversation VAR |
| Form Of Engagement Activity | A magazine, newsletter or online publication |
| Part Of Official Scheme? | No |
| Geographic Reach | International |
| Primary Audience | Public/other audiences |
| Results and Impact | CAMERA Research Pooya Soltani had an article published in The Conversation about his research into VAR/Motion Capture and offside decisions. This tied into a wider discussion happening in the media about VAR technology and decision. |
| Year(s) Of Engagement Activity | 2022 |
| URL | https://theconversation.com/var-i-used-motion-capture-technology-to-show-why-the-premier-league-gets... |
| Description | The Conversation: We're using VR to help find the next generation of basketball stars |
| Form Of Engagement Activity | A magazine, newsletter or online publication |
| Part Of Official Scheme? | No |
| Geographic Reach | International |
| Primary Audience | Public/other audiences |
| Results and Impact | Links to research https://onlinelibrary.wiley.com/doi/10.1111/sms.14250 |
| Year(s) Of Engagement Activity | 2023 |
| URL | https://theconversation.com/were-using-vr-to-help-find-the-next-generation-of-basketball-stars-19625... |
| Description | The Times Article: 'We're worried about our necks' - Can scrums ever be made safe? |
| Form Of Engagement Activity | A magazine, newsletter or online publication |
| Part Of Official Scheme? | No |
| Geographic Reach | National |
| Primary Audience | Public/other audiences |
| Results and Impact | Article in The Times newspaper and online. |
| Year(s) Of Engagement Activity | 2021 |
| URL | https://www.thetimes.co.uk/article/were-worried-about-our-necks-can-scrums-ever-be-made-safe-8vflx05... |
| Description | Today and tomorrow: Living with vision impairment as a young person in the UK - Participatory Research |
| Form Of Engagement Activity | Engagement focused website, blog or social media channel |
| Part Of Official Scheme? | No |
| Geographic Reach | National |
| Primary Audience | Study participants or study members |
| Results and Impact | University Press Release Young people with vision impairment guide new research breaking down barriers Bath psychologists hosted two recent events to start understanding the barriers young people with vision impairment encounter in visually dominated activities. |
| Year(s) Of Engagement Activity | 2023 |
| URL | https://www.bath.ac.uk/announcements/young-people-with-vision-impairment-guide-new-research-breaking... |
| Description | University of Bath Ignite+: AI and Machine Learning Showcase |
| Form Of Engagement Activity | Participation in an activity, workshop or similar |
| Part Of Official Scheme? | No |
| Geographic Reach | Regional |
| Primary Audience | Industry/Business |
| Results and Impact | About this event This free half-day event will showcase the cutting-edge research involving AI/ML within our computer science department. Speakers from industry and academia will present case studies of the how the latest UoBath research in computer science technologies have been applied to transform businesses, innovate products and create growth. We invite you to engage experts across computer sciences, participate in workshop discussions and join network opportunities throughout the day. Register below to join us at the DoubleTree by Hilton Bath, on Thursday 27th February 2025 from 9:30-13:00. Who should attend? · Companies from all sectors looking to invest in AI, ML and computer science technologies · Established organizations looking to accelerate their R&D capabilities. Event Highlights: · Testimonials and Insights: Gain valuable insights from companies already engaged in successful partnerships with the University and understand the tangible benefits and impact they've experienced. · Direct Engagement: Engage directly with academics and researchers relevant to your areas of interest, fostering opportunities for co-development and collaboration. · Workshops & Networking Sessions: explore your R&D challenges, solutions, and funding opportunities with academics, organisations and professional services. Focussed Areas of Research: · AI/ML Natural language processing Robotics, AI and ethics · Human Computer Interaction Virtual, augmented, and mixed reality, Assistive technologies Autonomous systems · Visual Computing Learning models of shape and dynamics from images and video Facial analysis and synthesis, performance capture and animation |
| Year(s) Of Engagement Activity | 2025 |
| URL | https://www.eventbrite.co.uk/e/university-of-bath-ignite-ai-and-machine-learning-showcase-tickets-10... |
| Description | University of Bath Impact in Action Event |
| Form Of Engagement Activity | Participation in an activity, workshop or similar |
| Part Of Official Scheme? | No |
| Geographic Reach | National |
| Primary Audience | Supporters |
| Results and Impact | Chaired by alumna Meri Williams and bringing together expertise from across the spectrum of digital research, this event will offer fascinating insight into areas as diverse as human augmentation, digital behaviour, the threat of AI, and visual computing and machine learning. Our speakers will include Professor Damien Coyle, Director of the Bath Institute for the Augmented Human; Professor Neill Campbell, Director of the Centre for the Analysis of Motion, Entertainment Research and Applications (CAMERA); Professor Laura Smith, Professor of Psychology and Co-Director of the Bath Institute for Digital Security and Behaviour; and Dr Harish Tayyar Madabushi, Lecturer in Artificial Intelligence. |
| Year(s) Of Engagement Activity | 2024 |
| URL | https://www.bath.ac.uk/events/impact-in-action-how-bath-research-is-driving-positive-digital-transfo... |
| Description | VAR: I used motion capture technology to show why the Premier League gets tight offside decisions wrong |
| Form Of Engagement Activity | A magazine, newsletter or online publication |
| Part Of Official Scheme? | No |
| Geographic Reach | International |
| Primary Audience | Public/other audiences |
| Results and Impact | CAMERA researcher Pooya Soltani had an article in a Danish science magazine called Videnskab on his research in to how VAR is not accurate enough to show off-sides in football. He highlighted the use of Motion Capture to get a more accurate result. This was part of a wider campaign on media which picked up this research. |
| Year(s) Of Engagement Activity | 2022 |
| URL | https://videnskab.dk/forskerzonen/teknologi-innovation/var-forsker-viser-hvorfor-premier-league-trae... |
| Description | VR and dance workshop at the New College Worcester for young people with blindness and vision impairment |
| Form Of Engagement Activity | Participation in an activity, workshop or similar |
| Part Of Official Scheme? | No |
| Geographic Reach | Regional |
| Primary Audience | Public/other audiences |
| Results and Impact | - |
| Year(s) Of Engagement Activity | 2024 |
| Description | VR users need an emotional connection to virtual worlds, not better graphics - study finds : Lutteroth |
| Form Of Engagement Activity | A press release, press conference or response to a media enquiry/interview |
| Part Of Official Scheme? | No |
| Geographic Reach | International |
| Primary Audience | Media (as a channel to the public) |
| Results and Impact | University Press Release VR users need an emotional connection to virtual worlds, not better graphics - study finds Being amazed by powerful graphics is not enough for a person to feel fully engaged in a VR world - even more important is a strong emotional response. |
| Year(s) Of Engagement Activity | 2023 |
| URL | https://www.bath.ac.uk/announcements/vr-users-need-an-emotional-connection-to-virtual-worlds-not-bet... |
| Description | Versus Arthritis Webinar |
| Form Of Engagement Activity | A formal working group, expert panel or dialogue |
| Part Of Official Scheme? | No |
| Geographic Reach | National |
| Primary Audience | Professional Practitioners |
| Results and Impact | Public Event British Society for Rheumatology Preventing and Managing Lower-Limb OA using Novel Exercise Therapies 10t November 2021 Versus Arthritis Webinar |
| Year(s) Of Engagement Activity | 2021 |
| URL | http://rheumatology.org.uk/events-learning/webinars/ |
| Description | Video games can have similar health benefits to jogging |
| Form Of Engagement Activity | A press release, press conference or response to a media enquiry/interview |
| Part Of Official Scheme? | No |
| Geographic Reach | International |
| Primary Audience | Media (as a channel to the public) |
| Results and Impact | Press release featuring research into how active video games have similar positive health effects on the body as traditional exercises, and could be a more enjoyable way to keep active for people with Type 1 diabetes. This press was featured on Social Media channels - https://twitter.com/UniofBathNews/status/1445800660587278342 - and led to Radio Interviews with Greatest Hits Radio and regional BBC Radio Stations: https://twitter.com/exerpooya/status/1447894482083528706. Press office coverage report 27 October 2021 Background Dr Pooya Soltani, working with researchers in Brazil, has published a study showing that active video games have similar positive health effects on the body as traditional exercises, such as jogging on a treadmill. The researchers say these games could be used by type 1 diabetics as a more enjoyable way to stay active and manage their condition. A press release was sent out to health and technology journalists, posted on Eurekalert and the university's website: https://www.bath.ac.uk/announcements/video-games-can-have-similar-health-benefits-to-jogging/ A short captioned video was also shared on social media: https://twitter.com/UniofBathNews/status/1445800660587278342 https://twitter.com/UniofBath/status/1448269346007040005 Headline facts and figures • 38 articles across online, print and broadcast • Estimated reach of 30 million (based on monthly website visitors, not reads) • Coverage spread across 5 continents • 2,753 impressions, 434 video views and 77 engagements on Twitter • £278,000 AVE* Coverage Media coverage ranged from consumer health titles to technology sector outlets. Most coverage was in the USA, but reached as far as Australia and China. Broadcast coverage included KTTV-LA and WTVT-TB (both FOX network). Highlights: Good Day LA (FOX), Good Day Tampa Bay (FOX), TechRegister, EatThis, Medical Express, Health Tech Insider. Published in Games for Health Journal: https://www.liebertpub.com/doi/10.1089/g4h.2020.0209 Researchers have been approached by another team from University of Pernambuco, Brazil working on similar theme. Invited to give an online lecture on exergames at Alzahra University, Iran. Invited to participate in Bath Digital Festival and Digital Inclusion for Wellbeing Workshop |
| Year(s) Of Engagement Activity | 2021 |
| URL | https://www.bath.ac.uk/announcements/video-games-can-have-similar-health-benefits-to-jogging/ |
| Description | Virtual Reality could help improve balance in older people |
| Form Of Engagement Activity | A press release, press conference or response to a media enquiry/interview |
| Part Of Official Scheme? | No |
| Geographic Reach | International |
| Primary Audience | Media (as a channel to the public) |
| Results and Impact | Researchers at CAMERA use virtual reality (VR) to improve balance and as a valuable tool in the prevention of falls. Press shared via Social Media channels and resulted in a BBC Radio interview - https://twitter.com/exerpooya/status/1400107882201456642 - and featured in The Engineer (https://www.theengineer.co.uk/bath-team-explores-virtual-reality-for-improving-balance/?utm_source=dlvr.it&utm_medium=twitter) and TecTales (https://tectales.com/ar-vr/vr-could-help-improve-balance-in-older-people.html) Born to Engineer (https://www.borntoengineer.com/virtual-reality-balance-older-people-bath-university) amongst others. Related Publication: Soltani, P., & Andrade, R. (2021). "The influence of virtual reality head-mounted displays on balance outcomes and training paradigms: A systematic review." Frontiers in Sports And Active Living, 2, [531535]. DOI:10.3389/fspor.2020.531535. |
| Year(s) Of Engagement Activity | 2021 |
| URL | https://www.bath.ac.uk/announcements/virtual-reality-could-help-improve-balance-in-older-people/ |
| Description | WTVF workshop |
| Form Of Engagement Activity | Participation in an activity, workshop or similar |
| Part Of Official Scheme? | No |
| Geographic Reach | National |
| Primary Audience | Professional Practitioners |
| Results and Impact | CAMERA ran an Introduction to Motion Capture to a group for an organisation called Women in TV and Film. This was aimed to inform and introduce the potential of Motion Capture and the research taking place at CAMERA to an audience in a relevant industry positions and to spark debate about the future of film making techniques. |
| Year(s) Of Engagement Activity | 2022 |
| Description | Workshop on Uncertainty Quantification for Computer Vision (UNCV) at ICCV. |
| Form Of Engagement Activity | Participation in an activity, workshop or similar |
| Part Of Official Scheme? | No |
| Geographic Reach | International |
| Primary Audience | Postgraduate students |
| Results and Impact | Workshop organisers and research presented. The ICCV 2023 workshop on Uncertainty Quantification for Computer Vision will consider recent advances in methodology and applications of uncertainty quantification in computer vision. This workshop aims to raise the vision community's awareness about uncertainties surrounding the model, data, and predictions. Moreover, bringing together experts from ML and vision will create a new generation of well-calibrated and effective methods that know when they do not know. |
| Year(s) Of Engagement Activity | 2023 |
| URL | https://uncv2023.github.io/ |
| Description | Workshop on Uncertainty Quantification for Computer Vision (UNCV) at ECCV |
| Form Of Engagement Activity | Participation in an activity, workshop or similar |
| Part Of Official Scheme? | No |
| Geographic Reach | International |
| Primary Audience | Professional Practitioners |
| Results and Impact | Workshop at the European Conference on Computer Vision. To disseminate research. |
| Year(s) Of Engagement Activity | 2022 |
| URL | https://eccv2022.ecva.net/ |
| Description | Workshops on Uncertainty in Computer Vision |
| Form Of Engagement Activity | Participation in an activity, workshop or similar |
| Part Of Official Scheme? | No |
| Geographic Reach | National |
| Primary Audience | Professional Practitioners |
| Results and Impact | Workshops on Uncertainty in Computer Vision - Neill Campbell an organiser for all three: https://uncv2022.github.io/ https://uncertainty-cv.github.io/2023/ https://uncertainty-cv.github.io/2024/ |
| Year(s) Of Engagement Activity | 2022,2023,2024 |
| Description | XXVIII Congress of the International Society of Biomechanics 2021 |
| Form Of Engagement Activity | A talk or presentation |
| Part Of Official Scheme? | No |
| Geographic Reach | International |
| Primary Audience | Professional Practitioners |
| Results and Impact | CAMERA Research Associates presented markerless motion capture research at the XXVIII Congress of the International Society of Biomechanics (ISB), 25-29 July 2021. |
| Year(s) Of Engagement Activity | 2021 |
| URL | https://www.camera.ac.uk/2021/06/23/markerless-motion-capture-research-to-be-presented-at-internatio... |
