Creative Industries Clusters Programme - Baseline Research & Evidence Grant

Lead Research Organisation: Royal Holloway University of London
Department Name: Media Arts

Abstract

From film and music to video games and architecture, the UK has one of the world's largest, most innovative and fastest growing creative industries. A new wave of research and development will open up exciting ways to create, distribute, and participate in products and experiences, acting as a catalyst to grow the economy, realise our potential in emerging fields and adapt to new technologies.

The £80m plus Creative Industries Clusters Programme will help to deliver this vision: eight new Creative R&D partnerships will bring together the UK's renowned creative industries with arts and humanities led research from our world-leading university sector. A Policy and Evidence Centre (PEC) will produce independent analysis on the creative industries for the sector and for policy-makers, identify research gaps and co-ordinate analysis on the key challenges ahead.

To support the design, development and delivery of the Creative Industries Clusters Programme the AHRC is commissioning a Baseline Research and Evidence Project. This is intended to capture evidence that will inform the AHRC and provide insight to the applicants and subsequent award holders of the Creative R&D Partnerships and the PEC, as well as providing a research baseline feeding into the design, commissioning and establishment of the evaluation activities of the programme.

Publications

10 25 50
 
Description The findings from this research established tand informed he initial baseline and logic model for the Creative Industries Clusters Programme, the largest single investment (£50m) in applied research in the Creative Industries ever made in Britain
Exploitation Route The evidence gathered here has had significant input into business ate development and analysis within UK Government Departments (DCMS, BEIS) and within UK Research and Innovation and AHRC. As the research was to inform the model and business case for a programme to be established its result have not yet ben made public though it is hoped that the research findings will be cleared for publication in 2021
Sectors Creative Economy,Digital/Communication/Information Technologies (including Software),Leisure Activities, including Sports, Recreation and Tourism,Government, Democracy and Justice,Culture, Heritage, Museums and Collections

URL http://www.ceprogramme.com
 
Description Outputs from this research contributed to the development of Business Cases for significant investments in applied creative research under the UK Governments 2018 Industrial strategy. As the research was to inform the model and business case for a programme to be established its result have not yet ben made public though it is hoped that the research findings will be cleared for publication in 2021
First Year Of Impact 2018
Sector Creative Economy,Digital/Communication/Information Technologies (including Software),Government, Democracy and Justice,Culture, Heritage, Museums and Collections
Impact Types Cultural,Societal,Policy & public services